6_a_alresford
My cottage would be , ideally , a short walk away from a peaceful town or village steeped in history , preferably with a tree - lined main street or square to do visual justice to its Georgian architecture , and a community of interesting people who enjoyed life and each other .

%3 0006_0002__cottage cottage 0006_0001__My my 0006_0002__cottage->0006_0001__My [genv] 0006_0003__would_0006_0006__ideally_0006_0004__be would_ideally_be 0006_0003__would_0006_0006__ideally_0006_0004__be->0006_0002__cottage [arg0] 0006_0008__a_0006_0010__walk a_walk 0006_0003__would_0006_0006__ideally_0006_0004__be->0006_0008__a_0006_0010__walk [prd2] 0006_0009__short short 0006_0008__a_0006_0010__walk->0006_0009__short [attrib] 0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village a_town_or_village 0006_0008__a_0006_0010__walk->0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village away_from 0006_0013__peaceful peaceful 0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village->0006_0013__peaceful [attrib] 0006_0040__and and 0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village->0006_0040__and preferably_with 0006_0023__a_0006_0024__tree_0006_0026__lined_0006_0027__main_0006_0028__street_0006_0029__o0006_0030__square a_tree_lined_main_street_or_square 0006_0040__and->0006_0023__a_0006_0024__tree_0006_0026__lined_0006_0027__main_0006_0028__street_0006_0029__o0006_0030__square [conj1] 0006_0041__a_0006_0042__community a_community 0006_0040__and->0006_0041__a_0006_0042__community [conj2] 0006_0017__steeped steeped 0006_0017__steeped->0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village [arg1] 0006_0019__history history 0006_0017__steeped->0006_0019__history in[clr] 0006_0032__do do 0006_0032__do->0006_0023__a_0006_0024__tree_0006_0026__lined_0006_0027__main_0006_0028__street_0006_0029__o0006_0030__square [arg0] 0006_0034__justice justice 0006_0032__do->0006_0034__justice [arg1] 0006_0033__visual visual 0006_0034__justice->0006_0033__visual [attrib] 0006_0038__architecture architecture 0006_0034__justice->0006_0038__architecture to 0006_0038__architecture->0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village [genv] 0006_0037__Georgian georgian 0006_0038__architecture->0006_0037__Georgian [attrib] 0006_0045__people people 0006_0041__a_0006_0042__community->0006_0045__people of 0006_0044__interesting interesting 0006_0045__people->0006_0044__interesting [attrib] 0006_0047__enjoyed enjoyed 0006_0047__enjoyed->0006_0045__people [arg0] 0006_0049__and and 0006_0047__enjoyed->0006_0049__and [arg1] 0006_0048__life life 0006_0049__and->0006_0048__life [conj1] 0006_0050__each_other each_other 0006_0049__and->0006_0050__each_other [conj2]
arc(r_0006_0002__cottage,r_0006_0001__My,genv).
arc(r_0006_0003__would_r_0006_0006__ideally_r_0006_0004__be,r_0006_0002__cottage,arg0).
arc(r_0006_0003__would_r_0006_0006__ideally_r_0006_0004__be,r_0006_0008__a_r_0006_0010__walk,prd2).
arc(r_0006_0008__a_r_0006_0010__walk,r_0006_0009__short,attrib).
arc(r_0006_0008__a_r_0006_0010__walk,r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,r_0006_0011__away_from).
arc(r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,r_0006_0013__peaceful,attrib).
arc(r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,r_0006_0040__and,r_0006_0021__preferably_r_0006_0022__with).
arc(r_0006_0017__steeped,r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,arg1).
arc(r_0006_0017__steeped,r_0006_0019__history,r_0006_0018__in__clr).
arc(r_0006_0032__do,r_0006_0023__a_r_0006_0024__tree_r_0006_0026__lined_r_0006_0027__main_r_0006_0028__street_r_0006_0029__or_r_0006_0030__square,arg0).
arc(r_0006_0032__do,r_0006_0034__justice,arg1).
arc(r_0006_0034__justice,r_0006_0033__visual,attrib).
arc(r_0006_0034__justice,r_0006_0038__architecture,r_0006_0035__to).
arc(r_0006_0038__architecture,r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,genv).
arc(r_0006_0038__architecture,r_0006_0037__Georgian,attrib).
arc(r_0006_0040__and,r_0006_0023__a_r_0006_0024__tree_r_0006_0026__lined_r_0006_0027__main_r_0006_0028__street_r_0006_0029__or_r_0006_0030__square,conj1).
arc(r_0006_0040__and,r_0006_0041__a_r_0006_0042__community,conj2).
arc(r_0006_0041__a_r_0006_0042__community,r_0006_0045__people,r_0006_0043__of).
arc(r_0006_0045__people,r_0006_0044__interesting,attrib).
arc(r_0006_0047__enjoyed,r_0006_0045__people,arg0).
arc(r_0006_0047__enjoyed,r_0006_0049__and,arg1).
arc(r_0006_0049__and,r_0006_0048__life,conj1).
arc(r_0006_0049__and,r_0006_0050__each_other,conj2).


IP-MAT NP-SBJ NP-GENV PRO;_genm_ My N cottage MD;~cat_Vi would IP-INF-CAT BE;~Ln be PUNC , ADVP-MOD ADV ideally PUNC , NP-PRD2 D a ADJP ADJ short N walk PP P-ROLE away_from NP D a ADJP ADJ peaceful NLYR NP N town CONJP CONJ or NP N village IP-PPL NP-LGS * VVN;~Tn.pr steeped PP-CLR P-ROLE in NP N history PUNC , PP ADVP-MOD ADV preferably P-ROLE with NP NLYR NP D a NLYR NP IP-PPL NP-LGS * NP-CLR-MNR N tree PUNC - VVN;~Tn.pr lined ADJP ADJ main N street CONJP CONJ or NP N square IP-INF-REL NP-SBJ *T* TO to DO;~Tn do NP-OB1 ADJP ADJ visual N justice PP P-ROLE to NP NP-GENV PRO;_genm_ its ADJP ADJ Georgian N architecture PUNC , CONJP CONJ and NP D a N community PP P-ROLE of NP ADJP ADJ interesting NS people IP-REL NP-SBJ RPRO who VBD;~Tn enjoyed NP-OB1 NLYR NP N life CONJP CONJ and NP PNX each_other PUNC .
( (IP-MAT (NP-SBJ (NP-GENV (PRO;_genm_ My;{my}))
                  (N cottage;{cottage}))
          (MD;~cat_Vi would;{will})
          (IP-INF-CAT (BE;~Ln be;{be})
                      (PUNC ,)
                      (ADVP-MOD (ADV ideally;{ideally}))
                      (PUNC ,)
                      (NP-PRD2 (D a;{a})
                               (ADJP (ADJ short;{short}))
                               (N walk;{walk})
                               (PP (P-ROLE away_from;{away_from})
                                   (NP;{PLACE} (D a;{a})
                                               (ADJP (ADJ peaceful;{peaceful}))
                                               (NLYR (NP (N town;{town}))
                                                     (CONJP (CONJ or;{or})
                                                            (NP (N village;{village}))))
                                               (IP-PPL (NP-LGS *)
                                                       (VVN;~Tn.pr steeped;{steep[in]})
                                                       (PP-CLR (P-ROLE in;{in})
                                                               (NP (N history;{history}))))
                                               (PUNC ,)
                                               (PP (ADVP-MOD (ADV preferably;{preferably}))
                                                   (P-ROLE with;{with})
                                                   (NP (NLYR (NP (D a;{a})
                                                                 (NLYR (NP (IP-PPL (NP-LGS *)
                                                                                   (NP-CLR-MNR (N tree;{tree}))
                                                                                   (PUNC -)
                                                                                   (VVN;~Tn.pr lined;{line[with]}))
                                                                           (ADJP (ADJ main;{main}))
                                                                           (N street;{street}))
                                                                       (CONJP (CONJ or;{or})
                                                                              (NP (N square;{square}))))
                                                                 (IP-INF-REL (NP-SBJ *T*)
                                                                             (TO to;{to})
                                                                             (DO;~Tn do;{do})
                                                                             (NP-OB1 (ADJP (ADJ visual;{visual}))
                                                                                     (N justice;{justice})
                                                                                     (PP (P-ROLE to;{to})
                                                                                         (NP (NP-GENV;{PLACE} (PRO;_genm_ its;{its}))
                                                                                             (ADJP (ADJ Georgian;{georgian}))
                                                                                             (N architecture;{architecture}))))))
                                                             (PUNC ,)
                                                             (CONJP (CONJ and;{and})
                                                                    (NP (D a;{a})
                                                                        (N community;{community})
                                                                        (PP (P-ROLE of;{of})
                                                                            (NP (ADJP (ADJ interesting;{interesting}))
                                                                                (NS people;{people})
                                                                                (IP-REL (NP-SBJ (RPRO who;{who}))
                                                                                        (VBD;~Tn enjoyed;{enjoy})
                                                                                        (NP-OB1 (NLYR (NP (N life;{life}))
                                                                                                      (CONJP (CONJ and;{and})
                                                                                                             (NP (PNX each_other;{each_other})))))))))))))))))
          (PUNC .))
  (ID 6_a_alresford))