6_a_alresford
My cottage would be , ideally , a short walk away from a peaceful town or village steeped in history , preferably with a tree - lined main street or square to do visual justice to its Georgian architecture , and a community of interesting people who enjoyed life and each other .
%3
0006_0002__cottage
cottage
0006_0001__My
my
0006_0002__cottage->0006_0001__My
[genv]
0006_0003__would_0006_0006__ideally_0006_0004__be
would_ideally_be
0006_0003__would_0006_0006__ideally_0006_0004__be->0006_0002__cottage
[arg0]
0006_0008__a_0006_0010__walk
a_walk
0006_0003__would_0006_0006__ideally_0006_0004__be->0006_0008__a_0006_0010__walk
[prd2]
0006_0009__short
short
0006_0008__a_0006_0010__walk->0006_0009__short
[attrib]
0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village
a_town_or_village
0006_0008__a_0006_0010__walk->0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village
away_from
0006_0013__peaceful
peaceful
0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village->0006_0013__peaceful
[attrib]
0006_0040__and
and
0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village->0006_0040__and
preferably_with
0006_0023__a_0006_0024__tree_0006_0026__lined_0006_0027__main_0006_0028__street_0006_0029__o0006_0030__square
a_tree_lined_main_street_or_square
0006_0040__and->0006_0023__a_0006_0024__tree_0006_0026__lined_0006_0027__main_0006_0028__street_0006_0029__o0006_0030__square
[conj1]
0006_0041__a_0006_0042__community
a_community
0006_0040__and->0006_0041__a_0006_0042__community
[conj2]
0006_0017__steeped
steeped
0006_0017__steeped->0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village
[arg1]
0006_0019__history
history
0006_0017__steeped->0006_0019__history
in[clr]
0006_0032__do
do
0006_0032__do->0006_0023__a_0006_0024__tree_0006_0026__lined_0006_0027__main_0006_0028__street_0006_0029__o0006_0030__square
[arg0]
0006_0034__justice
justice
0006_0032__do->0006_0034__justice
[arg1]
0006_0033__visual
visual
0006_0034__justice->0006_0033__visual
[attrib]
0006_0038__architecture
architecture
0006_0034__justice->0006_0038__architecture
to
0006_0038__architecture->0006_0012__a_0006_0014__town_0006_0015__o0006_0016__village
[genv]
0006_0037__Georgian
georgian
0006_0038__architecture->0006_0037__Georgian
[attrib]
0006_0045__people
people
0006_0041__a_0006_0042__community->0006_0045__people
of
0006_0044__interesting
interesting
0006_0045__people->0006_0044__interesting
[attrib]
0006_0047__enjoyed
enjoyed
0006_0047__enjoyed->0006_0045__people
[arg0]
0006_0049__and
and
0006_0047__enjoyed->0006_0049__and
[arg1]
0006_0048__life
life
0006_0049__and->0006_0048__life
[conj1]
0006_0050__each_other
each_other
0006_0049__and->0006_0050__each_other
[conj2]
arc(r_0006_0002__cottage,r_0006_0001__My,genv).
arc(r_0006_0003__would_r_0006_0006__ideally_r_0006_0004__be,r_0006_0002__cottage,arg0).
arc(r_0006_0003__would_r_0006_0006__ideally_r_0006_0004__be,r_0006_0008__a_r_0006_0010__walk,prd2).
arc(r_0006_0008__a_r_0006_0010__walk,r_0006_0009__short,attrib).
arc(r_0006_0008__a_r_0006_0010__walk,r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,r_0006_0011__away_from).
arc(r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,r_0006_0013__peaceful,attrib).
arc(r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,r_0006_0040__and,r_0006_0021__preferably_r_0006_0022__with).
arc(r_0006_0017__steeped,r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,arg1).
arc(r_0006_0017__steeped,r_0006_0019__history,r_0006_0018__in__clr).
arc(r_0006_0032__do,r_0006_0023__a_r_0006_0024__tree_r_0006_0026__lined_r_0006_0027__main_r_0006_0028__street_r_0006_0029__or_r_0006_0030__square,arg0).
arc(r_0006_0032__do,r_0006_0034__justice,arg1).
arc(r_0006_0034__justice,r_0006_0033__visual,attrib).
arc(r_0006_0034__justice,r_0006_0038__architecture,r_0006_0035__to).
arc(r_0006_0038__architecture,r_0006_0012__a_r_0006_0014__town_r_0006_0015__or_r_0006_0016__village,genv).
arc(r_0006_0038__architecture,r_0006_0037__Georgian,attrib).
arc(r_0006_0040__and,r_0006_0023__a_r_0006_0024__tree_r_0006_0026__lined_r_0006_0027__main_r_0006_0028__street_r_0006_0029__or_r_0006_0030__square,conj1).
arc(r_0006_0040__and,r_0006_0041__a_r_0006_0042__community,conj2).
arc(r_0006_0041__a_r_0006_0042__community,r_0006_0045__people,r_0006_0043__of).
arc(r_0006_0045__people,r_0006_0044__interesting,attrib).
arc(r_0006_0047__enjoyed,r_0006_0045__people,arg0).
arc(r_0006_0047__enjoyed,r_0006_0049__and,arg1).
arc(r_0006_0049__and,r_0006_0048__life,conj1).
arc(r_0006_0049__and,r_0006_0050__each_other,conj2).
IP-MAT
NP-SBJ
NP-GENV
PRO;_genm_
My
N
cottage
MD;~cat_Vi
would
IP-INF-CAT
BE;~Ln
be
PUNC
,
ADVP-MOD
ADV
ideally
PUNC
,
NP-PRD2
D
a
ADJP
ADJ
short
N
walk
PP
P-ROLE
away_from
NP
D
a
ADJP
ADJ
peaceful
NLYR
NP
N
town
CONJP
CONJ
or
NP
N
village
IP-PPL
NP-LGS
*
VVN;~Tn.pr
steeped
PP-CLR
P-ROLE
in
NP
N
history
PUNC
,
PP
ADVP-MOD
ADV
preferably
P-ROLE
with
NP
NLYR
NP
D
a
NLYR
NP
IP-PPL
NP-LGS
*
NP-CLR-MNR
N
tree
PUNC
-
VVN;~Tn.pr
lined
ADJP
ADJ
main
N
street
CONJP
CONJ
or
NP
N
square
IP-INF-REL
NP-SBJ
*T*
TO
to
DO;~Tn
do
NP-OB1
ADJP
ADJ
visual
N
justice
PP
P-ROLE
to
NP
NP-GENV
PRO;_genm_
its
ADJP
ADJ
Georgian
N
architecture
PUNC
,
CONJP
CONJ
and
NP
D
a
N
community
PP
P-ROLE
of
NP
ADJP
ADJ
interesting
NS
people
IP-REL
NP-SBJ
RPRO
who
VBD;~Tn
enjoyed
NP-OB1
NLYR
NP
N
life
CONJP
CONJ
and
NP
PNX
each_other
PUNC
.
( (IP-MAT (NP-SBJ (NP-GENV (PRO;_genm_ My;{my}))
(N cottage;{cottage}))
(MD;~cat_Vi would;{will})
(IP-INF-CAT (BE;~Ln be;{be})
(PUNC ,)
(ADVP-MOD (ADV ideally;{ideally}))
(PUNC ,)
(NP-PRD2 (D a;{a})
(ADJP (ADJ short;{short}))
(N walk;{walk})
(PP (P-ROLE away_from;{away_from})
(NP;{PLACE} (D a;{a})
(ADJP (ADJ peaceful;{peaceful}))
(NLYR (NP (N town;{town}))
(CONJP (CONJ or;{or})
(NP (N village;{village}))))
(IP-PPL (NP-LGS *)
(VVN;~Tn.pr steeped;{steep[in]})
(PP-CLR (P-ROLE in;{in})
(NP (N history;{history}))))
(PUNC ,)
(PP (ADVP-MOD (ADV preferably;{preferably}))
(P-ROLE with;{with})
(NP (NLYR (NP (D a;{a})
(NLYR (NP (IP-PPL (NP-LGS *)
(NP-CLR-MNR (N tree;{tree}))
(PUNC -)
(VVN;~Tn.pr lined;{line[with]}))
(ADJP (ADJ main;{main}))
(N street;{street}))
(CONJP (CONJ or;{or})
(NP (N square;{square}))))
(IP-INF-REL (NP-SBJ *T*)
(TO to;{to})
(DO;~Tn do;{do})
(NP-OB1 (ADJP (ADJ visual;{visual}))
(N justice;{justice})
(PP (P-ROLE to;{to})
(NP (NP-GENV;{PLACE} (PRO;_genm_ its;{its}))
(ADJP (ADJ Georgian;{georgian}))
(N architecture;{architecture}))))))
(PUNC ,)
(CONJP (CONJ and;{and})
(NP (D a;{a})
(N community;{community})
(PP (P-ROLE of;{of})
(NP (ADJP (ADJ interesting;{interesting}))
(NS people;{people})
(IP-REL (NP-SBJ (RPRO who;{who}))
(VBD;~Tn enjoyed;{enjoy})
(NP-OB1 (NLYR (NP (N life;{life}))
(CONJP (CONJ and;{and})
(NP (PNX each_other;{each_other})))))))))))))))))
(PUNC .))
(ID 6_a_alresford))