6_a_alresford
My cottage would be, ideally, a short walk away from a peaceful town or village steeped in history, preferably with a tree - lined main street or square to do visual justice to its Georgian architecture, and a community of interesting people who enjoyed life and each other.

0006_0002__cottage cottage 0006_0001__My my 0006_0002__cottage->0006_0001__My [gen] 0006_0003__would would 0006_0004__be be 0006_0003__would->0006_0004__be [scope] 0006_0004__be->0006_0002__cottage [arg0] 0006_0006__ideally ideally 0006_0004__be->0006_0006__ideally [nim] 0006_0011__away away 0006_0004__be->0006_0011__away [clr] 0006_0008__a_0006_0010__walk a_walk 0006_0011__away->0006_0008__a_0006_0010__walk [modifier] 0006_0013__a_0006_0015__town_0006_0016__o0006_0017__village a_town_or_village 0006_0011__away->0006_0013__a_0006_0015__town_0006_0016__o0006_0017__village from 0006_0009__short short 0006_0008__a_0006_0010__walk->0006_0009__short [attrib] 0006_0014__peaceful peaceful 0006_0013__a_0006_0015__town_0006_0016__o0006_0017__village->0006_0014__peaceful [attrib] 0006_0041__and and 0006_0013__a_0006_0015__town_0006_0016__o0006_0017__village->0006_0041__and preferably_with 0006_0024__a_0006_0025__tree_0006_0027__lined_0006_0028__main_0006_0029__street_0006_0030__o0006_0031__square a_tree_lined_main_street_or_square 0006_0041__and->0006_0024__a_0006_0025__tree_0006_0027__lined_0006_0028__main_0006_0029__street_0006_0030__o0006_0031__square [conj1] 0006_0042__a_0006_0043__community a_community 0006_0041__and->0006_0042__a_0006_0043__community [conj2] 0006_0018__steeped_0006_0019__in steeped_in 0006_0018__steeped_0006_0019__in->0006_0013__a_0006_0015__town_0006_0016__o0006_0017__village [arg1] 0006_0020__history history 0006_0018__steeped_0006_0019__in->0006_0020__history [arg2] staz_0006_5009 * 0006_0018__steeped_0006_0019__in->staz_0006_5009 [arg0] 0006_0033__do do 0006_0033__do->0006_0024__a_0006_0025__tree_0006_0027__lined_0006_0028__main_0006_0029__street_0006_0030__o0006_0031__square [arg0] 0006_0035__justice justice 0006_0033__do->0006_0035__justice [arg1] 0006_0034__visual visual 0006_0035__justice->0006_0034__visual [attrib] 0006_0039__architecture architecture 0006_0035__justice->0006_0039__architecture to 0006_0039__architecture->0006_0013__a_0006_0015__town_0006_0016__o0006_0017__village [gen] 0006_0038__Georgian georgian 0006_0039__architecture->0006_0038__Georgian [attrib] 0006_0046__people people 0006_0042__a_0006_0043__community->0006_0046__people of 0006_0045__interesting interesting 0006_0046__people->0006_0045__interesting [attrib] 0006_0048__enjoyed enjoyed 0006_0048__enjoyed->0006_0046__people [arg0] 0006_0050__and and 0006_0048__enjoyed->0006_0050__and [arg1] 0006_0050__and->0006_0046__people [conj2] 0006_0049__life life 0006_0050__and->0006_0049__life [conj1]
arc(r_0006_0002__cottage,r_0006_0001__My,gen).
arc(r_0006_0003__would,r_0006_0004__be,keep_scope).
arc(r_0006_0004__be,r_0006_0002__cottage,arg0).
arc(r_0006_0004__be,r_0006_0006__ideally,nim).
arc(r_0006_0004__be,r_0006_0011__away,clr).
arc(r_0006_0008__a_r_0006_0010__walk,r_0006_0009__short,attrib).
arc(r_0006_0011__away,r_0006_0008__a_r_0006_0010__walk,modifier).
arc(r_0006_0011__away,r_0006_0013__a_r_0006_0015__town_r_0006_0016__or_r_0006_0017__village,r_0006_0012__from).
arc(r_0006_0013__a_r_0006_0015__town_r_0006_0016__or_r_0006_0017__village,r_0006_0014__peaceful,attrib).
arc(r_0006_0013__a_r_0006_0015__town_r_0006_0016__or_r_0006_0017__village,r_0006_0041__and,r_0006_0022__preferably_r_0006_0023__with).
arc(r_0006_0018__steeped_r_0006_0019__in,r_0006_0013__a_r_0006_0015__town_r_0006_0016__or_r_0006_0017__village,arg1).
arc(r_0006_0018__steeped_r_0006_0019__in,r_0006_0020__history,arg2).
arc(r_0006_0018__steeped_r_0006_0019__in,star_z_0006_5009,arg0).
arc(r_0006_0033__do,r_0006_0024__a_r_0006_0025__tree_r_0006_0027__lined_r_0006_0028__main_r_0006_0029__street_r_0006_0030__or_r_0006_0031__square,arg0).
arc(r_0006_0033__do,r_0006_0035__justice,arg1).
arc(r_0006_0035__justice,r_0006_0034__visual,attrib).
arc(r_0006_0035__justice,r_0006_0039__architecture,r_0006_0036__to).
arc(r_0006_0039__architecture,r_0006_0013__a_r_0006_0015__town_r_0006_0016__or_r_0006_0017__village,gen).
arc(r_0006_0039__architecture,r_0006_0038__Georgian,attrib).
arc(r_0006_0041__and,r_0006_0024__a_r_0006_0025__tree_r_0006_0027__lined_r_0006_0028__main_r_0006_0029__street_r_0006_0030__or_r_0006_0031__square,conj1).
arc(r_0006_0041__and,r_0006_0042__a_r_0006_0043__community,conj2).
arc(r_0006_0042__a_r_0006_0043__community,r_0006_0046__people,r_0006_0044__of).
arc(r_0006_0046__people,r_0006_0045__interesting,attrib).
arc(r_0006_0048__enjoyed,r_0006_0046__people,arg0).
arc(r_0006_0048__enjoyed,r_0006_0050__and,arg1).
arc(r_0006_0050__and,r_0006_0046__people,conj2).
arc(r_0006_0050__and,r_0006_0049__life,conj1).


IP-MAT NP-SBJ NP-GEN PRO;_genm_ My N cottage MD;~cat_Vi would IP-INF-CAT BE;~Ln be PUNC , ADVP-NIM ADV ideally PUNC , ADVP-CLR NP D a ADJP ADJ short N walk ADV away PP P-ROLE from NP D a ADJP ADJ peaceful NLYR NLYR N town CONJP CONJ or NLYR N village IP-PPL NP-LGS * VVN;~Tn.pr steeped PP-CLR P-ROLE in NP N history PUNC , PP ADVP-NIM ADV preferably P-ROLE with NP NLYR NLYR D a NLYR NLYR IP-PPL NP-LGS * NP-CLR N tree PUNC - VVN;~Tn.pr lined ADJP ADJ main N street CONJP CONJ or NLYR N square IP-INF-REL NP-SBJ *T* TO to DO;~Tn do NP-OB1 ADJP ADJ visual N justice PP P-ROLE to NP NP-GEN PRO;_genm_ its ADJP ADJ Georgian N architecture PUNC , CONJP CONJ and NLYR D a N community PP P-ROLE of NP ADJP ADJ interesting NS people IP-REL NP-SBJ RPRO who VBD;~Tn enjoyed NP-OB1 NLYR NLYR N life CONJP CONJ and NLYR PNX each_other PUNC .
( (IP-MAT (NP-SBJ (NP-GEN (PRO;_genm_ My;{my}))
                  (N cottage;{cottage}))
          (MD;~cat_Vi would;{will})
          (IP-INF-CAT (BE;~Ln be;{be})
                      (PUNC ,)
                      (ADVP-NIM (ADV ideally;{ideally}))
                      (PUNC ,)
                      (ADVP-CLR (NP (D a;{a})
                                    (ADJP (ADJ short;{short}))
                                    (N walk;{walk}))
                                (ADV away;{away})
                                (PP (P-ROLE from;{from})
                                    (NP;{PLACE} (D a;{a})
                                                (ADJP (ADJ peaceful;{peaceful}))
                                                (NLYR (NLYR (N town;{town}))
                                                      (CONJP (CONJ or;{or})
                                                             (NLYR (N village;{village}))))
                                                (IP-PPL (NP-LGS *)
                                                        (VVN;~Tn.pr steeped;{steep[in]})
                                                        (PP-CLR (P-ROLE in;{in})
                                                                (NP (N history;{history}))))
                                                (PUNC ,)
                                                (PP (ADVP-NIM (ADV preferably;{preferably}))
                                                    (P-ROLE with;{with})
                                                    (NP (NLYR (NLYR (D a;{a})
                                                                    (NLYR (NLYR (IP-PPL (NP-LGS *)
                                                                                        (NP-CLR (N tree;{tree}))
                                                                                        (PUNC -)
                                                                                        (VVN;~Tn.pr lined;{line[with]}))
                                                                                (ADJP (ADJ main;{main}))
                                                                                (N street;{street}))
                                                                          (CONJP (CONJ or;{or})
                                                                                 (NLYR (N square;{square}))))
                                                                    (IP-INF-REL (NP-SBJ *T*)
                                                                                (TO to;{to})
                                                                                (DO;~Tn do;{do})
                                                                                (NP-OB1 (ADJP (ADJ visual;{visual}))
                                                                                        (N justice;{justice})
                                                                                        (PP (P-ROLE to;{to})
                                                                                            (NP (NP-GEN;{PLACE} (PRO;_genm_ its;{its}))
                                                                                                (ADJP (ADJ Georgian;{Georgian}))
                                                                                                (N architecture;{architecture}))))))
                                                              (PUNC ,)
                                                              (CONJP (CONJ and;{and})
                                                                     (NLYR (D a;{a})
                                                                           (N community;{community})
                                                                           (PP (P-ROLE of;{of})
                                                                               (NP;{PEOPLE} (ADJP (ADJ interesting;{interesting}))
                                                                                            (NS people;{people})
                                                                                            (IP-REL (NP-SBJ (RPRO who;{who}))
                                                                                                    (VBD;~Tn enjoyed;{enjoy})
                                                                                                    (NP-OB1 (NLYR (NLYR (N life;{life}))
                                                                                                                  (CONJP (CONJ and;{and})
                                                                                                                         (NLYR;{PEOPLE} (PNX each_other;{each_other})))))))))))))))))
          (PUNC .))
  (ID 6_a_alresford))