10_a_coleridge_1798
Could I revive within me Her symphony and song , To such a deep delight 't would win me , That with music loud and long , I would build that dome in air , That sunny dome ! those caves of ice !
%3
0010_0001__Could_0010_0003__revive
could_revive
0010_0002__I
I
0010_0001__Could_0010_0003__revive->0010_0002__I
[arg0]
0010_0001__Could_0010_0003__revive->0010_0002__I
within[loc]
0010_0008__and
and
0010_0001__Could_0010_0003__revive->0010_0008__and
[arg1]
0010_0006__Her
her
0010_0008__and->0010_0006__Her
[genv]
0010_0007__symphony
symphony
0010_0008__and->0010_0007__symphony
[conj1]
0010_0009__song
song
0010_0008__and->0010_0009__song
[conj2]
0010_0013__a_0010_0015__delight
a_delight
0010_0012__such
such
0010_0013__a_0010_0015__delight->0010_0012__such
[attrib]
0010_0014__deep
deep
0010_0013__a_0010_0015__delight->0010_0014__deep
[attrib]
0010_0017__would_0010_0018__win
would_win
0010_0017__would_0010_0018__win->0010_0002__I
[arg1]
0010_0017__would_0010_0018__win->0010_0008__and
[arg0]
0010_0017__would_0010_0018__win->0010_0013__a_0010_0015__delight
to[clr][dir]
0010_0021__That
that[cnt]
0010_0021__That->0010_0017__would_0010_0018__win
[scope]
0010_0029__would_0010_0030__build
would_build
0010_0021__That->0010_0029__would_0010_0030__build
[restriction]
0010_0029__would_0010_0030__build->0010_0002__I
[arg0]
0010_0023__music
music
0010_0029__would_0010_0030__build->0010_0023__music
with[com]
0010_0031__that_0010_0032__dome
that_dome
0010_0029__would_0010_0030__build->0010_0031__that_0010_0032__dome
[arg1]
0010_0025__and
and
0010_0023__music->0010_0025__and
[attrib]
0010_0024__loud
loud
0010_0025__and->0010_0024__loud
[conj1]
0010_0026__long
long
0010_0025__and->0010_0026__long
[conj2]
0010_0034__air
air
0010_0031__that_0010_0032__dome->0010_0034__air
in
0010_0036__That_0010_0038__dome
that_dome
0010_0037__sunny
sunny
0010_0036__That_0010_0038__dome->0010_0037__sunny
[attrib]
0010_0040__those_0010_0041__caves
those_caves
0010_0043__ice
ice
0010_0040__those_0010_0041__caves->0010_0043__ice
of
z_0010_1001
[cnt][cnd]
z_0010_1001->0010_0001__Could_0010_0003__revive
[restriction]
z_0010_1001->0010_0021__That
[scope]
z_0010_1024
_
z_0010_1024->0010_0031__that_0010_0032__dome
[prn]
z_0010_1024->0010_0036__That_0010_0038__dome
[conj1]
z_0010_1024->0010_0040__those_0010_0041__caves
[conj2]
arc(r_0010_0001__Could_r_0010_0003__revive,r_0010_0002__I,arg0).
arc(r_0010_0001__Could_r_0010_0003__revive,r_0010_0002__I,r_0010_0004__within__loc).
arc(r_0010_0001__Could_r_0010_0003__revive,r_0010_0008__and,arg1).
arc(r_0010_0008__and,r_0010_0006__Her,genv).
arc(r_0010_0008__and,r_0010_0007__symphony,conj1).
arc(r_0010_0008__and,r_0010_0009__song,conj2).
arc(r_0010_0013__a_r_0010_0015__delight,r_0010_0012__such,attrib).
arc(r_0010_0013__a_r_0010_0015__delight,r_0010_0014__deep,attrib).
arc(r_0010_0017__would_r_0010_0018__win,r_0010_0002__I,arg1).
arc(r_0010_0017__would_r_0010_0018__win,r_0010_0008__and,arg0).
arc(r_0010_0017__would_r_0010_0018__win,r_0010_0013__a_r_0010_0015__delight,r_0010_0011__To__clr_dir).
arc(r_0010_0021__That_cnt,r_0010_0017__would_r_0010_0018__win,scope_).
arc(r_0010_0021__That_cnt,r_0010_0029__would_r_0010_0030__build,restriction_).
arc(r_0010_0023__music,r_0010_0025__and,attrib).
arc(r_0010_0025__and,r_0010_0024__loud,conj1).
arc(r_0010_0025__and,r_0010_0026__long,conj2).
arc(r_0010_0029__would_r_0010_0030__build,r_0010_0002__I,arg0).
arc(r_0010_0029__would_r_0010_0030__build,r_0010_0023__music,r_0010_0022__with__com).
arc(r_0010_0029__would_r_0010_0030__build,r_0010_0031__that_r_0010_0032__dome,arg1).
arc(r_0010_0031__that_r_0010_0032__dome,r_0010_0034__air,r_0010_0033__in).
arc(r_0010_0036__That_r_0010_0038__dome,r_0010_0037__sunny,attrib).
arc(r_0010_0040__those_r_0010_0041__caves,r_0010_0043__ice,r_0010_0042__of).
arc(z_0010_1001__cnt_cnd,r_0010_0001__Could_r_0010_0003__revive,restriction_).
arc(z_0010_1001__cnt_cnd,r_0010_0021__That_cnt,scope_).
arc(z_0010_1024,r_0010_0031__that_r_0010_0032__dome,prn).
arc(z_0010_1024,r_0010_0036__That_r_0010_0038__dome,conj1).
arc(z_0010_1024,r_0010_0040__those_r_0010_0041__caves,conj2).
IP-MAT
PP-SCON-CNT-CND
IP-ADV
MD;~cat_Vi
Could
NP-SBJ
PRO
I
IP-INF-CAT
VB;~Tn
revive
PP-LOC
P-ROLE
within
NP
PRO
me
NP-OB1
NP-GENV
PRO;_genm_
Her
NLYR
NP
N
symphony
CONJP
CONJ
and
NP
N
song
PUNC
,
ILYR
PP-177
P-ROLE
To
NP
ADJP
ADJ;_such_
such
D
a
ADJP
ADJ
deep
N
delight
NP-SBJ
PRO
't
MD;~cat_Vi
would
IP-INF-CAT
VB;~Tn.pr
win
NP-OB1
PRO
me
PP-CLR-DIR
*ICH*-177
PUNC
,
PP-SCON-CNT
P-CONN
That
IP-ADV
PP-COM
P-ROLE
with
NP
N
music
ADJP
AJLYR
ADJP
ADJ
loud
CONJP
CONJ
and
ADJP
ADJ
long
PUNC
,
NP-SBJ
PRO
I
MD;~cat_Vi
would
IP-INF-CAT
VB;~Tn
build
NP-OB1
D
that
N
dome
PP
P-ROLE
in
NP
N
air
PUNC
,
PRN
NP
NLYR
NP
D
That
ADJP
ADJ
sunny
N
dome
PUNC
!
CONJP
NP
D
those
NS
caves
PP
P-ROLE
of
NP
N
ice
PUNC
!
( (IP-MAT (PP-SCON-CNT-CND (IP-ADV (MD;~cat_Vi Could;{can})
(NP-SBJ (PRO I;{I}))
(IP-INF-CAT (VB;~Tn revive;{revive})
(PP-LOC (P-ROLE within;{within})
(NP (PRO me;{I})))
(NP-OB1;{MUSIC} (NP-GENV;{PERSON} (PRO;_genm_ Her;{her}))
(NLYR (NP (N symphony;{symphony}))
(CONJP (CONJ and;{and})
(NP (N song;{song}))))))))
(PUNC ,)
(ILYR (PP-177 (P-ROLE To;{to})
(NP (ADJP (ADJ;_such_ such;{such}))
(D a;{a})
(ADJP (ADJ deep;{deep}))
(N delight;{delight})))
(NP-SBJ;{MUSIC} (PRO <apos>t;{it}))
(MD;~cat_Vi would;{will})
(IP-INF-CAT (VB;~Tn.pr win;{win[to]})
(NP-OB1 (PRO me;{I}))
(PP-CLR-DIR *ICH*-177)))
(PUNC ,)
(PP-SCON-CNT (P-CONN That;{that})
(IP-ADV (PP-COM (P-ROLE with;{with})
(NP (N music;{music})
(ADJP (AJLYR (ADJP (ADJ loud;{loud}))
(CONJP (CONJ and;{and})
(ADJP (ADJ long;{long})))))))
(PUNC ,)
(NP-SBJ (PRO I;{I}))
(MD;~cat_Vi would;{will})
(IP-INF-CAT (VB;~Tn build;{build})
(NP-OB1 (D that;{that})
(N dome;{dome})
(PP (P-ROLE in;{in})
(NP (N air;{air})))
(PUNC ,)
(PRN (NP;{DOME+CAVES} (NLYR (NP (D That;{that})
(ADJP (ADJ sunny;{sunny}))
(N dome;{dome})
(PUNC !))
(CONJP (NP (D those;{those})
(NS caves;{cave})
(PP (P-ROLE of;{of})
(NP (N ice;{ice}))))))))))))
(PUNC !))
(ID 10_a_coleridge_1798))