345_a_dick_1952
It's only designed to combat objects in the sky.
arc(r_0345_0002___apos_s,r_0345_0004__designed,keep_scope).
arc(r_0345_0004__designed,r_0345_0001__It,arg1).
arc(r_0345_0004__designed,r_0345_0003__only,nim).
arc(r_0345_0004__designed,star_z_0345_5007,arg0).
arc(r_0345_0006__combat,r_0345_0001__It,arg0).
arc(r_0345_0006__combat,r_0345_0007__objects,arg1).
arc(r_0345_0007__objects,r_0345_0009__the_r_0345_0010__sky,r_0345_0008__in).
arc(r_0345_1001____star__,r_0345_0002___apos_s,scope_).
arc(r_0345_1001____star__,r_0345_0006__combat,restriction_).
( (IP-MAT (NP-SBJ;{GUN} (PRO It;{it}))
(BEP;~cat_Ve_passive_ <apos>s;{be})
(IP-PPL-CAT (NP-LGS *)
(ADVP-NIM (ADV only;{only}))
(VVN;~Tn designed;{design}))
(PP-SCON (IP-INF (TO to;{to})
(VB;~Tn combat;{combat})
(NP-OB1 (NS objects;{object})
(PP (P-ROLE in;{in})
(NP (D the;{the})
(N sky;{sky}))))))
(PUNC .))
(ID 345_a_dick_1952))