350_a_dick_1952
It's only designed to combat objects in the sky.
arc(r_0350_0002___apos_s, r_0350_0004__designed, scope).
arc(r_0350_0004__designed, r_0350_0001__It, arg1).
arc(r_0350_0004__designed, r_0350_0003__only, nim10).
arc(r_0350_0004__designed, z_000_350_a_dick_1952_8, arg0).
arc(r_0350_0005__to_r_0350_0006__combat, r_0350_0001__It, arg0).
arc(r_0350_0005__to_r_0350_0006__combat, r_0350_0007__objects, arg1).
arc(r_0350_0007__objects, r_0350_0009__the_r_0350_0010__sky, r_0350_0008__in).
arc(z_000_350_a_dick_1952_15, r_0350_0002___apos_s, scope).
arc(z_000_350_a_dick_1952_15, r_0350_0005__to_r_0350_0006__combat, restriction).
fof(formula,axiom,
? [Z_350_A_DICK_1952_15,R_350_5_TO_COMBAT,R_350_7_OBJECTS,R_350_9_THE_SKY,R_350_2__APOS_S_DESIGNED,Z_350_A_DICK_1952_8,R_350_1_IT,R_350_3_ONLY] :
( the_sky(R_350_9_THE_SKY)
& it(R_350_1_IT)
& only(R_350_3_ONLY)
& z_350_a_dick_1952_15(Z_350_A_DICK_1952_15)
& conj1(Z_350_A_DICK_1952_15,R_350_5_TO_COMBAT)
& to_combat(R_350_5_TO_COMBAT,R_350_1_IT,R_350_7_OBJECTS)
& objects(R_350_7_OBJECTS)
& in(R_350_7_OBJECTS,R_350_9_THE_SKY)
& conj2(Z_350_A_DICK_1952_15,R_350_2__APOS_S_DESIGNED)
& _apos_s_designed(R_350_2__APOS_S_DESIGNED,Z_350_A_DICK_1952_8,R_350_1_IT)
& nim10(R_350_2__APOS_S_DESIGNED,R_350_3_ONLY) ) ).
( (IP-MAT (NP-SBJ;{GUN} (PRO It;{it}))
(BEP;_cat_VePASS_ <apos>s;{be})
(IP-PPL-CAT (NP-LGS *)
(ADVP-NIM (ADV only;{only}))
(VVN;_Tn_ designed;{design}))
(PP-SCON (IP-INF (TO to;{to})
(VB;_Tn_ combat;{combat})
(NP-OB1 (NS objects;{object})
(PP (P-ROLE in;{in})
(NP (D the;{the})
(N sky;{sky}))))))
(PUNC .))
(ID 350_a_dick_1952))