350_a_dick_1952
It's only designed to combat objects in the sky.
arc(r_0350_0002___apos_s,r_0350_0004__designed,scope).
arc(r_0350_0004__designed,r_0350_0001__It,arg1).
arc(r_0350_0004__designed,r_0350_0003__only,nim).
arc(r_0350_0004__designed,z_0350_5007___star_,arg0).
arc(r_0350_0006__combat,r_0350_0001__It,arg0).
arc(r_0350_0006__combat,r_0350_0007__objects,arg1).
arc(r_0350_0007__objects,r_0350_0009__the_r_0350_0010__sky,r_0350_0008__in).
arc(r_0350_1001____star__,r_0350_0002___apos_s,scope).
arc(r_0350_1001____star__,r_0350_0006__combat,restriction).
( (IP-MAT (NP-SBJ;{GUN} (PRO It;{it}))
(BEP;~cat_Ve_passive_ <apos>s;{be})
(IP-PPL-CAT (NP-LGS *)
(ADVP-NIM (ADV only;{only}))
(VVN;~Tn designed;{design}))
(PP-SCON (IP-INF (TO to;{to})
(VB;~Tn combat;{combat})
(NP-OB1 (NS objects;{object})
(PP (P-ROLE in;{in})
(NP (D the;{the})
(N sky;{sky}))))))
(PUNC .))
(ID 350_a_dick_1952))