350_a_dick_1952
It's only designed to combat objects in the sky.
( (IP-MAT (NP-SBJ;{GUN} (PRO It;{it}))
(BEP;_cat_VePASS_ <apos>s;{be})
(IP-PPL-CAT (NP-LGS *)
(ADVP-NIM (ADV only;{only}))
(VVN;_Tn_ designed;{design}))
(PP-SCON (IP-INF (TO to;{to})
(VB;_Tn_ combat;{combat})
(NP-OB1 (NS objects;{object})
(PP (P-ROLE in;{in})
(NP (D the;{the})
(N sky;{sky}))))))
(PUNC .))
(ID 350_a_dick_1952))
arc(r_0350_0002___apos_s,r_0350_0004__designed,scope).
arc(r_0350_0004__designed,r_0350_0001__It,arg1).
arc(r_0350_0004__designed,r_0350_0003__only,nim).
arc(r_0350_0004__designed,z_0350_5008___star_,arg0).
arc(r_0350_0006__combat,r_0350_0001__It,arg0).
arc(r_0350_0006__combat,r_0350_0007__objects,arg1).
arc(r_0350_0007__objects,r_0350_0009__the_r_0350_0010__sky,r_0350_0008__in).
arc(z_0350_5001,r_0350_0002___apos_s,scope).
arc(z_0350_5001,r_0350_0006__combat,restriction).
fof(formula,axiom,
? [R_0350_0001__IT,R_0350_0003__ONLY,Z_0350_5008___STAR_,R_0350_0002___APOS_S_R_0350_0004__DESIGNED,R_0350_0009__THE_R_0350_0010__SKY,R_0350_0007__OBJECTS,R_0350_0006__COMBAT,Z_0350_5001] :
( r_0350_0001__It(R_0350_0001__IT)
& r_0350_0003__only(R_0350_0003__ONLY)
& r_0350_0009__the_r_0350_0010__sky(R_0350_0009__THE_R_0350_0010__SKY)
& z_0350_5008___star_(Z_0350_5008___STAR_)
& z_0350_5001(Z_0350_5001)
& has_conj1(Z_0350_5001,R_0350_0006__COMBAT)
& r_0350_0006__combat(R_0350_0006__COMBAT)
& has_arg1(R_0350_0006__COMBAT,R_0350_0007__OBJECTS)
& r_0350_0007__objects(R_0350_0007__OBJECTS)
& has_r_0350_0008__in(R_0350_0007__OBJECTS,R_0350_0009__THE_R_0350_0010__SKY)
& has_arg0(R_0350_0006__COMBAT,R_0350_0001__IT)
& has_conj2(Z_0350_5001,R_0350_0002___APOS_S_R_0350_0004__DESIGNED)
& r_0350_0002___apos_s_r_0350_0004__designed(R_0350_0002___APOS_S_R_0350_0004__DESIGNED)
& has_arg0(R_0350_0002___APOS_S_R_0350_0004__DESIGNED,Z_0350_5008___STAR_)
& has_nim(R_0350_0002___APOS_S_R_0350_0004__DESIGNED,R_0350_0003__ONLY)
& has_arg1(R_0350_0002___APOS_S_R_0350_0004__DESIGNED,R_0350_0001__IT) ) ).