353_a_dick_1952
On it goes , waiting for the enemy .

%3 0353_0001__On_0353_0003__goes on_goes 0353_0002__it it 0353_0001__On_0353_0003__goes->0353_0002__it [arg0] 0353_0005__waiting waiting 0353_0005__waiting->0353_0002__it [arg0] 0353_0007__the_0353_0008__enemy the_enemy 0353_0005__waiting->0353_0007__the_0353_0008__enemy for[clr] z_0353_1001 [mnr] z_0353_1001->0353_0001__On_0353_0003__goes [scope] z_0353_1001->0353_0005__waiting [restriction]
arc(r_0353_0001__On_r_0353_0003__goes,r_0353_0002__it,arg0).
arc(r_0353_0005__waiting,r_0353_0002__it,arg0).
arc(r_0353_0005__waiting,r_0353_0007__the_r_0353_0008__enemy,r_0353_0006__for__clr).
arc(z_0353_1001__mnr,r_0353_0001__On_r_0353_0003__goes,scope_).
arc(z_0353_1001__mnr,r_0353_0005__waiting,restriction_).


IP-MAT RP On NP-SBJ PRO it VBP;~I goes PUNC , PP-SCON-MNR IP-PPL VAG;~Ipr waiting PP-CLR P-ROLE for NP D the N enemy PUNC .
( (IP-MAT (RP On;{on})
          (NP-SBJ (PRO it;{it}))
          (VBP;~I goes;{go})
          (PUNC ,)
          (PP-SCON-MNR (IP-PPL (VAG;~Ipr waiting;{wait[for]})
                               (PP-CLR (P-ROLE for;{for})
                                       (NP;{ENEMY} (D the;{the})
                                                   (N enemy;{enemy})))))
          (PUNC .))
  (ID 353_a_dick_1952))