5_a_dick_1952
The return journey to pick up the treasure would be a cinch ... they smiled .
arc(r_0005_0005__pick_r_0005_0006__up,r_0005_0001__The_r_0005_0002__return_r_0005_0003__journey,arg0).
arc(r_0005_0005__pick_r_0005_0006__up,r_0005_0007__the_r_0005_0008__treasure,arg1).
arc(r_0005_0009__would_r_0005_0010__be,r_0005_0001__The_r_0005_0002__return_r_0005_0003__journey,arg0).
arc(r_0005_0009__would_r_0005_0010__be,r_0005_0011__a_r_0005_0012__cinch,prd2).
arc(r_0005_0009__would_r_0005_0010__be,r_0005_0015__smiled,prn_comment).
arc(r_0005_0015__smiled,r_0005_0014__they,arg0).
( (IP-MAT (NP-SBJ (D The;{the})
(N return;{return})
(N journey;{journey})
(IP-INF-REL (NP-SBJ *T*)
(TO to;{to})
(VB;~phr_Vn<=>p pick;{pick[up]})
(RP up;{up})
(NP-OB1 (D the;{the})
(N treasure;{treasure}))))
(MD;~cat_Vi would;{will})
(IP-INF-CAT (BE;~Ln be;{be})
(NP-PRD2 (D a;{a})
(N cinch;{cinch})))
(PUNC ...)
(PRN (IP-MAT (NP-SBJ;{TRESPASSERS} (PRO they;{they}))
(VBD;~I smiled;{smile})))
(PUNC .))
(ID 5_a_dick_1952))