32_a_fce_0100_2000_06
‘ Sometimes the bad characters in a story are more interesting than the good ones . ’
arc(r_0032_0003__the_r_0032_0005__characters,r_0032_0004__bad,attrib).
arc(r_0032_0003__the_r_0032_0005__characters,r_0032_0007__a_r_0032_0008__story,r_0032_0006__in).
arc(r_0032_0009__are,r_0032_0002__Sometimes,tmp).
arc(r_0032_0009__are,r_0032_0003__the_r_0032_0005__characters,arg0).
arc(r_0032_0009__are,r_0032_0011__interesting,prd2).
arc(r_0032_0011__interesting,r_0032_0010__more,qual).
arc(r_0032_0011__interesting,r_0032_0013__the_r_0032_0015__ones,r_0032_0012__than).
arc(r_0032_0013__the_r_0032_0015__ones,r_0032_0014__good,attrib).
( (IP-MAT;{STATEMENT1} (PULQ <lquo>)
(ADVP-TMP (ADV Sometimes;{sometimes}))
(NP-SBJ (D the;{the})
(ADJP (ADJ bad;{bad}))
(NS characters;{character})
(PP (P-ROLE in;{in})
(NP (D a;{a})
(N story;{story}))))
(BEP;~La are;{be})
(ADJP-PRD2 (ADVP (ADVR more;{more}))
(ADJ interesting;{interesting})
(PP (P-ROLE than;{than})
(NP (D the;{the})
(ADJP (ADJ good;{good}))
(NS ones;{one}))))
(PUNC .)
(PURQ <rquo>))
(ID 32_a_fce_0100_2000_06))