3_a_fog_cat
It sits looking over harbor and city on silent haunches and then moves on .

%3 0003_0002__sits sits 0003_0001__It it 0003_0002__sits->0003_0001__It [arg0] 0003_0010__haunches haunches 0003_0002__sits->0003_0010__haunches on[clr][mnr] 0003_0009__silent silent 0003_0010__haunches->0003_0009__silent [attrib] 0003_0003__looking looking 0003_0003__looking->0003_0001__It [arg0] 0003_0006__and and 0003_0003__looking->0003_0006__and over[clr][dir] 0003_0005__harbor harbor 0003_0006__and->0003_0005__harbor [conj1] 0003_0007__city city 0003_0006__and->0003_0007__city [conj2] 0003_0011__and and 0003_0012__then_0003_0013__moves then_moves 0003_0011__and->0003_0012__then_0003_0013__moves [conj2] z_0003_1001 [cnt] 0003_0011__and->z_0003_1001 [conj1] 0003_0012__then_0003_0013__moves->0003_0001__It [arg0] 0003_0014__on on 0003_0012__then_0003_0013__moves->0003_0014__on [clr][dir] z_0003_1001->0003_0002__sits [scope] z_0003_1001->0003_0003__looking [restriction]
arc(r_0003_0002__sits,r_0003_0001__It,arg0).
arc(r_0003_0002__sits,r_0003_0010__haunches,r_0003_0008__on__clr_mnr).
arc(r_0003_0003__looking,r_0003_0001__It,arg0).
arc(r_0003_0003__looking,r_0003_0006__and,r_0003_0004__over__clr_dir).
arc(r_0003_0006__and,r_0003_0005__harbor,conj1).
arc(r_0003_0006__and,r_0003_0007__city,conj2).
arc(r_0003_0010__haunches,r_0003_0009__silent,attrib).
arc(r_0003_0011__and,r_0003_0012__then_r_0003_0013__moves,coord_conj2).
arc(r_0003_0011__and,z_0003_1001__cnt,coord_conj1).
arc(r_0003_0012__then_r_0003_0013__moves,r_0003_0001__It,arg0).
arc(r_0003_0012__then_r_0003_0013__moves,r_0003_0014__on,clr_dir).
arc(z_0003_1001__cnt,r_0003_0002__sits,scope_).
arc(z_0003_1001__cnt,r_0003_0003__looking,restriction_).


IP-MAT NP-SBJ PRO It ILYR ILYR VBP;~Ipr sits PP-SCON-CNT IP-PPL VAG;~Ipr looking PP-CLR-DIR P-ROLE over NP NLYR NP N harbor CONJP CONJ and NP N city PP-CLR-MNR P-ROLE on NP ADJP ADJ silent NS haunches CONJP CONJ and ILYR ADVP-CNT ADV then VBP;~Ip moves ADVP-CLR-DIR RP on PUNC .
( (IP-MAT (NP-SBJ;{THING} (PRO It;{it}))
          (ILYR (ILYR (VBP;~Ipr sits;{sit[on]})
                      (PP-SCON-CNT (IP-PPL (VAG;~Ipr looking;{look[over]})
                                           (PP-CLR-DIR (P-ROLE over;{over})
                                                       (NP (NLYR (NP (N harbor;{harbor}))
                                                                 (CONJP (CONJ and;{and})
                                                                        (NP (N city;{city}))))))))
                      (PP-CLR-MNR (P-ROLE on;{on})
                                  (NP (ADJP (ADJ silent;{silent}))
                                      (NS haunches;{haunch}))))
                (CONJP (CONJ and;{and})
                       (ILYR (ADVP-CNT (ADV then;{then}))
                             (VBP;~Ip moves;{move[on]})
                             (ADVP-CLR-DIR (RP on;{on})))))
          (PUNC .))
  (ID 3_a_fog_cat))