3_a_fog_cat
It sits looking over harbor and city on silent haunches and then moves on.

0003_0002__sits_0003_0008__on sits_on 0003_0001__It it 0003_0002__sits_0003_0008__on->0003_0001__It [arg0] 0003_0010__haunches haunches 0003_0002__sits_0003_0008__on->0003_0010__haunches [arg1] 0003_0009__silent silent 0003_0010__haunches->0003_0009__silent [attrib] 0003_0003__looking_0003_0004__over looking_over 0003_0003__looking_0003_0004__over->0003_0001__It [arg0] 0003_0006__and and 0003_0003__looking_0003_0004__over->0003_0006__and [arg1] 0003_0005__harbor harbor 0003_0006__and->0003_0005__harbor [conj1] 0003_0007__city city 0003_0006__and->0003_0007__city [conj2] 0003_0011__and and 0003_0013__moves_0003_0014__on moves_on 0003_0011__and->0003_0013__moves_0003_0014__on [conj2] 0003_1001____sta_ _*_ 0003_0011__and->0003_1001____sta_ [conj1] 0003_0013__moves_0003_0014__on->0003_0001__It [arg0] 0003_0012__then then 0003_0013__moves_0003_0014__on->0003_0012__then [nim] 0003_1001____sta_->0003_0002__sits_0003_0008__on [scope] 0003_1001____sta_->0003_0003__looking_0003_0004__over [restriction]
arc(r_0003_0002__sits_r_0003_0008__on,r_0003_0001__It,arg0).
arc(r_0003_0002__sits_r_0003_0008__on,r_0003_0010__haunches,arg1).
arc(r_0003_0003__looking_r_0003_0004__over,r_0003_0001__It,arg0).
arc(r_0003_0003__looking_r_0003_0004__over,r_0003_0006__and,arg1).
arc(r_0003_0006__and,r_0003_0005__harbor,conj1).
arc(r_0003_0006__and,r_0003_0007__city,conj2).
arc(r_0003_0010__haunches,r_0003_0009__silent,attrib).
arc(r_0003_0011__and,r_0003_0013__moves_r_0003_0014__on,conj2).
arc(r_0003_0011__and,r_0003_1001____star__,conj1).
arc(r_0003_0013__moves_r_0003_0014__on,r_0003_0001__It,arg0).
arc(r_0003_0013__moves_r_0003_0014__on,r_0003_0012__then,nim).
arc(r_0003_1001____star__,r_0003_0002__sits_r_0003_0008__on,scope).
arc(r_0003_1001____star__,r_0003_0003__looking_r_0003_0004__over,restriction).


IP-MAT NP-SBJ PRO It ILYR ILYR VBP;~Ipr sits PP-SCON IP-PPL2 VAG;~Ipr looking PP-CLR P-ROLE over NP NLYR NLYR N harbor CONJP CONJ and NLYR N city PP-CLR P-ROLE on NP ADJP ADJ silent NS haunches CONJP CONJ and ILYR ADVP-NIM ADV then VBP;~Ip moves ADVP-CLR RP on PUNC .
( (IP-MAT (NP-SBJ;{THING} (PRO It;{it}))
          (ILYR (ILYR (VBP;~Ipr sits;{sit[on]})
                      (PP-SCON (IP-PPL2 (VAG;~Ipr looking;{look[over]})
                                        (PP-CLR (P-ROLE over;{over})
                                                (NP (NLYR (NLYR (N harbor;{harbor}))
                                                          (CONJP (CONJ and;{and})
                                                                 (NLYR (N city;{city}))))))))
                      (PP-CLR (P-ROLE on;{on})
                              (NP (ADJP (ADJ silent;{silent}))
                                  (NS haunches;{haunch}))))
                (CONJP (CONJ and;{and})
                       (ILYR (ADVP-NIM (ADV then;{then}))
                             (VBP;~Ip moves;{move[on]})
                             (ADVP-CLR (RP on;{on})))))
          (PUNC .))
  (ID 3_a_fog_cat))