3_a_fog_cat
It sits looking over harbor and city on silent haunches and then moves on.
arc(r_0003_0002__sits_r_0003_0008__on,r_0003_0001__It,arg0).
arc(r_0003_0002__sits_r_0003_0008__on,r_0003_0010__haunches,arg1).
arc(r_0003_0003__looking_r_0003_0004__over,r_0003_0001__It,arg0).
arc(r_0003_0003__looking_r_0003_0004__over,r_0003_0006__and,arg1).
arc(r_0003_0006__and,r_0003_0005__harbor,conj1).
arc(r_0003_0006__and,r_0003_0007__city,conj2).
arc(r_0003_0010__haunches,r_0003_0009__silent,attrib).
arc(r_0003_0011__and,r_0003_0013__moves_r_0003_0014__on,conj2).
arc(r_0003_0011__and,r_0003_1001____star__,conj1).
arc(r_0003_0013__moves_r_0003_0014__on,r_0003_0001__It,arg0).
arc(r_0003_0013__moves_r_0003_0014__on,r_0003_0012__then,nim).
arc(r_0003_1001____star__,r_0003_0002__sits_r_0003_0008__on,scope).
arc(r_0003_1001____star__,r_0003_0003__looking_r_0003_0004__over,restriction).
( (IP-MAT (NP-SBJ;{THING} (PRO It;{it}))
(ILYR (ILYR (VBP;~Ipr sits;{sit[on]})
(PP-SCON (IP-PPL2 (VAG;~Ipr looking;{look[over]})
(PP-CLR (P-ROLE over;{over})
(NP (NLYR (NLYR (N harbor;{harbor}))
(CONJP (CONJ and;{and})
(NLYR (N city;{city}))))))))
(PP-CLR (P-ROLE on;{on})
(NP (ADJP (ADJ silent;{silent}))
(NS haunches;{haunch}))))
(CONJP (CONJ and;{and})
(ILYR (ADVP-NIM (ADV then;{then}))
(VBP;~Ip moves;{move[on]})
(ADVP-CLR (RP on;{on})))))
(PUNC .))
(ID 3_a_fog_cat))