3_a_fog_cat
It sits looking over harbor and city on silent haunches and then moves on .
arc(r_0003_0002__sits,r_0003_0001__It,arg0).
arc(r_0003_0002__sits,r_0003_0010__haunches,r_0003_0008__on__clr_mnr).
arc(r_0003_0003__looking,r_0003_0001__It,arg0).
arc(r_0003_0003__looking,r_0003_0006__and,r_0003_0004__over__clr_dir).
arc(r_0003_0006__and,r_0003_0005__harbor,conj1).
arc(r_0003_0006__and,r_0003_0007__city,conj2).
arc(r_0003_0010__haunches,r_0003_0009__silent,attrib).
arc(r_0003_0011__and,r_0003_0012__then_r_0003_0013__moves,coord_conj2).
arc(r_0003_0011__and,z_0003_1001__cnt,coord_conj1).
arc(r_0003_0012__then_r_0003_0013__moves,r_0003_0001__It,arg0).
arc(r_0003_0012__then_r_0003_0013__moves,r_0003_0014__on,clr_dir).
arc(z_0003_1001__cnt,r_0003_0002__sits,scope_).
arc(z_0003_1001__cnt,r_0003_0003__looking,restriction_).
( (IP-MAT (NP-SBJ;{THING} (PRO It;{it}))
(ILYR (ILYR (VBP;~Ipr sits;{sit[on]})
(PP-SCON-CNT (IP-PPL (VAG;~Ipr looking;{look[over]})
(PP-CLR-DIR (P-ROLE over;{over})
(NP (NLYR (NP (N harbor;{harbor}))
(CONJP (CONJ and;{and})
(NP (N city;{city}))))))))
(PP-CLR-MNR (P-ROLE on;{on})
(NP (ADJP (ADJ silent;{silent}))
(NS haunches;{haunch}))))
(CONJP (CONJ and;{and})
(ILYR (ADVP-CNT (ADV then;{then}))
(VBP;~Ip moves;{move[on]})
(ADVP-CLR-DIR (RP on;{on})))))
(PUNC .))
(ID 3_a_fog_cat))