1_a_freedoom
Freedoom is a real - time first - person shooter ( FPS ) .

%3 0001_0002__is is 0001_0001__Freedoom freedoom 0001_0002__is->0001_0001__Freedoom [arg0] 0001_0003__a_0001_0006__shooter a_shooter 0001_0002__is->0001_0003__a_0001_0006__shooter [prd2] 0001_0004__real-time real-time 0001_0003__a_0001_0006__shooter->0001_0004__real-time [attrib] 0001_0005__first-person first-person 0001_0003__a_0001_0006__shooter->0001_0005__first-person [attrib] 0001_0008__FPS fps 0001_0008__FPS->0001_0003__a_0001_0006__shooter [prn]
arc(r_0001_0002__is,r_0001_0001__Freedoom,arg0).
arc(r_0001_0002__is,r_0001_0003__a_r_0001_0006__shooter,prd2).
arc(r_0001_0003__a_r_0001_0006__shooter,r_0001_0004__real__hyphen__time,attrib).
arc(r_0001_0003__a_r_0001_0006__shooter,r_0001_0005__first__hyphen__person,attrib).
arc(r_0001_0008__FPS,r_0001_0003__a_r_0001_0006__shooter,prn).


IP-MAT NP-SBJ NPR Freedoom BEP;~Ln is NP-PRD2 D a ADJP ADJ real-time ADJP ADJ first-person N shooter PULB -LRB- PRN NP NPR FPS PURB -RRB- PUNC .
( (IP-MAT (NP-SBJ (NPR Freedoom;{Freedoom}))
          (BEP;~Ln is;{be})
          (NP-PRD2 (D a;{a})
                   (ADJP (ADJ real_-_time;{real_time}))
                   (ADJP (ADJ first_-_person;{first_person}))
                   (N shooter;{shooter})
                   (PULB -LRB-)
                   (PRN (NP (NPR FPS;{FPS})))
                   (PURB -RRB-))
          (PUNC .))
  (ID 1_a_freedoom))