1_a_freedoom
Freedoom is a real-time first-person shooter (FPS).
arc(r_0001_0002__is, r_0001_0001__Freedoom, arg0).
arc(r_0001_0002__is, r_0001_0003__a_r_0001_0006__shooter, prd).
arc(r_0001_0003__a_r_0001_0006__shooter, r_0001_0004__real__hyphen__time, attrib10).
arc(r_0001_0003__a_r_0001_0006__shooter, r_0001_0005__first__hyphen__person, attrib13).
arc(z_000_1_a_freedoom_20, r_0001_0003__a_r_0001_0006__shooter, arg0).
arc(z_000_1_a_freedoom_20, r_0001_0008__FPS, prd).
fof(formula,axiom,
? [R_1_2_IS,R_1_1_FREEDOOM,Z_1_A_FREEDOOM_20,R_1_3_A_SHOOTER,R_1_4_REAL_HYPHEN_TIME,R_1_5_FIRST_HYPHEN_PERSON,R_1_8_FPS] :
( freedoom(R_1_1_FREEDOOM)
& real_hyphen_time(R_1_4_REAL_HYPHEN_TIME)
& first_hyphen_person(R_1_5_FIRST_HYPHEN_PERSON)
& fPS(R_1_8_FPS)
& is(R_1_2_IS,R_1_1_FREEDOOM,R_1_3_A_SHOOTER)
& a_shooter(R_1_3_A_SHOOTER)
& attrib10(R_1_3_A_SHOOTER,R_1_4_REAL_HYPHEN_TIME)
& attrib13(R_1_3_A_SHOOTER,R_1_5_FIRST_HYPHEN_PERSON)
& z_1_a_freedoom_20(Z_1_A_FREEDOOM_20,R_1_3_A_SHOOTER,R_1_8_FPS) ) ).
( (IP-MAT (NP-SBJ (NPR Freedoom;{Freedoom}))
(BEP;_Ln_ is;{be})
(NP-PRD (D a;{a})
(ADJP (ADJ real_<hyphen>_time;{real_time}))
(ADJP (ADJ first_<hyphen>_person;{first_person}))
(N shooter;{shooter})
(PULB -LRB-)
(IP-PPL (NP-PRD (NPR FPS;{FPS})))
(PURB -RRB-))
(PUNC .))
(ID 1_a_freedoom))