1_a_freedoom
Freedoom is a real-time first-person shooter (FPS).

%3 r_0001_0002__is is r_0001_0001__Freedoom Freedoom r_0001_0002__is->r_0001_0001__Freedoom [arg0] r_0001_0003__a_r_0001_0006__shooter a shooter r_0001_0002__is->r_0001_0003__a_r_0001_0006__shooter [prd] r_0001_0004__real__hyphen__time real-time r_0001_0003__a_r_0001_0006__shooter->r_0001_0004__real__hyphen__time [attrib] r_0001_0005__first__hyphen__person first-person r_0001_0003__a_r_0001_0006__shooter->r_0001_0005__first__hyphen__person [attrib] z_000_1_a_freedoom_20 z_000_1_a_freedoom_20->r_0001_0003__a_r_0001_0006__shooter [arg0] r_0001_0008__FPS FPS z_000_1_a_freedoom_20->r_0001_0008__FPS [prd]
arc(r_0001_0002__is, r_0001_0001__Freedoom, arg0).
arc(r_0001_0002__is, r_0001_0003__a_r_0001_0006__shooter, prd).
arc(r_0001_0003__a_r_0001_0006__shooter, r_0001_0004__real__hyphen__time, attrib10).
arc(r_0001_0003__a_r_0001_0006__shooter, r_0001_0005__first__hyphen__person, attrib13).
arc(z_000_1_a_freedoom_20, r_0001_0003__a_r_0001_0006__shooter, arg0).
arc(z_000_1_a_freedoom_20, r_0001_0008__FPS, prd).



%3 r_0001_0002__is is r_0001_0001__Freedoom Freedoom r_0001_0002__is->r_0001_0001__Freedoom [arg0] r_0001_0003__a_r_0001_0006__shooter a shooter r_0001_0002__is->r_0001_0003__a_r_0001_0006__shooter [prd] r_0001_0004__real__hyphen__time real-time r_0001_0003__a_r_0001_0006__shooter->r_0001_0004__real__hyphen__time [attrib] r_0001_0005__first__hyphen__person first-person r_0001_0003__a_r_0001_0006__shooter->r_0001_0005__first__hyphen__person [attrib] z_000_1_a_freedoom_20 z_000_1_a_freedoom_20->r_0001_0003__a_r_0001_0006__shooter [arg0] r_0001_0008__FPS FPS z_000_1_a_freedoom_20->r_0001_0008__FPS [prd]
fof(formula,axiom,
    ? [R_1_2_IS,R_1_1_FREEDOOM,Z_1_A_FREEDOOM_20,R_1_3_A_SHOOTER,R_1_4_REAL_HYPHEN_TIME,R_1_5_FIRST_HYPHEN_PERSON,R_1_8_FPS] :
      ( freedoom(R_1_1_FREEDOOM)
      & real_hyphen_time(R_1_4_REAL_HYPHEN_TIME)
      & first_hyphen_person(R_1_5_FIRST_HYPHEN_PERSON)
      & fPS(R_1_8_FPS)
      & is(R_1_2_IS,R_1_1_FREEDOOM,R_1_3_A_SHOOTER)
      & a_shooter(R_1_3_A_SHOOTER)
      & attrib10(R_1_3_A_SHOOTER,R_1_4_REAL_HYPHEN_TIME)
      & attrib13(R_1_3_A_SHOOTER,R_1_5_FIRST_HYPHEN_PERSON)
      & z_1_a_freedoom_20(Z_1_A_FREEDOOM_20,R_1_3_A_SHOOTER,R_1_8_FPS) ) ).



n1_a_freedoom n1_a_freedoom_4 Freedoom n1_a_freedoom_6 is n1_a_freedoom_9 a n1_a_freedoom_12 real-time n1_a_freedoom_15 first-person n1_a_freedoom_17 shooter n1_a_freedoom_19 -LRB- n1_a_freedoom_23 FPS n1_a_freedoom_25 -RRB- n1_a_freedoom_27 . n1_a_freedoom_1 IP-MAT n1_a_freedoom_2 NP-SBJ n1_a_freedoom_1->n1_a_freedoom_2 n1_a_freedoom_5 BEP;_Ln_ n1_a_freedoom_1->n1_a_freedoom_5 n1_a_freedoom_7 NP-PRD n1_a_freedoom_1->n1_a_freedoom_7 n1_a_freedoom_26 PUNC n1_a_freedoom_1->n1_a_freedoom_26 n1_a_freedoom_3 NPR n1_a_freedoom_2->n1_a_freedoom_3 n1_a_freedoom_3->n1_a_freedoom_4 n1_a_freedoom_5->n1_a_freedoom_6 n1_a_freedoom_8 D n1_a_freedoom_7->n1_a_freedoom_8 n1_a_freedoom_10 ADJP n1_a_freedoom_7->n1_a_freedoom_10 n1_a_freedoom_13 ADJP n1_a_freedoom_7->n1_a_freedoom_13 n1_a_freedoom_16 N n1_a_freedoom_7->n1_a_freedoom_16 n1_a_freedoom_18 PULB n1_a_freedoom_7->n1_a_freedoom_18 n1_a_freedoom_20 IP-PPL n1_a_freedoom_7->n1_a_freedoom_20 n1_a_freedoom_24 PURB n1_a_freedoom_7->n1_a_freedoom_24 n1_a_freedoom_8->n1_a_freedoom_9 n1_a_freedoom_11 ADJ n1_a_freedoom_10->n1_a_freedoom_11 n1_a_freedoom_11->n1_a_freedoom_12 n1_a_freedoom_14 ADJ n1_a_freedoom_13->n1_a_freedoom_14 n1_a_freedoom_14->n1_a_freedoom_15 n1_a_freedoom_16->n1_a_freedoom_17 n1_a_freedoom_18->n1_a_freedoom_19 n1_a_freedoom_21 NP-PRD n1_a_freedoom_20->n1_a_freedoom_21 n1_a_freedoom_22 NPR n1_a_freedoom_21->n1_a_freedoom_22 n1_a_freedoom_22->n1_a_freedoom_23 n1_a_freedoom_24->n1_a_freedoom_25 n1_a_freedoom_26->n1_a_freedoom_27
( (IP-MAT (NP-SBJ (NPR Freedoom;{Freedoom}))
          (BEP;_Ln_ is;{be})
          (NP-PRD (D a;{a})
                  (ADJP (ADJ real_<hyphen>_time;{real_time}))
                  (ADJP (ADJ first_<hyphen>_person;{first_person}))
                  (N shooter;{shooter})
                  (PULB -LRB-)
                  (IP-PPL (NP-PRD (NPR FPS;{FPS})))
                  (PURB -RRB-))
          (PUNC .))
  (ID 1_a_freedoom))