1_a_freedoom
Freedoom is a real-time first-person shooter (FPS).

%3 0001_0002__is is 0001_0001__Freedoom Freedoom 0001_0002__is->0001_0001__Freedoom [arg0] 0001_0003__a_6__shooter a_shooter 0001_0002__is->0001_0003__a_6__shooter [prd] 0001_0004__real-time real-time 0001_0003__a_6__shooter->0001_0004__real-time [attrib] 0001_0005__first-person first-person 0001_0003__a_6__shooter->0001_0005__first-person [attrib] 0001_5004 0001_5004->0001_0003__a_6__shooter [arg0] 0001_0008__FPS FPS 0001_5004->0001_0008__FPS [prd]
arc(r_0001_0002__is,r_0001_0001__Freedoom,arg0).
arc(r_0001_0002__is,r_0001_0003__a_r_0001_0006__shooter,prd).
arc(r_0001_0003__a_r_0001_0006__shooter,r_0001_0004__real__hyphen__time,attrib).
arc(r_0001_0003__a_r_0001_0006__shooter,r_0001_0005__first__hyphen__person,attrib).
arc(z_0001_5004,r_0001_0003__a_r_0001_0006__shooter,arg0).
arc(z_0001_5004,r_0001_0008__FPS,prd).

n1_a_freedoom n1_a_freedoom__1_1_1_1 Freedoom n1_a_freedoom__1_2_1 is n1_a_freedoom__1_3_1_1 a n1_a_freedoom__1_3_2_1_1 real-time n1_a_freedoom__1_3_3_1_1 first-person n1_a_freedoom__1_3_4_1 shooter n1_a_freedoom__1_3_5_1 -LRB- n1_a_freedoom__1_3_6_1_1_1 FPS n1_a_freedoom__1_3_7_1 -RRB- n1_a_freedoom__1_4_1 . n1_a_freedoom__1 IP-MAT n1_a_freedoom__1_1 NP-SBJ n1_a_freedoom__1->n1_a_freedoom__1_1 n1_a_freedoom__1_2 BEP;~Ln n1_a_freedoom__1->n1_a_freedoom__1_2 n1_a_freedoom__1_3 NP-PRD n1_a_freedoom__1->n1_a_freedoom__1_3 n1_a_freedoom__1_4 PUNC n1_a_freedoom__1->n1_a_freedoom__1_4 n1_a_freedoom__1_1_1 NPR n1_a_freedoom__1_1->n1_a_freedoom__1_1_1 n1_a_freedoom__1_1_1->n1_a_freedoom__1_1_1_1 n1_a_freedoom__1_2->n1_a_freedoom__1_2_1 n1_a_freedoom__1_3_1 D n1_a_freedoom__1_3->n1_a_freedoom__1_3_1 n1_a_freedoom__1_3_2 ADJP n1_a_freedoom__1_3->n1_a_freedoom__1_3_2 n1_a_freedoom__1_3_3 ADJP n1_a_freedoom__1_3->n1_a_freedoom__1_3_3 n1_a_freedoom__1_3_4 N n1_a_freedoom__1_3->n1_a_freedoom__1_3_4 n1_a_freedoom__1_3_5 PULB n1_a_freedoom__1_3->n1_a_freedoom__1_3_5 n1_a_freedoom__1_3_6 PRN n1_a_freedoom__1_3->n1_a_freedoom__1_3_6 n1_a_freedoom__1_3_7 PURB n1_a_freedoom__1_3->n1_a_freedoom__1_3_7 n1_a_freedoom__1_3_1->n1_a_freedoom__1_3_1_1 n1_a_freedoom__1_3_2_1 ADJ n1_a_freedoom__1_3_2->n1_a_freedoom__1_3_2_1 n1_a_freedoom__1_3_2_1->n1_a_freedoom__1_3_2_1_1 n1_a_freedoom__1_3_3_1 ADJ n1_a_freedoom__1_3_3->n1_a_freedoom__1_3_3_1 n1_a_freedoom__1_3_3_1->n1_a_freedoom__1_3_3_1_1 n1_a_freedoom__1_3_4->n1_a_freedoom__1_3_4_1 n1_a_freedoom__1_3_5->n1_a_freedoom__1_3_5_1 n1_a_freedoom__1_3_6_1 NP n1_a_freedoom__1_3_6->n1_a_freedoom__1_3_6_1 n1_a_freedoom__1_3_6_1_1 NPR n1_a_freedoom__1_3_6_1->n1_a_freedoom__1_3_6_1_1 n1_a_freedoom__1_3_6_1_1->n1_a_freedoom__1_3_6_1_1_1 n1_a_freedoom__1_3_7->n1_a_freedoom__1_3_7_1 n1_a_freedoom__1_4->n1_a_freedoom__1_4_1
( (IP-MAT (NP-SBJ (NPR Freedoom;{Freedoom}))
          (BEP;~Ln is;{be})
          (NP-PRD (D a;{a})
                  (ADJP (ADJ real_<hyphen>_time;{real_time}))
                  (ADJP (ADJ first_<hyphen>_person;{first_person}))
                  (N shooter;{shooter})
                  (PULB -LRB-)
                  (PRN (NP (NPR FPS;{FPS})))
                  (PURB -RRB-))
          (PUNC .))
  (ID 1_a_freedoom))