3_a_freedoom
An assortment of monsters will try to stop you , and you 'll need to use weapons to defend yourself .

%3 0003_0001__An_0003_0002__assortment an_assortment 0003_0004__monsters monsters 0003_0001__An_0003_0002__assortment->0003_0004__monsters of 0003_0005__will_0003_0006__try_0003_0008__stop will_try_stop 0003_0005__will_0003_0006__try_0003_0008__stop->0003_0001__An_0003_0002__assortment [arg0] 0003_0009__you you 0003_0005__will_0003_0006__try_0003_0008__stop->0003_0009__you [arg1] 0003_0011__and and 0003_0011__and->0003_0005__will_0003_0006__try_0003_0008__stop [conj1] z_0003_1014 [cnt] 0003_0011__and->z_0003_1014 [conj2] 0003_0013__'ll_0003_0014__need_0003_0016__use 'll_need_use z_0003_1014->0003_0013__'ll_0003_0014__need_0003_0016__use [scope] 0003_0019__defend defend z_0003_1014->0003_0019__defend [restriction] 0003_0013__'ll_0003_0014__need_0003_0016__use->0003_0009__you [arg0] 0003_0017__weapons weapons 0003_0013__'ll_0003_0014__need_0003_0016__use->0003_0017__weapons [arg1] 0003_0019__defend->0003_0009__you [arg0] 0003_0019__defend->0003_0009__you [arg1]
arc(r_0003_0001__An_r_0003_0002__assortment,r_0003_0004__monsters,r_0003_0003__of).
arc(r_0003_0005__will_r_0003_0006__try_r_0003_0008__stop,r_0003_0001__An_r_0003_0002__assortment,arg0).
arc(r_0003_0005__will_r_0003_0006__try_r_0003_0008__stop,r_0003_0009__you,arg1).
arc(r_0003_0011__and,r_0003_0005__will_r_0003_0006__try_r_0003_0008__stop,coord_conj1).
arc(r_0003_0011__and,z_0003_1014__cnt,coord_conj2).
arc(r_0003_0013___apos_ll_r_0003_0014__need_r_0003_0016__use,r_0003_0009__you,arg0).
arc(r_0003_0013___apos_ll_r_0003_0014__need_r_0003_0016__use,r_0003_0017__weapons,arg1).
arc(r_0003_0019__defend,r_0003_0009__you,arg0).
arc(r_0003_0019__defend,r_0003_0009__you,arg1).
arc(z_0003_1014__cnt,r_0003_0013___apos_ll_r_0003_0014__need_r_0003_0016__use,scope_).
arc(z_0003_1014__cnt,r_0003_0019__defend,restriction_).


IP-MAT ILYR ILYR NP-SBJ D An N assortment PP P-ROLE of NP NS monsters MD;~cat_Vi will IP-INF-CAT VB;~cat_Vt try IP-INF-CAT TO to VB;~Tn stop NP-OB1 PRO you PUNC , CONJP CONJ and ILYR NP-SBJ PRO you MD;~cat_Vi 'll IP-INF-CAT VB;~cat_Vt need IP-INF-CAT TO to VB;~Tn use NP-OB1 NS weapons PP-SCON-CNT IP-INF2 TO to VB;~Tn defend NP-OB1 PNX yourself PUNC .
( (IP-MAT (ILYR (ILYR (NP-SBJ (D An;{an})
                              (N assortment;{assortment})
                              (PP (P-ROLE of;{of})
                                  (NP (NS monsters;{monster}))))
                      (MD;~cat_Vi will;{will})
                      (IP-INF-CAT (VB;~cat_Vt try;{try})
                                  (IP-INF-CAT (TO to;{to})
                                              (VB;~Tn stop;{stop})
                                              (NP-OB1 (PRO you;{you})))))
                (PUNC ,)
                (CONJP (CONJ and;{and})
                       (ILYR (NP-SBJ (PRO you;{you}))
                             (MD;~cat_Vi <apos>ll;{will})
                             (IP-INF-CAT (VB;~cat_Vt need;{need})
                                         (IP-INF-CAT (TO to;{to})
                                                     (VB;~Tn use;{use})
                                                     (NP-OB1 (NS weapons;{weapon}))))
                             (PP-SCON-CNT (IP-INF2 (TO to;{to})
                                                   (VB;~Tn defend;{defend})
                                                   (NP-OB1 (PNX yourself;{yourself})))))))
          (PUNC .))
  (ID 3_a_freedoom))