3_a_freedoom
An assortment of monsters will try to stop you , and you 'll need to use weapons to defend yourself .
arc(r_0003_0001__An_r_0003_0002__assortment,r_0003_0004__monsters,r_0003_0003__of).
arc(r_0003_0005__will_r_0003_0006__try_r_0003_0008__stop,r_0003_0001__An_r_0003_0002__assortment,arg0).
arc(r_0003_0005__will_r_0003_0006__try_r_0003_0008__stop,r_0003_0009__you,arg1).
arc(r_0003_0011__and,r_0003_0005__will_r_0003_0006__try_r_0003_0008__stop,coord_conj1).
arc(r_0003_0011__and,z_0003_1014__cnt,coord_conj2).
arc(r_0003_0013___apos_ll_r_0003_0014__need_r_0003_0016__use,r_0003_0009__you,arg0).
arc(r_0003_0013___apos_ll_r_0003_0014__need_r_0003_0016__use,r_0003_0017__weapons,arg1).
arc(r_0003_0019__defend,r_0003_0009__you,arg0).
arc(r_0003_0019__defend,r_0003_0009__you,arg1).
arc(z_0003_1014__cnt,r_0003_0013___apos_ll_r_0003_0014__need_r_0003_0016__use,scope_).
arc(z_0003_1014__cnt,r_0003_0019__defend,restriction_).
( (IP-MAT (ILYR (ILYR (NP-SBJ (D An;{an})
(N assortment;{assortment})
(PP (P-ROLE of;{of})
(NP (NS monsters;{monster}))))
(MD;~cat_Vi will;{will})
(IP-INF-CAT (VB;~cat_Vt try;{try})
(IP-INF-CAT (TO to;{to})
(VB;~Tn stop;{stop})
(NP-OB1 (PRO you;{you})))))
(PUNC ,)
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ (PRO you;{you}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~cat_Vt need;{need})
(IP-INF-CAT (TO to;{to})
(VB;~Tn use;{use})
(NP-OB1 (NS weapons;{weapon}))))
(PP-SCON-CNT (IP-INF2 (TO to;{to})
(VB;~Tn defend;{defend})
(NP-OB1 (PNX yourself;{yourself})))))))
(PUNC .))
(ID 3_a_freedoom))