5_a_freedoom
This gives a puzzle element to the game in addition to the action .
arc(r_0005_0002__gives,r_0005_0001__This,arg0).
arc(r_0005_0002__gives,r_0005_0003__a_r_0005_0004__puzzle_r_0005_0005__element,arg1).
arc(r_0005_0002__gives,r_0005_0007__the_r_0005_0008__game,r_0005_0006__to__arg2).
arc(r_0005_0002__gives,r_0005_0010__the_r_0005_0011__action,r_0005_0009__in_addition_to__mod).
( (IP-MAT (NP-SBJ;{INACCESSIBLE} (D;_nphd_ This;{this}))
(VBP;~Dpr.n gives;{give[to]})
(NP-OB1 (D a;{a})
(N puzzle;{puzzle})
(N element;{element}))
(PP-OB2 (P-ROLE to;{to})
(NP (D the;{the})
(N game;{game})))
(PP-MOD (P-ROLE in_addition_to;{in_addition_to})
(NP (D the;{the})
(N action;{action})))
(PUNC .))
(ID 5_a_freedoom))