72_a_joyce_1914
Had he not been dead I would have gone into the little dark room behind the shop to find him sitting in his arm - chair by the fire , nearly smothered in his great - coat .

%3 0072_0001__Had_0072_0003__not had_not 0072_0004__been been 0072_0001__Had_0072_0003__not->0072_0004__been [scope] 0072_0002__he he 0072_0004__been->0072_0002__he [arg0] 0072_0005__dead dead 0072_0004__been->0072_0005__dead [prd2] 0072_0007__would_0072_0008__have would_have z_0072_1014 [cnt] 0072_0007__would_0072_0008__have->z_0072_1014 [scope] 0072_0009__gone gone z_0072_1014->0072_0009__gone [scope] 0072_0019__find find z_0072_1014->0072_0019__find [restriction] 0072_0006__I I 0072_0009__gone->0072_0006__I [arg0] 0072_0011__the_0072_0014__room the_room 0072_0009__gone->0072_0011__the_0072_0014__room into[clr][loc] 0072_0012__little little 0072_0011__the_0072_0014__room->0072_0012__little [attrib] 0072_0013__dark dark 0072_0011__the_0072_0014__room->0072_0013__dark [attrib] 0072_0016__the_0072_0017__shop the_shop 0072_0011__the_0072_0014__room->0072_0016__the_0072_0017__shop behind 0072_0019__find->0072_0002__he [arg1] 0072_0019__find->0072_0011__the_0072_0014__room [arg0] z_0072_1023 [cnt] 0072_0019__find->z_0072_1023 [prd] 0072_0021__sitting sitting z_0072_1023->0072_0021__sitting [scope] 0072_0029__nearly_0072_0030__smothered nearly_smothered z_0072_1023->0072_0029__nearly_0072_0030__smothered [restriction] 0072_0024__arm-chair arm-chair 0072_0021__sitting->0072_0024__arm-chair in[clr][loc] 0072_0024__arm-chair->0072_0002__he [genv] 0072_0026__the_0072_0027__fire the_fire 0072_0024__arm-chair->0072_0026__the_0072_0027__fire by 0072_0029__nearly_0072_0030__smothered->0072_0024__arm-chair [arg1] 0072_0033__great-coat great-coat 0072_0029__nearly_0072_0030__smothered->0072_0033__great-coat in[loc] 0072_0033__great-coat->0072_0002__he [genv] z_0072_1001 [cnt][cnd] z_0072_1001->0072_0001__Had_0072_0003__not [restriction] z_0072_1001->0072_0007__would_0072_0008__have [scope]
arc(r_0072_0001__Had_r_0072_0003__not,r_0072_0004__been,keep_scope).
arc(r_0072_0004__been,r_0072_0002__he,arg0).
arc(r_0072_0004__been,r_0072_0005__dead,prd2).
arc(r_0072_0007__would_r_0072_0008__have,z_0072_1014__cnt,keep_scope).
arc(r_0072_0009__gone,r_0072_0006__I,arg0).
arc(r_0072_0009__gone,r_0072_0011__the_r_0072_0014__room,r_0072_0010__into__clr_loc).
arc(r_0072_0011__the_r_0072_0014__room,r_0072_0012__little,attrib).
arc(r_0072_0011__the_r_0072_0014__room,r_0072_0013__dark,attrib).
arc(r_0072_0011__the_r_0072_0014__room,r_0072_0016__the_r_0072_0017__shop,r_0072_0015__behind).
arc(r_0072_0019__find,r_0072_0002__he,arg1).
arc(r_0072_0019__find,r_0072_0011__the_r_0072_0014__room,arg0).
arc(r_0072_0019__find,z_0072_1023__cnt,prd).
arc(r_0072_0021__sitting,r_0072_0024__arm__hyphen__chair,r_0072_0022__in__clr_loc).
arc(r_0072_0024__arm__hyphen__chair,r_0072_0002__he,genv).
arc(r_0072_0024__arm__hyphen__chair,r_0072_0026__the_r_0072_0027__fire,r_0072_0025__by).
arc(r_0072_0029__nearly_r_0072_0030__smothered,r_0072_0024__arm__hyphen__chair,arg1).
arc(r_0072_0029__nearly_r_0072_0030__smothered,r_0072_0033__great__hyphen__coat,r_0072_0031__in__loc).
arc(r_0072_0033__great__hyphen__coat,r_0072_0002__he,genv).
arc(z_0072_1001__cnt_cnd,r_0072_0001__Had_r_0072_0003__not,restriction_).
arc(z_0072_1001__cnt_cnd,r_0072_0007__would_r_0072_0008__have,scope_).
arc(z_0072_1014__cnt,r_0072_0009__gone,scope_).
arc(z_0072_1014__cnt,r_0072_0019__find,restriction_).
arc(z_0072_1023__cnt,r_0072_0021__sitting,scope_).
arc(z_0072_1023__cnt,r_0072_0029__nearly_r_0072_0030__smothered,restriction_).


IP-MAT PP-SCON-CNT-CND IP-ADV HVD;~cat_Ve Had NP-SBJ PRO he IP-PPL-CAT NEG not BEN;~La been ADJP-PRD2 ADJ dead NP-SBJ PRO I MD;~cat_Vi would IP-INF-CAT HV;~cat_Ve have IP-PPL-CAT VVN;~Ipr gone PP-CLR-LOC P-ROLE into NP D the ADJP ADJ little ADJP ADJ dark N room PP P-ROLE behind NP D the N shop PP-SCON-CNT IP-INF TO to VB;~Cn.g find NP-OB1 PRO him IP-PPL-PRD VAG;~Ipr sitting PP-CLR-LOC P-ROLE in NP NP-GENV PRO;_genm_ his N arm-chair PP P-ROLE by NP D the N fire PUNC , PP-SCON-CNT IP-PPL NP-LGS * ADVP-MOD ADV nearly VVN;~Tn.pr smothered PP-LOC P-ROLE in NP NP-GENV PRO;_genm_ his N great-coat PUNC .
( (IP-MAT (PP-SCON-CNT-CND (IP-ADV (HVD;~cat_Ve Had;{have})
                                   (NP-SBJ;{PRIEST} (PRO he;{he}))
                                   (IP-PPL-CAT (NEG not;{not})
                                               (BEN;~La been;{be})
                                               (ADJP-PRD2 (ADJ dead;{dead})))))
          (NP-SBJ (PRO I;{I}))
          (MD;~cat_Vi would;{will})
          (IP-INF-CAT (HV;~cat_Ve have;{have})
                      (IP-PPL-CAT (VVN;~Ipr gone;{go[into]})
                                  (PP-CLR-LOC (P-ROLE into;{into})
                                              (NP (D the;{the})
                                                  (ADJP (ADJ little;{little}))
                                                  (ADJP (ADJ dark;{dark}))
                                                  (N room;{room})
                                                  (PP (P-ROLE behind;{behind})
                                                      (NP (D the;{the})
                                                          (N shop;{shop})))))
                                  (PP-SCON-CNT (IP-INF (TO to;{to})
                                                       (VB;~Cn.g find;{find})
                                                       (NP-OB1;{PRIEST} (PRO him;{he}))
                                                       (IP-PPL-PRD (VAG;~Ipr sitting;{sit[in]})
                                                                   (PP-CLR-LOC (P-ROLE in;{in})
                                                                               (NP (NP-GENV;{PRIEST} (PRO;_genm_ his;{his}))
                                                                                   (N arm_-_chair;{arm_chair})
                                                                                   (PP (P-ROLE by;{by})
                                                                                       (NP (D the;{the})
                                                                                           (N fire;{fire})))))
                                                                   (PUNC ,)
                                                                   (PP-SCON-CNT (IP-PPL (NP-LGS *)
                                                                                        (ADVP-MOD (ADV nearly;{nearly}))
                                                                                        (VVN;~Tn.pr smothered;{smother})
                                                                                        (PP-LOC (P-ROLE in;{in})
                                                                                                (NP (NP-GENV;{PRIEST} (PRO;_genm_ his;{his}))
                                                                                                    (N great_-_coat;{great_coat}))))))))))
          (PUNC .))
  (ID 72_a_joyce_1914))