72_a_joyce_1914
Had he not been dead I would have gone into the little dark room behind the shop to find him sitting in his arm - chair by the fire , nearly smothered in his great - coat .
%3
0072_0001__Had_0072_0003__not
had_not
0072_0004__been
been
0072_0001__Had_0072_0003__not->0072_0004__been
[scope]
0072_0002__he
he
0072_0004__been->0072_0002__he
[arg0]
0072_0005__dead
dead
0072_0004__been->0072_0005__dead
[prd2]
0072_0007__would_0072_0008__have
would_have
z_0072_1014
[cnt]
0072_0007__would_0072_0008__have->z_0072_1014
[scope]
0072_0009__gone
gone
z_0072_1014->0072_0009__gone
[scope]
0072_0019__find
find
z_0072_1014->0072_0019__find
[restriction]
0072_0006__I
I
0072_0009__gone->0072_0006__I
[arg0]
0072_0011__the_0072_0014__room
the_room
0072_0009__gone->0072_0011__the_0072_0014__room
into[clr][loc]
0072_0012__little
little
0072_0011__the_0072_0014__room->0072_0012__little
[attrib]
0072_0013__dark
dark
0072_0011__the_0072_0014__room->0072_0013__dark
[attrib]
0072_0016__the_0072_0017__shop
the_shop
0072_0011__the_0072_0014__room->0072_0016__the_0072_0017__shop
behind
0072_0019__find->0072_0002__he
[arg1]
0072_0019__find->0072_0011__the_0072_0014__room
[arg0]
z_0072_1023
[cnt]
0072_0019__find->z_0072_1023
[prd]
0072_0021__sitting
sitting
z_0072_1023->0072_0021__sitting
[scope]
0072_0029__nearly_0072_0030__smothered
nearly_smothered
z_0072_1023->0072_0029__nearly_0072_0030__smothered
[restriction]
0072_0024__arm-chair
arm-chair
0072_0021__sitting->0072_0024__arm-chair
in[clr][loc]
0072_0024__arm-chair->0072_0002__he
[genv]
0072_0026__the_0072_0027__fire
the_fire
0072_0024__arm-chair->0072_0026__the_0072_0027__fire
by
0072_0029__nearly_0072_0030__smothered->0072_0024__arm-chair
[arg1]
0072_0033__great-coat
great-coat
0072_0029__nearly_0072_0030__smothered->0072_0033__great-coat
in[loc]
0072_0033__great-coat->0072_0002__he
[genv]
z_0072_1001
[cnt][cnd]
z_0072_1001->0072_0001__Had_0072_0003__not
[restriction]
z_0072_1001->0072_0007__would_0072_0008__have
[scope]
arc(r_0072_0001__Had_r_0072_0003__not,r_0072_0004__been,keep_scope).
arc(r_0072_0004__been,r_0072_0002__he,arg0).
arc(r_0072_0004__been,r_0072_0005__dead,prd2).
arc(r_0072_0007__would_r_0072_0008__have,z_0072_1014__cnt,keep_scope).
arc(r_0072_0009__gone,r_0072_0006__I,arg0).
arc(r_0072_0009__gone,r_0072_0011__the_r_0072_0014__room,r_0072_0010__into__clr_loc).
arc(r_0072_0011__the_r_0072_0014__room,r_0072_0012__little,attrib).
arc(r_0072_0011__the_r_0072_0014__room,r_0072_0013__dark,attrib).
arc(r_0072_0011__the_r_0072_0014__room,r_0072_0016__the_r_0072_0017__shop,r_0072_0015__behind).
arc(r_0072_0019__find,r_0072_0002__he,arg1).
arc(r_0072_0019__find,r_0072_0011__the_r_0072_0014__room,arg0).
arc(r_0072_0019__find,z_0072_1023__cnt,prd).
arc(r_0072_0021__sitting,r_0072_0024__arm__hyphen__chair,r_0072_0022__in__clr_loc).
arc(r_0072_0024__arm__hyphen__chair,r_0072_0002__he,genv).
arc(r_0072_0024__arm__hyphen__chair,r_0072_0026__the_r_0072_0027__fire,r_0072_0025__by).
arc(r_0072_0029__nearly_r_0072_0030__smothered,r_0072_0024__arm__hyphen__chair,arg1).
arc(r_0072_0029__nearly_r_0072_0030__smothered,r_0072_0033__great__hyphen__coat,r_0072_0031__in__loc).
arc(r_0072_0033__great__hyphen__coat,r_0072_0002__he,genv).
arc(z_0072_1001__cnt_cnd,r_0072_0001__Had_r_0072_0003__not,restriction_).
arc(z_0072_1001__cnt_cnd,r_0072_0007__would_r_0072_0008__have,scope_).
arc(z_0072_1014__cnt,r_0072_0009__gone,scope_).
arc(z_0072_1014__cnt,r_0072_0019__find,restriction_).
arc(z_0072_1023__cnt,r_0072_0021__sitting,scope_).
arc(z_0072_1023__cnt,r_0072_0029__nearly_r_0072_0030__smothered,restriction_).
IP-MAT
PP-SCON-CNT-CND
IP-ADV
HVD;~cat_Ve
Had
NP-SBJ
PRO
he
IP-PPL-CAT
NEG
not
BEN;~La
been
ADJP-PRD2
ADJ
dead
NP-SBJ
PRO
I
MD;~cat_Vi
would
IP-INF-CAT
HV;~cat_Ve
have
IP-PPL-CAT
VVN;~Ipr
gone
PP-CLR-LOC
P-ROLE
into
NP
D
the
ADJP
ADJ
little
ADJP
ADJ
dark
N
room
PP
P-ROLE
behind
NP
D
the
N
shop
PP-SCON-CNT
IP-INF
TO
to
VB;~Cn.g
find
NP-OB1
PRO
him
IP-PPL-PRD
VAG;~Ipr
sitting
PP-CLR-LOC
P-ROLE
in
NP
NP-GENV
PRO;_genm_
his
N
arm-chair
PP
P-ROLE
by
NP
D
the
N
fire
PUNC
,
PP-SCON-CNT
IP-PPL
NP-LGS
*
ADVP-MOD
ADV
nearly
VVN;~Tn.pr
smothered
PP-LOC
P-ROLE
in
NP
NP-GENV
PRO;_genm_
his
N
great-coat
PUNC
.
( (IP-MAT (PP-SCON-CNT-CND (IP-ADV (HVD;~cat_Ve Had;{have})
(NP-SBJ;{PRIEST} (PRO he;{he}))
(IP-PPL-CAT (NEG not;{not})
(BEN;~La been;{be})
(ADJP-PRD2 (ADJ dead;{dead})))))
(NP-SBJ (PRO I;{I}))
(MD;~cat_Vi would;{will})
(IP-INF-CAT (HV;~cat_Ve have;{have})
(IP-PPL-CAT (VVN;~Ipr gone;{go[into]})
(PP-CLR-LOC (P-ROLE into;{into})
(NP (D the;{the})
(ADJP (ADJ little;{little}))
(ADJP (ADJ dark;{dark}))
(N room;{room})
(PP (P-ROLE behind;{behind})
(NP (D the;{the})
(N shop;{shop})))))
(PP-SCON-CNT (IP-INF (TO to;{to})
(VB;~Cn.g find;{find})
(NP-OB1;{PRIEST} (PRO him;{he}))
(IP-PPL-PRD (VAG;~Ipr sitting;{sit[in]})
(PP-CLR-LOC (P-ROLE in;{in})
(NP (NP-GENV;{PRIEST} (PRO;_genm_ his;{his}))
(N arm_-_chair;{arm_chair})
(PP (P-ROLE by;{by})
(NP (D the;{the})
(N fire;{fire})))))
(PUNC ,)
(PP-SCON-CNT (IP-PPL (NP-LGS *)
(ADVP-MOD (ADV nearly;{nearly}))
(VVN;~Tn.pr smothered;{smother})
(PP-LOC (P-ROLE in;{in})
(NP (NP-GENV;{PRIEST} (PRO;_genm_ his;{his}))
(N great_-_coat;{great_coat}))))))))))
(PUNC .))
(ID 72_a_joyce_1914))