31_a_lob_n01
He was able to pick out towns, unrecognisable to the naked eye, obscured by the ground haze which even on the clearest night limited angular vision.

%3 r_0031_0002__was was r_0031_0001__He He r_0031_0002__was->r_0031_0001__He [arg0] r_0031_0003__able able r_0031_0002__was->r_0031_0003__able [prd] r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out to pick out r_0031_0003__able->r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out [emb] r_0031_0007__towns towns r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->r_0031_0007__towns [arg1] z_000_31_a_lob_n01_10 r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->z_000_31_a_lob_n01_10 [arg0] r_0031_0009__unrecognisable unrecognisable r_0031_0007__towns->r_0031_0009__unrecognisable [attrib] r_0031_0011__the_r_0031_0013__eye the eye r_0031_0009__unrecognisable->r_0031_0011__the_r_0031_0013__eye to r_0031_0012__naked naked r_0031_0011__the_r_0031_0013__eye->r_0031_0012__naked [attrib] r_0031_0015__obscured obscured r_0031_0015__obscured->r_0031_0007__towns [arg1] r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze the ground haze r_0031_0015__obscured->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze [arg0] r_0031_0023__the_r_0031_0025__night the night r_0031_0024__clearest clearest r_0031_0023__the_r_0031_0025__night->r_0031_0024__clearest [attrib] r_0031_0026__limited limited r_0031_0026__limited->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze [arg0] r_0031_0026__limited->r_0031_0023__the_r_0031_0025__night on [nim] r_0031_0021__even even r_0031_0026__limited->r_0031_0021__even [nim] r_0031_0028__vision vision r_0031_0026__limited->r_0031_0028__vision [arg1] r_0031_0027__angular angular r_0031_0028__vision->r_0031_0027__angular [attrib]
arc(r_0031_0002__was, r_0031_0001__He, arg0).
arc(r_0031_0002__was, r_0031_0003__able, prd).
arc(r_0031_0003__able, r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out, emb10).
arc(r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out, r_0031_0007__towns, arg1).
arc(r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out, z_000_31_a_lob_n01_10, arg0).
arc(r_0031_0007__towns, r_0031_0009__unrecognisable, attrib22).
arc(r_0031_0009__unrecognisable, r_0031_0011__the_r_0031_0013__eye, r_0031_0010__to).
arc(r_0031_0011__the_r_0031_0013__eye, r_0031_0012__naked, attrib31).
arc(r_0031_0015__obscured, r_0031_0007__towns, arg1).
arc(r_0031_0015__obscured, r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze, arg0).
arc(r_0031_0023__the_r_0031_0025__night, r_0031_0024__clearest, attrib64).
arc(r_0031_0026__limited, r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze, arg0).
arc(r_0031_0026__limited, r_0031_0021__even, nim55).
arc(r_0031_0026__limited, r_0031_0023__the_r_0031_0025__night, r_0031_0022__on_nim61).
arc(r_0031_0026__limited, r_0031_0028__vision, arg1).
arc(r_0031_0028__vision, r_0031_0027__angular, attrib72).



%3 r_0031_0002__was was r_0031_0001__He He r_0031_0002__was->r_0031_0001__He [arg0] r_0031_0003__able able r_0031_0002__was->r_0031_0003__able [prd] r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out to pick out r_0031_0003__able->r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out [emb] r_0031_0007__towns towns r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->r_0031_0007__towns [arg1] z_000_31_a_lob_n01_10 r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->z_000_31_a_lob_n01_10 [arg0] r_0031_0009__unrecognisable unrecognisable r_0031_0007__towns->r_0031_0009__unrecognisable [attrib] r_0031_0011__the_r_0031_0013__eye the eye r_0031_0009__unrecognisable->r_0031_0011__the_r_0031_0013__eye to r_0031_0012__naked naked r_0031_0011__the_r_0031_0013__eye->r_0031_0012__naked [attrib] r_0031_0015__obscured obscured r_0031_0015__obscured->r_0031_0007__towns [arg1] r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze the ground haze r_0031_0015__obscured->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze [arg0] r_0031_0023__the_r_0031_0025__night the night r_0031_0024__clearest clearest r_0031_0023__the_r_0031_0025__night->r_0031_0024__clearest [attrib] r_0031_0026__limited limited r_0031_0026__limited->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze [arg0] r_0031_0026__limited->r_0031_0023__the_r_0031_0025__night on [nim] r_0031_0021__even even r_0031_0026__limited->r_0031_0021__even [nim] r_0031_0028__vision vision r_0031_0026__limited->r_0031_0028__vision [arg1] r_0031_0027__angular angular r_0031_0028__vision->r_0031_0027__angular [attrib]
fof(formula,axiom,
    ? [R_31_2_WAS,R_31_1_HE,R_31_3_ABLE,R_31_4_TO_PICK_OUT,Z_31_A_LOB_N01_10,R_31_15_OBSCURED,R_31_7_TOWNS,R_31_9_UNRECOGNISABLE,R_31_11_THE_EYE,R_31_12_NAKED,R_31_26_LIMITED,R_31_17_THE_GROUND_HAZE,R_31_28_VISION,R_31_27_ANGULAR,R_31_21_EVEN,R_31_23_THE_NIGHT,R_31_24_CLEAREST] :
      ( he(R_31_1_HE)
      & naked(R_31_12_NAKED)
      & the_ground_haze(R_31_17_THE_GROUND_HAZE)
      & angular(R_31_27_ANGULAR)
      & even(R_31_21_EVEN)
      & clearest(R_31_24_CLEAREST)
      & was(R_31_2_WAS,R_31_1_HE,R_31_3_ABLE)
      & able(R_31_3_ABLE)
      & emb10(R_31_3_ABLE,R_31_4_TO_PICK_OUT)
      & to_pick_out(R_31_4_TO_PICK_OUT,Z_31_A_LOB_N01_10,R_31_7_TOWNS)
      & towns(R_31_7_TOWNS)
      & attrib22(R_31_7_TOWNS,R_31_9_UNRECOGNISABLE)
      & unrecognisable(R_31_9_UNRECOGNISABLE)
      & to(R_31_9_UNRECOGNISABLE,R_31_11_THE_EYE)
      & the_eye(R_31_11_THE_EYE)
      & attrib31(R_31_11_THE_EYE,R_31_12_NAKED)
      & obscured(R_31_15_OBSCURED,R_31_17_THE_GROUND_HAZE,R_31_7_TOWNS)
      & limited(R_31_26_LIMITED,R_31_17_THE_GROUND_HAZE,R_31_28_VISION)
      & vision(R_31_28_VISION)
      & attrib72(R_31_28_VISION,R_31_27_ANGULAR)
      & nim55(R_31_26_LIMITED,R_31_21_EVEN)
      & on_nim61(R_31_26_LIMITED,R_31_23_THE_NIGHT)
      & the_night(R_31_23_THE_NIGHT)
      & attrib64(R_31_23_THE_NIGHT,R_31_24_CLEAREST) ) ).



n31_a_lob_n01 n31_a_lob_n01_4 He n31_a_lob_n01_6 was n31_a_lob_n01_9 able n31_a_lob_n01_12 to n31_a_lob_n01_14 pick n31_a_lob_n01_16 out n31_a_lob_n01_19 towns n31_a_lob_n01_21 , n31_a_lob_n01_24 unrecognisable n31_a_lob_n01_27 to n31_a_lob_n01_30 the n31_a_lob_n01_33 naked n31_a_lob_n01_35 eye n31_a_lob_n01_37 , n31_a_lob_n01_40 obscured n31_a_lob_n01_43 by n31_a_lob_n01_46 the n31_a_lob_n01_48 ground n31_a_lob_n01_50 haze n31_a_lob_n01_54 which n31_a_lob_n01_57 even n31_a_lob_n01_60 on n31_a_lob_n01_63 the n31_a_lob_n01_66 clearest n31_a_lob_n01_68 night n31_a_lob_n01_70 limited n31_a_lob_n01_74 angular n31_a_lob_n01_76 vision n31_a_lob_n01_78 . n31_a_lob_n01_1 IP-MAT n31_a_lob_n01_2 NP-SBJ n31_a_lob_n01_1->n31_a_lob_n01_2 n31_a_lob_n01_5 BED;_La_ n31_a_lob_n01_1->n31_a_lob_n01_5 n31_a_lob_n01_7 ADJP-PRD n31_a_lob_n01_1->n31_a_lob_n01_7 n31_a_lob_n01_77 PUNC n31_a_lob_n01_1->n31_a_lob_n01_77 n31_a_lob_n01_3 PRO n31_a_lob_n01_2->n31_a_lob_n01_3 n31_a_lob_n01_3->n31_a_lob_n01_4 n31_a_lob_n01_5->n31_a_lob_n01_6 n31_a_lob_n01_8 ADJ;_cat_ n31_a_lob_n01_7->n31_a_lob_n01_8 n31_a_lob_n01_10 IP-INF n31_a_lob_n01_7->n31_a_lob_n01_10 n31_a_lob_n01_8->n31_a_lob_n01_9 n31_a_lob_n01_11 TO n31_a_lob_n01_10->n31_a_lob_n01_11 n31_a_lob_n01_13 VB;__ n31_a_lob_n01_10->n31_a_lob_n01_13 n31_a_lob_n01_15 RP n31_a_lob_n01_10->n31_a_lob_n01_15 n31_a_lob_n01_17 NP-OB1 n31_a_lob_n01_10->n31_a_lob_n01_17 n31_a_lob_n01_11->n31_a_lob_n01_12 n31_a_lob_n01_13->n31_a_lob_n01_14 n31_a_lob_n01_15->n31_a_lob_n01_16 n31_a_lob_n01_18 NS n31_a_lob_n01_17->n31_a_lob_n01_18 n31_a_lob_n01_20 PUNC n31_a_lob_n01_17->n31_a_lob_n01_20 n31_a_lob_n01_22 ADJP n31_a_lob_n01_17->n31_a_lob_n01_22 n31_a_lob_n01_36 PUNC n31_a_lob_n01_17->n31_a_lob_n01_36 n31_a_lob_n01_38 IP-PPL n31_a_lob_n01_17->n31_a_lob_n01_38 n31_a_lob_n01_18->n31_a_lob_n01_19 n31_a_lob_n01_20->n31_a_lob_n01_21 n31_a_lob_n01_23 ADJ n31_a_lob_n01_22->n31_a_lob_n01_23 n31_a_lob_n01_25 PP n31_a_lob_n01_22->n31_a_lob_n01_25 n31_a_lob_n01_23->n31_a_lob_n01_24 n31_a_lob_n01_26 P-ROLE n31_a_lob_n01_25->n31_a_lob_n01_26 n31_a_lob_n01_28 NP n31_a_lob_n01_25->n31_a_lob_n01_28 n31_a_lob_n01_26->n31_a_lob_n01_27 n31_a_lob_n01_29 D n31_a_lob_n01_28->n31_a_lob_n01_29 n31_a_lob_n01_31 ADJP n31_a_lob_n01_28->n31_a_lob_n01_31 n31_a_lob_n01_34 N n31_a_lob_n01_28->n31_a_lob_n01_34 n31_a_lob_n01_29->n31_a_lob_n01_30 n31_a_lob_n01_32 ADJ n31_a_lob_n01_31->n31_a_lob_n01_32 n31_a_lob_n01_32->n31_a_lob_n01_33 n31_a_lob_n01_34->n31_a_lob_n01_35 n31_a_lob_n01_36->n31_a_lob_n01_37 n31_a_lob_n01_39 VBD;__ n31_a_lob_n01_38->n31_a_lob_n01_39 n31_a_lob_n01_41 PP-LGS n31_a_lob_n01_38->n31_a_lob_n01_41 n31_a_lob_n01_39->n31_a_lob_n01_40 n31_a_lob_n01_42 P-ROLE;_lgs_ n31_a_lob_n01_41->n31_a_lob_n01_42 n31_a_lob_n01_44 NP n31_a_lob_n01_41->n31_a_lob_n01_44 n31_a_lob_n01_42->n31_a_lob_n01_43 n31_a_lob_n01_45 D n31_a_lob_n01_44->n31_a_lob_n01_45 n31_a_lob_n01_47 N n31_a_lob_n01_44->n31_a_lob_n01_47 n31_a_lob_n01_49 N n31_a_lob_n01_44->n31_a_lob_n01_49 n31_a_lob_n01_51 IP-REL n31_a_lob_n01_44->n31_a_lob_n01_51 n31_a_lob_n01_45->n31_a_lob_n01_46 n31_a_lob_n01_47->n31_a_lob_n01_48 n31_a_lob_n01_49->n31_a_lob_n01_50 n31_a_lob_n01_52 NP-SBJ n31_a_lob_n01_51->n31_a_lob_n01_52 n31_a_lob_n01_55 ADVP-NIM n31_a_lob_n01_51->n31_a_lob_n01_55 n31_a_lob_n01_58 PP-NIM n31_a_lob_n01_51->n31_a_lob_n01_58 n31_a_lob_n01_69 VBD;__ n31_a_lob_n01_51->n31_a_lob_n01_69 n31_a_lob_n01_71 NP-OB1 n31_a_lob_n01_51->n31_a_lob_n01_71 n31_a_lob_n01_53 RPRO n31_a_lob_n01_52->n31_a_lob_n01_53 n31_a_lob_n01_53->n31_a_lob_n01_54 n31_a_lob_n01_56 ADV n31_a_lob_n01_55->n31_a_lob_n01_56 n31_a_lob_n01_56->n31_a_lob_n01_57 n31_a_lob_n01_59 P-ROLE n31_a_lob_n01_58->n31_a_lob_n01_59 n31_a_lob_n01_61 NP n31_a_lob_n01_58->n31_a_lob_n01_61 n31_a_lob_n01_59->n31_a_lob_n01_60 n31_a_lob_n01_62 D n31_a_lob_n01_61->n31_a_lob_n01_62 n31_a_lob_n01_64 ADJP n31_a_lob_n01_61->n31_a_lob_n01_64 n31_a_lob_n01_67 N n31_a_lob_n01_61->n31_a_lob_n01_67 n31_a_lob_n01_62->n31_a_lob_n01_63 n31_a_lob_n01_65 ADJS n31_a_lob_n01_64->n31_a_lob_n01_65 n31_a_lob_n01_65->n31_a_lob_n01_66 n31_a_lob_n01_67->n31_a_lob_n01_68 n31_a_lob_n01_69->n31_a_lob_n01_70 n31_a_lob_n01_72 ADJP n31_a_lob_n01_71->n31_a_lob_n01_72 n31_a_lob_n01_75 N n31_a_lob_n01_71->n31_a_lob_n01_75 n31_a_lob_n01_73 ADJ n31_a_lob_n01_72->n31_a_lob_n01_73 n31_a_lob_n01_73->n31_a_lob_n01_74 n31_a_lob_n01_75->n31_a_lob_n01_76 n31_a_lob_n01_77->n31_a_lob_n01_78
( (IP-MAT (NP-SBJ;{GEOFFREY} (PRO He;{he}))
          (BED;_La_ was;{be})
          (ADJP-PRD (ADJ;_cat_ able;{able})
                    (IP-INF (TO to;{to})
                            (VB;__ pick;{pick})
                            (RP out;{out})
                            (NP-OB1 (NS towns;{town})
                                    (PUNC ,)
                                    (ADJP (ADJ unrecognisable;{unrecognisable})
                                          (PP (P-ROLE to;{to})
                                              (NP (D the;{the})
                                                  (ADJP (ADJ naked;{naked}))
                                                  (N eye;{eye}))))
                                    (PUNC ,)
                                    (IP-PPL (VBD;__ obscured;{obscure})
                                            (PP-LGS (P-ROLE;_lgs_ by;{by})
                                                    (NP (D the;{the})
                                                        (N ground;{ground})
                                                        (N haze;{haze})
                                                        (IP-REL (NP-SBJ (RPRO which;{which}))
                                                                (ADVP-NIM (ADV even;{even}))
                                                                (PP-NIM (P-ROLE on;{on})
                                                                        (NP (D the;{the})
                                                                            (ADJP (ADJS clearest;{clear}))
                                                                            (N night;{night})))
                                                                (VBD;__ limited;{limit})
                                                                (NP-OB1 (ADJP (ADJ angular;{angular}))
                                                                        (N vision;{vision})))))))))
          (PUNC .))
  (ID 31_a_lob_n01))