31_a_lob_n01 
 
He was able to pick out towns, unrecognisable to the naked eye, obscured by the ground haze which even on the clearest night limited angular vision.
 
 
 
0031_0002__was 
 
was 
 
0031_0003__able 
 
able 
 
0031_0002__was->0031_0003__able 
 
 
[scope] 
 
0031_0005__pick_0031_0006__out 
 
pick_out 
 
0031_0003__able->0031_0005__pick_0031_0006__out 
 
 
[scope] 
 
0031_0001__He 
 
he 
 
0031_0005__pick_0031_0006__out->0031_0001__He 
 
 
[arg0] 
 
0031_0007__towns 
 
towns 
 
0031_0005__pick_0031_0006__out->0031_0007__towns 
 
 
[arg1] 
 
0031_0009__unrecognisable 
 
unrecognisable 
 
0031_0007__towns->0031_0009__unrecognisable 
 
 
[attrib] 
 
0031_0011__the_0031_0013__eye 
 
the_eye 
 
0031_0009__unrecognisable->0031_0011__the_0031_0013__eye 
 
 
to 
 
0031_0012__naked 
 
naked 
 
0031_0011__the_0031_0013__eye->0031_0012__naked 
 
 
[attrib] 
 
0031_0015__obscured 
 
obscured 
 
0031_0015__obscured->0031_0007__towns 
 
 
[inv][arg1] 
 
0031_0017__the_0031_0018__ground_0031_0019__haze 
 
the_ground_haze 
 
0031_0015__obscured->0031_0017__the_0031_0018__ground_0031_0019__haze 
 
 
by[arg0] 
 
0031_0023__the_0031_0025__night 
 
the_night 
 
0031_0024__clearest 
 
clearest 
 
0031_0023__the_0031_0025__night->0031_0024__clearest 
 
 
[attrib] 
 
0031_0026__limited 
 
limited 
 
0031_0026__limited->0031_0017__the_0031_0018__ground_0031_0019__haze 
 
 
[arg0] 
 
0031_0026__limited->0031_0023__the_0031_0025__night 
 
 
on[nim] 
 
0031_0021__even 
 
even 
 
0031_0026__limited->0031_0021__even 
 
 
[nim] 
 
0031_0028__vision 
 
vision 
 
0031_0026__limited->0031_0028__vision 
 
 
[arg1] 
 
0031_0027__angular 
 
angular 
 
0031_0028__vision->0031_0027__angular 
 
 
[attrib] 
 
 
 
 
arc(r_0031_0002__was,r_0031_0003__able,scope).
arc(r_0031_0003__able,r_0031_0005__pick_r_0031_0006__out,scope).
arc(r_0031_0005__pick_r_0031_0006__out,r_0031_0001__He,arg0).
arc(r_0031_0005__pick_r_0031_0006__out,r_0031_0007__towns,arg1).
arc(r_0031_0007__towns,r_0031_0009__unrecognisable,attrib).
arc(r_0031_0009__unrecognisable,r_0031_0011__the_r_0031_0013__eye,r_0031_0010__to).
arc(r_0031_0011__the_r_0031_0013__eye,r_0031_0012__naked,attrib).
arc(r_0031_0015__obscured,r_0031_0007__towns,inv_arg1).
arc(r_0031_0015__obscured,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,r_0031_0016__by_arg0).
arc(r_0031_0023__the_r_0031_0025__night,r_0031_0024__clearest,attrib).
arc(r_0031_0026__limited,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,arg0).
arc(r_0031_0026__limited,r_0031_0021__even,nim).
arc(r_0031_0026__limited,r_0031_0023__the_r_0031_0025__night,r_0031_0022__on__nim).
arc(r_0031_0026__limited,r_0031_0028__vision,arg1).
arc(r_0031_0028__vision,r_0031_0027__angular,attrib).
 
 
IP-MAT 
NP-SBJ 
PRO 
He 
 
 
 
BED;~La 
was 
 
 
ADJP-PRD 
ADJ;_cat_ 
able 
 
 
IP-INF 
TO 
to 
 
 
VB 
pick 
 
 
RP 
out 
 
 
NP-OB1 
NS 
towns 
 
 
PUNC 
, 
 
 
ADJP 
ADJ 
unrecognisable 
 
 
PP 
P-ROLE 
to 
 
 
NP 
D 
the 
 
 
ADJP 
ADJ 
naked 
 
 
 
N 
eye 
 
 
 
 
 
PUNC 
, 
 
 
IP-PPL 
VBD 
obscured 
 
 
PP-LGS 
P-ROLE;_lgs_ 
by 
 
 
NP 
D 
the 
 
 
N 
ground 
 
 
N 
haze 
 
 
IP-REL 
NP-SBJ 
RPRO 
which 
 
 
 
ADVP-NIM 
ADV 
even 
 
 
 
PP-NIM 
P-ROLE 
on 
 
 
NP 
D 
the 
 
 
ADJP 
ADJS 
clearest 
 
 
 
N 
night 
 
 
 
 
VBD 
limited 
 
 
NP-OB1 
ADJP 
ADJ 
angular 
 
 
 
N 
vision 
 
 
 
 
 
 
 
 
 
 
PUNC 
. 
 
 
 
 
( (IP-MAT (NP-SBJ;{GEOFFREY} (PRO He;{he}))
          (BED;~La was;{be})
          (ADJP-PRD (ADJ;_cat_ able;{able})
                    (IP-INF (TO to;{to})
                            (VB pick;{pick})
                            (RP out;{out})
                            (NP-OB1 (NS towns;{town})
                                    (PUNC ,)
                                    (ADJP (ADJ unrecognisable;{unrecognisable})
                                          (PP (P-ROLE to;{to})
                                              (NP (D the;{the})
                                                  (ADJP (ADJ naked;{naked}))
                                                  (N eye;{eye}))))
                                    (PUNC ,)
                                    (IP-PPL (VBD obscured;{obscure})
                                            (PP-LGS (P-ROLE;_lgs_ by;{by})
                                                    (NP (D the;{the})
                                                        (N ground;{ground})
                                                        (N haze;{haze})
                                                        (IP-REL (NP-SBJ (RPRO which;{which}))
                                                                (ADVP-NIM (ADV even;{even}))
                                                                (PP-NIM (P-ROLE on;{on})
                                                                        (NP (D the;{the})
                                                                            (ADJP (ADJS clearest;{clear}))
                                                                            (N night;{night})))
                                                                (VBD limited;{limit})
                                                                (NP-OB1 (ADJP (ADJ angular;{angular}))
                                                                        (N vision;{vision})))))))))
          (PUNC .))
  (ID 31_a_lob_n01))