31_a_lob_n01
He was able to pick out towns, unrecognisable to the naked eye, obscured by the ground haze which even on the clearest night limited angular vision.

0031_0002__was was 0031_0003__able able 0031_0002__was->0031_0003__able [scope] 0031_0005__pick_0031_0006__out pick_out 0031_0003__able->0031_0005__pick_0031_0006__out [scope] 0031_0001__He he 0031_0005__pick_0031_0006__out->0031_0001__He [arg0] 0031_0007__towns towns 0031_0005__pick_0031_0006__out->0031_0007__towns [arg1] 0031_0009__unrecognisable unrecognisable 0031_0007__towns->0031_0009__unrecognisable [attrib] 0031_0011__the_0031_0013__eye the_eye 0031_0009__unrecognisable->0031_0011__the_0031_0013__eye to 0031_0012__naked naked 0031_0011__the_0031_0013__eye->0031_0012__naked [attrib] 0031_0015__obscured obscured 0031_0015__obscured->0031_0007__towns [arg1] 0031_0017__the_0031_0018__ground_0031_0019__haze the_ground_haze 0031_0015__obscured->0031_0017__the_0031_0018__ground_0031_0019__haze by[arg0] 0031_0023__the_0031_0025__night the_night 0031_0024__clearest clearest 0031_0023__the_0031_0025__night->0031_0024__clearest [attrib] 0031_0026__limited limited 0031_0026__limited->0031_0017__the_0031_0018__ground_0031_0019__haze [arg0] 0031_0026__limited->0031_0023__the_0031_0025__night on[nim] 0031_0021__even even 0031_0026__limited->0031_0021__even [nim] 0031_0028__vision vision 0031_0026__limited->0031_0028__vision [arg1] 0031_0027__angular angular 0031_0028__vision->0031_0027__angular [attrib]
arc(r_0031_0002__was,r_0031_0003__able,keep_scope).
arc(r_0031_0003__able,r_0031_0005__pick_r_0031_0006__out,keep_scope).
arc(r_0031_0005__pick_r_0031_0006__out,r_0031_0001__He,arg0).
arc(r_0031_0005__pick_r_0031_0006__out,r_0031_0007__towns,arg1).
arc(r_0031_0007__towns,r_0031_0009__unrecognisable,attrib).
arc(r_0031_0009__unrecognisable,r_0031_0011__the_r_0031_0013__eye,r_0031_0010__to).
arc(r_0031_0011__the_r_0031_0013__eye,r_0031_0012__naked,attrib).
arc(r_0031_0015__obscured,r_0031_0007__towns,arg1).
arc(r_0031_0015__obscured,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,r_0031_0016__by_arg0).
arc(r_0031_0023__the_r_0031_0025__night,r_0031_0024__clearest,attrib).
arc(r_0031_0026__limited,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,arg0).
arc(r_0031_0026__limited,r_0031_0021__even,nim).
arc(r_0031_0026__limited,r_0031_0023__the_r_0031_0025__night,r_0031_0022__on__nim).
arc(r_0031_0026__limited,r_0031_0028__vision,arg1).
arc(r_0031_0028__vision,r_0031_0027__angular,attrib).


IP-MAT NP-SBJ PRO He BED;~La was ADJP-PRD ADJ;_cat_ able IP-INF TO to VB pick RP out NP-OB1 NS towns PUNC , ADJP ADJ unrecognisable PP P-ROLE to NP D the ADJP ADJ naked N eye PUNC , IP-PPL VBD obscured PP-LGS P-ROLE;_lgs_ by NP D the N ground N haze IP-REL NP-SBJ RPRO which ADVP-NIM ADV even PP-NIM P-ROLE on NP D the ADJP ADJS clearest N night VBD limited NP-OB1 ADJP ADJ angular N vision PUNC .
( (IP-MAT (NP-SBJ;{GEOFFREY} (PRO He;{he}))
          (BED;~La was;{be})
          (ADJP-PRD (ADJ;_cat_ able;{able})
                    (IP-INF (TO to;{to})
                            (VB pick;{pick})
                            (RP out;{out})
                            (NP-OB1 (NS towns;{town})
                                    (PUNC ,)
                                    (ADJP (ADJ unrecognisable;{unrecognisable})
                                          (PP (P-ROLE to;{to})
                                              (NP (D the;{the})
                                                  (ADJP (ADJ naked;{naked}))
                                                  (N eye;{eye}))))
                                    (PUNC ,)
                                    (IP-PPL (VBD obscured;{obscure})
                                            (PP-LGS (P-ROLE;_lgs_ by;{by})
                                                    (NP (D the;{the})
                                                        (N ground;{ground})
                                                        (N haze;{haze})
                                                        (IP-REL (NP-SBJ (RPRO which;{which}))
                                                                (ADVP-NIM (ADV even;{even}))
                                                                (PP-NIM (P-ROLE on;{on})
                                                                        (NP (D the;{the})
                                                                            (ADJP (ADJS clearest;{clear}))
                                                                            (N night;{night})))
                                                                (VBD limited;{limit})
                                                                (NP-OB1 (ADJP (ADJ angular;{angular}))
                                                                        (N vision;{vision})))))))))
          (PUNC .))
  (ID 31_a_lob_n01))