31_a_lob_n01
He was able to pick out towns , unrecognisable to the naked eye , obscured by the ground haze which even on the clearest night limited angular vision .

%3 0031_0002__was_0031_0003__able_0031_0005__pick_0031_0006__out was_able_pick_out 0031_0001__He he 0031_0002__was_0031_0003__able_0031_0005__pick_0031_0006__out->0031_0001__He [arg0] 0031_0007__towns towns 0031_0002__was_0031_0003__able_0031_0005__pick_0031_0006__out->0031_0007__towns [arg1] 0031_0009__unrecognisable unrecognisable 0031_0007__towns->0031_0009__unrecognisable [attrib] 0031_0011__the_0031_0013__eye the_eye 0031_0009__unrecognisable->0031_0011__the_0031_0013__eye to 0031_0012__naked naked 0031_0011__the_0031_0013__eye->0031_0012__naked [attrib] 0031_0015__obscured obscured 0031_0015__obscured->0031_0007__towns [arg1] 0031_0017__the_0031_0018__ground_0031_0019__haze the_ground_haze 0031_0015__obscured->0031_0017__the_0031_0018__ground_0031_0019__haze [arg0]by[lgs] 0031_0021__even_0031_0026__limited even_limited 0031_0021__even_0031_0026__limited->0031_0017__the_0031_0018__ground_0031_0019__haze [arg0] 0031_0023__the_0031_0025__night the_night 0031_0021__even_0031_0026__limited->0031_0023__the_0031_0025__night on[mnr] 0031_0028__vision vision 0031_0021__even_0031_0026__limited->0031_0028__vision [arg1] 0031_0024__clearest clearest 0031_0023__the_0031_0025__night->0031_0024__clearest [attrib] 0031_0027__angular angular 0031_0028__vision->0031_0027__angular [attrib]
arc(r_0031_0002__was_r_0031_0003__able_r_0031_0005__pick_r_0031_0006__out,r_0031_0001__He,arg0).
arc(r_0031_0002__was_r_0031_0003__able_r_0031_0005__pick_r_0031_0006__out,r_0031_0007__towns,arg1).
arc(r_0031_0007__towns,r_0031_0009__unrecognisable,attrib).
arc(r_0031_0009__unrecognisable,r_0031_0011__the_r_0031_0013__eye,r_0031_0010__to).
arc(r_0031_0011__the_r_0031_0013__eye,r_0031_0012__naked,attrib).
arc(r_0031_0015__obscured,r_0031_0007__towns,arg1).
arc(r_0031_0015__obscured,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,arg0_r_0031_0016__by__lgs).
arc(r_0031_0021__even_r_0031_0026__limited,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,arg0).
arc(r_0031_0021__even_r_0031_0026__limited,r_0031_0023__the_r_0031_0025__night,r_0031_0022__on__mnr).
arc(r_0031_0021__even_r_0031_0026__limited,r_0031_0028__vision,arg1).
arc(r_0031_0023__the_r_0031_0025__night,r_0031_0024__clearest,attrib).
arc(r_0031_0028__vision,r_0031_0027__angular,attrib).


IP-MAT NP-SBJ PRO He BED;~La was ADJP-PRD2 ADJ;_cat_ able IP-INF TO to VB pick RP out NP-OB1 NS towns PUNC , ADJP ADJ unrecognisable PP P-ROLE to NP D the ADJP ADJ naked N eye PUNC , IP-PPL VBD obscured PP-LGS P-ROLE by NP D the N ground N haze IP-REL NP-SBJ RPRO which ADVP-CNT ADV even PP-MNR P-ROLE on NP D the ADJP ADJS clearest N night VBD limited NP-OB1 ADJP ADJ angular N vision PUNC .
( (IP-MAT (NP-SBJ;{GEOFFREY} (PRO He;{he}))
          (BED;~La was;{be})
          (ADJP-PRD2 (ADJ;_cat_ able;{able})
                     (IP-INF (TO to;{to})
                             (VB pick;{pick})
                             (RP out;{out})
                             (NP-OB1 (NS towns;{town})
                                     (PUNC ,)
                                     (ADJP (ADJ unrecognisable;{unrecognisable})
                                           (PP (P-ROLE to;{to})
                                               (NP (D the;{the})
                                                   (ADJP (ADJ naked;{naked}))
                                                   (N eye;{eye}))))
                                     (PUNC ,)
                                     (IP-PPL (VBD obscured;{obscure})
                                             (PP-LGS (P-ROLE by;{by})
                                                     (NP (D the;{the})
                                                         (N ground;{ground})
                                                         (N haze;{haze})
                                                         (IP-REL (NP-SBJ (RPRO which;{which}))
                                                                 (ADVP-CNT (ADV even;{even}))
                                                                 (PP-MNR (P-ROLE on;{on})
                                                                         (NP (D the;{the})
                                                                             (ADJP (ADJS clearest;{clear}))
                                                                             (N night;{night})))
                                                                 (VBD limited;{limit})
                                                                 (NP-OB1 (ADJP (ADJ angular;{angular}))
                                                                         (N vision;{vision})))))))))
          (PUNC .))
  (ID 31_a_lob_n01))