31_a_lob_n01
He was able to pick out towns, unrecognisable to the naked eye, obscured by the ground haze which even on the clearest night limited angular vision.
%3
r_0031_0002__was
was
r_0031_0001__He
He
r_0031_0002__was->r_0031_0001__He
[arg0]
r_0031_0003__able
able
r_0031_0002__was->r_0031_0003__able
[prd]
r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out
to pick out
r_0031_0003__able->r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out
[emb]
r_0031_0007__towns
towns
r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->r_0031_0007__towns
[arg1]
z_000_31_a_lob_n01_10
r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->z_000_31_a_lob_n01_10
[arg0]
r_0031_0009__unrecognisable
unrecognisable
r_0031_0007__towns->r_0031_0009__unrecognisable
[attrib]
r_0031_0011__the_r_0031_0013__eye
the eye
r_0031_0009__unrecognisable->r_0031_0011__the_r_0031_0013__eye
to
r_0031_0012__naked
naked
r_0031_0011__the_r_0031_0013__eye->r_0031_0012__naked
[attrib]
r_0031_0015__obscured
obscured
r_0031_0015__obscured->r_0031_0007__towns
[arg1]
r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze
the ground haze
r_0031_0015__obscured->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze
[arg0]
r_0031_0023__the_r_0031_0025__night
the night
r_0031_0024__clearest
clearest
r_0031_0023__the_r_0031_0025__night->r_0031_0024__clearest
[attrib]
r_0031_0026__limited
limited
r_0031_0026__limited->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze
[arg0]
r_0031_0026__limited->r_0031_0023__the_r_0031_0025__night
on [nim]
r_0031_0021__even
even
r_0031_0026__limited->r_0031_0021__even
[nim]
r_0031_0028__vision
vision
r_0031_0026__limited->r_0031_0028__vision
[arg1]
r_0031_0027__angular
angular
r_0031_0028__vision->r_0031_0027__angular
[attrib]
arc(r_0031_0002__was, r_0031_0001__He, arg0).
arc(r_0031_0002__was, r_0031_0003__able, prd).
arc(r_0031_0003__able, r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out, emb10).
arc(r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out, r_0031_0007__towns, arg1).
arc(r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out, z_000_31_a_lob_n01_10, arg0).
arc(r_0031_0007__towns, r_0031_0009__unrecognisable, attrib22).
arc(r_0031_0009__unrecognisable, r_0031_0011__the_r_0031_0013__eye, r_0031_0010__to).
arc(r_0031_0011__the_r_0031_0013__eye, r_0031_0012__naked, attrib31).
arc(r_0031_0015__obscured, r_0031_0007__towns, arg1).
arc(r_0031_0015__obscured, r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze, arg0).
arc(r_0031_0023__the_r_0031_0025__night, r_0031_0024__clearest, attrib64).
arc(r_0031_0026__limited, r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze, arg0).
arc(r_0031_0026__limited, r_0031_0021__even, nim55).
arc(r_0031_0026__limited, r_0031_0023__the_r_0031_0025__night, r_0031_0022__on_nim61).
arc(r_0031_0026__limited, r_0031_0028__vision, arg1).
arc(r_0031_0028__vision, r_0031_0027__angular, attrib72).
%3
r_0031_0002__was
was
r_0031_0001__He
He
r_0031_0002__was->r_0031_0001__He
[arg0]
r_0031_0003__able
able
r_0031_0002__was->r_0031_0003__able
[prd]
r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out
to pick out
r_0031_0003__able->r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out
[emb]
r_0031_0007__towns
towns
r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->r_0031_0007__towns
[arg1]
z_000_31_a_lob_n01_10
r_0031_0004__to_r_0031_0005__pick_r_0031_0006__out->z_000_31_a_lob_n01_10
[arg0]
r_0031_0009__unrecognisable
unrecognisable
r_0031_0007__towns->r_0031_0009__unrecognisable
[attrib]
r_0031_0011__the_r_0031_0013__eye
the eye
r_0031_0009__unrecognisable->r_0031_0011__the_r_0031_0013__eye
to
r_0031_0012__naked
naked
r_0031_0011__the_r_0031_0013__eye->r_0031_0012__naked
[attrib]
r_0031_0015__obscured
obscured
r_0031_0015__obscured->r_0031_0007__towns
[arg1]
r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze
the ground haze
r_0031_0015__obscured->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze
[arg0]
r_0031_0023__the_r_0031_0025__night
the night
r_0031_0024__clearest
clearest
r_0031_0023__the_r_0031_0025__night->r_0031_0024__clearest
[attrib]
r_0031_0026__limited
limited
r_0031_0026__limited->r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze
[arg0]
r_0031_0026__limited->r_0031_0023__the_r_0031_0025__night
on [nim]
r_0031_0021__even
even
r_0031_0026__limited->r_0031_0021__even
[nim]
r_0031_0028__vision
vision
r_0031_0026__limited->r_0031_0028__vision
[arg1]
r_0031_0027__angular
angular
r_0031_0028__vision->r_0031_0027__angular
[attrib]
fof(formula,axiom,
? [R_31_2_WAS,R_31_1_HE,R_31_3_ABLE,R_31_4_TO_PICK_OUT,Z_31_A_LOB_N01_10,R_31_15_OBSCURED,R_31_7_TOWNS,R_31_9_UNRECOGNISABLE,R_31_11_THE_EYE,R_31_12_NAKED,R_31_26_LIMITED,R_31_17_THE_GROUND_HAZE,R_31_28_VISION,R_31_27_ANGULAR,R_31_21_EVEN,R_31_23_THE_NIGHT,R_31_24_CLEAREST] :
( he(R_31_1_HE)
& naked(R_31_12_NAKED)
& the_ground_haze(R_31_17_THE_GROUND_HAZE)
& angular(R_31_27_ANGULAR)
& even(R_31_21_EVEN)
& clearest(R_31_24_CLEAREST)
& was(R_31_2_WAS,R_31_1_HE,R_31_3_ABLE)
& able(R_31_3_ABLE)
& emb10(R_31_3_ABLE,R_31_4_TO_PICK_OUT)
& to_pick_out(R_31_4_TO_PICK_OUT,Z_31_A_LOB_N01_10,R_31_7_TOWNS)
& towns(R_31_7_TOWNS)
& attrib22(R_31_7_TOWNS,R_31_9_UNRECOGNISABLE)
& unrecognisable(R_31_9_UNRECOGNISABLE)
& to(R_31_9_UNRECOGNISABLE,R_31_11_THE_EYE)
& the_eye(R_31_11_THE_EYE)
& attrib31(R_31_11_THE_EYE,R_31_12_NAKED)
& obscured(R_31_15_OBSCURED,R_31_17_THE_GROUND_HAZE,R_31_7_TOWNS)
& limited(R_31_26_LIMITED,R_31_17_THE_GROUND_HAZE,R_31_28_VISION)
& vision(R_31_28_VISION)
& attrib72(R_31_28_VISION,R_31_27_ANGULAR)
& nim55(R_31_26_LIMITED,R_31_21_EVEN)
& on_nim61(R_31_26_LIMITED,R_31_23_THE_NIGHT)
& the_night(R_31_23_THE_NIGHT)
& attrib64(R_31_23_THE_NIGHT,R_31_24_CLEAREST) ) ).
n31_a_lob_n01
n31_a_lob_n01_4
He
n31_a_lob_n01_6
was
n31_a_lob_n01_9
able
n31_a_lob_n01_12
to
n31_a_lob_n01_14
pick
n31_a_lob_n01_16
out
n31_a_lob_n01_19
towns
n31_a_lob_n01_21
,
n31_a_lob_n01_24
unrecognisable
n31_a_lob_n01_27
to
n31_a_lob_n01_30
the
n31_a_lob_n01_33
naked
n31_a_lob_n01_35
eye
n31_a_lob_n01_37
,
n31_a_lob_n01_40
obscured
n31_a_lob_n01_43
by
n31_a_lob_n01_46
the
n31_a_lob_n01_48
ground
n31_a_lob_n01_50
haze
n31_a_lob_n01_54
which
n31_a_lob_n01_57
even
n31_a_lob_n01_60
on
n31_a_lob_n01_63
the
n31_a_lob_n01_66
clearest
n31_a_lob_n01_68
night
n31_a_lob_n01_70
limited
n31_a_lob_n01_74
angular
n31_a_lob_n01_76
vision
n31_a_lob_n01_78
.
n31_a_lob_n01_1
IP-MAT
n31_a_lob_n01_2
NP-SBJ
n31_a_lob_n01_1->n31_a_lob_n01_2
n31_a_lob_n01_5
BED;_La_
n31_a_lob_n01_1->n31_a_lob_n01_5
n31_a_lob_n01_7
ADJP-PRD
n31_a_lob_n01_1->n31_a_lob_n01_7
n31_a_lob_n01_77
PUNC
n31_a_lob_n01_1->n31_a_lob_n01_77
n31_a_lob_n01_3
PRO
n31_a_lob_n01_2->n31_a_lob_n01_3
n31_a_lob_n01_3->n31_a_lob_n01_4
n31_a_lob_n01_5->n31_a_lob_n01_6
n31_a_lob_n01_8
ADJ;_cat_
n31_a_lob_n01_7->n31_a_lob_n01_8
n31_a_lob_n01_10
IP-INF
n31_a_lob_n01_7->n31_a_lob_n01_10
n31_a_lob_n01_8->n31_a_lob_n01_9
n31_a_lob_n01_11
TO
n31_a_lob_n01_10->n31_a_lob_n01_11
n31_a_lob_n01_13
VB;__
n31_a_lob_n01_10->n31_a_lob_n01_13
n31_a_lob_n01_15
RP
n31_a_lob_n01_10->n31_a_lob_n01_15
n31_a_lob_n01_17
NP-OB1
n31_a_lob_n01_10->n31_a_lob_n01_17
n31_a_lob_n01_11->n31_a_lob_n01_12
n31_a_lob_n01_13->n31_a_lob_n01_14
n31_a_lob_n01_15->n31_a_lob_n01_16
n31_a_lob_n01_18
NS
n31_a_lob_n01_17->n31_a_lob_n01_18
n31_a_lob_n01_20
PUNC
n31_a_lob_n01_17->n31_a_lob_n01_20
n31_a_lob_n01_22
ADJP
n31_a_lob_n01_17->n31_a_lob_n01_22
n31_a_lob_n01_36
PUNC
n31_a_lob_n01_17->n31_a_lob_n01_36
n31_a_lob_n01_38
IP-PPL
n31_a_lob_n01_17->n31_a_lob_n01_38
n31_a_lob_n01_18->n31_a_lob_n01_19
n31_a_lob_n01_20->n31_a_lob_n01_21
n31_a_lob_n01_23
ADJ
n31_a_lob_n01_22->n31_a_lob_n01_23
n31_a_lob_n01_25
PP
n31_a_lob_n01_22->n31_a_lob_n01_25
n31_a_lob_n01_23->n31_a_lob_n01_24
n31_a_lob_n01_26
P-ROLE
n31_a_lob_n01_25->n31_a_lob_n01_26
n31_a_lob_n01_28
NP
n31_a_lob_n01_25->n31_a_lob_n01_28
n31_a_lob_n01_26->n31_a_lob_n01_27
n31_a_lob_n01_29
D
n31_a_lob_n01_28->n31_a_lob_n01_29
n31_a_lob_n01_31
ADJP
n31_a_lob_n01_28->n31_a_lob_n01_31
n31_a_lob_n01_34
N
n31_a_lob_n01_28->n31_a_lob_n01_34
n31_a_lob_n01_29->n31_a_lob_n01_30
n31_a_lob_n01_32
ADJ
n31_a_lob_n01_31->n31_a_lob_n01_32
n31_a_lob_n01_32->n31_a_lob_n01_33
n31_a_lob_n01_34->n31_a_lob_n01_35
n31_a_lob_n01_36->n31_a_lob_n01_37
n31_a_lob_n01_39
VBD;__
n31_a_lob_n01_38->n31_a_lob_n01_39
n31_a_lob_n01_41
PP-LGS
n31_a_lob_n01_38->n31_a_lob_n01_41
n31_a_lob_n01_39->n31_a_lob_n01_40
n31_a_lob_n01_42
P-ROLE;_lgs_
n31_a_lob_n01_41->n31_a_lob_n01_42
n31_a_lob_n01_44
NP
n31_a_lob_n01_41->n31_a_lob_n01_44
n31_a_lob_n01_42->n31_a_lob_n01_43
n31_a_lob_n01_45
D
n31_a_lob_n01_44->n31_a_lob_n01_45
n31_a_lob_n01_47
N
n31_a_lob_n01_44->n31_a_lob_n01_47
n31_a_lob_n01_49
N
n31_a_lob_n01_44->n31_a_lob_n01_49
n31_a_lob_n01_51
IP-REL
n31_a_lob_n01_44->n31_a_lob_n01_51
n31_a_lob_n01_45->n31_a_lob_n01_46
n31_a_lob_n01_47->n31_a_lob_n01_48
n31_a_lob_n01_49->n31_a_lob_n01_50
n31_a_lob_n01_52
NP-SBJ
n31_a_lob_n01_51->n31_a_lob_n01_52
n31_a_lob_n01_55
ADVP-NIM
n31_a_lob_n01_51->n31_a_lob_n01_55
n31_a_lob_n01_58
PP-NIM
n31_a_lob_n01_51->n31_a_lob_n01_58
n31_a_lob_n01_69
VBD;__
n31_a_lob_n01_51->n31_a_lob_n01_69
n31_a_lob_n01_71
NP-OB1
n31_a_lob_n01_51->n31_a_lob_n01_71
n31_a_lob_n01_53
RPRO
n31_a_lob_n01_52->n31_a_lob_n01_53
n31_a_lob_n01_53->n31_a_lob_n01_54
n31_a_lob_n01_56
ADV
n31_a_lob_n01_55->n31_a_lob_n01_56
n31_a_lob_n01_56->n31_a_lob_n01_57
n31_a_lob_n01_59
P-ROLE
n31_a_lob_n01_58->n31_a_lob_n01_59
n31_a_lob_n01_61
NP
n31_a_lob_n01_58->n31_a_lob_n01_61
n31_a_lob_n01_59->n31_a_lob_n01_60
n31_a_lob_n01_62
D
n31_a_lob_n01_61->n31_a_lob_n01_62
n31_a_lob_n01_64
ADJP
n31_a_lob_n01_61->n31_a_lob_n01_64
n31_a_lob_n01_67
N
n31_a_lob_n01_61->n31_a_lob_n01_67
n31_a_lob_n01_62->n31_a_lob_n01_63
n31_a_lob_n01_65
ADJS
n31_a_lob_n01_64->n31_a_lob_n01_65
n31_a_lob_n01_65->n31_a_lob_n01_66
n31_a_lob_n01_67->n31_a_lob_n01_68
n31_a_lob_n01_69->n31_a_lob_n01_70
n31_a_lob_n01_72
ADJP
n31_a_lob_n01_71->n31_a_lob_n01_72
n31_a_lob_n01_75
N
n31_a_lob_n01_71->n31_a_lob_n01_75
n31_a_lob_n01_73
ADJ
n31_a_lob_n01_72->n31_a_lob_n01_73
n31_a_lob_n01_73->n31_a_lob_n01_74
n31_a_lob_n01_75->n31_a_lob_n01_76
n31_a_lob_n01_77->n31_a_lob_n01_78
( (IP-MAT (NP-SBJ;{GEOFFREY} (PRO He;{he}))
(BED;_La_ was;{be})
(ADJP-PRD (ADJ;_cat_ able;{able})
(IP-INF (TO to;{to})
(VB;__ pick;{pick})
(RP out;{out})
(NP-OB1 (NS towns;{town})
(PUNC ,)
(ADJP (ADJ unrecognisable;{unrecognisable})
(PP (P-ROLE to;{to})
(NP (D the;{the})
(ADJP (ADJ naked;{naked}))
(N eye;{eye}))))
(PUNC ,)
(IP-PPL (VBD;__ obscured;{obscure})
(PP-LGS (P-ROLE;_lgs_ by;{by})
(NP (D the;{the})
(N ground;{ground})
(N haze;{haze})
(IP-REL (NP-SBJ (RPRO which;{which}))
(ADVP-NIM (ADV even;{even}))
(PP-NIM (P-ROLE on;{on})
(NP (D the;{the})
(ADJP (ADJS clearest;{clear}))
(N night;{night})))
(VBD;__ limited;{limit})
(NP-OB1 (ADJP (ADJ angular;{angular}))
(N vision;{vision})))))))))
(PUNC .))
(ID 31_a_lob_n01))