31_a_lob_n01
He was able to pick out towns , unrecognisable to the naked eye , obscured by the ground haze which even on the clearest night limited angular vision .
%3
0031_0002__was_0031_0003__able_0031_0005__pick_0031_0006__out
was_able_pick_out
0031_0001__He
he
0031_0002__was_0031_0003__able_0031_0005__pick_0031_0006__out->0031_0001__He
[arg0]
0031_0007__towns
towns
0031_0002__was_0031_0003__able_0031_0005__pick_0031_0006__out->0031_0007__towns
[arg1]
0031_0009__unrecognisable
unrecognisable
0031_0007__towns->0031_0009__unrecognisable
[attrib]
0031_0011__the_0031_0013__eye
the_eye
0031_0009__unrecognisable->0031_0011__the_0031_0013__eye
to
0031_0012__naked
naked
0031_0011__the_0031_0013__eye->0031_0012__naked
[attrib]
0031_0015__obscured
obscured
0031_0015__obscured->0031_0007__towns
[arg1]
0031_0017__the_0031_0018__ground_0031_0019__haze
the_ground_haze
0031_0015__obscured->0031_0017__the_0031_0018__ground_0031_0019__haze
[arg0]by[lgs]
0031_0021__even_0031_0026__limited
even_limited
0031_0021__even_0031_0026__limited->0031_0017__the_0031_0018__ground_0031_0019__haze
[arg0]
0031_0023__the_0031_0025__night
the_night
0031_0021__even_0031_0026__limited->0031_0023__the_0031_0025__night
on[mnr]
0031_0028__vision
vision
0031_0021__even_0031_0026__limited->0031_0028__vision
[arg1]
0031_0024__clearest
clearest
0031_0023__the_0031_0025__night->0031_0024__clearest
[attrib]
0031_0027__angular
angular
0031_0028__vision->0031_0027__angular
[attrib]
arc(r_0031_0002__was_r_0031_0003__able_r_0031_0005__pick_r_0031_0006__out,r_0031_0001__He,arg0).
arc(r_0031_0002__was_r_0031_0003__able_r_0031_0005__pick_r_0031_0006__out,r_0031_0007__towns,arg1).
arc(r_0031_0007__towns,r_0031_0009__unrecognisable,attrib).
arc(r_0031_0009__unrecognisable,r_0031_0011__the_r_0031_0013__eye,r_0031_0010__to).
arc(r_0031_0011__the_r_0031_0013__eye,r_0031_0012__naked,attrib).
arc(r_0031_0015__obscured,r_0031_0007__towns,arg1).
arc(r_0031_0015__obscured,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,arg0_r_0031_0016__by__lgs).
arc(r_0031_0021__even_r_0031_0026__limited,r_0031_0017__the_r_0031_0018__ground_r_0031_0019__haze,arg0).
arc(r_0031_0021__even_r_0031_0026__limited,r_0031_0023__the_r_0031_0025__night,r_0031_0022__on__mnr).
arc(r_0031_0021__even_r_0031_0026__limited,r_0031_0028__vision,arg1).
arc(r_0031_0023__the_r_0031_0025__night,r_0031_0024__clearest,attrib).
arc(r_0031_0028__vision,r_0031_0027__angular,attrib).
IP-MAT
NP-SBJ
PRO
He
BED;~La
was
ADJP-PRD2
ADJ;_cat_
able
IP-INF
TO
to
VB
pick
RP
out
NP-OB1
NS
towns
PUNC
,
ADJP
ADJ
unrecognisable
PP
P-ROLE
to
NP
D
the
ADJP
ADJ
naked
N
eye
PUNC
,
IP-PPL
VBD
obscured
PP-LGS
P-ROLE
by
NP
D
the
N
ground
N
haze
IP-REL
NP-SBJ
RPRO
which
ADVP-CNT
ADV
even
PP-MNR
P-ROLE
on
NP
D
the
ADJP
ADJS
clearest
N
night
VBD
limited
NP-OB1
ADJP
ADJ
angular
N
vision
PUNC
.
( (IP-MAT (NP-SBJ;{GEOFFREY} (PRO He;{he}))
(BED;~La was;{be})
(ADJP-PRD2 (ADJ;_cat_ able;{able})
(IP-INF (TO to;{to})
(VB pick;{pick})
(RP out;{out})
(NP-OB1 (NS towns;{town})
(PUNC ,)
(ADJP (ADJ unrecognisable;{unrecognisable})
(PP (P-ROLE to;{to})
(NP (D the;{the})
(ADJP (ADJ naked;{naked}))
(N eye;{eye}))))
(PUNC ,)
(IP-PPL (VBD obscured;{obscure})
(PP-LGS (P-ROLE by;{by})
(NP (D the;{the})
(N ground;{ground})
(N haze;{haze})
(IP-REL (NP-SBJ (RPRO which;{which}))
(ADVP-CNT (ADV even;{even}))
(PP-MNR (P-ROLE on;{on})
(NP (D the;{the})
(ADJP (ADJS clearest;{clear}))
(N night;{night})))
(VBD limited;{limit})
(NP-OB1 (ADJP (ADJ angular;{angular}))
(N vision;{vision})))))))))
(PUNC .))
(ID 31_a_lob_n01))