8_a_maptext
Coming out of the wood take the footpath which passes by an old ruined house .
arc(r_0008_0001__Coming,r_0008_0003__the_r_0008_0004__wood,r_0008_0002__out_of__clr_dir).
arc(r_0008_0005__take,r_0008_0006__the_r_0008_0007__footpath,arg1).
arc(r_0008_0009__passes,r_0008_0006__the_r_0008_0007__footpath,arg0).
arc(r_0008_0009__passes,r_0008_0011__an_r_0008_0014__house,r_0008_0010__by__clr_dir).
arc(r_0008_0011__an_r_0008_0014__house,r_0008_0012__old,attrib).
arc(r_0008_0011__an_r_0008_0014__house,r_0008_0013__ruined,attrib).
arc(z_0008_1002__imperative,z_0008_1004__abs,keep_scope).
arc(z_0008_1004__abs,r_0008_0001__Coming,restriction_).
arc(z_0008_1004__abs,r_0008_0005__take,scope_).
( (IP-IMP (PP-SCON-ABS (IP-PPL (VAG;~Ipr Coming;{come[out_of]})
(PP-CLR-DIR (P-ROLE out_of;{out_of})
(NP;{WOOD} (D the;{the})
(N wood;{wood})))))
(VB;~Tn take;{take})
(NP-OB1 (D the;{the})
(N footpath;{footpath})
(IP-REL (NP-SBJ (RPRO which;{which}))
(VBP;~Ipr passes;{pass[by]})
(PP-CLR-DIR (P-ROLE by;{by})
(NP (D an;{an})
(ADJP (ADJ old;{old}))
(ADJP (ADJ ruined;{ruined}))
(N house;{house})))))
(PUNC .))
(ID 8_a_maptext))