8_a_maptext
Coming out of the wood take the footpath which passes by an old ruined house.

0008_0001__Coming_0008_0002__out_of coming_out_of 0008_0003__the_0008_0004__wood the_wood 0008_0001__Coming_0008_0002__out_of->0008_0003__the_0008_0004__wood [arg1] 0008_0006__the_0008_0007__footpath the_footpath 0008_0001__Coming_0008_0002__out_of->0008_0006__the_0008_0007__footpath [arg0] 0008_0005__take take 0008_0005__take->0008_0006__the_0008_0007__footpath [arg1] z_0008_5002 _ 0008_0005__take->z_0008_5002 [arg0] 0008_0009__passes_0008_0010__by passes_by 0008_0009__passes_0008_0010__by->0008_0006__the_0008_0007__footpath [arg0] 0008_0011__an_0008_0014__house an_house 0008_0009__passes_0008_0010__by->0008_0011__an_0008_0014__house [arg1] 0008_0012__old old 0008_0011__an_0008_0014__house->0008_0012__old [attrib] 0008_0013__ruined ruined 0008_0011__an_0008_0014__house->0008_0013__ruined [attrib] 0008_1001____sta_ _*_ 0008_1001____sta_->0008_0001__Coming_0008_0002__out_of [restriction] 0008_1001____sta_->0008_0005__take [scope]
arc(r_0008_0001__Coming_r_0008_0002__out_of,r_0008_0003__the_r_0008_0004__wood,arg1).
arc(r_0008_0001__Coming_r_0008_0002__out_of,r_0008_0006__the_r_0008_0007__footpath,arg0).
arc(r_0008_0005__take,r_0008_0006__the_r_0008_0007__footpath,arg1).
arc(r_0008_0005__take,z_0008_5002,arg0).
arc(r_0008_0009__passes_r_0008_0010__by,r_0008_0006__the_r_0008_0007__footpath,arg0).
arc(r_0008_0009__passes_r_0008_0010__by,r_0008_0011__an_r_0008_0014__house,arg1).
arc(r_0008_0011__an_r_0008_0014__house,r_0008_0012__old,attrib).
arc(r_0008_0011__an_r_0008_0014__house,r_0008_0013__ruined,attrib).
arc(r_0008_1001____star__,r_0008_0001__Coming_r_0008_0002__out_of,restriction).
arc(r_0008_1001____star__,r_0008_0005__take,scope).


IP-IMP PP-SCON IP-PPL VAG;~Ipr Coming PP-CLR P-ROLE out_of NP D the N wood VB;~Tn take NP-OB1 D the N footpath IP-REL NP-SBJ RPRO which VBP;~Ipr passes PP-CLR P-ROLE by NP D an ADJP ADJ old ADJP ADJ ruined N house PUNC .
( (IP-IMP (PP-SCON (IP-PPL (VAG;~Ipr Coming;{come[out_of]})
                           (PP-CLR (P-ROLE out_of;{out_of})
                                   (NP;{WOOD} (D the;{the})
                                              (N wood;{wood})))))
          (VB;~Tn take;{take})
          (NP-OB1 (D the;{the})
                  (N footpath;{footpath})
                  (IP-REL (NP-SBJ (RPRO which;{which}))
                          (VBP;~Ipr passes;{pass[by]})
                          (PP-CLR (P-ROLE by;{by})
                                  (NP (D an;{an})
                                      (ADJP (ADJ old;{old}))
                                      (ADJP (ADJ ruined;{ruined}))
                                      (N house;{house})))))
          (PUNC .))
  (ID 8_a_maptext))