50_a_saint_exupery_1943
I blinked my eyes hard.

n50_a_saint_exupery_1943 n50_a_saint_exupery_1943__1_1_1_1 I n50_a_saint_exupery_1943__1_2_1 blinked n50_a_saint_exupery_1943__1_3_1_1_1 my n50_a_saint_exupery_1943__1_3_2_1 eyes n50_a_saint_exupery_1943__1_4_1_1 hard n50_a_saint_exupery_1943__1_5_1 . n50_a_saint_exupery_1943__1 IP-MAT n50_a_saint_exupery_1943__1_1 NP-SBJ n50_a_saint_exupery_1943__1->n50_a_saint_exupery_1943__1_1 n50_a_saint_exupery_1943__1_2 VBD;__ n50_a_saint_exupery_1943__1->n50_a_saint_exupery_1943__1_2 n50_a_saint_exupery_1943__1_3 NP-OB1 n50_a_saint_exupery_1943__1->n50_a_saint_exupery_1943__1_3 n50_a_saint_exupery_1943__1_4 ADVP-NIM n50_a_saint_exupery_1943__1->n50_a_saint_exupery_1943__1_4 n50_a_saint_exupery_1943__1_5 PUNC n50_a_saint_exupery_1943__1->n50_a_saint_exupery_1943__1_5 n50_a_saint_exupery_1943__1_1_1 PRO n50_a_saint_exupery_1943__1_1->n50_a_saint_exupery_1943__1_1_1 n50_a_saint_exupery_1943__1_1_1->n50_a_saint_exupery_1943__1_1_1_1 n50_a_saint_exupery_1943__1_2->n50_a_saint_exupery_1943__1_2_1 n50_a_saint_exupery_1943__1_3_1 NP-GEN n50_a_saint_exupery_1943__1_3->n50_a_saint_exupery_1943__1_3_1 n50_a_saint_exupery_1943__1_3_2 NS n50_a_saint_exupery_1943__1_3->n50_a_saint_exupery_1943__1_3_2 n50_a_saint_exupery_1943__1_3_1_1 PRO;_genm_ n50_a_saint_exupery_1943__1_3_1->n50_a_saint_exupery_1943__1_3_1_1 n50_a_saint_exupery_1943__1_3_1_1->n50_a_saint_exupery_1943__1_3_1_1_1 n50_a_saint_exupery_1943__1_3_2->n50_a_saint_exupery_1943__1_3_2_1 n50_a_saint_exupery_1943__1_4_1 ADV n50_a_saint_exupery_1943__1_4->n50_a_saint_exupery_1943__1_4_1 n50_a_saint_exupery_1943__1_4_1->n50_a_saint_exupery_1943__1_4_1_1 n50_a_saint_exupery_1943__1_5->n50_a_saint_exupery_1943__1_5_1
( (IP-MAT (NP-SBJ (PRO I;{I}))
          (VBD;__ blinked;{blink})
          (NP-OB1 (NP-GEN (PRO;_genm_ my;{my}))
                  (NS eyes;{eye}))
          (ADVP-NIM (ADV hard;{hard}))
          (PUNC .))
  (ID 50_a_saint_exupery_1943))



%3 r_0050_0004__eyes eyes r_0050_0001__I I r_0050_0004__eyes->r_0050_0001__I [gen] r_0050_0002__blinked blinked r_0050_0002__blinked->r_0050_0004__eyes [arg1] r_0050_0002__blinked->r_0050_0001__I [arg0] r_0050_0005__hard hard r_0050_0002__blinked->r_0050_0005__hard [nim]
arc(r_0050_0002__blinked,r_0050_0001__I,arg0).
arc(r_0050_0002__blinked,r_0050_0004__eyes,arg1).
arc(r_0050_0002__blinked,r_0050_0005__hard,nim).
arc(r_0050_0004__eyes,r_0050_0001__I,gen).



%3 r_0050_0002__blinked blinked r_0050_0001__I I r_0050_0002__blinked->r_0050_0001__I [arg0] r_0050_0004__eyes eyes r_0050_0002__blinked->r_0050_0004__eyes [arg1] r_0050_0005__hard hard r_0050_0002__blinked->r_0050_0005__hard [nim] r_0050_0004__eyes->r_0050_0001__I [gen]
fof(formula,axiom,
    ? [R_0050_0001__I,R_0050_0004__EYES,R_0050_0005__HARD,R_0050_0002__BLINKED] :
      ( r_0050_0001__I(R_0050_0001__I)
      & r_0050_0005__hard(R_0050_0005__HARD)
      & r_0050_0002__blinked(R_0050_0002__BLINKED)
      & has_nim(R_0050_0002__BLINKED,R_0050_0005__HARD)
      & has_arg1(R_0050_0002__BLINKED,R_0050_0004__EYES)
      & r_0050_0004__eyes(R_0050_0004__EYES)
      & has_gen(R_0050_0004__EYES,R_0050_0001__I)
      & has_arg0(R_0050_0002__BLINKED,R_0050_0001__I) ) ).