26_a_stuck_japan
The money poured back into the country, driving a property boom where people bought anything they could get their hands on, even chunks of forest.
0026_0003__poured_0026_0004__back
poured_back
0026_0001__The_0026_0002__money
the_money
0026_0003__poured_0026_0004__back->0026_0001__The_0026_0002__money
[arg0]
0026_0006__the_0026_0007__country
the_country
0026_0003__poured_0026_0004__back->0026_0006__the_0026_0007__country
into[nim]
0026_0009__driving
driving
0026_0009__driving->0026_0001__The_0026_0002__money
[arg0]
0026_0010__a_0026_0011__property_0026_0012__boom
a_property_boom
0026_0009__driving->0026_0010__a_0026_0011__property_0026_0012__boom
[arg1]
0026_0015__bought
bought
0026_0015__bought->0026_0010__a_0026_0011__property_0026_0012__boom
[nim]
0026_0014__people
people
0026_0015__bought->0026_0014__people
[arg0]
0026_0016__anything
anything
0026_0015__bought->0026_0016__anything
[arg1]
0026_0018__could
could
0026_0019__get_0026_0022__on
get_on
0026_0018__could->0026_0019__get_0026_0022__on
[scope]
0026_0019__get_0026_0022__on->0026_0014__people
[arg0]
0026_0019__get_0026_0022__on->0026_0016__anything
[arg2]
0026_0021__hands
hands
0026_0019__get_0026_0022__on->0026_0021__hands
[arg1]
0026_0021__hands->0026_0014__people
[gen]
0026_0025__chunks
chunks
0026_0024__even
even
0026_0025__chunks->0026_0024__even
[qual]
0026_0027__forest
forest
0026_0025__chunks->0026_0027__forest
of
0026_1001____sta_
_*_
0026_1001____sta_->0026_0003__poured_0026_0004__back
[scope]
0026_1001____sta_->0026_0009__driving
[restriction]
z_0026_5015
_
z_0026_5015->0026_0016__anything
[arg0]
z_0026_5015->0026_0025__chunks
[prd]
arc(r_0026_0003__poured_r_0026_0004__back,r_0026_0001__The_r_0026_0002__money,arg0).
arc(r_0026_0003__poured_r_0026_0004__back,r_0026_0006__the_r_0026_0007__country,r_0026_0005__into__nim).
arc(r_0026_0009__driving,r_0026_0001__The_r_0026_0002__money,arg0).
arc(r_0026_0009__driving,r_0026_0010__a_r_0026_0011__property_r_0026_0012__boom,arg1).
arc(r_0026_0015__bought,r_0026_0010__a_r_0026_0011__property_r_0026_0012__boom,nim).
arc(r_0026_0015__bought,r_0026_0014__people,arg0).
arc(r_0026_0015__bought,r_0026_0016__anything,arg1).
arc(r_0026_0018__could,r_0026_0019__get_r_0026_0022__on,keep_scope).
arc(r_0026_0019__get_r_0026_0022__on,r_0026_0014__people,arg0).
arc(r_0026_0019__get_r_0026_0022__on,r_0026_0016__anything,arg2).
arc(r_0026_0019__get_r_0026_0022__on,r_0026_0021__hands,arg1).
arc(r_0026_0021__hands,r_0026_0014__people,gen).
arc(r_0026_0025__chunks,r_0026_0024__even,qual).
arc(r_0026_0025__chunks,r_0026_0027__forest,r_0026_0026__of).
arc(r_0026_1001____star__,r_0026_0003__poured_r_0026_0004__back,scope_).
arc(r_0026_1001____star__,r_0026_0009__driving,restriction_).
arc(z_0026_5015,r_0026_0016__anything,arg0).
arc(z_0026_5015,r_0026_0025__chunks,prd).
IP-MAT
NP-SBJ
D
The
N
money
VBD;~Ip
poured
ADVP-CLR
RP
back
PP-NIM
P-ROLE
into
NP
D
the
N
country
PUNC
,
PP-SCON
IP-PPL2
VAG;~Tn
driving
NP-OB1
D
a
N
property
N
boom
IP-REL
ADVP-NIM
RADV
where
NP-SBJ
NS
people
VBD;~Tn
bought
NP-OB1
N
anything
IP-REL
NP-SBJ
PRO
they
MD;~cat_Vi
could
IP-PPL-CAT
VB;~Tn.pr
get
NP-OB1
NP-GEN
PRO
their
NS
hands
PP-CLR
P-ROLE
on
NP
*T*
PUNC
,
PRN
NP
ADVP
ADV
even
NS
chunks
PP
P-ROLE
of
NP
N
forest
PUNC
.
( (IP-MAT (NP-SBJ (D The;{the})
(N money;{money}))
(VBD;~Ip poured;{pour[back]})
(ADVP-CLR (RP back;{back}))
(PP-NIM (P-ROLE into;{into})
(NP (D the;{the})
(N country;{country})))
(PUNC ,)
(PP-SCON (IP-PPL2 (VAG;~Tn driving;{drive})
(NP-OB1 (D a;{a})
(N property;{property})
(N boom;{boom})
(IP-REL (ADVP-NIM (RADV where;{where}))
(NP-SBJ;{PEOPLE} (NS people;{person}))
(VBD;~Tn bought;{buy})
(NP-OB1 (N anything;{anything})
(IP-REL (NP-SBJ;{PEOPLE} (PRO they;{they}))
(MD;~cat_Vi could;{could})
(IP-PPL-CAT (VB;~Tn.pr get;{get[on]})
(NP-OB1 (NP-GEN;{PEOPLE} (PRO their;{they}))
(NS hands;{hand}))
(PP-CLR (P-ROLE on;{on})
(NP *T*))))
(PUNC ,)
(PRN (NP (ADVP (ADV even;{even}))
(NS chunks;{chunk})
(PP (P-ROLE of;{of})
(NP (N forest;{forest}))))))))))
(PUNC .))
(ID 26_a_stuck_japan))