26_a_stuck_japan
The money poured back into the country, driving a property boom where people bought anything they could get their hands on, even chunks of forest.

0026_0003__poured_0026_0004__back poured_back 0026_0001__The_0026_0002__money the_money 0026_0003__poured_0026_0004__back->0026_0001__The_0026_0002__money [arg0] 0026_0006__the_0026_0007__country the_country 0026_0003__poured_0026_0004__back->0026_0006__the_0026_0007__country into[nim] 0026_0009__driving driving 0026_0009__driving->0026_0001__The_0026_0002__money [arg0] 0026_0010__a_0026_0011__property_0026_0012__boom a_property_boom 0026_0009__driving->0026_0010__a_0026_0011__property_0026_0012__boom [arg1] 0026_0015__bought bought 0026_0015__bought->0026_0010__a_0026_0011__property_0026_0012__boom [nim] 0026_0014__people people 0026_0015__bought->0026_0014__people [arg0] 0026_0016__anything anything 0026_0015__bought->0026_0016__anything [arg1] 0026_0018__could could 0026_0019__get_0026_0022__on get_on 0026_0018__could->0026_0019__get_0026_0022__on [scope] 0026_0019__get_0026_0022__on->0026_0014__people [arg0] 0026_0019__get_0026_0022__on->0026_0016__anything [arg2] 0026_0021__hands hands 0026_0019__get_0026_0022__on->0026_0021__hands [arg1] 0026_0021__hands->0026_0014__people [gen] 0026_0025__chunks chunks 0026_0024__even even 0026_0025__chunks->0026_0024__even [qual] 0026_0027__forest forest 0026_0025__chunks->0026_0027__forest of 0026_1001____sta_ _*_ 0026_1001____sta_->0026_0003__poured_0026_0004__back [scope] 0026_1001____sta_->0026_0009__driving [restriction] z_0026_5015 _ z_0026_5015->0026_0016__anything [arg0] z_0026_5015->0026_0025__chunks [prd]
arc(r_0026_0003__poured_r_0026_0004__back,r_0026_0001__The_r_0026_0002__money,arg0).
arc(r_0026_0003__poured_r_0026_0004__back,r_0026_0006__the_r_0026_0007__country,r_0026_0005__into__nim).
arc(r_0026_0009__driving,r_0026_0001__The_r_0026_0002__money,arg0).
arc(r_0026_0009__driving,r_0026_0010__a_r_0026_0011__property_r_0026_0012__boom,arg1).
arc(r_0026_0015__bought,r_0026_0010__a_r_0026_0011__property_r_0026_0012__boom,nim).
arc(r_0026_0015__bought,r_0026_0014__people,arg0).
arc(r_0026_0015__bought,r_0026_0016__anything,arg1).
arc(r_0026_0018__could,r_0026_0019__get_r_0026_0022__on,keep_scope).
arc(r_0026_0019__get_r_0026_0022__on,r_0026_0014__people,arg0).
arc(r_0026_0019__get_r_0026_0022__on,r_0026_0016__anything,arg2).
arc(r_0026_0019__get_r_0026_0022__on,r_0026_0021__hands,arg1).
arc(r_0026_0021__hands,r_0026_0014__people,gen).
arc(r_0026_0025__chunks,r_0026_0024__even,qual).
arc(r_0026_0025__chunks,r_0026_0027__forest,r_0026_0026__of).
arc(r_0026_1001____star__,r_0026_0003__poured_r_0026_0004__back,scope_).
arc(r_0026_1001____star__,r_0026_0009__driving,restriction_).
arc(z_0026_5015,r_0026_0016__anything,arg0).
arc(z_0026_5015,r_0026_0025__chunks,prd).


IP-MAT NP-SBJ D The N money VBD;~Ip poured ADVP-CLR RP back PP-NIM P-ROLE into NP D the N country PUNC , PP-SCON IP-PPL2 VAG;~Tn driving NP-OB1 D a N property N boom IP-REL ADVP-NIM RADV where NP-SBJ NS people VBD;~Tn bought NP-OB1 N anything IP-REL NP-SBJ PRO they MD;~cat_Vi could IP-PPL-CAT VB;~Tn.pr get NP-OB1 NP-GEN PRO their NS hands PP-CLR P-ROLE on NP *T* PUNC , PRN NP ADVP ADV even NS chunks PP P-ROLE of NP N forest PUNC .
( (IP-MAT (NP-SBJ (D The;{the})
                  (N money;{money}))
          (VBD;~Ip poured;{pour[back]})
          (ADVP-CLR (RP back;{back}))
          (PP-NIM (P-ROLE into;{into})
                  (NP (D the;{the})
                      (N country;{country})))
          (PUNC ,)
          (PP-SCON (IP-PPL2 (VAG;~Tn driving;{drive})
                            (NP-OB1 (D a;{a})
                                    (N property;{property})
                                    (N boom;{boom})
                                    (IP-REL (ADVP-NIM (RADV where;{where}))
                                            (NP-SBJ;{PEOPLE} (NS people;{person}))
                                            (VBD;~Tn bought;{buy})
                                            (NP-OB1 (N anything;{anything})
                                                    (IP-REL (NP-SBJ;{PEOPLE} (PRO they;{they}))
                                                            (MD;~cat_Vi could;{could})
                                                            (IP-PPL-CAT (VB;~Tn.pr get;{get[on]})
                                                                        (NP-OB1 (NP-GEN;{PEOPLE} (PRO their;{they}))
                                                                                (NS hands;{hand}))
                                                                        (PP-CLR (P-ROLE on;{on})
                                                                                (NP *T*))))
                                                    (PUNC ,)
                                                    (PRN (NP (ADVP (ADV even;{even}))
                                                             (NS chunks;{chunk})
                                                             (PP (P-ROLE of;{of})
                                                                 (NP (N forest;{forest}))))))))))
          (PUNC .))
  (ID 26_a_stuck_japan))