12_a_thrust
Shooting the reactor will damage it, and the guns will cease firing until power can be restored.

0012_0001__Shooting shooting 0012_0002__the_0012_0003__reactor the_reactor 0012_0001__Shooting->0012_0002__the_0012_0003__reactor [arg1] z_0012_5003 _ 0012_0001__Shooting->z_0012_5003 [arg0] 0012_0004__will will 0012_0005__damage damage 0012_0004__will->0012_0005__damage [scope] 0012_0005__damage->0012_0001__Shooting [arg0] 0012_0005__damage->0012_0002__the_0012_0003__reactor [arg1] 0012_0008__and and 0012_0008__and->0012_0004__will [conj1] 0012_0014__until until 0012_0008__and->0012_0014__until [conj2] 0012_0011__will will 0012_0014__until->0012_0011__will [scope] 0012_0016__can can 0012_0014__until->0012_0016__can [restriction] 0012_0012__cease cease 0012_0011__will->0012_0012__cease [scope] 0012_0013__firing firing 0012_0012__cease->0012_0013__firing [scope] 0012_0009__the_0012_0010__guns the_guns 0012_0013__firing->0012_0009__the_0012_0010__guns [arg0] 0012_0017__be be 0012_0016__can->0012_0017__be [scope] 0012_0018__restored restored 0012_0017__be->0012_0018__restored [scope] staz_0012_5015 * 0012_0018__restored->staz_0012_5015 [arg0] 0012_0015__power power 0012_0018__restored->0012_0015__power [arg1]
arc(r_0012_0001__Shooting,r_0012_0002__the_r_0012_0003__reactor,arg1).
arc(r_0012_0001__Shooting,z_0012_5003,arg0).
arc(r_0012_0004__will,r_0012_0005__damage,scope).
arc(r_0012_0005__damage,r_0012_0001__Shooting,arg0).
arc(r_0012_0005__damage,r_0012_0002__the_r_0012_0003__reactor,arg1).
arc(r_0012_0008__and,r_0012_0004__will,conj1).
arc(r_0012_0008__and,r_0012_0014__until,conj2).
arc(r_0012_0011__will,r_0012_0012__cease,scope).
arc(r_0012_0012__cease,r_0012_0013__firing,scope).
arc(r_0012_0013__firing,r_0012_0009__the_r_0012_0010__guns,arg0).
arc(r_0012_0014__until,r_0012_0011__will,scope).
arc(r_0012_0014__until,r_0012_0016__can,restriction).
arc(r_0012_0016__can,r_0012_0017__be,scope).
arc(r_0012_0017__be,r_0012_0018__restored,scope).
arc(r_0012_0018__restored,star_z_0012_5015,arg0).
arc(r_0012_0018__restored,r_0012_0015__power,arg1).


IP-MAT ILYR ILYR IP-PPL-SBJ VAG;~Tn Shooting NP-OB1 D the N reactor MD;~cat_Vi will IP-INF-CAT VB;~Tn damage NP-OB1 PRO it PUNC , CONJP CONJ and ILYR NP-SBJ D the NS guns MD;~cat_Vi will IP-INF-CAT VB;~cat_Vg cease IP-PPL-CAT VAG;~I firing PP-SCON P-CONN until IP-ADV NP-SBJ N power MD;~cat_Vi can IP-INF-CAT BE;~cat_Ve_passive_ be IP-PPL-CAT NP-LGS * VVN;~Tn restored PUNC .
( (IP-MAT (ILYR (ILYR (IP-PPL-SBJ (VAG;~Tn Shooting;{shoot})
                                  (NP-OB1;{REACTOR} (D the;{the})
                                                    (N reactor;{reactor})))
                      (MD;~cat_Vi will;{will})
                      (IP-INF-CAT (VB;~Tn damage;{damage})
                                  (NP-OB1;{REACTOR} (PRO it;{it}))))
                (PUNC ,)
                (CONJP (CONJ and;{and})
                       (ILYR (NP-SBJ (D the;{the})
                                     (NS guns;{gun}))
                             (MD;~cat_Vi will;{will})
                             (IP-INF-CAT (VB;~cat_Vg cease;{cease})
                                         (IP-PPL-CAT (VAG;~I firing;{fire})))
                             (PP-SCON (P-CONN until;{until})
                                      (IP-ADV (NP-SBJ (N power;{power}))
                                              (MD;~cat_Vi can;{can})
                                              (IP-INF-CAT (BE;~cat_Ve_passive_ be;{be})
                                                          (IP-PPL-CAT;{RESTORE_POWER} (NP-LGS *)
                                                                                      (VVN;~Tn restored;{restore}))))))))
          (PUNC .))
  (ID 12_a_thrust))