14_a_thrust
If you shoot the reactor repeatedly , it will become critically damaged .
arc(r_0014_0001__If_cnt_cnd,r_0014_0003__shoot,restriction).
arc(r_0014_0001__If_cnt_cnd,r_0014_0009__will_r_0014_0010__become_r_0014_0012__damaged,scope).
arc(r_0014_0003__shoot,r_0014_0002__you,arg0).
arc(r_0014_0003__shoot,r_0014_0004__the_r_0014_0005__reactor,arg1).
arc(r_0014_0003__shoot,r_0014_0006__repeatedly,mnr).
arc(r_0014_0009__will_r_0014_0010__become_r_0014_0012__damaged,r_0014_0004__the_r_0014_0005__reactor,arg1).
arc(r_0014_0009__will_r_0014_0010__become_r_0014_0012__damaged,r_0014_0011__critically,mnr).
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
(IP-ADV (NP-SBJ;{PLAYER} (PRO you;{you}))
(VBP;~Tn shoot;{shoot})
(NP-OB1;{REACTOR} (D the;{the})
(N reactor;{reactor}))
(ADVP-MNR (ADV repeatedly;{repeatedly}))))
(PUNC ,)
(NP-SBJ;{REACTOR} (PRO it;{it}))
(MD;~cat_Vi will;{will})
(IP-INF-CAT (VB;~cat_Ve_passive_ become;{become})
(IP-PPL-CAT (NP-LGS *)
(ADVP-MNR (ADV critically;{critically}))
(VVN;~Tn damaged;{damage})))
(PUNC .))
(ID 14_a_thrust))