147_a_wilde_1_1888
He will sell it to the jeweller , and buy food and firewood , and finish his play . ”

%3 0147_0002__will will 0147_0009__and_0147_0015__and and_and 0147_0002__will->0147_0009__and_0147_0015__and [scope] 0147_0003__sell sell 0147_0009__and_0147_0015__and->0147_0003__sell [conj1] 0147_0010__buy buy 0147_0009__and_0147_0015__and->0147_0010__buy [conj2] 0147_0016__finish finish 0147_0009__and_0147_0015__and->0147_0016__finish [conj3] 0147_0001__He he 0147_0003__sell->0147_0001__He [arg0] 0147_0004__it it 0147_0003__sell->0147_0004__it [arg1] 0147_0006__the_0147_0007__jeweller the_jeweller 0147_0003__sell->0147_0006__the_0147_0007__jeweller to[clr] 0147_0010__buy->0147_0001__He [arg0] 0147_0012__and and 0147_0010__buy->0147_0012__and [arg1] 0147_0016__finish->0147_0001__He [arg0] 0147_0018__play play 0147_0016__finish->0147_0018__play [arg1] 0147_0011__food food 0147_0012__and->0147_0011__food [conj1] 0147_0013__firewood firewood 0147_0012__and->0147_0013__firewood [conj2] 0147_0018__play->0147_0001__He [genv]
arc(r_0147_0002__will,r_0147_0009__and_r_0147_0015__and,keep_scope).
arc(r_0147_0003__sell,r_0147_0001__He,arg0).
arc(r_0147_0003__sell,r_0147_0004__it,arg1).
arc(r_0147_0003__sell,r_0147_0006__the_r_0147_0007__jeweller,r_0147_0005__to__clr).
arc(r_0147_0009__and_r_0147_0015__and,r_0147_0003__sell,conj1).
arc(r_0147_0009__and_r_0147_0015__and,r_0147_0010__buy,conj2).
arc(r_0147_0009__and_r_0147_0015__and,r_0147_0016__finish,conj3).
arc(r_0147_0010__buy,r_0147_0001__He,arg0).
arc(r_0147_0010__buy,r_0147_0012__and,arg1).
arc(r_0147_0012__and,r_0147_0011__food,conj1).
arc(r_0147_0012__and,r_0147_0013__firewood,conj2).
arc(r_0147_0016__finish,r_0147_0001__He,arg0).
arc(r_0147_0016__finish,r_0147_0018__play,arg1).
arc(r_0147_0018__play,r_0147_0001__He,genv).


IP-MAT NP-SBJ PRO He MD;~cat_Vi will IP-INF-CAT ILYR ILYR VB;~Tn.pr sell NP-OB1 PRO it PP-CLR P-ROLE to NP D the N jeweller PUNC , CONJP CONJ and ILYR VB;~Tn buy NP-OB1 NLYR NP N food CONJP CONJ and NP NS firewood PUNC , CONJP CONJ and ILYR VB;~Tn finish NP-OB1 NP-GENV PRO;_genm_ his N play PUNC . PURQ
( (IP-MAT (NP-SBJ;{WRITER} (PRO He;{he}))
          (MD;~cat_Vi will;{will})
          (IP-INF-CAT (ILYR (ILYR (VB;~Tn.pr sell;{sell})
                                  (NP-OB1;{EYE1} (PRO it;{it}))
                                  (PP-CLR (P-ROLE to;{to})
                                          (NP (D the;{the})
                                              (N jeweller;{jeweller}))))
                            (PUNC ,)
                            (CONJP (CONJ and;{and})
                                   (ILYR (VB;~Tn buy;{buy})
                                         (NP-OB1 (NLYR (NP (N food;{food}))
                                                       (CONJP (CONJ and;{and})
                                                              (NP (NS firewood;{firewood})))))))
                            (PUNC ,)
                            (CONJP (CONJ and;{and})
                                   (ILYR (VB;~Tn finish;{finish})
                                         (NP-OB1 (NP-GENV;{WRITER} (PRO;_genm_ his;{his}))
                                                 (N play;{play}))))))
          (PUNC .)
          (PURQ <rdquo>))
  (ID 147_a_wilde_1_1888))