2_a_wilde_1_1888
High above the city, on a tall column, stood the statue of the Happy Prince.
arc(r_0002_0001__High, r_0002_0003__the_r_0002_0004__city, r_0002_0002__above).
arc(r_0002_0007__a_r_0002_0009__column, r_0002_0008__tall, attrib21).
arc(r_0002_0011__stood, r_0002_0001__High, nim2).
arc(r_0002_0011__stood, r_0002_0007__a_r_0002_0009__column, r_0002_0006__on_nim18).
arc(r_0002_0011__stood, r_0002_0012__the_r_0002_0013__statue, arg0).
arc(r_0002_0012__the_r_0002_0013__statue, r_0002_0015__the_r_0002_0017__Prince, r_0002_0014__of).
arc(r_0002_0015__the_r_0002_0017__Prince, r_0002_0016__Happy, attrib41).
fof(formula,axiom,
? [R_0002_0003__THE_R_0002_0004__CITY,R_0002_0001__HIGH,R_0002_0008__TALL,R_0002_0007__A_R_0002_0009__COLUMN,R_0002_0016__HAPPY,R_0002_0015__THE_R_0002_0017__PRINCE,R_0002_0012__THE_R_0002_0013__STATUE,R_0002_0011__STOOD] :
( r_0002_0003__the_r_0002_0004__city(R_0002_0003__THE_R_0002_0004__CITY)
& r_0002_0008__tall(R_0002_0008__TALL)
& r_0002_0016__Happy(R_0002_0016__HAPPY)
& r_0002_0011__stood(R_0002_0011__STOOD)
& has_arg0(R_0002_0011__STOOD,R_0002_0012__THE_R_0002_0013__STATUE)
& r_0002_0012__the_r_0002_0013__statue(R_0002_0012__THE_R_0002_0013__STATUE)
& has_r_0002_0014__of(R_0002_0012__THE_R_0002_0013__STATUE,R_0002_0015__THE_R_0002_0017__PRINCE)
& r_0002_0015__the_r_0002_0017__Prince(R_0002_0015__THE_R_0002_0017__PRINCE)
& has_attrib41(R_0002_0015__THE_R_0002_0017__PRINCE,R_0002_0016__HAPPY)
& has_r_0002_0006__on_nim18(R_0002_0011__STOOD,R_0002_0007__A_R_0002_0009__COLUMN)
& r_0002_0007__a_r_0002_0009__column(R_0002_0007__A_R_0002_0009__COLUMN)
& has_attrib21(R_0002_0007__A_R_0002_0009__COLUMN,R_0002_0008__TALL)
& has_nim2(R_0002_0011__STOOD,R_0002_0001__HIGH)
& r_0002_0001__High(R_0002_0001__HIGH)
& has_r_0002_0002__above(R_0002_0001__HIGH,R_0002_0003__THE_R_0002_0004__CITY) ) ).
( (IP-MAT (ADVP-TPC-NIM (ADV High;{high})
(PP (P-ROLE above;{above})
(NP (D the;{the})
(N city;{city}))))
(PUNC ,)
(PP-TPC-NIM (P-ROLE on;{on})
(NP (D a;{a})
(ADJP (ADJ tall;{tall}))
(N column;{column})))
(PUNC ,)
(VBD;_I_ stood;{stand})
(NP-SBJ (D the;{the})
(N statue;{statue})
(PP (P-ROLE of;{of})
(NP;{PRINCE} (D the;{the})
(ADJP (ADJ Happy;{happy}))
(N Prince;{prince}))))
(PUNC .))
(ID 2_a_wilde_1_1888))