2_a_wilde_1_1888
High above the city, on a tall column, stood the statue of the Happy Prince.
arc(r_0002_0001__High, r_0002_0003__the_r_0002_0004__city, r_0002_0002__above).
arc(r_0002_0007__a_r_0002_0009__column, r_0002_0008__tall, attrib21).
arc(r_0002_0011__stood, r_0002_0001__High, nim2).
arc(r_0002_0011__stood, r_0002_0007__a_r_0002_0009__column, r_0002_0006__on_nim18).
arc(r_0002_0011__stood, r_0002_0012__the_r_0002_0013__statue, arg0).
arc(r_0002_0012__the_r_0002_0013__statue, r_0002_0015__the_r_0002_0017__Prince, r_0002_0014__of).
arc(r_0002_0015__the_r_0002_0017__Prince, r_0002_0016__Happy, attrib41).
fof(formula,axiom,
? [R_2_11_STOOD,R_2_12_THE_STATUE,R_2_15_THE_PRINCE,R_2_16_HAPPY,R_2_1_HIGH,R_2_3_THE_CITY,R_2_7_A_COLUMN,R_2_8_TALL] :
( happy(R_2_16_HAPPY)
& the_city(R_2_3_THE_CITY)
& tall(R_2_8_TALL)
& stood(R_2_11_STOOD,R_2_12_THE_STATUE)
& the_statue(R_2_12_THE_STATUE)
& of(R_2_12_THE_STATUE,R_2_15_THE_PRINCE)
& the_Prince(R_2_15_THE_PRINCE)
& attrib41(R_2_15_THE_PRINCE,R_2_16_HAPPY)
& nim2(R_2_11_STOOD,R_2_1_HIGH)
& high(R_2_1_HIGH)
& above(R_2_1_HIGH,R_2_3_THE_CITY)
& on_nim18(R_2_11_STOOD,R_2_7_A_COLUMN)
& a_column(R_2_7_A_COLUMN)
& attrib21(R_2_7_A_COLUMN,R_2_8_TALL) ) ).
( (IP-MAT (ADVP-TPC-NIM (ADV High;{high})
(PP (P-ROLE above;{above})
(NP (D the;{the})
(N city;{city}))))
(PUNC ,)
(PP-TPC-NIM (P-ROLE on;{on})
(NP (D a;{a})
(ADJP (ADJ tall;{tall}))
(N column;{column})))
(PUNC ,)
(VBD;_I_ stood;{stand})
(NP-SBJ (D the;{the})
(N statue;{statue})
(PP (P-ROLE of;{of})
(NP;{PRINCE} (D the;{the})
(ADJP (ADJ Happy;{happy}))
(N Prince;{prince}))))
(PUNC .))
(ID 2_a_wilde_1_1888))