80_a_wilde_1_1888
The King is there himself in his painted coffin .

%3 0080_0003__is is 0080_0001__The_0080_0002__King the_king 0080_0003__is->0080_0001__The_0080_0002__King [arg0] 0080_0003__is->0080_0001__The_0080_0002__King [rfl] 0080_0004__there there 0080_0003__is->0080_0004__there [prd2][loc] 0080_0009__coffin coffin 0080_0003__is->0080_0009__coffin in[loc] 0080_0009__coffin->0080_0001__The_0080_0002__King [genv] 0080_0008__painted painted 0080_0008__painted->0080_0009__coffin [arg1]
arc(r_0080_0003__is,r_0080_0001__The_r_0080_0002__King,arg0).
arc(r_0080_0003__is,r_0080_0001__The_r_0080_0002__King,rfl).
arc(r_0080_0003__is,r_0080_0004__there,prd2_loc).
arc(r_0080_0003__is,r_0080_0009__coffin,r_0080_0006__in__loc).
arc(r_0080_0008__painted,r_0080_0009__coffin,arg1).
arc(r_0080_0009__coffin,r_0080_0001__The_r_0080_0002__King,genv).


IP-MAT NP-SBJ D The N King BEP;~Ip is ADVP-PRD2-LOC ADV there NP-RFL PNX himself PP-LOC P-ROLE in NP NP-GENV PRO;_genm_ his IP-PPL NP-LGS * VVN;~Tn painted N coffin PUNC .
( (IP-MAT (NP-SBJ;{KING} (D The;{the})
                         (N King;{king}))
          (BEP;~Ip is;{be})
          (ADVP-PRD2-LOC (ADV there;{there}))
          (NP-RFL;{KING} (PNX himself;{himself}))
          (PP-LOC (P-ROLE in;{in})
                  (NP (NP-GENV;{KING} (PRO;_genm_ his;{his}))
                      (IP-PPL (NP-LGS *)
                              (VVN;~Tn painted;{paint}))
                      (N coffin;{coffin})))
          (PUNC .))
  (ID 80_a_wilde_1_1888))