10_a_cat_mouse
The cat always jumps towards you , but he 's not very good at judging distances .
arc(r_0010_0003__always_r_0010_0004__jumps,r_0010_0001__The_r_0010_0002__cat,arg0).
arc(r_0010_0003__always_r_0010_0004__jumps,r_0010_0006__you,r_0010_0005__towards__clr_dir).
arc(r_0010_0008__but,r_0010_0003__always_r_0010_0004__jumps,coord_conj1).
arc(r_0010_0008__but,r_0010_0010___apos_s,coord_conj2).
arc(r_0010_0010___apos_s,r_0010_0001__The_r_0010_0002__cat,arg0).
arc(r_0010_0010___apos_s,r_0010_0013__good,prd2).
arc(r_0010_0013__good,r_0010_0011__not_r_0010_0012__very,qual).
arc(r_0010_0013__good,r_0010_0015__judging,r_0010_0014__at).
arc(r_0010_0015__judging,r_0010_0016__distances,arg1).
( (IP-MAT (ILYR (ILYR (NP-SBJ;{CAT} (D The;{the})
(N cat;{cat}))
(ADVP-MOD (ADV always;{always}))
(VBP;~Ipr jumps;{jump[towards]})
(PP-CLR-DIR (P-ROLE towards;{towards})
(NP (PRO you;{you}))))
(PUNC ,)
(CONJP (CONJ but;{but})
(ILYR (NP-SBJ;{CAT} (PRO he;{he}))
(BEP;~La <apos>s;{be})
(ADJP-PRD2 (ADVP (NEG not;{not})
(ADV very;{very}))
(ADJ good;{good})
(PP (P-ROLE at;{at})
(IP-PPL (VAG;~Tn judging;{judge})
(NP-OB1 (NS distances;{distance}))))))))
(PUNC .))
(ID 10_a_cat_mouse))