11_a_cat_mouse
If either player hits the wall he misses a turn.

%3 r_0011_0001__If If r_0011_0004__hits hits r_0011_0001__If->r_0011_0004__hits [restriction] r_0011_0008__misses misses r_0011_0001__If->r_0011_0008__misses [scope] r_0011_0002__either_r_0011_0003__player either player r_0011_0004__hits->r_0011_0002__either_r_0011_0003__player [arg0] r_0011_0005__the_r_0011_0006__wall the wall r_0011_0004__hits->r_0011_0005__the_r_0011_0006__wall [arg1] r_0011_0008__misses->r_0011_0002__either_r_0011_0003__player [arg0] r_0011_0009__a_r_0011_0010__turn a turn r_0011_0008__misses->r_0011_0009__a_r_0011_0010__turn [arg1]
arc(r_0011_0001__If, r_0011_0004__hits, restriction).
arc(r_0011_0001__If, r_0011_0008__misses, scope).
arc(r_0011_0004__hits, r_0011_0002__either_r_0011_0003__player, arg0).
arc(r_0011_0004__hits, r_0011_0005__the_r_0011_0006__wall, arg1).
arc(r_0011_0008__misses, r_0011_0002__either_r_0011_0003__player, arg0).
arc(r_0011_0008__misses, r_0011_0009__a_r_0011_0010__turn, arg1).



%3 r_0011_0001__If If r_0011_0004__hits hits r_0011_0001__If->r_0011_0004__hits [restriction] r_0011_0008__misses misses r_0011_0001__If->r_0011_0008__misses [scope] r_0011_0002__either_r_0011_0003__player either player r_0011_0004__hits->r_0011_0002__either_r_0011_0003__player [arg0] r_0011_0005__the_r_0011_0006__wall the wall r_0011_0004__hits->r_0011_0005__the_r_0011_0006__wall [arg1] r_0011_0008__misses->r_0011_0002__either_r_0011_0003__player [arg0] r_0011_0009__a_r_0011_0010__turn a turn r_0011_0008__misses->r_0011_0009__a_r_0011_0010__turn [arg1]
fof(formula,axiom,
    ! [R_11_4_HITS,R_11_2_EITHER_PLAYER,R_11_5_THE_WALL] :
      ( ( either_player(R_11_2_EITHER_PLAYER)
        & the_wall(R_11_5_THE_WALL)
        & hits(R_11_4_HITS,R_11_2_EITHER_PLAYER,R_11_5_THE_WALL) )
     => ? [R_11_8_MISSES,R_11_9_A_TURN] :
          ( a_turn(R_11_9_A_TURN)
          & misses(R_11_8_MISSES,R_11_2_EITHER_PLAYER,R_11_9_A_TURN) ) ) ).



n11_a_cat_mouse n11_a_cat_mouse_4 If n11_a_cat_mouse_8 either n11_a_cat_mouse_10 player n11_a_cat_mouse_12 hits n11_a_cat_mouse_15 the n11_a_cat_mouse_17 wall n11_a_cat_mouse_20 he n11_a_cat_mouse_22 misses n11_a_cat_mouse_25 a n11_a_cat_mouse_27 turn n11_a_cat_mouse_29 . n11_a_cat_mouse_1 IP-MAT n11_a_cat_mouse_2 PP-SCON n11_a_cat_mouse_1->n11_a_cat_mouse_2 n11_a_cat_mouse_18 NP-SBJ n11_a_cat_mouse_1->n11_a_cat_mouse_18 n11_a_cat_mouse_21 VBP;_Tn_ n11_a_cat_mouse_1->n11_a_cat_mouse_21 n11_a_cat_mouse_23 NP-OB1 n11_a_cat_mouse_1->n11_a_cat_mouse_23 n11_a_cat_mouse_28 PUNC n11_a_cat_mouse_1->n11_a_cat_mouse_28 n11_a_cat_mouse_3 P-CONN n11_a_cat_mouse_2->n11_a_cat_mouse_3 n11_a_cat_mouse_5 IP-ADV n11_a_cat_mouse_2->n11_a_cat_mouse_5 n11_a_cat_mouse_3->n11_a_cat_mouse_4 n11_a_cat_mouse_6 NP-SBJ n11_a_cat_mouse_5->n11_a_cat_mouse_6 n11_a_cat_mouse_11 VBP;_Tn_ n11_a_cat_mouse_5->n11_a_cat_mouse_11 n11_a_cat_mouse_13 NP-OB1 n11_a_cat_mouse_5->n11_a_cat_mouse_13 n11_a_cat_mouse_7 D n11_a_cat_mouse_6->n11_a_cat_mouse_7 n11_a_cat_mouse_9 N n11_a_cat_mouse_6->n11_a_cat_mouse_9 n11_a_cat_mouse_7->n11_a_cat_mouse_8 n11_a_cat_mouse_9->n11_a_cat_mouse_10 n11_a_cat_mouse_11->n11_a_cat_mouse_12 n11_a_cat_mouse_14 D n11_a_cat_mouse_13->n11_a_cat_mouse_14 n11_a_cat_mouse_16 N n11_a_cat_mouse_13->n11_a_cat_mouse_16 n11_a_cat_mouse_14->n11_a_cat_mouse_15 n11_a_cat_mouse_16->n11_a_cat_mouse_17 n11_a_cat_mouse_19 PRO n11_a_cat_mouse_18->n11_a_cat_mouse_19 n11_a_cat_mouse_19->n11_a_cat_mouse_20 n11_a_cat_mouse_21->n11_a_cat_mouse_22 n11_a_cat_mouse_24 D n11_a_cat_mouse_23->n11_a_cat_mouse_24 n11_a_cat_mouse_26 N n11_a_cat_mouse_23->n11_a_cat_mouse_26 n11_a_cat_mouse_24->n11_a_cat_mouse_25 n11_a_cat_mouse_26->n11_a_cat_mouse_27 n11_a_cat_mouse_28->n11_a_cat_mouse_29
( (IP-MAT (PP-SCON (P-CONN If;{if})
                   (IP-ADV (NP-SBJ;{PLAYER} (D either;{either})
                                            (N player;{player}))
                           (VBP;_Tn_ hits;{hit})
                           (NP-OB1;{WALL} (D the;{the})
                                          (N wall;{wall}))))
          (NP-SBJ;{PLAYER} (PRO he;{he}))
          (VBP;_Tn_ misses;{miss})
          (NP-OB1 (D a;{a})
                  (N turn;{turn}))
          (PUNC .))
  (ID 11_a_cat_mouse))