11_a_cat_mouse
If either player hits the wall he misses a turn .

%3 0011_0001__If if[cnt][cnd] 0011_0004__hits hits 0011_0001__If->0011_0004__hits [restriction] 0011_0008__misses misses 0011_0001__If->0011_0008__misses [scope] 0011_0002__eithe0011_0003__player either_player 0011_0004__hits->0011_0002__eithe0011_0003__player [arg0] 0011_0005__the_0011_0006__wall the_wall 0011_0004__hits->0011_0005__the_0011_0006__wall [arg1] 0011_0008__misses->0011_0002__eithe0011_0003__player [arg0] 0011_0009__a_0011_0010__turn a_turn 0011_0008__misses->0011_0009__a_0011_0010__turn [arg1]
arc(r_0011_0001__If_cnt_cnd,r_0011_0004__hits,restriction).
arc(r_0011_0001__If_cnt_cnd,r_0011_0008__misses,scope).
arc(r_0011_0004__hits,r_0011_0002__either_r_0011_0003__player,arg0).
arc(r_0011_0004__hits,r_0011_0005__the_r_0011_0006__wall,arg1).
arc(r_0011_0008__misses,r_0011_0002__either_r_0011_0003__player,arg0).
arc(r_0011_0008__misses,r_0011_0009__a_r_0011_0010__turn,arg1).


IP-MAT PP-SCON-CNT-CND P-CONN If IP-ADV NP-SBJ D either N player VBP;~Tn hits NP-OB1 D the N wall NP-SBJ PRO he VBP;~Tn misses NP-OB1 D a N turn PUNC .
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
                           (IP-ADV (NP-SBJ;{PLAYER} (D either;{either})
                                                    (N player;{player}))
                                   (VBP;~Tn hits;{hit})
                                   (NP-OB1;{WALL} (D the;{the})
                                                  (N wall;{wall}))))
          (NP-SBJ;{PLAYER} (PRO he;{he}))
          (VBP;~Tn misses;{miss})
          (NP-OB1 (D a;{a})
                  (N turn;{turn}))
          (PUNC .))
  (ID 11_a_cat_mouse))