13_a_dick_1952
He bent down to look , squinting .

%3 0013_0002__bent bent 0013_0001__He he 0013_0002__bent->0013_0001__He [arg0] 0013_0003__down down 0013_0002__bent->0013_0003__down [dir] 0013_0005__look look 0013_0005__look->0013_0001__He [arg0] 0013_0007__squinting squinting 0013_0007__squinting->0013_0001__He [arg0] z_0013_1001 [abs] z_0013_1001->0013_0007__squinting [restriction] z_0013_1005 [cnt] z_0013_1001->z_0013_1005 [scope] z_0013_1005->0013_0002__bent [scope] z_0013_1005->0013_0005__look [restriction]
arc(r_0013_0002__bent,r_0013_0001__He,arg0).
arc(r_0013_0002__bent,r_0013_0003__down,dir).
arc(r_0013_0005__look,r_0013_0001__He,arg0).
arc(r_0013_0007__squinting,r_0013_0001__He,arg0).
arc(z_0013_1001__abs,r_0013_0007__squinting,restriction_).
arc(z_0013_1001__abs,z_0013_1005__cnt,scope_).
arc(z_0013_1005__cnt,r_0013_0002__bent,scope_).
arc(z_0013_1005__cnt,r_0013_0005__look,restriction_).


IP-MAT NP-SBJ PRO He ILYR VBD;~Ip bent ADVP-DIR RP down PP-SCON-CNT IP-INF TO to VB;~I look PUNC , PP-SCON-ABS IP-PPL VAG;~I squinting PUNC .
( (IP-MAT (NP-SBJ;{TANCE} (PRO He;{he}))
          (ILYR (VBD;~Ip bent;{bend[down]})
                (ADVP-DIR (RP down;{down}))
                (PP-SCON-CNT (IP-INF (TO to;{to})
                                     (VB;~I look;{look}))))
          (PUNC ,)
          (PP-SCON-ABS (IP-PPL (VAG;~I squinting;{squint})))
          (PUNC .))
  (ID 13_a_dick_1952))