14_a_dick_1952
He bent down to look, squinting.

0014_0002__bent_0014_0003__down bent_down 0014_0001__He he 0014_0002__bent_0014_0003__down->0014_0001__He [arg0] 0014_0005__look look 0014_0005__look->0014_0001__He [arg0] 0014_0007__squinting squinting 0014_0007__squinting->0014_0001__He [arg0] 0014_1001____sta_ _*_ 0014_1001____sta_->0014_0002__bent_0014_0003__down [scope] 0014_1001____sta_->0014_0005__look [restriction] 0014_1002____sta_ _*_ 0014_1002____sta_->0014_0007__squinting [restriction] 0014_1002____sta_->0014_1001____sta_ [scope]
arc(r_0014_0002__bent_r_0014_0003__down,r_0014_0001__He,arg0).
arc(r_0014_0005__look,r_0014_0001__He,arg0).
arc(r_0014_0007__squinting,r_0014_0001__He,arg0).
arc(r_0014_1001____star__,r_0014_0002__bent_r_0014_0003__down,scope_).
arc(r_0014_1001____star__,r_0014_0005__look,restriction_).
arc(r_0014_1002____star__,r_0014_0007__squinting,restriction_).
arc(r_0014_1002____star__,r_0014_1001____star__,scope_).


IP-MAT NP-SBJ PRO He ILYR VBD;~Ip bent ADVP-CLR RP down PP-SCON IP-INF2 TO to VB;~I look PUNC , PP-SCON IP-PPL VAG;~I squinting PUNC .
( (IP-MAT (NP-SBJ;{TANCE} (PRO He;{he}))
          (ILYR (VBD;~Ip bent;{bend[down]})
                (ADVP-CLR (RP down;{down}))
                (PP-SCON (IP-INF2 (TO to;{to})
                                  (VB;~I look;{look}))))
          (PUNC ,)
          (PP-SCON (IP-PPL (VAG;~I squinting;{squint})))
          (PUNC .))
  (ID 14_a_dick_1952))