623_a_dick_1952
The lead cart started off , across the frozen ground , bumping calmly along , followed by the others . Moving toward the city . To the damaged gun .

%3 0623_0004__started_0623_0005__off started_off 0623_0001__The_0623_0002__lead_0623_0003__cart the_lead_cart 0623_0004__started_0623_0005__off->0623_0001__The_0623_0002__lead_0623_0003__cart [arg0] 0623_0008__the_0623_0010__ground the_ground 0623_0004__started_0623_0005__off->0623_0008__the_0623_0010__ground across[dir] 0623_0009__frozen frozen 0623_0009__frozen->0623_0008__the_0623_0010__ground [arg1] 0623_0012__bumping_0623_0014__along bumping_along 0623_0012__bumping_0623_0014__along->0623_0001__The_0623_0002__lead_0623_0003__cart [arg0] 0623_0013__calmly calmly 0623_0012__bumping_0623_0014__along->0623_0013__calmly [mnr] 0623_0016__followed followed 0623_0016__followed->0623_0001__The_0623_0002__lead_0623_0003__cart [arg1] 0623_0018__the_0623_0019__others the_others 0623_0016__followed->0623_0018__the_0623_0019__others [arg0]by[lgs] 0623_0021__Moving moving 0623_0021__Moving->0623_0001__The_0623_0002__lead_0623_0003__cart [arg0] 0623_0023__the_0623_0024__city the_city 0623_0021__Moving->0623_0023__the_0623_0024__city toward[clr][dir] 0623_0027__the_0623_0029__gun the_gun 0623_0021__Moving->0623_0027__the_0623_0029__gun to[loc] 0623_0028__damaged damaged 0623_0028__damaged->0623_0027__the_0623_0029__gun [arg1] z_0623_1005 [mnr] z_0623_1005->0623_0012__bumping_0623_0014__along [restriction] z_0623_1009 [abs] z_0623_1005->z_0623_1009 [scope] z_0623_1009->0623_0016__followed [restriction] z_0623_1013 [cnt] z_0623_1009->z_0623_1013 [scope] z_0623_1013->0623_0004__started_0623_0005__off [scope] z_0623_1013->0623_0021__Moving [restriction]
arc(r_0623_0004__started_r_0623_0005__off,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg0).
arc(r_0623_0004__started_r_0623_0005__off,r_0623_0008__the_r_0623_0010__ground,r_0623_0007__across__dir).
arc(r_0623_0009__frozen,r_0623_0008__the_r_0623_0010__ground,arg1).
arc(r_0623_0012__bumping_r_0623_0014__along,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg0).
arc(r_0623_0012__bumping_r_0623_0014__along,r_0623_0013__calmly,mnr).
arc(r_0623_0016__followed,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg1).
arc(r_0623_0016__followed,r_0623_0018__the_r_0623_0019__others,arg0_r_0623_0017__by__lgs).
arc(r_0623_0021__Moving,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg0).
arc(r_0623_0021__Moving,r_0623_0023__the_r_0623_0024__city,r_0623_0022__toward__clr_dir).
arc(r_0623_0021__Moving,r_0623_0027__the_r_0623_0029__gun,r_0623_0026__To__loc).
arc(r_0623_0028__damaged,r_0623_0027__the_r_0623_0029__gun,arg1).
arc(z_0623_1005__mnr,r_0623_0012__bumping_r_0623_0014__along,restriction_).
arc(z_0623_1005__mnr,z_0623_1009__abs,scope_).
arc(z_0623_1009__abs,r_0623_0016__followed,restriction_).
arc(z_0623_1009__abs,z_0623_1013__cnt,scope_).
arc(z_0623_1013__cnt,r_0623_0004__started_r_0623_0005__off,scope_).
arc(z_0623_1013__cnt,r_0623_0021__Moving,restriction_).


IP-MAT NP-SBJ D The N lead N cart VBD;~phr_Vp started RP off PUNC , PP-DIR P-ROLE across NP D the IP-PPL NP-LGS * VVN;~Tn frozen N ground PUNC , PP-SCON-MNR IP-PPL VAG;~phr_Vp bumping ADVP-MNR ADV calmly RP along PUNC , PP-SCON-ABS IP-PPL VVN;~Tn followed PP-LGS P-ROLE by NP D the NS others PUNC . PP-SCON-CNT IP-PPL VAG;~Ipr Moving PP-CLR-DIR P-ROLE toward NP D the N city PUNC . PP-LOC P-ROLE To NP D the IP-PPL NP-LGS * VVN;~Tn damaged N gun PUNC .
( (IP-MAT (NP-SBJ (D The;{the})
                  (N lead;{lead})
                  (N cart;{cart}))
          (VBD;~phr_Vp started;{start[off]})
          (RP off;{off})
          (PUNC ,)
          (PP-DIR (P-ROLE across;{across})
                  (NP (D the;{the})
                      (IP-PPL (NP-LGS *)
                              (VVN;~Tn frozen;{freeze}))
                      (N ground;{ground})))
          (PUNC ,)
          (PP-SCON-MNR (IP-PPL (VAG;~phr_Vp bumping;{bump[along]})
                               (ADVP-MNR (ADV calmly;{calmly}))
                               (RP along;{along})))
          (PUNC ,)
          (PP-SCON-ABS (IP-PPL (VVN;~Tn followed;{follow})
                               (PP-LGS (P-ROLE by;{by})
                                       (NP (D the;{the})
                                           (NS others;{other})))))
          (PUNC .)
          (PP-SCON-CNT (IP-PPL (VAG;~Ipr Moving;{move[toward]})
                               (PP-CLR-DIR (P-ROLE toward;{toward})
                                           (NP (D the;{the})
                                               (N city;{city})))
                               (PUNC .)
                               (PP-LOC (P-ROLE To;{to})
                                       (NP (D the;{the})
                                           (IP-PPL (NP-LGS *)
                                                   (VVN;~Tn damaged;{damaged}))
                                           (N gun;{gun})))))
          (PUNC .))
  (ID 623_a_dick_1952))