623_a_dick_1952
The lead cart started off , across the frozen ground , bumping calmly along , followed by the others . Moving toward the city . To the damaged gun .
%3
0623_0004__started_0623_0005__off
started_off
0623_0001__The_0623_0002__lead_0623_0003__cart
the_lead_cart
0623_0004__started_0623_0005__off->0623_0001__The_0623_0002__lead_0623_0003__cart
[arg0]
0623_0008__the_0623_0010__ground
the_ground
0623_0004__started_0623_0005__off->0623_0008__the_0623_0010__ground
across[dir]
0623_0009__frozen
frozen
0623_0009__frozen->0623_0008__the_0623_0010__ground
[arg1]
0623_0012__bumping_0623_0014__along
bumping_along
0623_0012__bumping_0623_0014__along->0623_0001__The_0623_0002__lead_0623_0003__cart
[arg0]
0623_0013__calmly
calmly
0623_0012__bumping_0623_0014__along->0623_0013__calmly
[mnr]
0623_0016__followed
followed
0623_0016__followed->0623_0001__The_0623_0002__lead_0623_0003__cart
[arg1]
0623_0018__the_0623_0019__others
the_others
0623_0016__followed->0623_0018__the_0623_0019__others
[arg0]by[lgs]
0623_0021__Moving
moving
0623_0021__Moving->0623_0001__The_0623_0002__lead_0623_0003__cart
[arg0]
0623_0023__the_0623_0024__city
the_city
0623_0021__Moving->0623_0023__the_0623_0024__city
toward[clr][dir]
0623_0027__the_0623_0029__gun
the_gun
0623_0021__Moving->0623_0027__the_0623_0029__gun
to[loc]
0623_0028__damaged
damaged
0623_0028__damaged->0623_0027__the_0623_0029__gun
[arg1]
z_0623_1005
[mnr]
z_0623_1005->0623_0012__bumping_0623_0014__along
[restriction]
z_0623_1009
[abs]
z_0623_1005->z_0623_1009
[scope]
z_0623_1009->0623_0016__followed
[restriction]
z_0623_1013
[cnt]
z_0623_1009->z_0623_1013
[scope]
z_0623_1013->0623_0004__started_0623_0005__off
[scope]
z_0623_1013->0623_0021__Moving
[restriction]
arc(r_0623_0004__started_r_0623_0005__off,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg0).
arc(r_0623_0004__started_r_0623_0005__off,r_0623_0008__the_r_0623_0010__ground,r_0623_0007__across__dir).
arc(r_0623_0009__frozen,r_0623_0008__the_r_0623_0010__ground,arg1).
arc(r_0623_0012__bumping_r_0623_0014__along,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg0).
arc(r_0623_0012__bumping_r_0623_0014__along,r_0623_0013__calmly,mnr).
arc(r_0623_0016__followed,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg1).
arc(r_0623_0016__followed,r_0623_0018__the_r_0623_0019__others,arg0_r_0623_0017__by__lgs).
arc(r_0623_0021__Moving,r_0623_0001__The_r_0623_0002__lead_r_0623_0003__cart,arg0).
arc(r_0623_0021__Moving,r_0623_0023__the_r_0623_0024__city,r_0623_0022__toward__clr_dir).
arc(r_0623_0021__Moving,r_0623_0027__the_r_0623_0029__gun,r_0623_0026__To__loc).
arc(r_0623_0028__damaged,r_0623_0027__the_r_0623_0029__gun,arg1).
arc(z_0623_1005__mnr,r_0623_0012__bumping_r_0623_0014__along,restriction_).
arc(z_0623_1005__mnr,z_0623_1009__abs,scope_).
arc(z_0623_1009__abs,r_0623_0016__followed,restriction_).
arc(z_0623_1009__abs,z_0623_1013__cnt,scope_).
arc(z_0623_1013__cnt,r_0623_0004__started_r_0623_0005__off,scope_).
arc(z_0623_1013__cnt,r_0623_0021__Moving,restriction_).
IP-MAT
NP-SBJ
D
The
N
lead
N
cart
VBD;~phr_Vp
started
RP
off
PUNC
,
PP-DIR
P-ROLE
across
NP
D
the
IP-PPL
NP-LGS
*
VVN;~Tn
frozen
N
ground
PUNC
,
PP-SCON-MNR
IP-PPL
VAG;~phr_Vp
bumping
ADVP-MNR
ADV
calmly
RP
along
PUNC
,
PP-SCON-ABS
IP-PPL
VVN;~Tn
followed
PP-LGS
P-ROLE
by
NP
D
the
NS
others
PUNC
.
PP-SCON-CNT
IP-PPL
VAG;~Ipr
Moving
PP-CLR-DIR
P-ROLE
toward
NP
D
the
N
city
PUNC
.
PP-LOC
P-ROLE
To
NP
D
the
IP-PPL
NP-LGS
*
VVN;~Tn
damaged
N
gun
PUNC
.
( (IP-MAT (NP-SBJ (D The;{the})
(N lead;{lead})
(N cart;{cart}))
(VBD;~phr_Vp started;{start[off]})
(RP off;{off})
(PUNC ,)
(PP-DIR (P-ROLE across;{across})
(NP (D the;{the})
(IP-PPL (NP-LGS *)
(VVN;~Tn frozen;{freeze}))
(N ground;{ground})))
(PUNC ,)
(PP-SCON-MNR (IP-PPL (VAG;~phr_Vp bumping;{bump[along]})
(ADVP-MNR (ADV calmly;{calmly}))
(RP along;{along})))
(PUNC ,)
(PP-SCON-ABS (IP-PPL (VVN;~Tn followed;{follow})
(PP-LGS (P-ROLE by;{by})
(NP (D the;{the})
(NS others;{other})))))
(PUNC .)
(PP-SCON-CNT (IP-PPL (VAG;~Ipr Moving;{move[toward]})
(PP-CLR-DIR (P-ROLE toward;{toward})
(NP (D the;{the})
(N city;{city})))
(PUNC .)
(PP-LOC (P-ROLE To;{to})
(NP (D the;{the})
(IP-PPL (NP-LGS *)
(VVN;~Tn damaged;{damaged}))
(N gun;{gun})))))
(PUNC .))
(ID 623_a_dick_1952))