624_a_dick_1952
The lead cart started off, across the frozen ground, bumping calmly along, followed by the others. Moving toward the city. To the damaged gun.

0624_0004__started_0624_0005__off started_off 0624_0001__The_0624_0002__lead_0624_0003__cart the_lead_cart 0624_0004__started_0624_0005__off->0624_0001__The_0624_0002__lead_0624_0003__cart [arg0] 0624_0008__the_0624_0010__ground the_ground 0624_0004__started_0624_0005__off->0624_0008__the_0624_0010__ground across[nim] 0624_0009__frozen frozen 0624_0009__frozen->0624_0008__the_0624_0010__ground [arg1] staz_0624_5015 * 0624_0009__frozen->staz_0624_5015 [arg0] 0624_0012__bumping_0624_0014__along bumping_along 0624_0012__bumping_0624_0014__along->0624_0001__The_0624_0002__lead_0624_0003__cart [arg0] 0624_0013__calmly calmly 0624_0012__bumping_0624_0014__along->0624_0013__calmly [nim] 0624_0016__followed followed 0624_0016__followed->0624_0001__The_0624_0002__lead_0624_0003__cart [arg1] 0624_0018__the_0624_0019__others the_others 0624_0016__followed->0624_0018__the_0624_0019__others by[arg0] 0624_0021__Moving_0624_0022__toward moving_toward 0624_0021__Moving_0624_0022__toward->0624_0001__The_0624_0002__lead_0624_0003__cart [arg0] 0624_0023__the_0624_0024__city the_city 0624_0021__Moving_0624_0022__toward->0624_0023__the_0624_0024__city [arg1] 0624_0027__the_0624_0029__gun the_gun 0624_0021__Moving_0624_0022__toward->0624_0027__the_0624_0029__gun to[nim] 0624_0028__damaged damaged 0624_0028__damaged->0624_0027__the_0624_0029__gun [arg1] staz_0624_5005 * 0624_0028__damaged->staz_0624_5005 [arg0] 0624_1001____sta_ _*_ 0624_1001____sta_->0624_0004__started_0624_0005__off [scope] 0624_1001____sta_->0624_0012__bumping_0624_0014__along [restriction] 0624_1002____sta_ _*_ 0624_1002____sta_->0624_0016__followed [restriction] 0624_1002____sta_->0624_1001____sta_ [scope] 0624_1003____sta_ _*_ 0624_1003____sta_->0624_0021__Moving_0624_0022__toward [restriction] 0624_1003____sta_->0624_1002____sta_ [scope]
arc(r_0624_0004__started_r_0624_0005__off,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg0).
arc(r_0624_0004__started_r_0624_0005__off,r_0624_0008__the_r_0624_0010__ground,r_0624_0007__across__nim).
arc(r_0624_0009__frozen,r_0624_0008__the_r_0624_0010__ground,arg1).
arc(r_0624_0009__frozen,star_z_0624_5015,arg0).
arc(r_0624_0012__bumping_r_0624_0014__along,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg0).
arc(r_0624_0012__bumping_r_0624_0014__along,r_0624_0013__calmly,nim).
arc(r_0624_0016__followed,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg1).
arc(r_0624_0016__followed,r_0624_0018__the_r_0624_0019__others,r_0624_0017__by_arg0).
arc(r_0624_0021__Moving_r_0624_0022__toward,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg0).
arc(r_0624_0021__Moving_r_0624_0022__toward,r_0624_0023__the_r_0624_0024__city,arg1).
arc(r_0624_0021__Moving_r_0624_0022__toward,r_0624_0027__the_r_0624_0029__gun,r_0624_0026__To__nim).
arc(r_0624_0028__damaged,r_0624_0027__the_r_0624_0029__gun,arg1).
arc(r_0624_0028__damaged,star_z_0624_5005,arg0).
arc(r_0624_1001____star__,r_0624_0004__started_r_0624_0005__off,scope_).
arc(r_0624_1001____star__,r_0624_0012__bumping_r_0624_0014__along,restriction_).
arc(r_0624_1002____star__,r_0624_0016__followed,restriction_).
arc(r_0624_1002____star__,r_0624_1001____star__,scope_).
arc(r_0624_1003____star__,r_0624_0021__Moving_r_0624_0022__toward,restriction_).
arc(r_0624_1003____star__,r_0624_1002____star__,scope_).


IP-MAT NP-SBJ D The N lead N cart VBD;~phr_Vp started RP off PUNC , PP-NIM P-ROLE across NP D the IP-PPL NP-LGS * VVN;~Tn frozen N ground PUNC , PP-SCON IP-PPL VAG;~phr_Vp bumping ADVP-NIM ADV calmly RP along PUNC , PP-SCON IP-PPL VVN;~Tn followed PP-LGS P-ROLE;_lgs_ by NP D the NS others PUNC . PP-SCON IP-PPL VAG;~Ipr Moving PP-CLR P-ROLE toward NP D the N city PUNC . PP-NIM P-ROLE To NP D the IP-PPL NP-LGS * VVN;~Tn damaged N gun PUNC .
( (IP-MAT (NP-SBJ (D The;{the})
                  (N lead;{lead})
                  (N cart;{cart}))
          (VBD;~phr_Vp started;{start[off]})
          (RP off;{off})
          (PUNC ,)
          (PP-NIM (P-ROLE across;{across})
                  (NP (D the;{the})
                      (IP-PPL (NP-LGS *)
                              (VVN;~Tn frozen;{freeze}))
                      (N ground;{ground})))
          (PUNC ,)
          (PP-SCON (IP-PPL (VAG;~phr_Vp bumping;{bump[along]})
                           (ADVP-NIM (ADV calmly;{calmly}))
                           (RP along;{along})))
          (PUNC ,)
          (PP-SCON (IP-PPL (VVN;~Tn followed;{follow})
                           (PP-LGS (P-ROLE;_lgs_ by;{by})
                                   (NP (D the;{the})
                                       (NS others;{other})))))
          (PUNC .)
          (PP-SCON (IP-PPL (VAG;~Ipr Moving;{move[toward]})
                           (PP-CLR (P-ROLE toward;{toward})
                                   (NP (D the;{the})
                                       (N city;{city})))
                           (PUNC .)
                           (PP-NIM (P-ROLE To;{to})
                                   (NP (D the;{the})
                                       (IP-PPL (NP-LGS *)
                                               (VVN;~Tn damaged;{damaged}))
                                       (N gun;{gun})))))
          (PUNC .))
  (ID 624_a_dick_1952))