624_a_dick_1952
The lead cart started off, across the frozen ground, bumping calmly along, followed by the others. Moving toward the city. To the damaged gun.
0624_0004__started_0624_0005__off
started_off
0624_0001__The_0624_0002__lead_0624_0003__cart
the_lead_cart
0624_0004__started_0624_0005__off->0624_0001__The_0624_0002__lead_0624_0003__cart
[arg0]
0624_0008__the_0624_0010__ground
the_ground
0624_0004__started_0624_0005__off->0624_0008__the_0624_0010__ground
across[nim]
0624_0009__frozen
frozen
0624_0009__frozen->0624_0008__the_0624_0010__ground
[arg1]
staz_0624_5015
*
0624_0009__frozen->staz_0624_5015
[arg0]
0624_0012__bumping_0624_0014__along
bumping_along
0624_0012__bumping_0624_0014__along->0624_0001__The_0624_0002__lead_0624_0003__cart
[arg0]
0624_0013__calmly
calmly
0624_0012__bumping_0624_0014__along->0624_0013__calmly
[nim]
0624_0016__followed
followed
0624_0016__followed->0624_0001__The_0624_0002__lead_0624_0003__cart
[arg1]
0624_0018__the_0624_0019__others
the_others
0624_0016__followed->0624_0018__the_0624_0019__others
by[arg0]
0624_0021__Moving_0624_0022__toward
moving_toward
0624_0021__Moving_0624_0022__toward->0624_0001__The_0624_0002__lead_0624_0003__cart
[arg0]
0624_0023__the_0624_0024__city
the_city
0624_0021__Moving_0624_0022__toward->0624_0023__the_0624_0024__city
[arg1]
0624_0027__the_0624_0029__gun
the_gun
0624_0021__Moving_0624_0022__toward->0624_0027__the_0624_0029__gun
to[nim]
0624_0028__damaged
damaged
0624_0028__damaged->0624_0027__the_0624_0029__gun
[arg1]
staz_0624_5005
*
0624_0028__damaged->staz_0624_5005
[arg0]
0624_1001____sta_
_*_
0624_1001____sta_->0624_0004__started_0624_0005__off
[scope]
0624_1001____sta_->0624_0012__bumping_0624_0014__along
[restriction]
0624_1002____sta_
_*_
0624_1002____sta_->0624_0016__followed
[restriction]
0624_1002____sta_->0624_1001____sta_
[scope]
0624_1003____sta_
_*_
0624_1003____sta_->0624_0021__Moving_0624_0022__toward
[restriction]
0624_1003____sta_->0624_1002____sta_
[scope]
arc(r_0624_0004__started_r_0624_0005__off,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg0).
arc(r_0624_0004__started_r_0624_0005__off,r_0624_0008__the_r_0624_0010__ground,r_0624_0007__across__nim).
arc(r_0624_0009__frozen,r_0624_0008__the_r_0624_0010__ground,arg1).
arc(r_0624_0009__frozen,star_z_0624_5015,arg0).
arc(r_0624_0012__bumping_r_0624_0014__along,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg0).
arc(r_0624_0012__bumping_r_0624_0014__along,r_0624_0013__calmly,nim).
arc(r_0624_0016__followed,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg1).
arc(r_0624_0016__followed,r_0624_0018__the_r_0624_0019__others,r_0624_0017__by_arg0).
arc(r_0624_0021__Moving_r_0624_0022__toward,r_0624_0001__The_r_0624_0002__lead_r_0624_0003__cart,arg0).
arc(r_0624_0021__Moving_r_0624_0022__toward,r_0624_0023__the_r_0624_0024__city,arg1).
arc(r_0624_0021__Moving_r_0624_0022__toward,r_0624_0027__the_r_0624_0029__gun,r_0624_0026__To__nim).
arc(r_0624_0028__damaged,r_0624_0027__the_r_0624_0029__gun,arg1).
arc(r_0624_0028__damaged,star_z_0624_5005,arg0).
arc(r_0624_1001____star__,r_0624_0004__started_r_0624_0005__off,scope_).
arc(r_0624_1001____star__,r_0624_0012__bumping_r_0624_0014__along,restriction_).
arc(r_0624_1002____star__,r_0624_0016__followed,restriction_).
arc(r_0624_1002____star__,r_0624_1001____star__,scope_).
arc(r_0624_1003____star__,r_0624_0021__Moving_r_0624_0022__toward,restriction_).
arc(r_0624_1003____star__,r_0624_1002____star__,scope_).
IP-MAT
NP-SBJ
D
The
N
lead
N
cart
VBD;~phr_Vp
started
RP
off
PUNC
,
PP-NIM
P-ROLE
across
NP
D
the
IP-PPL
NP-LGS
*
VVN;~Tn
frozen
N
ground
PUNC
,
PP-SCON
IP-PPL
VAG;~phr_Vp
bumping
ADVP-NIM
ADV
calmly
RP
along
PUNC
,
PP-SCON
IP-PPL
VVN;~Tn
followed
PP-LGS
P-ROLE;_lgs_
by
NP
D
the
NS
others
PUNC
.
PP-SCON
IP-PPL
VAG;~Ipr
Moving
PP-CLR
P-ROLE
toward
NP
D
the
N
city
PUNC
.
PP-NIM
P-ROLE
To
NP
D
the
IP-PPL
NP-LGS
*
VVN;~Tn
damaged
N
gun
PUNC
.
( (IP-MAT (NP-SBJ (D The;{the})
(N lead;{lead})
(N cart;{cart}))
(VBD;~phr_Vp started;{start[off]})
(RP off;{off})
(PUNC ,)
(PP-NIM (P-ROLE across;{across})
(NP (D the;{the})
(IP-PPL (NP-LGS *)
(VVN;~Tn frozen;{freeze}))
(N ground;{ground})))
(PUNC ,)
(PP-SCON (IP-PPL (VAG;~phr_Vp bumping;{bump[along]})
(ADVP-NIM (ADV calmly;{calmly}))
(RP along;{along})))
(PUNC ,)
(PP-SCON (IP-PPL (VVN;~Tn followed;{follow})
(PP-LGS (P-ROLE;_lgs_ by;{by})
(NP (D the;{the})
(NS others;{other})))))
(PUNC .)
(PP-SCON (IP-PPL (VAG;~Ipr Moving;{move[toward]})
(PP-CLR (P-ROLE toward;{toward})
(NP (D the;{the})
(N city;{city})))
(PUNC .)
(PP-NIM (P-ROLE To;{to})
(NP (D the;{the})
(IP-PPL (NP-LGS *)
(VVN;~Tn damaged;{damaged}))
(N gun;{gun})))))
(PUNC .))
(ID 624_a_dick_1952))