16_a_freedoom
Picking something up is a simple matter of walking over it -- an on - screen message and a brief flash of the screen indicate that you 've done so successfully .
%3
0016_0001__Picking
picking
0016_0002__something
something
0016_0001__Picking->0016_0002__something
[arg1]
0016_0003__up
up
0016_0001__Picking->0016_0003__up
[dir]
0016_0004__is
is
0016_0004__is->0016_0001__Picking
[arg0]
0016_0005__a_0016_0007__matter
a_matter
0016_0004__is->0016_0005__a_0016_0007__matter
[prd2]
0016_0023__indicate
indicate
0016_0004__is->0016_0023__indicate
[prn_comment]
0016_0006__simple
simple
0016_0005__a_0016_0007__matter->0016_0006__simple
[attrib]
0016_0009__walking
walking
0016_0005__a_0016_0007__matter->0016_0009__walking
of
0016_0016__and
and
0016_0023__indicate->0016_0016__and
[arg0]
0016_0026__'ve
've
0016_0023__indicate->0016_0026__'ve
[arg1]
0016_0009__walking->0016_0002__something
over[loc]
0016_0013__an_0016_0015__message
an_message
0016_0014__on-screen
on-screen
0016_0013__an_0016_0015__message->0016_0014__on-screen
[attrib]
0016_0016__and->0016_0013__an_0016_0015__message
[conj1]
0016_0017__a_0016_0019__flash
a_flash
0016_0016__and->0016_0017__a_0016_0019__flash
[conj2]
0016_0018__brief
brief
0016_0017__a_0016_0019__flash->0016_0018__brief
[attrib]
0016_0021__the_0016_0022__screen
the_screen
0016_0017__a_0016_0019__flash->0016_0021__the_0016_0022__screen
of
0016_0025__you
you
0016_0026__'ve->0016_0025__you
[arg0]
0016_0027__done
done
0016_0026__'ve->0016_0027__done
[arg1]
0016_0027__done->0016_0025__you
[arg0]
0016_0028__so
so
0016_0027__done->0016_0028__so
[mnr]
0016_0029__successfully
successfully
0016_0027__done->0016_0029__successfully
[mnr]
arc(r_0016_0001__Picking,r_0016_0002__something,arg1).
arc(r_0016_0001__Picking,r_0016_0003__up,dir).
arc(r_0016_0004__is,r_0016_0001__Picking,arg0).
arc(r_0016_0004__is,r_0016_0005__a_r_0016_0007__matter,prd2).
arc(r_0016_0004__is,r_0016_0023__indicate,prn_comment).
arc(r_0016_0005__a_r_0016_0007__matter,r_0016_0006__simple,attrib).
arc(r_0016_0005__a_r_0016_0007__matter,r_0016_0009__walking,r_0016_0008__of).
arc(r_0016_0009__walking,r_0016_0002__something,r_0016_0010__over__loc).
arc(r_0016_0013__an_r_0016_0015__message,r_0016_0014__on__hyphen__screen,attrib).
arc(r_0016_0016__and,r_0016_0013__an_r_0016_0015__message,conj1).
arc(r_0016_0016__and,r_0016_0017__a_r_0016_0019__flash,conj2).
arc(r_0016_0017__a_r_0016_0019__flash,r_0016_0018__brief,attrib).
arc(r_0016_0017__a_r_0016_0019__flash,r_0016_0021__the_r_0016_0022__screen,r_0016_0020__of).
arc(r_0016_0023__indicate,r_0016_0016__and,arg0).
arc(r_0016_0023__indicate,r_0016_0026___apos_ve,arg1).
arc(r_0016_0026___apos_ve,r_0016_0025__you,arg0).
arc(r_0016_0026___apos_ve,r_0016_0027__done,arg1).
arc(r_0016_0027__done,r_0016_0025__you,arg0).
arc(r_0016_0027__done,r_0016_0028__so,mnr).
arc(r_0016_0027__done,r_0016_0029__successfully,mnr).
IP-MAT
IP-PPL-SBJ
VAG;~Tn.p
Picking
NP-OB1
D;_nphd_
something
ADVP-DIR
RP
up
BEP;~Ln
is
NP-PRD2
D
a
ADJP
ADJ
simple
N
matter
PP
P-ROLE
of
IP-PPL
VAG;~I
walking
PP-LOC
P-ROLE
over
NP
PRO
it
PUNC
--
PRN
IP-MAT
NP-SBJ
NLYR
NP
D
an
ADJP
ADJ
on-screen
N
message
CONJP
CONJ
and
NP
D
a
ADJP
ADJ
brief
N
flash
PP
P-ROLE
of
NP
D
the
N
screen
VBP;~Tf
indicate
CP-THT-OB1
IP-SUB
C
that
NP-SBJ
PRO
you
HVP;~cat_Ve
've
IP-PPL-OB1
DON
done
ADVP-MNR
ADV
so
ADVP-MNR
ADV
successfully
PUNC
.
( (IP-MAT (IP-PPL-SBJ (VAG;~Tn.p Picking;{pick})
(NP-OB1;{THING} (D;_nphd_ something;{something}))
(ADVP-DIR (RP up;{up})))
(BEP;~Ln is;{be})
(NP-PRD2 (D a;{a})
(ADJP (ADJ simple;{simple}))
(N matter;{matter})
(PP (P-ROLE of;{of})
(IP-PPL (VAG;~I walking;{walk})
(PP-LOC (P-ROLE over;{over})
(NP;{THING} (PRO it;{it}))))))
(PUNC --)
(PRN (IP-MAT (NP-SBJ (NLYR (NP (D an;{an})
(ADJP (ADJ on_-_screen;{on_screen}))
(N message;{message}))
(CONJP (CONJ and;{and})
(NP (D a;{a})
(ADJP (ADJ brief;{brief}))
(N flash;{flash})
(PP (P-ROLE of;{of})
(NP (D the;{the})
(N screen;{screen})))))))
(VBP;~Tf indicate;{indicate})
(CP-THT-OB1 (IP-SUB (C that;{that})
(NP-SBJ (PRO you;{you}))
(HVP;~cat_Ve <apos>ve;{have})
(IP-PPL-OB1 (DON done;{do})
(ADVP-MNR (ADV so;{so}))
(ADVP-MNR (ADV successfully;{successfully})))))))
(PUNC .))
(ID 16_a_freedoom))