16_a_freedoom
Picking something up is a simple matter of walking over it -- an on-screen message and a brief flash of the screen indicate that you've done so successfully.

0016_0001__Picking_0016_0003__up picking_up 0016_0002__something something 0016_0001__Picking_0016_0003__up->0016_0002__something [arg1] z_0016_5003 _ 0016_0001__Picking_0016_0003__up->z_0016_5003 [arg0] 0016_0004__is is 0016_0004__is->0016_0001__Picking_0016_0003__up [arg0] 0016_0005__a_0016_0007__matter a_matter 0016_0004__is->0016_0005__a_0016_0007__matter [prd] 0016_0023__indicate indicate 0016_0004__is->0016_0023__indicate [prn] 0016_0006__simple simple 0016_0005__a_0016_0007__matter->0016_0006__simple [attrib] 0016_0009__walking walking 0016_0005__a_0016_0007__matter->0016_0009__walking of 0016_0016__and and 0016_0023__indicate->0016_0016__and [arg0] 0016_0026've 've 0016_0023__indicate->0016_0026've [arg1] 0016_0009__walking->0016_0002__something over[nim] z_0016_5022 _ 0016_0009__walking->z_0016_5022 [arg0] 0016_0013__an_0016_0015__message an_message 0016_0014__on-screen on-screen 0016_0013__an_0016_0015__message->0016_0014__on-screen [attrib] 0016_0016__and->0016_0013__an_0016_0015__message [conj1] 0016_0017__a_0016_0019__flash a_flash 0016_0016__and->0016_0017__a_0016_0019__flash [conj2] 0016_0018__brief brief 0016_0017__a_0016_0019__flash->0016_0018__brief [attrib] 0016_0021__the_0016_0022__screen the_screen 0016_0017__a_0016_0019__flash->0016_0021__the_0016_0022__screen of 0016_0025__you you 0016_0026've->0016_0025__you [arg0] 0016_0027__done_0016_0028__so done_so 0016_0026've->0016_0027__done_0016_0028__so [arg1] 0016_0027__done_0016_0028__so->0016_0025__you [arg0] 0016_0029__successfully successfully 0016_0027__done_0016_0028__so->0016_0029__successfully [nim]
arc(r_0016_0001__Picking_r_0016_0003__up,r_0016_0002__something,arg1).
arc(r_0016_0001__Picking_r_0016_0003__up,z_0016_5003,arg0).
arc(r_0016_0004__is,r_0016_0001__Picking_r_0016_0003__up,arg0).
arc(r_0016_0004__is,r_0016_0005__a_r_0016_0007__matter,prd).
arc(r_0016_0004__is,r_0016_0023__indicate,prn).
arc(r_0016_0005__a_r_0016_0007__matter,r_0016_0006__simple,attrib).
arc(r_0016_0005__a_r_0016_0007__matter,r_0016_0009__walking,r_0016_0008__of).
arc(r_0016_0009__walking,r_0016_0002__something,r_0016_0010__over__nim).
arc(r_0016_0009__walking,z_0016_5022,arg0).
arc(r_0016_0013__an_r_0016_0015__message,r_0016_0014__on__hyphen__screen,attrib).
arc(r_0016_0016__and,r_0016_0013__an_r_0016_0015__message,conj1).
arc(r_0016_0016__and,r_0016_0017__a_r_0016_0019__flash,conj2).
arc(r_0016_0017__a_r_0016_0019__flash,r_0016_0018__brief,attrib).
arc(r_0016_0017__a_r_0016_0019__flash,r_0016_0021__the_r_0016_0022__screen,r_0016_0020__of).
arc(r_0016_0023__indicate,r_0016_0016__and,arg0).
arc(r_0016_0023__indicate,r_0016_0026___apos_ve,arg1).
arc(r_0016_0026___apos_ve,r_0016_0025__you,arg0).
arc(r_0016_0026___apos_ve,r_0016_0027__done_r_0016_0028__so,arg1).
arc(r_0016_0027__done_r_0016_0028__so,r_0016_0025__you,arg0).
arc(r_0016_0027__done_r_0016_0028__so,r_0016_0029__successfully,nim).


IP-MAT IP-PPL-SBJ VAG;~phr_Vn<=>p Picking NP-OB1 D;_nphd_ something RP up BEP;~Ln is NP-PRD D a ADJP ADJ simple N matter PP P-ROLE of IP-PPL VAG;~I walking PP-NIM P-ROLE over NP PRO it PUNC -- PRN IP-MAT NP-SBJ NLYR NLYR D an ADJP ADJ on-screen N message CONJP CONJ and NLYR D a ADJP ADJ brief N flash PP P-ROLE of NP D the N screen VBP;~Tf indicate CP-THT-OB1 IP-SUB C that NP-SBJ PRO you HVP;~cat_Ve 've IP-PPL-OB1 DON done ADVP-CLR ADV so ADVP-NIM ADV successfully PUNC .
( (IP-MAT (IP-PPL-SBJ (VAG;~phr_Vn<=>p Picking;{pick[up]})
                      (NP-OB1;{THING} (D;_nphd_ something;{something}))
                      (RP up;{up}))
          (BEP;~Ln is;{be})
          (NP-PRD (D a;{a})
                  (ADJP (ADJ simple;{simple}))
                  (N matter;{matter})
                  (PP (P-ROLE of;{of})
                      (IP-PPL (VAG;~I walking;{walk})
                              (PP-NIM (P-ROLE over;{over})
                                      (NP;{THING} (PRO it;{it}))))))
          (PUNC --)
          (PRN (IP-MAT (NP-SBJ (NLYR (NLYR (D an;{an})
                                           (ADJP (ADJ on_-_screen;{on_screen}))
                                           (N message;{message}))
                                     (CONJP (CONJ and;{and})
                                            (NLYR (D a;{a})
                                                  (ADJP (ADJ brief;{brief}))
                                                  (N flash;{flash})
                                                  (PP (P-ROLE of;{of})
                                                      (NP (D the;{the})
                                                          (N screen;{screen})))))))
                       (VBP;~Tf indicate;{indicate})
                       (CP-THT-OB1 (IP-SUB (C that;{that})
                                           (NP-SBJ (PRO you;{you}))
                                           (HVP;~cat_Ve <apos>ve;{have})
                                           (IP-PPL-OB1 (DON done;{do})
                                                       (ADVP-CLR (ADV so;{so}))
                                                       (ADVP-NIM (ADV successfully;{successfully})))))))
          (PUNC .))
  (ID 16_a_freedoom))