16_a_freedoom
Picking something up is a simple matter of walking over it -- an on - screen message and a brief flash of the screen indicate that you 've done so successfully .

%3 0016_0001__Picking picking 0016_0002__something something 0016_0001__Picking->0016_0002__something [arg1] 0016_0003__up up 0016_0001__Picking->0016_0003__up [dir] 0016_0004__is is 0016_0004__is->0016_0001__Picking [arg0] 0016_0005__a_0016_0007__matter a_matter 0016_0004__is->0016_0005__a_0016_0007__matter [prd2] 0016_0023__indicate indicate 0016_0004__is->0016_0023__indicate [prn_comment] 0016_0006__simple simple 0016_0005__a_0016_0007__matter->0016_0006__simple [attrib] 0016_0009__walking walking 0016_0005__a_0016_0007__matter->0016_0009__walking of 0016_0016__and and 0016_0023__indicate->0016_0016__and [arg0] 0016_0026__'ve 've 0016_0023__indicate->0016_0026__'ve [arg1] 0016_0009__walking->0016_0002__something over[loc] 0016_0013__an_0016_0015__message an_message 0016_0014__on-screen on-screen 0016_0013__an_0016_0015__message->0016_0014__on-screen [attrib] 0016_0016__and->0016_0013__an_0016_0015__message [conj1] 0016_0017__a_0016_0019__flash a_flash 0016_0016__and->0016_0017__a_0016_0019__flash [conj2] 0016_0018__brief brief 0016_0017__a_0016_0019__flash->0016_0018__brief [attrib] 0016_0021__the_0016_0022__screen the_screen 0016_0017__a_0016_0019__flash->0016_0021__the_0016_0022__screen of 0016_0025__you you 0016_0026__'ve->0016_0025__you [arg0] 0016_0027__done done 0016_0026__'ve->0016_0027__done [arg1] 0016_0027__done->0016_0025__you [arg0] 0016_0028__so so 0016_0027__done->0016_0028__so [mnr] 0016_0029__successfully successfully 0016_0027__done->0016_0029__successfully [mnr]
arc(r_0016_0001__Picking,r_0016_0002__something,arg1).
arc(r_0016_0001__Picking,r_0016_0003__up,dir).
arc(r_0016_0004__is,r_0016_0001__Picking,arg0).
arc(r_0016_0004__is,r_0016_0005__a_r_0016_0007__matter,prd2).
arc(r_0016_0004__is,r_0016_0023__indicate,prn_comment).
arc(r_0016_0005__a_r_0016_0007__matter,r_0016_0006__simple,attrib).
arc(r_0016_0005__a_r_0016_0007__matter,r_0016_0009__walking,r_0016_0008__of).
arc(r_0016_0009__walking,r_0016_0002__something,r_0016_0010__over__loc).
arc(r_0016_0013__an_r_0016_0015__message,r_0016_0014__on__hyphen__screen,attrib).
arc(r_0016_0016__and,r_0016_0013__an_r_0016_0015__message,conj1).
arc(r_0016_0016__and,r_0016_0017__a_r_0016_0019__flash,conj2).
arc(r_0016_0017__a_r_0016_0019__flash,r_0016_0018__brief,attrib).
arc(r_0016_0017__a_r_0016_0019__flash,r_0016_0021__the_r_0016_0022__screen,r_0016_0020__of).
arc(r_0016_0023__indicate,r_0016_0016__and,arg0).
arc(r_0016_0023__indicate,r_0016_0026___apos_ve,arg1).
arc(r_0016_0026___apos_ve,r_0016_0025__you,arg0).
arc(r_0016_0026___apos_ve,r_0016_0027__done,arg1).
arc(r_0016_0027__done,r_0016_0025__you,arg0).
arc(r_0016_0027__done,r_0016_0028__so,mnr).
arc(r_0016_0027__done,r_0016_0029__successfully,mnr).


IP-MAT IP-PPL-SBJ VAG;~Tn.p Picking NP-OB1 D;_nphd_ something ADVP-DIR RP up BEP;~Ln is NP-PRD2 D a ADJP ADJ simple N matter PP P-ROLE of IP-PPL VAG;~I walking PP-LOC P-ROLE over NP PRO it PUNC -- PRN IP-MAT NP-SBJ NLYR NP D an ADJP ADJ on-screen N message CONJP CONJ and NP D a ADJP ADJ brief N flash PP P-ROLE of NP D the N screen VBP;~Tf indicate CP-THT-OB1 IP-SUB C that NP-SBJ PRO you HVP;~cat_Ve 've IP-PPL-OB1 DON done ADVP-MNR ADV so ADVP-MNR ADV successfully PUNC .
( (IP-MAT (IP-PPL-SBJ (VAG;~Tn.p Picking;{pick})
                      (NP-OB1;{THING} (D;_nphd_ something;{something}))
                      (ADVP-DIR (RP up;{up})))
          (BEP;~Ln is;{be})
          (NP-PRD2 (D a;{a})
                   (ADJP (ADJ simple;{simple}))
                   (N matter;{matter})
                   (PP (P-ROLE of;{of})
                       (IP-PPL (VAG;~I walking;{walk})
                               (PP-LOC (P-ROLE over;{over})
                                       (NP;{THING} (PRO it;{it}))))))
          (PUNC --)
          (PRN (IP-MAT (NP-SBJ (NLYR (NP (D an;{an})
                                         (ADJP (ADJ on_-_screen;{on_screen}))
                                         (N message;{message}))
                                     (CONJP (CONJ and;{and})
                                            (NP (D a;{a})
                                                (ADJP (ADJ brief;{brief}))
                                                (N flash;{flash})
                                                (PP (P-ROLE of;{of})
                                                    (NP (D the;{the})
                                                        (N screen;{screen})))))))
                       (VBP;~Tf indicate;{indicate})
                       (CP-THT-OB1 (IP-SUB (C that;{that})
                                           (NP-SBJ (PRO you;{you}))
                                           (HVP;~cat_Ve <apos>ve;{have})
                                           (IP-PPL-OB1 (DON done;{do})
                                                       (ADVP-MNR (ADV so;{so}))
                                                       (ADVP-MNR (ADV successfully;{successfully})))))))
          (PUNC .))
  (ID 16_a_freedoom))