19_a_freedoom
If you 're struggling with the difficulty of the game , one option is to change to an easier skill level .

%3 0019_0001__If if[cnt][cnd] 0019_0003__'re_0019_0004__struggling 're_struggling 0019_0001__If->0019_0003__'re_0019_0004__struggling [restriction] 0019_0014__is is 0019_0001__If->0019_0014__is [scope] 0019_0002__you you 0019_0003__'re_0019_0004__struggling->0019_0002__you [arg0] 0019_0006__the_0019_0007__difficulty the_difficulty 0019_0003__'re_0019_0004__struggling->0019_0006__the_0019_0007__difficulty with[clr] 0019_0012__one_0019_0013__option one_option 0019_0014__is->0019_0012__one_0019_0013__option [arg0] 0019_0016__change change 0019_0014__is->0019_0016__change [prd2] 0019_0009__the_0019_0010__game the_game 0019_0006__the_0019_0007__difficulty->0019_0009__the_0019_0010__game of 0019_0018__an_0019_0020__skill_0019_0021__level an_skill_level 0019_0016__change->0019_0018__an_0019_0020__skill_0019_0021__level to[clr] 0019_0019__easier easier 0019_0018__an_0019_0020__skill_0019_0021__level->0019_0019__easier [attrib]
arc(r_0019_0001__If_cnt_cnd,r_0019_0003___apos_re_r_0019_0004__struggling,restriction).
arc(r_0019_0001__If_cnt_cnd,r_0019_0014__is,scope).
arc(r_0019_0003___apos_re_r_0019_0004__struggling,r_0019_0002__you,arg0).
arc(r_0019_0003___apos_re_r_0019_0004__struggling,r_0019_0006__the_r_0019_0007__difficulty,r_0019_0005__with__clr).
arc(r_0019_0006__the_r_0019_0007__difficulty,r_0019_0009__the_r_0019_0010__game,r_0019_0008__of).
arc(r_0019_0014__is,r_0019_0012__one_r_0019_0013__option,arg0).
arc(r_0019_0014__is,r_0019_0016__change,prd2).
arc(r_0019_0016__change,r_0019_0018__an_r_0019_0020__skill_r_0019_0021__level,r_0019_0017__to__clr).
arc(r_0019_0018__an_r_0019_0020__skill_r_0019_0021__level,r_0019_0019__easier,attrib).


IP-MAT PP-SCON-CNT-CND P-CONN If IP-ADV NP-SBJ PRO you BEP;~cat_Vg 're IP-PPL-CAT VAG;~Ipr struggling PP-CLR P-ROLE with NP D the N difficulty PP P-ROLE of NP D the N game PUNC , NP-SBJ D one N option BEP;~equ_Vt is IP-INF-PRD2 TO to VB;~Ipr change PP-CLR P-ROLE to NP D an ADJP ADJR easier N skill N level PUNC .
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
                           (IP-ADV (NP-SBJ (PRO you;{you}))
                                   (BEP;~cat_Vg <apos>re;{be})
                                   (IP-PPL-CAT (VAG;~Ipr struggling;{struggle[with]})
                                               (PP-CLR (P-ROLE with;{with})
                                                       (NP (D the;{the})
                                                           (N difficulty;{difficulty})
                                                           (PP (P-ROLE of;{of})
                                                               (NP (D the;{the})
                                                                   (N game;{game}))))))))
          (PUNC ,)
          (NP-SBJ (D one;{one})
                  (N option;{option}))
          (BEP;~equ_Vt is;{be})
          (IP-INF-PRD2 (TO to;{to})
                       (VB;~Ipr change;{change[to]})
                       (PP-CLR (P-ROLE to;{to})
                               (NP (D an;{an})
                                   (ADJP (ADJR easier;{easy}))
                                   (N skill;{skill})
                                   (N level;{level}))))
          (PUNC .))
  (ID 19_a_freedoom))