19_a_freedoom
If you 're struggling with the difficulty of the game , one option is to change to an easier skill level .
arc(r_0019_0001__If_cnt_cnd,r_0019_0003___apos_re_r_0019_0004__struggling,restriction).
arc(r_0019_0001__If_cnt_cnd,r_0019_0014__is,scope).
arc(r_0019_0003___apos_re_r_0019_0004__struggling,r_0019_0002__you,arg0).
arc(r_0019_0003___apos_re_r_0019_0004__struggling,r_0019_0006__the_r_0019_0007__difficulty,r_0019_0005__with__clr).
arc(r_0019_0006__the_r_0019_0007__difficulty,r_0019_0009__the_r_0019_0010__game,r_0019_0008__of).
arc(r_0019_0014__is,r_0019_0012__one_r_0019_0013__option,arg0).
arc(r_0019_0014__is,r_0019_0016__change,prd2).
arc(r_0019_0016__change,r_0019_0018__an_r_0019_0020__skill_r_0019_0021__level,r_0019_0017__to__clr).
arc(r_0019_0018__an_r_0019_0020__skill_r_0019_0021__level,r_0019_0019__easier,attrib).
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
(IP-ADV (NP-SBJ (PRO you;{you}))
(BEP;~cat_Vg <apos>re;{be})
(IP-PPL-CAT (VAG;~Ipr struggling;{struggle[with]})
(PP-CLR (P-ROLE with;{with})
(NP (D the;{the})
(N difficulty;{difficulty})
(PP (P-ROLE of;{of})
(NP (D the;{the})
(N game;{game}))))))))
(PUNC ,)
(NP-SBJ (D one;{one})
(N option;{option}))
(BEP;~equ_Vt is;{be})
(IP-INF-PRD2 (TO to;{to})
(VB;~Ipr change;{change[to]})
(PP-CLR (P-ROLE to;{to})
(NP (D an;{an})
(ADJP (ADJR easier;{easy}))
(N skill;{skill})
(N level;{level}))))
(PUNC .))
(ID 19_a_freedoom))