20_a_freedoom
If you're struggling with the difficulty of the game, one option is to change to an easier skill level.

%3 0020_0001__If If 0020_0003__'re 're 0020_0001__If->0020_0003__'re [restriction] 0020_0014__is is 0020_0001__If->0020_0014__is [scope] 0020_0004__struggling_5__with struggling_with 0020_0003__'re->0020_0004__struggling_5__with [scope] 0020_0012__one_13__option one_option 0020_0014__is->0020_0012__one_13__option [arg0] 0020_0016__change_17__to change_to 0020_0014__is->0020_0016__change_17__to [prd] 0020_0002__you you 0020_0004__struggling_5__with->0020_0002__you [arg0] 0020_0006__the_7__difficulty the_difficulty 0020_0004__struggling_5__with->0020_0006__the_7__difficulty [arg1] 0020_0009__the_10__game the_game 0020_0006__the_7__difficulty->0020_0009__the_10__game of 0020_0018__an_20__skill_21__level an_skill_level 0020_0016__change_17__to->0020_0018__an_20__skill_21__level [arg1] 0020_5010 0020_0016__change_17__to->0020_5010 [arg0] 0020_0019__easier easier 0020_0018__an_20__skill_21__level->0020_0019__easier [attrib]
arc(r_0020_0001__If,r_0020_0003___apos_re,restriction).
arc(r_0020_0001__If,r_0020_0014__is,scope).
arc(r_0020_0003___apos_re,r_0020_0004__struggling_r_0020_0005__with,scope).
arc(r_0020_0004__struggling_r_0020_0005__with,r_0020_0002__you,arg0).
arc(r_0020_0004__struggling_r_0020_0005__with,r_0020_0006__the_r_0020_0007__difficulty,arg1).
arc(r_0020_0006__the_r_0020_0007__difficulty,r_0020_0009__the_r_0020_0010__game,r_0020_0008__of).
arc(r_0020_0014__is,r_0020_0012__one_r_0020_0013__option,arg0).
arc(r_0020_0014__is,r_0020_0016__change_r_0020_0017__to,prd).
arc(r_0020_0016__change_r_0020_0017__to,r_0020_0018__an_r_0020_0020__skill_r_0020_0021__level,arg1).
arc(r_0020_0016__change_r_0020_0017__to,z_0020_5010,arg0).
arc(r_0020_0018__an_r_0020_0020__skill_r_0020_0021__level,r_0020_0019__easier,attrib).

n20_a_freedoom n20_a_freedoom__1_1_1_1 If n20_a_freedoom__1_1_2_1_1_1 you n20_a_freedoom__1_1_2_2_1 're n20_a_freedoom__1_1_2_3_1_1 struggling n20_a_freedoom__1_1_2_3_2_1_1 with n20_a_freedoom__1_1_2_3_2_2_1_1 the n20_a_freedoom__1_1_2_3_2_2_2_1 difficulty n20_a_freedoom__1_1_2_3_2_2_3_1_1 of n20_a_freedoom__1_1_2_3_2_2_3_2_1_1 the n20_a_freedoom__1_1_2_3_2_2_3_2_2_1 game n20_a_freedoom__1_2_1 , n20_a_freedoom__1_3_1_1 one n20_a_freedoom__1_3_2_1 option n20_a_freedoom__1_4_1 is n20_a_freedoom__1_5_1_1 to n20_a_freedoom__1_5_2_1 change n20_a_freedoom__1_5_3_1_1 to n20_a_freedoom__1_5_3_2_1_1 an n20_a_freedoom__1_5_3_2_2_1_1 easier n20_a_freedoom__1_5_3_2_3_1 skill n20_a_freedoom__1_5_3_2_4_1 level n20_a_freedoom__1_6_1 . n20_a_freedoom__1 IP-MAT n20_a_freedoom__1_1 PP-SCON n20_a_freedoom__1->n20_a_freedoom__1_1 n20_a_freedoom__1_2 PUNC n20_a_freedoom__1->n20_a_freedoom__1_2 n20_a_freedoom__1_3 NP-SBJ n20_a_freedoom__1->n20_a_freedoom__1_3 n20_a_freedoom__1_4 BEP;~equ_Vt n20_a_freedoom__1->n20_a_freedoom__1_4 n20_a_freedoom__1_5 IP-INF-PRD n20_a_freedoom__1->n20_a_freedoom__1_5 n20_a_freedoom__1_6 PUNC n20_a_freedoom__1->n20_a_freedoom__1_6 n20_a_freedoom__1_1_1 P-CONN n20_a_freedoom__1_1->n20_a_freedoom__1_1_1 n20_a_freedoom__1_1_2 IP-ADV n20_a_freedoom__1_1->n20_a_freedoom__1_1_2 n20_a_freedoom__1_1_1->n20_a_freedoom__1_1_1_1 n20_a_freedoom__1_1_2_1 NP-SBJ n20_a_freedoom__1_1_2->n20_a_freedoom__1_1_2_1 n20_a_freedoom__1_1_2_2 BEP;~cat_Vg n20_a_freedoom__1_1_2->n20_a_freedoom__1_1_2_2 n20_a_freedoom__1_1_2_3 IP-PPL-CAT n20_a_freedoom__1_1_2->n20_a_freedoom__1_1_2_3 n20_a_freedoom__1_1_2_1_1 PRO n20_a_freedoom__1_1_2_1->n20_a_freedoom__1_1_2_1_1 n20_a_freedoom__1_1_2_1_1->n20_a_freedoom__1_1_2_1_1_1 n20_a_freedoom__1_1_2_2->n20_a_freedoom__1_1_2_2_1 n20_a_freedoom__1_1_2_3_1 VAG;~Ipr n20_a_freedoom__1_1_2_3->n20_a_freedoom__1_1_2_3_1 n20_a_freedoom__1_1_2_3_2 PP-CLR n20_a_freedoom__1_1_2_3->n20_a_freedoom__1_1_2_3_2 n20_a_freedoom__1_1_2_3_1->n20_a_freedoom__1_1_2_3_1_1 n20_a_freedoom__1_1_2_3_2_1 P-ROLE n20_a_freedoom__1_1_2_3_2->n20_a_freedoom__1_1_2_3_2_1 n20_a_freedoom__1_1_2_3_2_2 NP n20_a_freedoom__1_1_2_3_2->n20_a_freedoom__1_1_2_3_2_2 n20_a_freedoom__1_1_2_3_2_1->n20_a_freedoom__1_1_2_3_2_1_1 n20_a_freedoom__1_1_2_3_2_2_1 D n20_a_freedoom__1_1_2_3_2_2->n20_a_freedoom__1_1_2_3_2_2_1 n20_a_freedoom__1_1_2_3_2_2_2 N n20_a_freedoom__1_1_2_3_2_2->n20_a_freedoom__1_1_2_3_2_2_2 n20_a_freedoom__1_1_2_3_2_2_3 PP n20_a_freedoom__1_1_2_3_2_2->n20_a_freedoom__1_1_2_3_2_2_3 n20_a_freedoom__1_1_2_3_2_2_1->n20_a_freedoom__1_1_2_3_2_2_1_1 n20_a_freedoom__1_1_2_3_2_2_2->n20_a_freedoom__1_1_2_3_2_2_2_1 n20_a_freedoom__1_1_2_3_2_2_3_1 P-ROLE n20_a_freedoom__1_1_2_3_2_2_3->n20_a_freedoom__1_1_2_3_2_2_3_1 n20_a_freedoom__1_1_2_3_2_2_3_2 NP n20_a_freedoom__1_1_2_3_2_2_3->n20_a_freedoom__1_1_2_3_2_2_3_2 n20_a_freedoom__1_1_2_3_2_2_3_1->n20_a_freedoom__1_1_2_3_2_2_3_1_1 n20_a_freedoom__1_1_2_3_2_2_3_2_1 D n20_a_freedoom__1_1_2_3_2_2_3_2->n20_a_freedoom__1_1_2_3_2_2_3_2_1 n20_a_freedoom__1_1_2_3_2_2_3_2_2 N n20_a_freedoom__1_1_2_3_2_2_3_2->n20_a_freedoom__1_1_2_3_2_2_3_2_2 n20_a_freedoom__1_1_2_3_2_2_3_2_1->n20_a_freedoom__1_1_2_3_2_2_3_2_1_1 n20_a_freedoom__1_1_2_3_2_2_3_2_2->n20_a_freedoom__1_1_2_3_2_2_3_2_2_1 n20_a_freedoom__1_2->n20_a_freedoom__1_2_1 n20_a_freedoom__1_3_1 D n20_a_freedoom__1_3->n20_a_freedoom__1_3_1 n20_a_freedoom__1_3_2 N n20_a_freedoom__1_3->n20_a_freedoom__1_3_2 n20_a_freedoom__1_3_1->n20_a_freedoom__1_3_1_1 n20_a_freedoom__1_3_2->n20_a_freedoom__1_3_2_1 n20_a_freedoom__1_4->n20_a_freedoom__1_4_1 n20_a_freedoom__1_5_1 TO n20_a_freedoom__1_5->n20_a_freedoom__1_5_1 n20_a_freedoom__1_5_2 VB;~Ipr n20_a_freedoom__1_5->n20_a_freedoom__1_5_2 n20_a_freedoom__1_5_3 PP-CLR n20_a_freedoom__1_5->n20_a_freedoom__1_5_3 n20_a_freedoom__1_5_1->n20_a_freedoom__1_5_1_1 n20_a_freedoom__1_5_2->n20_a_freedoom__1_5_2_1 n20_a_freedoom__1_5_3_1 P-ROLE n20_a_freedoom__1_5_3->n20_a_freedoom__1_5_3_1 n20_a_freedoom__1_5_3_2 NP n20_a_freedoom__1_5_3->n20_a_freedoom__1_5_3_2 n20_a_freedoom__1_5_3_1->n20_a_freedoom__1_5_3_1_1 n20_a_freedoom__1_5_3_2_1 D n20_a_freedoom__1_5_3_2->n20_a_freedoom__1_5_3_2_1 n20_a_freedoom__1_5_3_2_2 ADJP n20_a_freedoom__1_5_3_2->n20_a_freedoom__1_5_3_2_2 n20_a_freedoom__1_5_3_2_3 N n20_a_freedoom__1_5_3_2->n20_a_freedoom__1_5_3_2_3 n20_a_freedoom__1_5_3_2_4 N n20_a_freedoom__1_5_3_2->n20_a_freedoom__1_5_3_2_4 n20_a_freedoom__1_5_3_2_1->n20_a_freedoom__1_5_3_2_1_1 n20_a_freedoom__1_5_3_2_2_1 ADJR n20_a_freedoom__1_5_3_2_2->n20_a_freedoom__1_5_3_2_2_1 n20_a_freedoom__1_5_3_2_2_1->n20_a_freedoom__1_5_3_2_2_1_1 n20_a_freedoom__1_5_3_2_3->n20_a_freedoom__1_5_3_2_3_1 n20_a_freedoom__1_5_3_2_4->n20_a_freedoom__1_5_3_2_4_1 n20_a_freedoom__1_6->n20_a_freedoom__1_6_1
( (IP-MAT (PP-SCON (P-CONN If;{if})
                   (IP-ADV (NP-SBJ (PRO you;{you}))
                           (BEP;~cat_Vg <apos>re;{be})
                           (IP-PPL-CAT (VAG;~Ipr struggling;{struggle[with]})
                                       (PP-CLR (P-ROLE with;{with})
                                               (NP (D the;{the})
                                                   (N difficulty;{difficulty})
                                                   (PP (P-ROLE of;{of})
                                                       (NP (D the;{the})
                                                           (N game;{game}))))))))
          (PUNC ,)
          (NP-SBJ (D one;{one})
                  (N option;{option}))
          (BEP;~equ_Vt is;{be})
          (IP-INF-PRD (TO to;{to})
                      (VB;~Ipr change;{change[to]})
                      (PP-CLR (P-ROLE to;{to})
                              (NP (D an;{an})
                                  (ADJP (ADJR easier;{easy}))
                                  (N skill;{skill})
                                  (N level;{level}))))
          (PUNC .))
  (ID 20_a_freedoom))