20_a_freedoom
If you're struggling with the difficulty of the game, one option is to change to an easier skill level.
arc(r_0020_0001__If, r_0020_0003___apos_re, restriction).
arc(r_0020_0001__If, r_0020_0014__is, scope).
arc(r_0020_0003___apos_re, r_0020_0004__struggling, scope).
arc(r_0020_0004__struggling, r_0020_0002__you, arg0).
arc(r_0020_0004__struggling, r_0020_0006__the_r_0020_0007__difficulty, r_0020_0005__with_clr17).
arc(r_0020_0006__the_r_0020_0007__difficulty, r_0020_0009__the_r_0020_0010__game, r_0020_0008__of).
arc(r_0020_0014__is, r_0020_0012__one_r_0020_0013__option, arg0).
arc(r_0020_0014__is, r_0020_0015__to_r_0020_0016__change, prd).
arc(r_0020_0015__to_r_0020_0016__change, r_0020_0018__an_r_0020_0020__skill_r_0020_0021__level, r_0020_0017__to_clr47).
arc(r_0020_0015__to_r_0020_0016__change, x_000_20_a_freedoom_39, arg0).
arc(r_0020_0018__an_r_0020_0020__skill_r_0020_0021__level, r_0020_0019__easier, attrib50).
fof(formula,axiom,
! [R_20_3__APOS_RE_STRUGGLING,R_20_2_YOU,R_20_6_THE_DIFFICULTY,R_20_9_THE_GAME] :
( ( you(R_20_2_YOU)
& the_game(R_20_9_THE_GAME)
& _apos_re_struggling(R_20_3__APOS_RE_STRUGGLING,R_20_2_YOU)
& with_clr17(R_20_3__APOS_RE_STRUGGLING,R_20_6_THE_DIFFICULTY)
& the_difficulty(R_20_6_THE_DIFFICULTY)
& of(R_20_6_THE_DIFFICULTY,R_20_9_THE_GAME) )
=> ? [R_20_14_IS,R_20_12_ONE_OPTION,R_20_15_TO_CHANGE,X_20_A_FREEDOOM_39,R_20_18_AN_SKILL_LEVEL,R_20_19_EASIER] :
( one_option(R_20_12_ONE_OPTION)
& easier(R_20_19_EASIER)
& is(R_20_14_IS,R_20_12_ONE_OPTION,R_20_15_TO_CHANGE)
& to_change(R_20_15_TO_CHANGE,X_20_A_FREEDOOM_39)
& to_clr47(R_20_15_TO_CHANGE,R_20_18_AN_SKILL_LEVEL)
& an_skill_level(R_20_18_AN_SKILL_LEVEL)
& attrib50(R_20_18_AN_SKILL_LEVEL,R_20_19_EASIER) ) ) ).
( (IP-MAT (PP-SCON (P-CONN If;{if})
(IP-ADV (NP-SBJ (PRO you;{you}))
(BEP;_cat_Vg_ <apos>re;{be})
(IP-PPL-CAT (VAG;_Ipr_ struggling;{struggle[with]})
(PP-CLR (P-ROLE with;{with})
(NP (D the;{the})
(N difficulty;{difficulty})
(PP (P-ROLE of;{of})
(NP (D the;{the})
(N game;{game}))))))))
(PUNC ,)
(NP-SBJ (D one;{one})
(N option;{option}))
(BEP;_equ_Vt_ is;{be})
(IP-INF-PRD (TO to;{to})
(VB;_Ipr_ change;{change[to]})
(PP-CLR (P-ROLE to;{to})
(NP (D an;{an})
(ADJP (ADJR easier;{easy}))
(N skill;{skill})
(N level;{level}))))
(PUNC .))
(ID 20_a_freedoom))