20_a_freedoom
If you're struggling with the difficulty of the game, one option is to change to an easier skill level.

0020_0001__If if 0020_0003're 're 0020_0001__If->0020_0003're [restriction] 0020_0014__is is 0020_0001__If->0020_0014__is [scope] 0020_0004__struggling_0020_0005__with struggling_with 0020_0003're->0020_0004__struggling_0020_0005__with [scope] 0020_0012__one_0020_0013__option one_option 0020_0014__is->0020_0012__one_0020_0013__option [arg0] 0020_0016__change_0020_0017__to change_to 0020_0014__is->0020_0016__change_0020_0017__to [prd] 0020_0002__you you 0020_0004__struggling_0020_0005__with->0020_0002__you [arg0] 0020_0006__the_0020_0007__difficulty the_difficulty 0020_0004__struggling_0020_0005__with->0020_0006__the_0020_0007__difficulty [arg1] 0020_0009__the_0020_0010__game the_game 0020_0006__the_0020_0007__difficulty->0020_0009__the_0020_0010__game of 0020_0018__an_0020_0020__skill_0020_0021__level an_skill_level 0020_0016__change_0020_0017__to->0020_0018__an_0020_0020__skill_0020_0021__level [arg1] z_0020_5010 _ 0020_0016__change_0020_0017__to->z_0020_5010 [arg0] 0020_0019__easier easier 0020_0018__an_0020_0020__skill_0020_0021__level->0020_0019__easier [attrib]
arc(r_0020_0001__If,r_0020_0003___apos_re,restriction).
arc(r_0020_0001__If,r_0020_0014__is,scope).
arc(r_0020_0003___apos_re,r_0020_0004__struggling_r_0020_0005__with,scope).
arc(r_0020_0004__struggling_r_0020_0005__with,r_0020_0002__you,arg0).
arc(r_0020_0004__struggling_r_0020_0005__with,r_0020_0006__the_r_0020_0007__difficulty,arg1).
arc(r_0020_0006__the_r_0020_0007__difficulty,r_0020_0009__the_r_0020_0010__game,r_0020_0008__of).
arc(r_0020_0014__is,r_0020_0012__one_r_0020_0013__option,arg0).
arc(r_0020_0014__is,r_0020_0016__change_r_0020_0017__to,prd).
arc(r_0020_0016__change_r_0020_0017__to,r_0020_0018__an_r_0020_0020__skill_r_0020_0021__level,arg1).
arc(r_0020_0016__change_r_0020_0017__to,z_0020_5010,arg0).
arc(r_0020_0018__an_r_0020_0020__skill_r_0020_0021__level,r_0020_0019__easier,attrib).


IP-MAT PP-SCON P-CONN If IP-ADV NP-SBJ PRO you BEP;~cat_Vg 're IP-PPL-CAT VAG;~Ipr struggling PP-CLR P-ROLE with NP D the N difficulty PP P-ROLE of NP D the N game PUNC , NP-SBJ D one N option BEP;~equ_Vt is IP-INF-PRD TO to VB;~Ipr change PP-CLR P-ROLE to NP D an ADJP ADJR easier N skill N level PUNC .
( (IP-MAT (PP-SCON (P-CONN If;{if})
                   (IP-ADV (NP-SBJ (PRO you;{you}))
                           (BEP;~cat_Vg <apos>re;{be})
                           (IP-PPL-CAT (VAG;~Ipr struggling;{struggle[with]})
                                       (PP-CLR (P-ROLE with;{with})
                                               (NP (D the;{the})
                                                   (N difficulty;{difficulty})
                                                   (PP (P-ROLE of;{of})
                                                       (NP (D the;{the})
                                                           (N game;{game}))))))))
          (PUNC ,)
          (NP-SBJ (D one;{one})
                  (N option;{option}))
          (BEP;~equ_Vt is;{be})
          (IP-INF-PRD (TO to;{to})
                      (VB;~Ipr change;{change[to]})
                      (PP-CLR (P-ROLE to;{to})
                              (NP (D an;{an})
                                  (ADJP (ADJR easier;{easy}))
                                  (N skill;{skill})
                                  (N level;{level}))))
          (PUNC .))
  (ID 20_a_freedoom))