22_a_freedoom
Most players find that a mouse and keyboard combination is the most effective , where the mouse is used to turn while the keyboard is used to move around .

%3 0022_0001__Most most[quant] 0022_0002__players players 0022_0001__Most->0022_0002__players [restriction] 0022_0003__find find 0022_0001__Most->0022_0003__find [scope] 0022_0003__find->0022_0002__players [arg0] 0022_0010__is is 0022_0003__find->0022_0010__is [arg1] 0022_0005__a_0022_0006__mouse_0022_0007__and_0022_0008__keyboard_0022_0009__combination a_mouse_and_keyboard_combination 0022_0010__is->0022_0005__a_0022_0006__mouse_0022_0007__and_0022_0008__keyboard_0022_0009__combination [arg0] 0022_0011__the the 0022_0010__is->0022_0011__the [prd2] 0022_0013__effective effective 0022_0011__the->0022_0013__effective [attrib] 0022_0012__most most 0022_0013__effective->0022_0012__most [qual] 0022_0018__is_0022_0019__used is_used 0022_0018__is_0022_0019__used->0022_0005__a_0022_0006__mouse_0022_0007__and_0022_0008__keyboard_0022_0009__combination [mnr] 0022_0017__mouse mouse 0022_0018__is_0022_0019__used->0022_0017__mouse [arg2] 0022_0021__turn turn 0022_0018__is_0022_0019__used->0022_0021__turn [arg1] 0022_0022__while while[cnt] 0022_0022__while->0022_0018__is_0022_0019__used [scope] 0022_0025__is_0022_0026__used is_used 0022_0022__while->0022_0025__is_0022_0026__used [restriction] 0022_0024__keyboard keyboard 0022_0025__is_0022_0026__used->0022_0024__keyboard [arg2] 0022_0028__move move 0022_0025__is_0022_0026__used->0022_0028__move [arg1] 0022_0029__around around 0022_0028__move->0022_0029__around [dir]
arc(r_0022_0001__Most__quant,r_0022_0002__players,restriction).
arc(r_0022_0001__Most__quant,r_0022_0003__find,scope).
arc(r_0022_0003__find,r_0022_0002__players,arg0).
arc(r_0022_0003__find,r_0022_0010__is,arg1).
arc(r_0022_0010__is,r_0022_0005__a_r_0022_0006__mouse_r_0022_0007__and_r_0022_0008__keyboard_r_0022_0009__combination,arg0).
arc(r_0022_0010__is,r_0022_0011__the,prd2).
arc(r_0022_0011__the,r_0022_0013__effective,attrib).
arc(r_0022_0013__effective,r_0022_0012__most,qual).
arc(r_0022_0018__is_r_0022_0019__used,r_0022_0005__a_r_0022_0006__mouse_r_0022_0007__and_r_0022_0008__keyboard_r_0022_0009__combination,mnr).
arc(r_0022_0018__is_r_0022_0019__used,r_0022_0017__mouse,arg2).
arc(r_0022_0018__is_r_0022_0019__used,r_0022_0021__turn,arg1).
arc(r_0022_0022__while_cnt,r_0022_0018__is_r_0022_0019__used,scope_).
arc(r_0022_0022__while_cnt,r_0022_0025__is_r_0022_0026__used,restriction_).
arc(r_0022_0025__is_r_0022_0026__used,r_0022_0024__keyboard,arg2).
arc(r_0022_0025__is_r_0022_0026__used,r_0022_0028__move,arg1).
arc(r_0022_0028__move,r_0022_0029__around,dir).


IP-MAT NP-SBJ Q Most NS players VBP find CP-THT-OB1 IP-SUB C that NP-SBJ D a NLYR NLYR NP N mouse CONJP CONJ and NP N keyboard N combination IP-REL *ICH*-182 BEP;~Ln is NP-PRD2 D the ADJP ADVP ADVS most ADJ effective PUNC , IP-REL-182 ADVP-MNR RADV where NP-SBJ D the N mouse BEP;~cat_Ve_passive_ is IP-PPL-CAT NP-LGS * VVN used IP-INF3-OB1 TO to VB turn PP-SCON-CNT P-CONN while IP-ADV NP-SBJ D the N keyboard BEP;~cat_Ve_passive_ is IP-PPL-CAT NP-LGS * VVN used IP-INF3-OB1 TO to VB move ADVP-DIR ADV around PUNC .
( (IP-MAT (NP-SBJ (Q Most;{most})
                  (NS players;{player}))
          (VBP find;{find})
          (CP-THT-OB1 (IP-SUB (C that;{that})
                              (NP-SBJ (D a;{a})
                                      (NLYR (NLYR (NP;{MOUSE} (N mouse;{mouse}))
                                                  (CONJP (CONJ and;{and})
                                                         (NP;{KEYBOARD} (N keyboard;{keyboard})))))
                                      (N combination;{combination})
                                      (IP-REL *ICH*-182))
                              (BEP;~Ln is;{be})
                              (NP-PRD2 (D the;{the})
                                       (ADJP (ADVP (ADVS most;{most}))
                                             (ADJ effective;{effective})))
                              (PUNC ,)
                              (IP-REL-182 (ADVP-MNR (RADV where;{where}))
                                          (NP-SBJ;{MOUSE} (D the;{the})
                                                          (N mouse;{mouse}))
                                          (BEP;~cat_Ve_passive_ is;{be})
                                          (IP-PPL-CAT (NP-LGS *)
                                                      (VVN used;{use})
                                                      (IP-INF3-OB1 (TO to;{to})
                                                                   (VB turn;{turn})))
                                          (PP-SCON-CNT (P-CONN while;{while})
                                                       (IP-ADV (NP-SBJ;{KEYBOARD} (D the;{the})
                                                                                  (N keyboard;{keyboard}))
                                                               (BEP;~cat_Ve_passive_ is;{be})
                                                               (IP-PPL-CAT (NP-LGS *)
                                                                           (VVN used;{use})
                                                                           (IP-INF3-OB1 (TO to;{to})
                                                                                        (VB move;{move})
                                                                                        (ADVP-DIR (ADV around;{around})))))))))
          (PUNC .))
  (ID 22_a_freedoom))