23_a_freedoom
Most players find that a mouse and keyboard combination is the most effective, where the mouse is used to turn while the keyboard is used to move around.
0023_0001__Most
most[quant]
0023_0002__players
players
0023_0001__Most->0023_0002__players
[restriction]
0023_0003__find
find
0023_0001__Most->0023_0003__find
[scope]
0023_0003__find->0023_0002__players
[arg0]
0023_0010__is
is
0023_0003__find->0023_0010__is
[arg1]
0023_0005__a_0023_0006__mouse_0023_0007__and_0023_0008__keyboard_0023_0009__combination
a_mouse_and_keyboard_combination
0023_0010__is->0023_0005__a_0023_0006__mouse_0023_0007__and_0023_0008__keyboard_0023_0009__combination
[arg0]
0023_0011__the
the
0023_0010__is->0023_0011__the
[prd]
0023_0013__effective
effective
0023_0011__the->0023_0013__effective
[attrib]
0023_0012__most
most
0023_0013__effective->0023_0012__most
[qual]
0023_0018__is
is
0023_0018__is->0023_0005__a_0023_0006__mouse_0023_0007__and_0023_0008__keyboard_0023_0009__combination
[nim]
0023_0019__used
used
0023_0018__is->0023_0019__used
[scope]
staz_0023_5022
*
0023_0019__used->staz_0023_5022
[arg0]
0023_0017__mouse
mouse
0023_0019__used->0023_0017__mouse
[arg2]
0023_0021__turn
turn
0023_0019__used->0023_0021__turn
[arg1]
z_0023_5020
_
0023_0021__turn->z_0023_5020
[arg0]
0023_0022__while
while
0023_0022__while->0023_0018__is
[scope]
0023_0025__is
is
0023_0022__while->0023_0025__is
[restriction]
0023_0026__used
used
0023_0025__is->0023_0026__used
[scope]
staz_0023_5014
*
0023_0026__used->staz_0023_5014
[arg0]
0023_0024__keyboard
keyboard
0023_0026__used->0023_0024__keyboard
[arg2]
0023_0028__move
move
0023_0026__used->0023_0028__move
[arg1]
0023_0029__around
around
0023_0028__move->0023_0029__around
[nim]
z_0023_5011
_
0023_0028__move->z_0023_5011
[arg0]
arc(r_0023_0001__Most__quant,r_0023_0002__players,restriction).
arc(r_0023_0001__Most__quant,r_0023_0003__find,scope).
arc(r_0023_0003__find,r_0023_0002__players,arg0).
arc(r_0023_0003__find,r_0023_0010__is,arg1).
arc(r_0023_0010__is,r_0023_0005__a_r_0023_0006__mouse_r_0023_0007__and_r_0023_0008__keyboard_r_0023_0009__combination,arg0).
arc(r_0023_0010__is,r_0023_0011__the,prd).
arc(r_0023_0011__the,r_0023_0013__effective,attrib).
arc(r_0023_0013__effective,r_0023_0012__most,qual).
arc(r_0023_0018__is,r_0023_0005__a_r_0023_0006__mouse_r_0023_0007__and_r_0023_0008__keyboard_r_0023_0009__combination,nim).
arc(r_0023_0018__is,r_0023_0019__used,scope).
arc(r_0023_0019__used,star_z_0023_5022,arg0).
arc(r_0023_0019__used,r_0023_0017__mouse,arg2).
arc(r_0023_0019__used,r_0023_0021__turn,arg1).
arc(r_0023_0021__turn,z_0023_5020,arg0).
arc(r_0023_0022__while,r_0023_0018__is,scope).
arc(r_0023_0022__while,r_0023_0025__is,restriction).
arc(r_0023_0025__is,r_0023_0026__used,scope).
arc(r_0023_0026__used,star_z_0023_5014,arg0).
arc(r_0023_0026__used,r_0023_0024__keyboard,arg2).
arc(r_0023_0026__used,r_0023_0028__move,arg1).
arc(r_0023_0028__move,r_0023_0029__around,nim).
arc(r_0023_0028__move,z_0023_5011,arg0).
IP-MAT
NP-SBJ
Q
Most
NS
players
VBP
find
CP-THT-OB1
IP-SUB
C
that
NP-SBJ
D
a
NLYR
NLYR
NLYR
N
mouse
CONJP
CONJ
and
NLYR
N
keyboard
N
combination
IP-REL
*ICH*-182
BEP;~Ln
is
NP-PRD
D
the
ADJP
ADVP
ADVS
most
ADJ
effective
PUNC
,
IP-REL-EPD-182
ADVP-NIM
RADV
where
NP-SBJ
D
the
N
mouse
BEP;~cat_Ve_passive_
is
IP-PPL-CAT
NP-LGS
*
VVN
used
IP-INF3-OB1
TO
to
VB
turn
PP-SCON
P-CONN
while
IP-ADV
NP-SBJ
D
the
N
keyboard
BEP;~cat_Ve_passive_
is
IP-PPL-CAT
NP-LGS
*
VVN
used
IP-INF3-OB1
TO
to
VB
move
ADVP-NIM
ADV
around
PUNC
.
( (IP-MAT (NP-SBJ (Q Most;{most})
(NS players;{player}))
(VBP find;{find})
(CP-THT-OB1 (IP-SUB (C that;{that})
(NP-SBJ (D a;{a})
(NLYR (NLYR (NLYR;{MOUSE} (N mouse;{mouse}))
(CONJP (CONJ and;{and})
(NLYR;{KEYBOARD} (N keyboard;{keyboard})))))
(N combination;{combination})
(IP-REL *ICH*-182))
(BEP;~Ln is;{be})
(NP-PRD (D the;{the})
(ADJP (ADVP (ADVS most;{most}))
(ADJ effective;{effective})))
(PUNC ,)
(IP-REL-EPD-182 (ADVP-NIM (RADV where;{where}))
(NP-SBJ;{MOUSE} (D the;{the})
(N mouse;{mouse}))
(BEP;~cat_Ve_passive_ is;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN used;{use})
(IP-INF3-OB1 (TO to;{to})
(VB turn;{turn})))
(PP-SCON (P-CONN while;{while})
(IP-ADV (NP-SBJ;{KEYBOARD} (D the;{the})
(N keyboard;{keyboard}))
(BEP;~cat_Ve_passive_ is;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN used;{use})
(IP-INF3-OB1 (TO to;{to})
(VB move;{move})
(ADVP-NIM (ADV around;{around})))))))))
(PUNC .))
(ID 23_a_freedoom))