23_a_freedoom
Most players find that a mouse and keyboard combination is the most effective, where the mouse is used to turn while the keyboard is used to move around.

0023_0001__Most most[quant] 0023_0002__players players 0023_0001__Most->0023_0002__players [restriction] 0023_0003__find find 0023_0001__Most->0023_0003__find [scope] 0023_0003__find->0023_0002__players [arg0] 0023_0010__is is 0023_0003__find->0023_0010__is [arg1] 0023_0005__a_0023_0006__mouse_0023_0007__and_0023_0008__keyboard_0023_0009__combination a_mouse_and_keyboard_combination 0023_0010__is->0023_0005__a_0023_0006__mouse_0023_0007__and_0023_0008__keyboard_0023_0009__combination [arg0] 0023_0011__the the 0023_0010__is->0023_0011__the [prd] 0023_0013__effective effective 0023_0011__the->0023_0013__effective [attrib] 0023_0012__most most 0023_0013__effective->0023_0012__most [qual] 0023_0018__is is 0023_0018__is->0023_0005__a_0023_0006__mouse_0023_0007__and_0023_0008__keyboard_0023_0009__combination [nim] 0023_0019__used used 0023_0018__is->0023_0019__used [scope] staz_0023_5022 * 0023_0019__used->staz_0023_5022 [arg0] 0023_0017__mouse mouse 0023_0019__used->0023_0017__mouse [arg2] 0023_0021__turn turn 0023_0019__used->0023_0021__turn [arg1] z_0023_5020 _ 0023_0021__turn->z_0023_5020 [arg0] 0023_0022__while while 0023_0022__while->0023_0018__is [scope] 0023_0025__is is 0023_0022__while->0023_0025__is [restriction] 0023_0026__used used 0023_0025__is->0023_0026__used [scope] staz_0023_5014 * 0023_0026__used->staz_0023_5014 [arg0] 0023_0024__keyboard keyboard 0023_0026__used->0023_0024__keyboard [arg2] 0023_0028__move move 0023_0026__used->0023_0028__move [arg1] 0023_0029__around around 0023_0028__move->0023_0029__around [nim] z_0023_5011 _ 0023_0028__move->z_0023_5011 [arg0]
arc(r_0023_0001__Most__quant,r_0023_0002__players,restriction).
arc(r_0023_0001__Most__quant,r_0023_0003__find,scope).
arc(r_0023_0003__find,r_0023_0002__players,arg0).
arc(r_0023_0003__find,r_0023_0010__is,arg1).
arc(r_0023_0010__is,r_0023_0005__a_r_0023_0006__mouse_r_0023_0007__and_r_0023_0008__keyboard_r_0023_0009__combination,arg0).
arc(r_0023_0010__is,r_0023_0011__the,prd).
arc(r_0023_0011__the,r_0023_0013__effective,attrib).
arc(r_0023_0013__effective,r_0023_0012__most,qual).
arc(r_0023_0018__is,r_0023_0005__a_r_0023_0006__mouse_r_0023_0007__and_r_0023_0008__keyboard_r_0023_0009__combination,nim).
arc(r_0023_0018__is,r_0023_0019__used,scope).
arc(r_0023_0019__used,star_z_0023_5022,arg0).
arc(r_0023_0019__used,r_0023_0017__mouse,arg2).
arc(r_0023_0019__used,r_0023_0021__turn,arg1).
arc(r_0023_0021__turn,z_0023_5020,arg0).
arc(r_0023_0022__while,r_0023_0018__is,scope).
arc(r_0023_0022__while,r_0023_0025__is,restriction).
arc(r_0023_0025__is,r_0023_0026__used,scope).
arc(r_0023_0026__used,star_z_0023_5014,arg0).
arc(r_0023_0026__used,r_0023_0024__keyboard,arg2).
arc(r_0023_0026__used,r_0023_0028__move,arg1).
arc(r_0023_0028__move,r_0023_0029__around,nim).
arc(r_0023_0028__move,z_0023_5011,arg0).


IP-MAT NP-SBJ Q Most NS players VBP find CP-THT-OB1 IP-SUB C that NP-SBJ D a NLYR NLYR NLYR N mouse CONJP CONJ and NLYR N keyboard N combination IP-REL *ICH*-182 BEP;~Ln is NP-PRD D the ADJP ADVP ADVS most ADJ effective PUNC , IP-REL-EPD-182 ADVP-NIM RADV where NP-SBJ D the N mouse BEP;~cat_Ve_passive_ is IP-PPL-CAT NP-LGS * VVN used IP-INF3-OB1 TO to VB turn PP-SCON P-CONN while IP-ADV NP-SBJ D the N keyboard BEP;~cat_Ve_passive_ is IP-PPL-CAT NP-LGS * VVN used IP-INF3-OB1 TO to VB move ADVP-NIM ADV around PUNC .
( (IP-MAT (NP-SBJ (Q Most;{most})
                  (NS players;{player}))
          (VBP find;{find})
          (CP-THT-OB1 (IP-SUB (C that;{that})
                              (NP-SBJ (D a;{a})
                                      (NLYR (NLYR (NLYR;{MOUSE} (N mouse;{mouse}))
                                                  (CONJP (CONJ and;{and})
                                                         (NLYR;{KEYBOARD} (N keyboard;{keyboard})))))
                                      (N combination;{combination})
                                      (IP-REL *ICH*-182))
                              (BEP;~Ln is;{be})
                              (NP-PRD (D the;{the})
                                      (ADJP (ADVP (ADVS most;{most}))
                                            (ADJ effective;{effective})))
                              (PUNC ,)
                              (IP-REL-EPD-182 (ADVP-NIM (RADV where;{where}))
                                              (NP-SBJ;{MOUSE} (D the;{the})
                                                              (N mouse;{mouse}))
                                              (BEP;~cat_Ve_passive_ is;{be})
                                              (IP-PPL-CAT (NP-LGS *)
                                                          (VVN used;{use})
                                                          (IP-INF3-OB1 (TO to;{to})
                                                                       (VB turn;{turn})))
                                              (PP-SCON (P-CONN while;{while})
                                                       (IP-ADV (NP-SBJ;{KEYBOARD} (D the;{the})
                                                                                  (N keyboard;{keyboard}))
                                                               (BEP;~cat_Ve_passive_ is;{be})
                                                               (IP-PPL-CAT (NP-LGS *)
                                                                           (VVN used;{use})
                                                                           (IP-INF3-OB1 (TO to;{to})
                                                                                        (VB move;{move})
                                                                                        (ADVP-NIM (ADV around;{around})))))))))
          (PUNC .))
  (ID 23_a_freedoom))