34_a_freedoom
This advice is particularly important when facing certain monsters which can “lock on” to you (minigun zombie; necromancer); hiding from these is a crucial skill.
%3
r_0034_0003__is
is
r_0034_0001__This_r_0034_0002__advice
This advice
r_0034_0003__is->r_0034_0001__This_r_0034_0002__advice
[arg0]
r_0034_0005__important
important
r_0034_0003__is->r_0034_0005__important
[prd]
r_0034_0004__particularly
particularly
r_0034_0005__important->r_0034_0004__particularly
[qual]
r_0034_0006__when
when
r_0034_0006__when->r_0034_0003__is
[scope]
r_0034_0007__facing
facing
r_0034_0006__when->r_0034_0007__facing
[restriction]
r_0034_0007__facing->r_0034_0001__This_r_0034_0002__advice
[arg0]
r_0034_0009__monsters
monsters
r_0034_0007__facing->r_0034_0009__monsters
[arg1]
r_0034_0008__certain
certain
r_0034_0009__monsters->r_0034_0008__certain
[attrib]
r_0034_0011__can
can
r_0034_0013__lock_r_0034_0014__on
lock on
r_0034_0011__can->r_0034_0013__lock_r_0034_0014__on
[scope]
r_0034_0013__lock_r_0034_0014__on->r_0034_0009__monsters
[arg0]
r_0034_0017__you
you
r_0034_0013__lock_r_0034_0014__on->r_0034_0017__you
to [clr]
z_000_34_a_freedoom_50
z_000_34_a_freedoom_50->r_0034_0009__monsters
[arg0]
z_000_34_a_freedoom_52
z_000_34_a_freedoom_50->z_000_34_a_freedoom_52
[prd]
r_0034_0019__minigun_r_0034_0020__zombie
minigun zombie
z_000_34_a_freedoom_52->r_0034_0019__minigun_r_0034_0020__zombie
[conj1]
r_0034_0022__necromancer
necromancer
z_000_34_a_freedoom_52->r_0034_0022__necromancer
[conj2]
arc(r_0034_0003__is, r_0034_0001__This_r_0034_0002__advice, arg0).
arc(r_0034_0003__is, r_0034_0005__important, prd).
arc(r_0034_0005__important, r_0034_0004__particularly, qual10).
arc(r_0034_0006__when, r_0034_0003__is, scope).
arc(r_0034_0006__when, r_0034_0007__facing, restriction).
arc(r_0034_0007__facing, r_0034_0001__This_r_0034_0002__advice, arg0).
arc(r_0034_0007__facing, r_0034_0009__monsters, arg1).
arc(r_0034_0009__monsters, r_0034_0008__certain, attrib22).
arc(r_0034_0011__can, r_0034_0013__lock_r_0034_0014__on, scope).
arc(r_0034_0013__lock_r_0034_0014__on, r_0034_0009__monsters, arg0).
arc(r_0034_0013__lock_r_0034_0014__on, r_0034_0017__you, r_0034_0016__to_clr45).
arc(z_000_34_a_freedoom_50, r_0034_0009__monsters, arg0).
arc(z_000_34_a_freedoom_50, z_000_34_a_freedoom_52, prd).
arc(z_000_34_a_freedoom_52, r_0034_0019__minigun_r_0034_0020__zombie, conj1).
arc(z_000_34_a_freedoom_52, r_0034_0022__necromancer, conj2).
%3
r_0034_0003__is
is
r_0034_0001__This_r_0034_0002__advice
This advice
r_0034_0003__is->r_0034_0001__This_r_0034_0002__advice
[arg0]
r_0034_0005__important
important
r_0034_0003__is->r_0034_0005__important
[prd]
r_0034_0004__particularly
particularly
r_0034_0005__important->r_0034_0004__particularly
[qual]
r_0034_0006__when
when
r_0034_0006__when->r_0034_0003__is
[scope]
r_0034_0007__facing
facing
r_0034_0006__when->r_0034_0007__facing
[restriction]
r_0034_0007__facing->r_0034_0001__This_r_0034_0002__advice
[arg0]
r_0034_0009__monsters
monsters
r_0034_0007__facing->r_0034_0009__monsters
[arg1]
r_0034_0008__certain
certain
r_0034_0009__monsters->r_0034_0008__certain
[attrib]
r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on
can lock on
r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on->r_0034_0009__monsters
[arg0]
r_0034_0017__you
you
r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on->r_0034_0017__you
to [clr]
z_000_34_a_freedoom_50
z_000_34_a_freedoom_50->r_0034_0009__monsters
[arg0]
z_000_34_a_freedoom_52
z_000_34_a_freedoom_50->z_000_34_a_freedoom_52
[prd]
r_0034_0019__minigun_r_0034_0020__zombie
minigun zombie
z_000_34_a_freedoom_52->r_0034_0019__minigun_r_0034_0020__zombie
[conj1]
r_0034_0022__necromancer
necromancer
z_000_34_a_freedoom_52->r_0034_0022__necromancer
[conj2]
fof(formula,axiom,
? [R_34_11_CAN_LOCK_ON,R_34_17_YOU,Z_34_A_FREEDOOM_50,R_34_9_MONSTERS,R_34_8_CERTAIN,Z_34_A_FREEDOOM_52,R_34_19_MINIGUN_ZOMBIE,R_34_22_NECROMANCER] :
( you(R_34_17_YOU)
& certain(R_34_8_CERTAIN)
& minigun_zombie(R_34_19_MINIGUN_ZOMBIE)
& necromancer(R_34_22_NECROMANCER)
& ! [R_34_7_FACING,R_34_1_THIS_ADVICE] :
( ( this_advice(R_34_1_THIS_ADVICE)
& facing(R_34_7_FACING,R_34_1_THIS_ADVICE,R_34_9_MONSTERS) )
=> ? [R_34_3_IS,R_34_5_IMPORTANT,R_34_4_PARTICULARLY] :
( particularly(R_34_4_PARTICULARLY)
& is(R_34_3_IS,R_34_1_THIS_ADVICE,R_34_5_IMPORTANT)
& important(R_34_5_IMPORTANT)
& qual10(R_34_5_IMPORTANT,R_34_4_PARTICULARLY) ) )
& can_lock_on(R_34_11_CAN_LOCK_ON,R_34_9_MONSTERS)
& monsters(R_34_9_MONSTERS)
& attrib22(R_34_9_MONSTERS,R_34_8_CERTAIN)
& to_clr45(R_34_11_CAN_LOCK_ON,R_34_17_YOU)
& z_34_a_freedoom_50(Z_34_A_FREEDOOM_50,R_34_9_MONSTERS,Z_34_A_FREEDOOM_52)
& z_34_a_freedoom_52(Z_34_A_FREEDOOM_52)
& conj1(Z_34_A_FREEDOOM_52,R_34_19_MINIGUN_ZOMBIE)
& conj2(Z_34_A_FREEDOOM_52,R_34_22_NECROMANCER) ) ).
n34_a_freedoom
n34_a_freedoom_4
This
n34_a_freedoom_6
advice
n34_a_freedoom_8
is
n34_a_freedoom_12
particularly
n34_a_freedoom_14
important
n34_a_freedoom_17
when
n34_a_freedoom_20
facing
n34_a_freedoom_24
certain
n34_a_freedoom_26
monsters
n34_a_freedoom_30
which
n34_a_freedoom_32
can
n34_a_freedoom_35
<ldquo>
n34_a_freedoom_37
lock
n34_a_freedoom_39
on
n34_a_freedoom_41
<rdquo>
n34_a_freedoom_44
to
n34_a_freedoom_47
you
n34_a_freedoom_49
-LRB-
n34_a_freedoom_55
minigun
n34_a_freedoom_57
zombie
n34_a_freedoom_59
;
n34_a_freedoom_63
necromancer
n34_a_freedoom_65
-RRB-
n34_a_freedoom_67
;
n34_a_freedoom_72
hiding
n34_a_freedoom_75
from
n34_a_freedoom_78
these
n34_a_freedoom_80
is
n34_a_freedoom_83
a
n34_a_freedoom_86
crucial
n34_a_freedoom_88
skill
n34_a_freedoom_90
.
n34_a_freedoom_1
IP-MAT
n34_a_freedoom_2
NP-SBJ
n34_a_freedoom_1->n34_a_freedoom_2
n34_a_freedoom_7
BEP;_La_
n34_a_freedoom_1->n34_a_freedoom_7
n34_a_freedoom_9
ADJP-PRD
n34_a_freedoom_1->n34_a_freedoom_9
n34_a_freedoom_15
PP-SCON
n34_a_freedoom_1->n34_a_freedoom_15
n34_a_freedoom_66
PUNC
n34_a_freedoom_1->n34_a_freedoom_66
n34_a_freedoom_68
PRN
n34_a_freedoom_1->n34_a_freedoom_68
n34_a_freedoom_89
PUNC
n34_a_freedoom_1->n34_a_freedoom_89
n34_a_freedoom_3
D
n34_a_freedoom_2->n34_a_freedoom_3
n34_a_freedoom_5
N
n34_a_freedoom_2->n34_a_freedoom_5
n34_a_freedoom_3->n34_a_freedoom_4
n34_a_freedoom_5->n34_a_freedoom_6
n34_a_freedoom_7->n34_a_freedoom_8
n34_a_freedoom_10
ADVP
n34_a_freedoom_9->n34_a_freedoom_10
n34_a_freedoom_13
ADJ
n34_a_freedoom_9->n34_a_freedoom_13
n34_a_freedoom_11
ADV
n34_a_freedoom_10->n34_a_freedoom_11
n34_a_freedoom_11->n34_a_freedoom_12
n34_a_freedoom_13->n34_a_freedoom_14
n34_a_freedoom_16
P-CONN
n34_a_freedoom_15->n34_a_freedoom_16
n34_a_freedoom_18
IP-PPL
n34_a_freedoom_15->n34_a_freedoom_18
n34_a_freedoom_16->n34_a_freedoom_17
n34_a_freedoom_19
VAG;_Tn_
n34_a_freedoom_18->n34_a_freedoom_19
n34_a_freedoom_21
NP-OB1
n34_a_freedoom_18->n34_a_freedoom_21
n34_a_freedoom_19->n34_a_freedoom_20
n34_a_freedoom_22
ADJP
n34_a_freedoom_21->n34_a_freedoom_22
n34_a_freedoom_25
NS
n34_a_freedoom_21->n34_a_freedoom_25
n34_a_freedoom_27
IP-REL
n34_a_freedoom_21->n34_a_freedoom_27
n34_a_freedoom_48
PULB
n34_a_freedoom_21->n34_a_freedoom_48
n34_a_freedoom_50
IP-PPL
n34_a_freedoom_21->n34_a_freedoom_50
n34_a_freedoom_64
PURB
n34_a_freedoom_21->n34_a_freedoom_64
n34_a_freedoom_23
ADJ
n34_a_freedoom_22->n34_a_freedoom_23
n34_a_freedoom_23->n34_a_freedoom_24
n34_a_freedoom_25->n34_a_freedoom_26
n34_a_freedoom_28
NP-SBJ
n34_a_freedoom_27->n34_a_freedoom_28
n34_a_freedoom_31
MD;_cat_Vi_
n34_a_freedoom_27->n34_a_freedoom_31
n34_a_freedoom_33
IP-INF-CAT
n34_a_freedoom_27->n34_a_freedoom_33
n34_a_freedoom_29
RPRO
n34_a_freedoom_28->n34_a_freedoom_29
n34_a_freedoom_29->n34_a_freedoom_30
n34_a_freedoom_31->n34_a_freedoom_32
n34_a_freedoom_34
PULQ
n34_a_freedoom_33->n34_a_freedoom_34
n34_a_freedoom_36
VB;_phr_Vp.pr_
n34_a_freedoom_33->n34_a_freedoom_36
n34_a_freedoom_38
RP
n34_a_freedoom_33->n34_a_freedoom_38
n34_a_freedoom_40
PURQ
n34_a_freedoom_33->n34_a_freedoom_40
n34_a_freedoom_42
PP-CLR
n34_a_freedoom_33->n34_a_freedoom_42
n34_a_freedoom_34->n34_a_freedoom_35
n34_a_freedoom_36->n34_a_freedoom_37
n34_a_freedoom_38->n34_a_freedoom_39
n34_a_freedoom_40->n34_a_freedoom_41
n34_a_freedoom_43
P-ROLE
n34_a_freedoom_42->n34_a_freedoom_43
n34_a_freedoom_45
NP
n34_a_freedoom_42->n34_a_freedoom_45
n34_a_freedoom_43->n34_a_freedoom_44
n34_a_freedoom_46
PRO
n34_a_freedoom_45->n34_a_freedoom_46
n34_a_freedoom_46->n34_a_freedoom_47
n34_a_freedoom_48->n34_a_freedoom_49
n34_a_freedoom_51
NP-PRD
n34_a_freedoom_50->n34_a_freedoom_51
n34_a_freedoom_52
NLYR
n34_a_freedoom_51->n34_a_freedoom_52
n34_a_freedoom_53
NLYR
n34_a_freedoom_52->n34_a_freedoom_53
n34_a_freedoom_58
PUNC
n34_a_freedoom_52->n34_a_freedoom_58
n34_a_freedoom_60
CONJP
n34_a_freedoom_52->n34_a_freedoom_60
n34_a_freedoom_54
N
n34_a_freedoom_53->n34_a_freedoom_54
n34_a_freedoom_56
N
n34_a_freedoom_53->n34_a_freedoom_56
n34_a_freedoom_54->n34_a_freedoom_55
n34_a_freedoom_56->n34_a_freedoom_57
n34_a_freedoom_58->n34_a_freedoom_59
n34_a_freedoom_61
NLYR
n34_a_freedoom_60->n34_a_freedoom_61
n34_a_freedoom_62
N
n34_a_freedoom_61->n34_a_freedoom_62
n34_a_freedoom_62->n34_a_freedoom_63
n34_a_freedoom_64->n34_a_freedoom_65
n34_a_freedoom_66->n34_a_freedoom_67
n34_a_freedoom_69
IP-MAT
n34_a_freedoom_68->n34_a_freedoom_69
n34_a_freedoom_70
IP-PPL-SBJ
n34_a_freedoom_69->n34_a_freedoom_70
n34_a_freedoom_79
BEP;_Ln_
n34_a_freedoom_69->n34_a_freedoom_79
n34_a_freedoom_81
NP-PRD
n34_a_freedoom_69->n34_a_freedoom_81
n34_a_freedoom_71
VAG;_Ipr_
n34_a_freedoom_70->n34_a_freedoom_71
n34_a_freedoom_73
PP-CLR
n34_a_freedoom_70->n34_a_freedoom_73
n34_a_freedoom_71->n34_a_freedoom_72
n34_a_freedoom_74
P-ROLE
n34_a_freedoom_73->n34_a_freedoom_74
n34_a_freedoom_76
NP
n34_a_freedoom_73->n34_a_freedoom_76
n34_a_freedoom_74->n34_a_freedoom_75
n34_a_freedoom_77
D;_nphd_
n34_a_freedoom_76->n34_a_freedoom_77
n34_a_freedoom_77->n34_a_freedoom_78
n34_a_freedoom_79->n34_a_freedoom_80
n34_a_freedoom_82
D
n34_a_freedoom_81->n34_a_freedoom_82
n34_a_freedoom_84
ADJP
n34_a_freedoom_81->n34_a_freedoom_84
n34_a_freedoom_87
N
n34_a_freedoom_81->n34_a_freedoom_87
n34_a_freedoom_82->n34_a_freedoom_83
n34_a_freedoom_85
ADJ
n34_a_freedoom_84->n34_a_freedoom_85
n34_a_freedoom_85->n34_a_freedoom_86
n34_a_freedoom_87->n34_a_freedoom_88
n34_a_freedoom_89->n34_a_freedoom_90
( (IP-MAT (NP-SBJ;{ADVICE} (D This;{this})
(N advice;{advice}))
(BEP;_La_ is;{be})
(ADJP-PRD (ADVP (ADV particularly;{particularly}))
(ADJ important;{important}))
(PP-SCON (P-CONN when;{when})
(IP-PPL (VAG;_Tn_ facing;{face})
(NP-OB1;{LOCK_ON_MONSTERS} (ADJP (ADJ certain;{certain}))
(NS monsters;{monster})
(IP-REL (NP-SBJ (RPRO which;{which}))
(MD;_cat_Vi_ can;{can})
(IP-INF-CAT (PULQ <ldquo>)
(VB;_phr_Vp.pr_ lock;{lock[on,to]})
(RP on;{on})
(PURQ <rdquo>)
(PP-CLR (P-ROLE to;{to})
(NP (PRO you;{you})))))
(PULB -LRB-)
(IP-PPL (NP-PRD (NLYR (NLYR (N minigun;{minigun})
(N zombie;{zombie}))
(PUNC ;)
(CONJP (NLYR (N necromancer;{necromancer}))))))
(PURB -RRB-))))
(PUNC ;)
(PRN (IP-MAT (IP-PPL-SBJ (VAG;_Ipr_ hiding;{hide[from]})
(PP-CLR (P-ROLE from;{from})
(NP;{LOCK_ON_MONSTERS} (D;_nphd_ these;{these}))))
(BEP;_Ln_ is;{be})
(NP-PRD (D a;{a})
(ADJP (ADJ crucial;{crucial}))
(N skill;{skill}))))
(PUNC .))
(ID 34_a_freedoom))