34_a_freedoom
This advice is particularly important when facing certain monsters which can “lock on” to you (minigun zombie; necromancer); hiding from these is a crucial skill.

%3 r_0034_0003__is is r_0034_0001__This_r_0034_0002__advice This advice r_0034_0003__is->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0005__important important r_0034_0003__is->r_0034_0005__important [prd] r_0034_0004__particularly particularly r_0034_0005__important->r_0034_0004__particularly [qual] r_0034_0006__when when r_0034_0006__when->r_0034_0003__is [scope] r_0034_0007__facing facing r_0034_0006__when->r_0034_0007__facing [restriction] r_0034_0007__facing->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0009__monsters monsters r_0034_0007__facing->r_0034_0009__monsters [arg1] r_0034_0008__certain certain r_0034_0009__monsters->r_0034_0008__certain [attrib] r_0034_0011__can can r_0034_0013__lock_r_0034_0014__on lock on r_0034_0011__can->r_0034_0013__lock_r_0034_0014__on [scope] r_0034_0013__lock_r_0034_0014__on->r_0034_0009__monsters [arg0] r_0034_0017__you you r_0034_0013__lock_r_0034_0014__on->r_0034_0017__you to [clr] z_000_34_a_freedoom_50 z_000_34_a_freedoom_50->r_0034_0009__monsters [arg0] z_000_34_a_freedoom_52 z_000_34_a_freedoom_50->z_000_34_a_freedoom_52 [prd] r_0034_0019__minigun_r_0034_0020__zombie minigun zombie z_000_34_a_freedoom_52->r_0034_0019__minigun_r_0034_0020__zombie [conj1] r_0034_0022__necromancer necromancer z_000_34_a_freedoom_52->r_0034_0022__necromancer [conj2]
arc(r_0034_0003__is, r_0034_0001__This_r_0034_0002__advice, arg0).
arc(r_0034_0003__is, r_0034_0005__important, prd).
arc(r_0034_0005__important, r_0034_0004__particularly, qual10).
arc(r_0034_0006__when, r_0034_0003__is, scope).
arc(r_0034_0006__when, r_0034_0007__facing, restriction).
arc(r_0034_0007__facing, r_0034_0001__This_r_0034_0002__advice, arg0).
arc(r_0034_0007__facing, r_0034_0009__monsters, arg1).
arc(r_0034_0009__monsters, r_0034_0008__certain, attrib22).
arc(r_0034_0011__can, r_0034_0013__lock_r_0034_0014__on, scope).
arc(r_0034_0013__lock_r_0034_0014__on, r_0034_0009__monsters, arg0).
arc(r_0034_0013__lock_r_0034_0014__on, r_0034_0017__you, r_0034_0016__to_clr45).
arc(z_000_34_a_freedoom_50, r_0034_0009__monsters, arg0).
arc(z_000_34_a_freedoom_50, z_000_34_a_freedoom_52, prd).
arc(z_000_34_a_freedoom_52, r_0034_0019__minigun_r_0034_0020__zombie, conj1).
arc(z_000_34_a_freedoom_52, r_0034_0022__necromancer, conj2).



%3 r_0034_0003__is is r_0034_0001__This_r_0034_0002__advice This advice r_0034_0003__is->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0005__important important r_0034_0003__is->r_0034_0005__important [prd] r_0034_0004__particularly particularly r_0034_0005__important->r_0034_0004__particularly [qual] r_0034_0006__when when r_0034_0006__when->r_0034_0003__is [scope] r_0034_0007__facing facing r_0034_0006__when->r_0034_0007__facing [restriction] r_0034_0007__facing->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0009__monsters monsters r_0034_0007__facing->r_0034_0009__monsters [arg1] r_0034_0008__certain certain r_0034_0009__monsters->r_0034_0008__certain [attrib] r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on can lock on r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on->r_0034_0009__monsters [arg0] r_0034_0017__you you r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on->r_0034_0017__you to [clr] z_000_34_a_freedoom_50 z_000_34_a_freedoom_50->r_0034_0009__monsters [arg0] z_000_34_a_freedoom_52 z_000_34_a_freedoom_50->z_000_34_a_freedoom_52 [prd] r_0034_0019__minigun_r_0034_0020__zombie minigun zombie z_000_34_a_freedoom_52->r_0034_0019__minigun_r_0034_0020__zombie [conj1] r_0034_0022__necromancer necromancer z_000_34_a_freedoom_52->r_0034_0022__necromancer [conj2]
fof(formula,axiom,
    ? [R_34_11_CAN_LOCK_ON,R_34_17_YOU,Z_34_A_FREEDOOM_50,R_34_9_MONSTERS,R_34_8_CERTAIN,Z_34_A_FREEDOOM_52,R_34_19_MINIGUN_ZOMBIE,R_34_22_NECROMANCER] :
      ( you(R_34_17_YOU)
      & certain(R_34_8_CERTAIN)
      & minigun_zombie(R_34_19_MINIGUN_ZOMBIE)
      & necromancer(R_34_22_NECROMANCER)
      & ! [R_34_7_FACING,R_34_1_THIS_ADVICE] :
          ( ( this_advice(R_34_1_THIS_ADVICE)
            & facing(R_34_7_FACING,R_34_1_THIS_ADVICE,R_34_9_MONSTERS) )
         => ? [R_34_3_IS,R_34_5_IMPORTANT,R_34_4_PARTICULARLY] :
              ( particularly(R_34_4_PARTICULARLY)
              & is(R_34_3_IS,R_34_1_THIS_ADVICE,R_34_5_IMPORTANT)
              & important(R_34_5_IMPORTANT)
              & qual10(R_34_5_IMPORTANT,R_34_4_PARTICULARLY) ) )
      & can_lock_on(R_34_11_CAN_LOCK_ON,R_34_9_MONSTERS)
      & monsters(R_34_9_MONSTERS)
      & attrib22(R_34_9_MONSTERS,R_34_8_CERTAIN)
      & to_clr45(R_34_11_CAN_LOCK_ON,R_34_17_YOU)
      & z_34_a_freedoom_50(Z_34_A_FREEDOOM_50,R_34_9_MONSTERS,Z_34_A_FREEDOOM_52)
      & z_34_a_freedoom_52(Z_34_A_FREEDOOM_52)
      & conj1(Z_34_A_FREEDOOM_52,R_34_19_MINIGUN_ZOMBIE)
      & conj2(Z_34_A_FREEDOOM_52,R_34_22_NECROMANCER) ) ).



n34_a_freedoom n34_a_freedoom_4 This n34_a_freedoom_6 advice n34_a_freedoom_8 is n34_a_freedoom_12 particularly n34_a_freedoom_14 important n34_a_freedoom_17 when n34_a_freedoom_20 facing n34_a_freedoom_24 certain n34_a_freedoom_26 monsters n34_a_freedoom_30 which n34_a_freedoom_32 can n34_a_freedoom_35 <ldquo> n34_a_freedoom_37 lock n34_a_freedoom_39 on n34_a_freedoom_41 <rdquo> n34_a_freedoom_44 to n34_a_freedoom_47 you n34_a_freedoom_49 -LRB- n34_a_freedoom_55 minigun n34_a_freedoom_57 zombie n34_a_freedoom_59 ; n34_a_freedoom_63 necromancer n34_a_freedoom_65 -RRB- n34_a_freedoom_67 ; n34_a_freedoom_72 hiding n34_a_freedoom_75 from n34_a_freedoom_78 these n34_a_freedoom_80 is n34_a_freedoom_83 a n34_a_freedoom_86 crucial n34_a_freedoom_88 skill n34_a_freedoom_90 . n34_a_freedoom_1 IP-MAT n34_a_freedoom_2 NP-SBJ n34_a_freedoom_1->n34_a_freedoom_2 n34_a_freedoom_7 BEP;_La_ n34_a_freedoom_1->n34_a_freedoom_7 n34_a_freedoom_9 ADJP-PRD n34_a_freedoom_1->n34_a_freedoom_9 n34_a_freedoom_15 PP-SCON n34_a_freedoom_1->n34_a_freedoom_15 n34_a_freedoom_66 PUNC n34_a_freedoom_1->n34_a_freedoom_66 n34_a_freedoom_68 PRN n34_a_freedoom_1->n34_a_freedoom_68 n34_a_freedoom_89 PUNC n34_a_freedoom_1->n34_a_freedoom_89 n34_a_freedoom_3 D n34_a_freedoom_2->n34_a_freedoom_3 n34_a_freedoom_5 N n34_a_freedoom_2->n34_a_freedoom_5 n34_a_freedoom_3->n34_a_freedoom_4 n34_a_freedoom_5->n34_a_freedoom_6 n34_a_freedoom_7->n34_a_freedoom_8 n34_a_freedoom_10 ADVP n34_a_freedoom_9->n34_a_freedoom_10 n34_a_freedoom_13 ADJ n34_a_freedoom_9->n34_a_freedoom_13 n34_a_freedoom_11 ADV n34_a_freedoom_10->n34_a_freedoom_11 n34_a_freedoom_11->n34_a_freedoom_12 n34_a_freedoom_13->n34_a_freedoom_14 n34_a_freedoom_16 P-CONN n34_a_freedoom_15->n34_a_freedoom_16 n34_a_freedoom_18 IP-PPL n34_a_freedoom_15->n34_a_freedoom_18 n34_a_freedoom_16->n34_a_freedoom_17 n34_a_freedoom_19 VAG;_Tn_ n34_a_freedoom_18->n34_a_freedoom_19 n34_a_freedoom_21 NP-OB1 n34_a_freedoom_18->n34_a_freedoom_21 n34_a_freedoom_19->n34_a_freedoom_20 n34_a_freedoom_22 ADJP n34_a_freedoom_21->n34_a_freedoom_22 n34_a_freedoom_25 NS n34_a_freedoom_21->n34_a_freedoom_25 n34_a_freedoom_27 IP-REL n34_a_freedoom_21->n34_a_freedoom_27 n34_a_freedoom_48 PULB n34_a_freedoom_21->n34_a_freedoom_48 n34_a_freedoom_50 IP-PPL n34_a_freedoom_21->n34_a_freedoom_50 n34_a_freedoom_64 PURB n34_a_freedoom_21->n34_a_freedoom_64 n34_a_freedoom_23 ADJ n34_a_freedoom_22->n34_a_freedoom_23 n34_a_freedoom_23->n34_a_freedoom_24 n34_a_freedoom_25->n34_a_freedoom_26 n34_a_freedoom_28 NP-SBJ n34_a_freedoom_27->n34_a_freedoom_28 n34_a_freedoom_31 MD;_cat_Vi_ n34_a_freedoom_27->n34_a_freedoom_31 n34_a_freedoom_33 IP-INF-CAT n34_a_freedoom_27->n34_a_freedoom_33 n34_a_freedoom_29 RPRO n34_a_freedoom_28->n34_a_freedoom_29 n34_a_freedoom_29->n34_a_freedoom_30 n34_a_freedoom_31->n34_a_freedoom_32 n34_a_freedoom_34 PULQ n34_a_freedoom_33->n34_a_freedoom_34 n34_a_freedoom_36 VB;_phr_Vp.pr_ n34_a_freedoom_33->n34_a_freedoom_36 n34_a_freedoom_38 RP n34_a_freedoom_33->n34_a_freedoom_38 n34_a_freedoom_40 PURQ n34_a_freedoom_33->n34_a_freedoom_40 n34_a_freedoom_42 PP-CLR n34_a_freedoom_33->n34_a_freedoom_42 n34_a_freedoom_34->n34_a_freedoom_35 n34_a_freedoom_36->n34_a_freedoom_37 n34_a_freedoom_38->n34_a_freedoom_39 n34_a_freedoom_40->n34_a_freedoom_41 n34_a_freedoom_43 P-ROLE n34_a_freedoom_42->n34_a_freedoom_43 n34_a_freedoom_45 NP n34_a_freedoom_42->n34_a_freedoom_45 n34_a_freedoom_43->n34_a_freedoom_44 n34_a_freedoom_46 PRO n34_a_freedoom_45->n34_a_freedoom_46 n34_a_freedoom_46->n34_a_freedoom_47 n34_a_freedoom_48->n34_a_freedoom_49 n34_a_freedoom_51 NP-PRD n34_a_freedoom_50->n34_a_freedoom_51 n34_a_freedoom_52 NLYR n34_a_freedoom_51->n34_a_freedoom_52 n34_a_freedoom_53 NLYR n34_a_freedoom_52->n34_a_freedoom_53 n34_a_freedoom_58 PUNC n34_a_freedoom_52->n34_a_freedoom_58 n34_a_freedoom_60 CONJP n34_a_freedoom_52->n34_a_freedoom_60 n34_a_freedoom_54 N n34_a_freedoom_53->n34_a_freedoom_54 n34_a_freedoom_56 N n34_a_freedoom_53->n34_a_freedoom_56 n34_a_freedoom_54->n34_a_freedoom_55 n34_a_freedoom_56->n34_a_freedoom_57 n34_a_freedoom_58->n34_a_freedoom_59 n34_a_freedoom_61 NLYR n34_a_freedoom_60->n34_a_freedoom_61 n34_a_freedoom_62 N n34_a_freedoom_61->n34_a_freedoom_62 n34_a_freedoom_62->n34_a_freedoom_63 n34_a_freedoom_64->n34_a_freedoom_65 n34_a_freedoom_66->n34_a_freedoom_67 n34_a_freedoom_69 IP-MAT n34_a_freedoom_68->n34_a_freedoom_69 n34_a_freedoom_70 IP-PPL-SBJ n34_a_freedoom_69->n34_a_freedoom_70 n34_a_freedoom_79 BEP;_Ln_ n34_a_freedoom_69->n34_a_freedoom_79 n34_a_freedoom_81 NP-PRD n34_a_freedoom_69->n34_a_freedoom_81 n34_a_freedoom_71 VAG;_Ipr_ n34_a_freedoom_70->n34_a_freedoom_71 n34_a_freedoom_73 PP-CLR n34_a_freedoom_70->n34_a_freedoom_73 n34_a_freedoom_71->n34_a_freedoom_72 n34_a_freedoom_74 P-ROLE n34_a_freedoom_73->n34_a_freedoom_74 n34_a_freedoom_76 NP n34_a_freedoom_73->n34_a_freedoom_76 n34_a_freedoom_74->n34_a_freedoom_75 n34_a_freedoom_77 D;_nphd_ n34_a_freedoom_76->n34_a_freedoom_77 n34_a_freedoom_77->n34_a_freedoom_78 n34_a_freedoom_79->n34_a_freedoom_80 n34_a_freedoom_82 D n34_a_freedoom_81->n34_a_freedoom_82 n34_a_freedoom_84 ADJP n34_a_freedoom_81->n34_a_freedoom_84 n34_a_freedoom_87 N n34_a_freedoom_81->n34_a_freedoom_87 n34_a_freedoom_82->n34_a_freedoom_83 n34_a_freedoom_85 ADJ n34_a_freedoom_84->n34_a_freedoom_85 n34_a_freedoom_85->n34_a_freedoom_86 n34_a_freedoom_87->n34_a_freedoom_88 n34_a_freedoom_89->n34_a_freedoom_90
( (IP-MAT (NP-SBJ;{ADVICE} (D This;{this})
                           (N advice;{advice}))
          (BEP;_La_ is;{be})
          (ADJP-PRD (ADVP (ADV particularly;{particularly}))
                    (ADJ important;{important}))
          (PP-SCON (P-CONN when;{when})
                   (IP-PPL (VAG;_Tn_ facing;{face})
                           (NP-OB1;{LOCK_ON_MONSTERS} (ADJP (ADJ certain;{certain}))
                                                      (NS monsters;{monster})
                                                      (IP-REL (NP-SBJ (RPRO which;{which}))
                                                              (MD;_cat_Vi_ can;{can})
                                                              (IP-INF-CAT (PULQ <ldquo>)
                                                                          (VB;_phr_Vp.pr_ lock;{lock[on,to]})
                                                                          (RP on;{on})
                                                                          (PURQ <rdquo>)
                                                                          (PP-CLR (P-ROLE to;{to})
                                                                                  (NP (PRO you;{you})))))
                                                      (PULB -LRB-)
                                                      (IP-PPL (NP-PRD (NLYR (NLYR (N minigun;{minigun})
                                                                                  (N zombie;{zombie}))
                                                                            (PUNC ;)
                                                                            (CONJP (NLYR (N necromancer;{necromancer}))))))
                                                      (PURB -RRB-))))
          (PUNC ;)
          (PRN (IP-MAT (IP-PPL-SBJ (VAG;_Ipr_ hiding;{hide[from]})
                                   (PP-CLR (P-ROLE from;{from})
                                           (NP;{LOCK_ON_MONSTERS} (D;_nphd_ these;{these}))))
                       (BEP;_Ln_ is;{be})
                       (NP-PRD (D a;{a})
                               (ADJP (ADJ crucial;{crucial}))
                               (N skill;{skill}))))
          (PUNC .))
  (ID 34_a_freedoom))