34_a_freedoom
This advice is particularly important when facing certain monsters which can “lock on” to you (minigun zombie; necromancer); hiding from these is a crucial skill.

%3 r_0034_0003__is is r_0034_0001__This_r_0034_0002__advice This advice r_0034_0003__is->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0005__important important r_0034_0003__is->r_0034_0005__important [prd] r_0034_0004__particularly particularly r_0034_0005__important->r_0034_0004__particularly [qual] r_0034_0006__when when r_0034_0006__when->r_0034_0003__is [scope] r_0034_0007__facing facing r_0034_0006__when->r_0034_0007__facing [restriction] r_0034_0007__facing->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0009__monsters monsters r_0034_0007__facing->r_0034_0009__monsters [arg1] r_0034_0008__certain certain r_0034_0009__monsters->r_0034_0008__certain [attrib] r_0034_0011__can can r_0034_0013__lock_r_0034_0014__on lock on r_0034_0011__can->r_0034_0013__lock_r_0034_0014__on [scope] r_0034_0013__lock_r_0034_0014__on->r_0034_0009__monsters [arg0] r_0034_0017__you you r_0034_0013__lock_r_0034_0014__on->r_0034_0017__you to [clr] z_000_34_a_freedoom_50 z_000_34_a_freedoom_50->r_0034_0009__monsters [arg0] z_000_34_a_freedoom_52 z_000_34_a_freedoom_50->z_000_34_a_freedoom_52 [prd] r_0034_0019__minigun_r_0034_0020__zombie minigun zombie z_000_34_a_freedoom_52->r_0034_0019__minigun_r_0034_0020__zombie [conj1] r_0034_0022__necromancer necromancer z_000_34_a_freedoom_52->r_0034_0022__necromancer [conj2]
arc(r_0034_0003__is, r_0034_0001__This_r_0034_0002__advice, arg0).
arc(r_0034_0003__is, r_0034_0005__important, prd).
arc(r_0034_0005__important, r_0034_0004__particularly, qual10).
arc(r_0034_0006__when, r_0034_0003__is, scope).
arc(r_0034_0006__when, r_0034_0007__facing, restriction).
arc(r_0034_0007__facing, r_0034_0001__This_r_0034_0002__advice, arg0).
arc(r_0034_0007__facing, r_0034_0009__monsters, arg1).
arc(r_0034_0009__monsters, r_0034_0008__certain, attrib22).
arc(r_0034_0011__can, r_0034_0013__lock_r_0034_0014__on, scope).
arc(r_0034_0013__lock_r_0034_0014__on, r_0034_0009__monsters, arg0).
arc(r_0034_0013__lock_r_0034_0014__on, r_0034_0017__you, r_0034_0016__to_clr45).
arc(z_000_34_a_freedoom_50, r_0034_0009__monsters, arg0).
arc(z_000_34_a_freedoom_50, z_000_34_a_freedoom_52, prd).
arc(z_000_34_a_freedoom_52, r_0034_0019__minigun_r_0034_0020__zombie, conj1).
arc(z_000_34_a_freedoom_52, r_0034_0022__necromancer, conj2).



%3 z_000_34_a_freedoom_52 r_0034_0022__necromancer necromancer z_000_34_a_freedoom_52->r_0034_0022__necromancer [conj2] r_0034_0019__minigun_r_0034_0020__zombie minigun zombie z_000_34_a_freedoom_52->r_0034_0019__minigun_r_0034_0020__zombie [conj1] z_000_34_a_freedoom_50 z_000_34_a_freedoom_50->z_000_34_a_freedoom_52 [prd] r_0034_0009__monsters monsters z_000_34_a_freedoom_50->r_0034_0009__monsters [arg0] r_0034_0008__certain certain r_0034_0009__monsters->r_0034_0008__certain [attrib] r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on can lock on r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on->r_0034_0009__monsters [arg0] r_0034_0017__you you r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on->r_0034_0017__you to [clr] r_0034_0007__facing facing r_0034_0007__facing->r_0034_0009__monsters [arg1] r_0034_0001__This_r_0034_0002__advice This advice r_0034_0007__facing->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0006__when when r_0034_0006__when->r_0034_0007__facing [restriction] r_0034_0003__is is r_0034_0006__when->r_0034_0003__is [scope] r_0034_0003__is->r_0034_0001__This_r_0034_0002__advice [arg0] r_0034_0005__important important r_0034_0003__is->r_0034_0005__important [prd] r_0034_0004__particularly particularly r_0034_0005__important->r_0034_0004__particularly [qual]
fof(formula,axiom,
    ? [R_0034_0008__CERTAIN,R_0034_0009__MONSTERS,R_0034_0017__YOU,R_0034_0011__CAN_R_0034_0013__LOCK_R_0034_0014__ON,R_0034_0019__MINIGUN_R_0034_0020__ZOMBIE,R_0034_0022__NECROMANCER,Z_000_34_A_FREEDOOM_52,Z_000_34_A_FREEDOOM_50] :
      ( r_0034_0008__certain(R_0034_0008__CERTAIN)
      & r_0034_0017__you(R_0034_0017__YOU)
      & r_0034_0019__minigun_r_0034_0020__zombie(R_0034_0019__MINIGUN_R_0034_0020__ZOMBIE)
      & r_0034_0022__necromancer(R_0034_0022__NECROMANCER)
      & z_000_34_a_freedoom_50(Z_000_34_A_FREEDOOM_50)
      & has_prd(Z_000_34_A_FREEDOOM_50,Z_000_34_A_FREEDOOM_52)
      & z_000_34_a_freedoom_52(Z_000_34_A_FREEDOOM_52)
      & has_conj2(Z_000_34_A_FREEDOOM_52,R_0034_0022__NECROMANCER)
      & has_conj1(Z_000_34_A_FREEDOOM_52,R_0034_0019__MINIGUN_R_0034_0020__ZOMBIE)
      & has_arg0(Z_000_34_A_FREEDOOM_50,R_0034_0009__MONSTERS)
      & r_0034_0009__monsters(R_0034_0009__MONSTERS)
      & has_attrib22(R_0034_0009__MONSTERS,R_0034_0008__CERTAIN)
      & r_0034_0011__can_r_0034_0013__lock_r_0034_0014__on(R_0034_0011__CAN_R_0034_0013__LOCK_R_0034_0014__ON)
      & has_r_0034_0016__to_clr45(R_0034_0011__CAN_R_0034_0013__LOCK_R_0034_0014__ON,R_0034_0017__YOU)
      & has_arg0(R_0034_0011__CAN_R_0034_0013__LOCK_R_0034_0014__ON,R_0034_0009__MONSTERS)
      & ! [R_0034_0007__FACING,R_0034_0001__THIS_R_0034_0002__ADVICE] :
          ( ( r_0034_0001__This_r_0034_0002__advice(R_0034_0001__THIS_R_0034_0002__ADVICE)
            & r_0034_0007__facing(R_0034_0007__FACING)
            & has_arg1(R_0034_0007__FACING,R_0034_0009__MONSTERS)
            & has_arg0(R_0034_0007__FACING,R_0034_0001__THIS_R_0034_0002__ADVICE) )
         => ? [R_0034_0004__PARTICULARLY,R_0034_0005__IMPORTANT,R_0034_0003__IS] :
              ( r_0034_0004__particularly(R_0034_0004__PARTICULARLY)
              & r_0034_0003__is(R_0034_0003__IS)
              & has_prd(R_0034_0003__IS,R_0034_0005__IMPORTANT)
              & r_0034_0005__important(R_0034_0005__IMPORTANT)
              & has_qual10(R_0034_0005__IMPORTANT,R_0034_0004__PARTICULARLY)
              & has_arg0(R_0034_0003__IS,R_0034_0001__THIS_R_0034_0002__ADVICE) ) ) ) ).



n34_a_freedoom n34_a_freedoom__1_1_1_1 This n34_a_freedoom__1_1_2_1 advice n34_a_freedoom__1_2_1 is n34_a_freedoom__1_3_1_1_1 particularly n34_a_freedoom__1_3_2_1 important n34_a_freedoom__1_4_1_1 when n34_a_freedoom__1_4_2_1_1 facing n34_a_freedoom__1_4_2_2_1_1_1 certain n34_a_freedoom__1_4_2_2_2_1 monsters n34_a_freedoom__1_4_2_2_3_1_1_1 which n34_a_freedoom__1_4_2_2_3_2_1 can n34_a_freedoom__1_4_2_2_3_3_1_1 <ldquo> n34_a_freedoom__1_4_2_2_3_3_2_1 lock n34_a_freedoom__1_4_2_2_3_3_3_1 on n34_a_freedoom__1_4_2_2_3_3_4_1 <rdquo> n34_a_freedoom__1_4_2_2_3_3_5_1_1 to n34_a_freedoom__1_4_2_2_3_3_5_2_1_1 you n34_a_freedoom__1_4_2_2_4_1 -LRB- n34_a_freedoom__1_4_2_2_5_1_1_1_1_1 minigun n34_a_freedoom__1_4_2_2_5_1_1_1_2_1 zombie n34_a_freedoom__1_4_2_2_5_1_1_2_1 ; n34_a_freedoom__1_4_2_2_5_1_1_3_1_1_1 necromancer n34_a_freedoom__1_4_2_2_6_1 -RRB- n34_a_freedoom__1_5_1 ; n34_a_freedoom__1_6_1_1_1_1 hiding n34_a_freedoom__1_6_1_1_2_1_1 from n34_a_freedoom__1_6_1_1_2_2_1_1 these n34_a_freedoom__1_6_1_2_1 is n34_a_freedoom__1_6_1_3_1_1 a n34_a_freedoom__1_6_1_3_2_1_1 crucial n34_a_freedoom__1_6_1_3_3_1 skill n34_a_freedoom__1_7_1 . n34_a_freedoom__1 IP-MAT n34_a_freedoom__1_1 NP-SBJ n34_a_freedoom__1->n34_a_freedoom__1_1 n34_a_freedoom__1_2 BEP;_La_ n34_a_freedoom__1->n34_a_freedoom__1_2 n34_a_freedoom__1_3 ADJP-PRD n34_a_freedoom__1->n34_a_freedoom__1_3 n34_a_freedoom__1_4 PP-SCON n34_a_freedoom__1->n34_a_freedoom__1_4 n34_a_freedoom__1_5 PUNC n34_a_freedoom__1->n34_a_freedoom__1_5 n34_a_freedoom__1_6 PRN n34_a_freedoom__1->n34_a_freedoom__1_6 n34_a_freedoom__1_7 PUNC n34_a_freedoom__1->n34_a_freedoom__1_7 n34_a_freedoom__1_1_1 D n34_a_freedoom__1_1->n34_a_freedoom__1_1_1 n34_a_freedoom__1_1_2 N n34_a_freedoom__1_1->n34_a_freedoom__1_1_2 n34_a_freedoom__1_1_1->n34_a_freedoom__1_1_1_1 n34_a_freedoom__1_1_2->n34_a_freedoom__1_1_2_1 n34_a_freedoom__1_2->n34_a_freedoom__1_2_1 n34_a_freedoom__1_3_1 ADVP n34_a_freedoom__1_3->n34_a_freedoom__1_3_1 n34_a_freedoom__1_3_2 ADJ n34_a_freedoom__1_3->n34_a_freedoom__1_3_2 n34_a_freedoom__1_3_1_1 ADV n34_a_freedoom__1_3_1->n34_a_freedoom__1_3_1_1 n34_a_freedoom__1_3_1_1->n34_a_freedoom__1_3_1_1_1 n34_a_freedoom__1_3_2->n34_a_freedoom__1_3_2_1 n34_a_freedoom__1_4_1 P-CONN n34_a_freedoom__1_4->n34_a_freedoom__1_4_1 n34_a_freedoom__1_4_2 IP-PPL n34_a_freedoom__1_4->n34_a_freedoom__1_4_2 n34_a_freedoom__1_4_1->n34_a_freedoom__1_4_1_1 n34_a_freedoom__1_4_2_1 VAG;_Tn_ n34_a_freedoom__1_4_2->n34_a_freedoom__1_4_2_1 n34_a_freedoom__1_4_2_2 NP-OB1 n34_a_freedoom__1_4_2->n34_a_freedoom__1_4_2_2 n34_a_freedoom__1_4_2_1->n34_a_freedoom__1_4_2_1_1 n34_a_freedoom__1_4_2_2_1 ADJP n34_a_freedoom__1_4_2_2->n34_a_freedoom__1_4_2_2_1 n34_a_freedoom__1_4_2_2_2 NS n34_a_freedoom__1_4_2_2->n34_a_freedoom__1_4_2_2_2 n34_a_freedoom__1_4_2_2_3 IP-REL n34_a_freedoom__1_4_2_2->n34_a_freedoom__1_4_2_2_3 n34_a_freedoom__1_4_2_2_4 PULB n34_a_freedoom__1_4_2_2->n34_a_freedoom__1_4_2_2_4 n34_a_freedoom__1_4_2_2_5 IP-PPL n34_a_freedoom__1_4_2_2->n34_a_freedoom__1_4_2_2_5 n34_a_freedoom__1_4_2_2_6 PURB n34_a_freedoom__1_4_2_2->n34_a_freedoom__1_4_2_2_6 n34_a_freedoom__1_4_2_2_1_1 ADJ n34_a_freedoom__1_4_2_2_1->n34_a_freedoom__1_4_2_2_1_1 n34_a_freedoom__1_4_2_2_1_1->n34_a_freedoom__1_4_2_2_1_1_1 n34_a_freedoom__1_4_2_2_2->n34_a_freedoom__1_4_2_2_2_1 n34_a_freedoom__1_4_2_2_3_1 NP-SBJ n34_a_freedoom__1_4_2_2_3->n34_a_freedoom__1_4_2_2_3_1 n34_a_freedoom__1_4_2_2_3_2 MD;_cat_Vi_ n34_a_freedoom__1_4_2_2_3->n34_a_freedoom__1_4_2_2_3_2 n34_a_freedoom__1_4_2_2_3_3 IP-INF-CAT n34_a_freedoom__1_4_2_2_3->n34_a_freedoom__1_4_2_2_3_3 n34_a_freedoom__1_4_2_2_3_1_1 RPRO n34_a_freedoom__1_4_2_2_3_1->n34_a_freedoom__1_4_2_2_3_1_1 n34_a_freedoom__1_4_2_2_3_1_1->n34_a_freedoom__1_4_2_2_3_1_1_1 n34_a_freedoom__1_4_2_2_3_2->n34_a_freedoom__1_4_2_2_3_2_1 n34_a_freedoom__1_4_2_2_3_3_1 PULQ n34_a_freedoom__1_4_2_2_3_3->n34_a_freedoom__1_4_2_2_3_3_1 n34_a_freedoom__1_4_2_2_3_3_2 VB;_phr_Vp.pr_ n34_a_freedoom__1_4_2_2_3_3->n34_a_freedoom__1_4_2_2_3_3_2 n34_a_freedoom__1_4_2_2_3_3_3 RP n34_a_freedoom__1_4_2_2_3_3->n34_a_freedoom__1_4_2_2_3_3_3 n34_a_freedoom__1_4_2_2_3_3_4 PURQ n34_a_freedoom__1_4_2_2_3_3->n34_a_freedoom__1_4_2_2_3_3_4 n34_a_freedoom__1_4_2_2_3_3_5 PP-CLR n34_a_freedoom__1_4_2_2_3_3->n34_a_freedoom__1_4_2_2_3_3_5 n34_a_freedoom__1_4_2_2_3_3_1->n34_a_freedoom__1_4_2_2_3_3_1_1 n34_a_freedoom__1_4_2_2_3_3_2->n34_a_freedoom__1_4_2_2_3_3_2_1 n34_a_freedoom__1_4_2_2_3_3_3->n34_a_freedoom__1_4_2_2_3_3_3_1 n34_a_freedoom__1_4_2_2_3_3_4->n34_a_freedoom__1_4_2_2_3_3_4_1 n34_a_freedoom__1_4_2_2_3_3_5_1 P-ROLE n34_a_freedoom__1_4_2_2_3_3_5->n34_a_freedoom__1_4_2_2_3_3_5_1 n34_a_freedoom__1_4_2_2_3_3_5_2 NP n34_a_freedoom__1_4_2_2_3_3_5->n34_a_freedoom__1_4_2_2_3_3_5_2 n34_a_freedoom__1_4_2_2_3_3_5_1->n34_a_freedoom__1_4_2_2_3_3_5_1_1 n34_a_freedoom__1_4_2_2_3_3_5_2_1 PRO n34_a_freedoom__1_4_2_2_3_3_5_2->n34_a_freedoom__1_4_2_2_3_3_5_2_1 n34_a_freedoom__1_4_2_2_3_3_5_2_1->n34_a_freedoom__1_4_2_2_3_3_5_2_1_1 n34_a_freedoom__1_4_2_2_4->n34_a_freedoom__1_4_2_2_4_1 n34_a_freedoom__1_4_2_2_5_1 NP-PRD n34_a_freedoom__1_4_2_2_5->n34_a_freedoom__1_4_2_2_5_1 n34_a_freedoom__1_4_2_2_5_1_1 NLYR n34_a_freedoom__1_4_2_2_5_1->n34_a_freedoom__1_4_2_2_5_1_1 n34_a_freedoom__1_4_2_2_5_1_1_1 NLYR n34_a_freedoom__1_4_2_2_5_1_1->n34_a_freedoom__1_4_2_2_5_1_1_1 n34_a_freedoom__1_4_2_2_5_1_1_2 PUNC n34_a_freedoom__1_4_2_2_5_1_1->n34_a_freedoom__1_4_2_2_5_1_1_2 n34_a_freedoom__1_4_2_2_5_1_1_3 CONJP n34_a_freedoom__1_4_2_2_5_1_1->n34_a_freedoom__1_4_2_2_5_1_1_3 n34_a_freedoom__1_4_2_2_5_1_1_1_1 N n34_a_freedoom__1_4_2_2_5_1_1_1->n34_a_freedoom__1_4_2_2_5_1_1_1_1 n34_a_freedoom__1_4_2_2_5_1_1_1_2 N n34_a_freedoom__1_4_2_2_5_1_1_1->n34_a_freedoom__1_4_2_2_5_1_1_1_2 n34_a_freedoom__1_4_2_2_5_1_1_1_1->n34_a_freedoom__1_4_2_2_5_1_1_1_1_1 n34_a_freedoom__1_4_2_2_5_1_1_1_2->n34_a_freedoom__1_4_2_2_5_1_1_1_2_1 n34_a_freedoom__1_4_2_2_5_1_1_2->n34_a_freedoom__1_4_2_2_5_1_1_2_1 n34_a_freedoom__1_4_2_2_5_1_1_3_1 NLYR n34_a_freedoom__1_4_2_2_5_1_1_3->n34_a_freedoom__1_4_2_2_5_1_1_3_1 n34_a_freedoom__1_4_2_2_5_1_1_3_1_1 N n34_a_freedoom__1_4_2_2_5_1_1_3_1->n34_a_freedoom__1_4_2_2_5_1_1_3_1_1 n34_a_freedoom__1_4_2_2_5_1_1_3_1_1->n34_a_freedoom__1_4_2_2_5_1_1_3_1_1_1 n34_a_freedoom__1_4_2_2_6->n34_a_freedoom__1_4_2_2_6_1 n34_a_freedoom__1_5->n34_a_freedoom__1_5_1 n34_a_freedoom__1_6_1 IP-MAT n34_a_freedoom__1_6->n34_a_freedoom__1_6_1 n34_a_freedoom__1_6_1_1 IP-PPL-SBJ n34_a_freedoom__1_6_1->n34_a_freedoom__1_6_1_1 n34_a_freedoom__1_6_1_2 BEP;_Ln_ n34_a_freedoom__1_6_1->n34_a_freedoom__1_6_1_2 n34_a_freedoom__1_6_1_3 NP-PRD n34_a_freedoom__1_6_1->n34_a_freedoom__1_6_1_3 n34_a_freedoom__1_6_1_1_1 VAG;_Ipr_ n34_a_freedoom__1_6_1_1->n34_a_freedoom__1_6_1_1_1 n34_a_freedoom__1_6_1_1_2 PP-CLR n34_a_freedoom__1_6_1_1->n34_a_freedoom__1_6_1_1_2 n34_a_freedoom__1_6_1_1_1->n34_a_freedoom__1_6_1_1_1_1 n34_a_freedoom__1_6_1_1_2_1 P-ROLE n34_a_freedoom__1_6_1_1_2->n34_a_freedoom__1_6_1_1_2_1 n34_a_freedoom__1_6_1_1_2_2 NP n34_a_freedoom__1_6_1_1_2->n34_a_freedoom__1_6_1_1_2_2 n34_a_freedoom__1_6_1_1_2_1->n34_a_freedoom__1_6_1_1_2_1_1 n34_a_freedoom__1_6_1_1_2_2_1 D;_nphd_ n34_a_freedoom__1_6_1_1_2_2->n34_a_freedoom__1_6_1_1_2_2_1 n34_a_freedoom__1_6_1_1_2_2_1->n34_a_freedoom__1_6_1_1_2_2_1_1 n34_a_freedoom__1_6_1_2->n34_a_freedoom__1_6_1_2_1 n34_a_freedoom__1_6_1_3_1 D n34_a_freedoom__1_6_1_3->n34_a_freedoom__1_6_1_3_1 n34_a_freedoom__1_6_1_3_2 ADJP n34_a_freedoom__1_6_1_3->n34_a_freedoom__1_6_1_3_2 n34_a_freedoom__1_6_1_3_3 N n34_a_freedoom__1_6_1_3->n34_a_freedoom__1_6_1_3_3 n34_a_freedoom__1_6_1_3_1->n34_a_freedoom__1_6_1_3_1_1 n34_a_freedoom__1_6_1_3_2_1 ADJ n34_a_freedoom__1_6_1_3_2->n34_a_freedoom__1_6_1_3_2_1 n34_a_freedoom__1_6_1_3_2_1->n34_a_freedoom__1_6_1_3_2_1_1 n34_a_freedoom__1_6_1_3_3->n34_a_freedoom__1_6_1_3_3_1 n34_a_freedoom__1_7->n34_a_freedoom__1_7_1
( (IP-MAT (NP-SBJ;{ADVICE} (D This;{this})
                           (N advice;{advice}))
          (BEP;_La_ is;{be})
          (ADJP-PRD (ADVP (ADV particularly;{particularly}))
                    (ADJ important;{important}))
          (PP-SCON (P-CONN when;{when})
                   (IP-PPL (VAG;_Tn_ facing;{face})
                           (NP-OB1;{LOCK_ON_MONSTERS} (ADJP (ADJ certain;{certain}))
                                                      (NS monsters;{monster})
                                                      (IP-REL (NP-SBJ (RPRO which;{which}))
                                                              (MD;_cat_Vi_ can;{can})
                                                              (IP-INF-CAT (PULQ <ldquo>)
                                                                          (VB;_phr_Vp.pr_ lock;{lock[on,to]})
                                                                          (RP on;{on})
                                                                          (PURQ <rdquo>)
                                                                          (PP-CLR (P-ROLE to;{to})
                                                                                  (NP (PRO you;{you})))))
                                                      (PULB -LRB-)
                                                      (IP-PPL (NP-PRD (NLYR (NLYR (N minigun;{minigun})
                                                                                  (N zombie;{zombie}))
                                                                            (PUNC ;)
                                                                            (CONJP (NLYR (N necromancer;{necromancer}))))))
                                                      (PURB -RRB-))))
          (PUNC ;)
          (PRN (IP-MAT (IP-PPL-SBJ (VAG;_Ipr_ hiding;{hide[from]})
                                   (PP-CLR (P-ROLE from;{from})
                                           (NP;{LOCK_ON_MONSTERS} (D;_nphd_ these;{these}))))
                       (BEP;_Ln_ is;{be})
                       (NP-PRD (D a;{a})
                               (ADJP (ADJ crucial;{crucial}))
                               (N skill;{skill}))))
          (PUNC .))
  (ID 34_a_freedoom))