34_a_freedoom
This advice is particularly important when facing certain monsters which can “lock on” to you (minigun zombie; necromancer); hiding from these is a crucial skill.

0034_0003__is is 0034_0001__This_0034_0002__advice this_advice 0034_0003__is->0034_0001__This_0034_0002__advice [arg0] 0034_0005__important important 0034_0003__is->0034_0005__important [prd] 0034_0028__is is 0034_0003__is->0034_0028__is [prn] 0034_0004__particularly particularly 0034_0005__important->0034_0004__particularly [qual] 0034_0025__hiding hiding 0034_0028__is->0034_0025__hiding [arg0] 0034_0029__a_0034_0031__skill a_skill 0034_0028__is->0034_0029__a_0034_0031__skill [prd] 0034_0006__when when 0034_0006__when->0034_0003__is [scope] 0034_0007__facing facing 0034_0006__when->0034_0007__facing [restriction] 0034_0007__facing->0034_0001__This_0034_0002__advice [arg0] 0034_0009__monsters monsters 0034_0007__facing->0034_0009__monsters [arg1] 0034_0008__certain certain 0034_0009__monsters->0034_0008__certain [attrib] 0034_0011__can can 0034_0013__lock_0034_0014__on lock_on 0034_0011__can->0034_0013__lock_0034_0014__on [scope] 0034_0013__lock_0034_0014__on->0034_0009__monsters [arg0] 0034_0017__you you 0034_0013__lock_0034_0014__on->0034_0017__you to[clr] 0034_0027__these these 0034_0025__hiding->0034_0027__these from[nim] z_0034_5005 _ 0034_0025__hiding->z_0034_5005 [arg0] 0034_0030__crucial crucial 0034_0029__a_0034_0031__skill->0034_0030__crucial [attrib] z_0034_5020 _ 0034_0019__minigun_0034_0020__zombie minigun_zombie z_0034_5020->0034_0019__minigun_0034_0020__zombie [conj1] 0034_0022__necromancer necromancer z_0034_5020->0034_0022__necromancer [conj2] z_0034_5021 _ z_0034_5021->0034_0009__monsters [arg0] z_0034_5021->z_0034_5020 [prd]
arc(r_0034_0003__is,r_0034_0001__This_r_0034_0002__advice,arg0).
arc(r_0034_0003__is,r_0034_0005__important,prd).
arc(r_0034_0003__is,r_0034_0028__is,prn).
arc(r_0034_0005__important,r_0034_0004__particularly,qual).
arc(r_0034_0006__when,r_0034_0003__is,scope).
arc(r_0034_0006__when,r_0034_0007__facing,restriction).
arc(r_0034_0007__facing,r_0034_0001__This_r_0034_0002__advice,arg0).
arc(r_0034_0007__facing,r_0034_0009__monsters,arg1).
arc(r_0034_0009__monsters,r_0034_0008__certain,attrib).
arc(r_0034_0011__can,r_0034_0013__lock_r_0034_0014__on,keep_scope).
arc(r_0034_0013__lock_r_0034_0014__on,r_0034_0009__monsters,arg0).
arc(r_0034_0013__lock_r_0034_0014__on,r_0034_0017__you,r_0034_0016__to__clr).
arc(r_0034_0025__hiding,r_0034_0027__these,r_0034_0026__from__nim).
arc(r_0034_0025__hiding,z_0034_5005,arg0).
arc(r_0034_0028__is,r_0034_0025__hiding,arg0).
arc(r_0034_0028__is,r_0034_0029__a_r_0034_0031__skill,prd).
arc(r_0034_0029__a_r_0034_0031__skill,r_0034_0030__crucial,attrib).
arc(z_0034_5020,r_0034_0019__minigun_r_0034_0020__zombie,conj1).
arc(z_0034_5020,r_0034_0022__necromancer,conj2).
arc(z_0034_5021,r_0034_0009__monsters,arg0).
arc(z_0034_5021,z_0034_5020,prd).


IP-MAT NP-SBJ D This N advice BEP;~La is ADJP-PRD ADVP ADV particularly ADJ important PP-SCON P-CONN when IP-PPL VAG facing NP-OB1 ADJP ADJ certain NS monsters IP-REL NP-SBJ RPRO which MD;~cat_Vi can IP-INF-CAT PULQ VB lock RP on PURQ PP-CLR P-ROLE to NP PRO you PULB -LRB- PRN NP NLYR NLYR N minigun N zombie PUNC ; CONJP NLYR N necromancer PURB -RRB- PUNC ; PRN IP-MAT IP-PPL-SBJ VAG hiding PP-NIM P-ROLE from NP D;_nphd_ these BEP;~Ln is NP-PRD D a ADJP ADJ crucial N skill PUNC .
( (IP-MAT (NP-SBJ;{ADVICE} (D This;{this})
                           (N advice;{advice}))
          (BEP;~La is;{be})
          (ADJP-PRD (ADVP (ADV particularly;{particularly}))
                    (ADJ important;{important}))
          (PP-SCON (P-CONN when;{when})
                   (IP-PPL (VAG facing;{face})
                           (NP-OB1;{LOCK_ON_MONSTERS} (ADJP (ADJ certain;{certain}))
                                                      (NS monsters;{monster})
                                                      (IP-REL (NP-SBJ (RPRO which;{which}))
                                                              (MD;~cat_Vi can;{can})
                                                              (IP-INF-CAT (PULQ <ldquo>)
                                                                          (VB lock;{lock})
                                                                          (RP on;{on})
                                                                          (PURQ <rdquo>)
                                                                          (PP-CLR (P-ROLE to;{to})
                                                                                  (NP (PRO you;{you})))))
                                                      (PULB -LRB-)
                                                      (PRN (NP (NLYR (NLYR (N minigun;{minigun})
                                                                           (N zombie;{zombie}))
                                                                     (PUNC ;)
                                                                     (CONJP (NLYR (N necromancer;{necromancer}))))))
                                                      (PURB -RRB-))))
          (PUNC ;)
          (PRN (IP-MAT (IP-PPL-SBJ (VAG hiding;{hide})
                                   (PP-NIM (P-ROLE from;{from})
                                           (NP;{LOCK_ON_MONSTERS} (D;_nphd_ these;{these}))))
                       (BEP;~Ln is;{be})
                       (NP-PRD (D a;{a})
                               (ADJP (ADJ crucial;{crucial}))
                               (N skill;{skill}))))
          (PUNC .))
  (ID 34_a_freedoom))