33_a_freedoom
This advice is particularly important when facing certain monsters which can “ lock on ” to you ( minigun zombie ; necromancer ) ; hiding from these is a crucial skill .

%3 0033_0003__is is 0033_0001__This_0033_0002__advice this_advice 0033_0003__is->0033_0001__This_0033_0002__advice [arg0] 0033_0005__important important 0033_0003__is->0033_0005__important [prd2] 0033_0028__is is 0033_0003__is->0033_0028__is [prn_comment] 0033_0004__particularly particularly 0033_0005__important->0033_0004__particularly [qual] 0033_0025__hiding hiding 0033_0028__is->0033_0025__hiding [arg0] 0033_0029__a_0033_0031__skill a_skill 0033_0028__is->0033_0029__a_0033_0031__skill [prd2] 0033_0006__when when[tmp] 0033_0006__when->0033_0003__is [scope] 0033_0007__facing facing 0033_0006__when->0033_0007__facing [restriction] 0033_0007__facing->0033_0001__This_0033_0002__advice [arg0] 0033_0009__monsters monsters 0033_0007__facing->0033_0009__monsters [arg1] 0033_0008__certain certain 0033_0009__monsters->0033_0008__certain [attrib] 0033_0011__can_0033_0013__lock_0033_0014__on can_lock_on 0033_0011__can_0033_0013__lock_0033_0014__on->0033_0009__monsters [arg0] 0033_0017__you you 0033_0011__can_0033_0013__lock_0033_0014__on->0033_0017__you to[clr] 0033_0027__these these 0033_0025__hiding->0033_0027__these from[dir] 0033_0030__crucial crucial 0033_0029__a_0033_0031__skill->0033_0030__crucial [attrib] z_0033_1013 _ z_0033_1013->0033_0009__monsters [prn] 0033_0019__minigun_0033_0020__zombie minigun_zombie z_0033_1013->0033_0019__minigun_0033_0020__zombie [conj1] 0033_0022__necromancer necromancer z_0033_1013->0033_0022__necromancer [conj2]
arc(r_0033_0003__is,r_0033_0001__This_r_0033_0002__advice,arg0).
arc(r_0033_0003__is,r_0033_0005__important,prd2).
arc(r_0033_0003__is,r_0033_0028__is,prn_comment).
arc(r_0033_0005__important,r_0033_0004__particularly,qual).
arc(r_0033_0006__when_tmp,r_0033_0003__is,scope).
arc(r_0033_0006__when_tmp,r_0033_0007__facing,restriction).
arc(r_0033_0007__facing,r_0033_0001__This_r_0033_0002__advice,arg0).
arc(r_0033_0007__facing,r_0033_0009__monsters,arg1).
arc(r_0033_0009__monsters,r_0033_0008__certain,attrib).
arc(r_0033_0011__can_r_0033_0013__lock_r_0033_0014__on,r_0033_0009__monsters,arg0).
arc(r_0033_0011__can_r_0033_0013__lock_r_0033_0014__on,r_0033_0017__you,r_0033_0016__to__clr).
arc(r_0033_0025__hiding,r_0033_0027__these,r_0033_0026__from__dir).
arc(r_0033_0028__is,r_0033_0025__hiding,arg0).
arc(r_0033_0028__is,r_0033_0029__a_r_0033_0031__skill,prd2).
arc(r_0033_0029__a_r_0033_0031__skill,r_0033_0030__crucial,attrib).
arc(z_0033_1013,r_0033_0009__monsters,prn).
arc(z_0033_1013,r_0033_0019__minigun_r_0033_0020__zombie,conj1).
arc(z_0033_1013,r_0033_0022__necromancer,conj2).


IP-MAT NP-SBJ D This N advice BEP;~La is ADJP-PRD2 ADVP ADV particularly ADJ important PP-SCON-TMP P-CONN when IP-PPL VAG facing NP-OB1 ADJP ADJ certain NS monsters IP-REL NP-SBJ RPRO which MD;~cat_Vi can IP-INF-CAT PULQ VB lock RP on PURQ PP-CLR P-ROLE to NP PRO you PULB -LRB- PRN NP NLYR NP N minigun N zombie PUNC ; CONJP NP N necromancer PURB -RRB- PUNC ; PRN IP-MAT IP-PPL-SBJ VAG hiding PP-DIR P-ROLE from NP D;_nphd_ these BEP;~Ln is NP-PRD2 D a ADJP ADJ crucial N skill PUNC .
( (IP-MAT (NP-SBJ;{ADVICE} (D This;{this})
                           (N advice;{advice}))
          (BEP;~La is;{be})
          (ADJP-PRD2 (ADVP (ADV particularly;{particularly}))
                     (ADJ important;{important}))
          (PP-SCON-TMP (P-CONN when;{when})
                       (IP-PPL (VAG facing;{face})
                               (NP-OB1;{LOCK_ON_MONSTERS} (ADJP (ADJ certain;{certain}))
                                                          (NS monsters;{monster})
                                                          (IP-REL (NP-SBJ (RPRO which;{which}))
                                                                  (MD;~cat_Vi can;{can})
                                                                  (IP-INF-CAT (PULQ <ldquo>)
                                                                              (VB lock;{lock})
                                                                              (RP on;{on})
                                                                              (PURQ <rdquo>)
                                                                              (PP-CLR (P-ROLE to;{to})
                                                                                      (NP (PRO you;{you})))))
                                                          (PULB -LRB-)
                                                          (PRN (NP (NLYR (NP (N minigun;{minigun})
                                                                             (N zombie;{zombie}))
                                                                         (PUNC ;)
                                                                         (CONJP (NP (N necromancer;{necromancer}))))))
                                                          (PURB -RRB-))))
          (PUNC ;)
          (PRN (IP-MAT (IP-PPL-SBJ (VAG hiding;{hide})
                                   (PP-DIR (P-ROLE from;{from})
                                           (NP;{LOCK_ON_MONSTERS} (D;_nphd_ these;{these}))))
                       (BEP;~Ln is;{be})
                       (NP-PRD2 (D a;{a})
                                (ADJP (ADJ crucial;{crucial}))
                                (N skill;{skill}))))
          (PUNC .))
  (ID 33_a_freedoom))