33_a_freedoom
This advice is particularly important when facing certain monsters which can “ lock on ” to you ( minigun zombie ; necromancer ) ; hiding from these is a crucial skill .
%3
0033_0003__is
is
0033_0001__This_0033_0002__advice
this_advice
0033_0003__is->0033_0001__This_0033_0002__advice
[arg0]
0033_0005__important
important
0033_0003__is->0033_0005__important
[prd2]
0033_0028__is
is
0033_0003__is->0033_0028__is
[prn_comment]
0033_0004__particularly
particularly
0033_0005__important->0033_0004__particularly
[qual]
0033_0025__hiding
hiding
0033_0028__is->0033_0025__hiding
[arg0]
0033_0029__a_0033_0031__skill
a_skill
0033_0028__is->0033_0029__a_0033_0031__skill
[prd2]
0033_0006__when
when[tmp]
0033_0006__when->0033_0003__is
[scope]
0033_0007__facing
facing
0033_0006__when->0033_0007__facing
[restriction]
0033_0007__facing->0033_0001__This_0033_0002__advice
[arg0]
0033_0009__monsters
monsters
0033_0007__facing->0033_0009__monsters
[arg1]
0033_0008__certain
certain
0033_0009__monsters->0033_0008__certain
[attrib]
0033_0011__can_0033_0013__lock_0033_0014__on
can_lock_on
0033_0011__can_0033_0013__lock_0033_0014__on->0033_0009__monsters
[arg0]
0033_0017__you
you
0033_0011__can_0033_0013__lock_0033_0014__on->0033_0017__you
to[clr]
0033_0027__these
these
0033_0025__hiding->0033_0027__these
from[dir]
0033_0030__crucial
crucial
0033_0029__a_0033_0031__skill->0033_0030__crucial
[attrib]
z_0033_1013
_
z_0033_1013->0033_0009__monsters
[prn]
0033_0019__minigun_0033_0020__zombie
minigun_zombie
z_0033_1013->0033_0019__minigun_0033_0020__zombie
[conj1]
0033_0022__necromancer
necromancer
z_0033_1013->0033_0022__necromancer
[conj2]
arc(r_0033_0003__is,r_0033_0001__This_r_0033_0002__advice,arg0).
arc(r_0033_0003__is,r_0033_0005__important,prd2).
arc(r_0033_0003__is,r_0033_0028__is,prn_comment).
arc(r_0033_0005__important,r_0033_0004__particularly,qual).
arc(r_0033_0006__when_tmp,r_0033_0003__is,scope).
arc(r_0033_0006__when_tmp,r_0033_0007__facing,restriction).
arc(r_0033_0007__facing,r_0033_0001__This_r_0033_0002__advice,arg0).
arc(r_0033_0007__facing,r_0033_0009__monsters,arg1).
arc(r_0033_0009__monsters,r_0033_0008__certain,attrib).
arc(r_0033_0011__can_r_0033_0013__lock_r_0033_0014__on,r_0033_0009__monsters,arg0).
arc(r_0033_0011__can_r_0033_0013__lock_r_0033_0014__on,r_0033_0017__you,r_0033_0016__to__clr).
arc(r_0033_0025__hiding,r_0033_0027__these,r_0033_0026__from__dir).
arc(r_0033_0028__is,r_0033_0025__hiding,arg0).
arc(r_0033_0028__is,r_0033_0029__a_r_0033_0031__skill,prd2).
arc(r_0033_0029__a_r_0033_0031__skill,r_0033_0030__crucial,attrib).
arc(z_0033_1013,r_0033_0009__monsters,prn).
arc(z_0033_1013,r_0033_0019__minigun_r_0033_0020__zombie,conj1).
arc(z_0033_1013,r_0033_0022__necromancer,conj2).
IP-MAT
NP-SBJ
D
This
N
advice
BEP;~La
is
ADJP-PRD2
ADVP
ADV
particularly
ADJ
important
PP-SCON-TMP
P-CONN
when
IP-PPL
VAG
facing
NP-OB1
ADJP
ADJ
certain
NS
monsters
IP-REL
NP-SBJ
RPRO
which
MD;~cat_Vi
can
IP-INF-CAT
PULQ
“
VB
lock
RP
on
PURQ
”
PP-CLR
P-ROLE
to
NP
PRO
you
PULB
-LRB-
PRN
NP
NLYR
NP
N
minigun
N
zombie
PUNC
;
CONJP
NP
N
necromancer
PURB
-RRB-
PUNC
;
PRN
IP-MAT
IP-PPL-SBJ
VAG
hiding
PP-DIR
P-ROLE
from
NP
D;_nphd_
these
BEP;~Ln
is
NP-PRD2
D
a
ADJP
ADJ
crucial
N
skill
PUNC
.
( (IP-MAT (NP-SBJ;{ADVICE} (D This;{this})
(N advice;{advice}))
(BEP;~La is;{be})
(ADJP-PRD2 (ADVP (ADV particularly;{particularly}))
(ADJ important;{important}))
(PP-SCON-TMP (P-CONN when;{when})
(IP-PPL (VAG facing;{face})
(NP-OB1;{LOCK_ON_MONSTERS} (ADJP (ADJ certain;{certain}))
(NS monsters;{monster})
(IP-REL (NP-SBJ (RPRO which;{which}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (PULQ <ldquo>)
(VB lock;{lock})
(RP on;{on})
(PURQ <rdquo>)
(PP-CLR (P-ROLE to;{to})
(NP (PRO you;{you})))))
(PULB -LRB-)
(PRN (NP (NLYR (NP (N minigun;{minigun})
(N zombie;{zombie}))
(PUNC ;)
(CONJP (NP (N necromancer;{necromancer}))))))
(PURB -RRB-))))
(PUNC ;)
(PRN (IP-MAT (IP-PPL-SBJ (VAG hiding;{hide})
(PP-DIR (P-ROLE from;{from})
(NP;{LOCK_ON_MONSTERS} (D;_nphd_ these;{these}))))
(BEP;~Ln is;{be})
(NP-PRD2 (D a;{a})
(ADJP (ADJ crucial;{crucial}))
(N skill;{skill}))))
(PUNC .))
(ID 33_a_freedoom))