33_a_freedoom
You'll want to find walls, pillars and other forms of cover you can hide behind while your weapon reloads.

%3 r_0033_0002___apos_ll 'll r_0033_0003__want want r_0033_0002___apos_ll->r_0033_0003__want [scope] r_0033_0001__You You r_0033_0003__want->r_0033_0001__You [arg0] r_0033_0004__to_r_0033_0005__find to find r_0033_0003__want->r_0033_0004__to_r_0033_0005__find [arg1] r_0033_0004__to_r_0033_0005__find->r_0033_0001__You [arg0] r_0033_0009__and and r_0033_0004__to_r_0033_0005__find->r_0033_0009__and [arg1] r_0033_0006__walls walls r_0033_0009__and->r_0033_0006__walls [conj1] r_0033_0008__pillars pillars r_0033_0009__and->r_0033_0008__pillars [conj2] r_0033_0011__forms forms r_0033_0009__and->r_0033_0011__forms [conj3] r_0033_0010__other other r_0033_0011__forms->r_0033_0010__other [attrib] r_0033_0013__cover cover r_0033_0011__forms->r_0033_0013__cover of r_0033_0015__can can r_0033_0016__hide hide r_0033_0015__can->r_0033_0016__hide [scope] r_0033_0016__hide->r_0033_0001__You [arg0] r_0033_0016__hide->r_0033_0009__and behind [clr] r_0033_0018__while while r_0033_0018__while->r_0033_0002___apos_ll [scope] r_0033_0021__reloads reloads r_0033_0018__while->r_0033_0021__reloads [restriction] r_0033_0020__weapon weapon r_0033_0021__reloads->r_0033_0020__weapon [arg0] r_0033_0020__weapon->r_0033_0001__You [gen]
arc(r_0033_0002___apos_ll, r_0033_0003__want, scope).
arc(r_0033_0003__want, r_0033_0001__You, arg0).
arc(r_0033_0003__want, r_0033_0004__to_r_0033_0005__find, arg1).
arc(r_0033_0004__to_r_0033_0005__find, r_0033_0001__You, arg0).
arc(r_0033_0004__to_r_0033_0005__find, r_0033_0009__and, arg1).
arc(r_0033_0009__and, r_0033_0006__walls, conj1).
arc(r_0033_0009__and, r_0033_0008__pillars, conj2).
arc(r_0033_0009__and, r_0033_0011__forms, conj3).
arc(r_0033_0011__forms, r_0033_0010__other, attrib30).
arc(r_0033_0011__forms, r_0033_0013__cover, r_0033_0012__of).
arc(r_0033_0015__can, r_0033_0016__hide, scope).
arc(r_0033_0016__hide, r_0033_0001__You, arg0).
arc(r_0033_0016__hide, r_0033_0009__and, r_0033_0017__behind_clr53).
arc(r_0033_0018__while, r_0033_0002___apos_ll, scope).
arc(r_0033_0018__while, r_0033_0021__reloads, restriction).
arc(r_0033_0020__weapon, r_0033_0001__You, gen).
arc(r_0033_0021__reloads, r_0033_0020__weapon, arg0).



%3 r_0033_0002___apos_ll_r_0033_0003__want 'll want r_0033_0001__You You r_0033_0002___apos_ll_r_0033_0003__want->r_0033_0001__You [arg0] r_0033_0004__to_r_0033_0005__find to find r_0033_0002___apos_ll_r_0033_0003__want->r_0033_0004__to_r_0033_0005__find [arg1] r_0033_0004__to_r_0033_0005__find->r_0033_0001__You [arg0] r_0033_0009__and and r_0033_0004__to_r_0033_0005__find->r_0033_0009__and [arg1] r_0033_0006__walls walls r_0033_0009__and->r_0033_0006__walls [conj1] r_0033_0008__pillars pillars r_0033_0009__and->r_0033_0008__pillars [conj2] r_0033_0011__forms forms r_0033_0009__and->r_0033_0011__forms [conj3] r_0033_0010__other other r_0033_0011__forms->r_0033_0010__other [attrib] r_0033_0013__cover cover r_0033_0011__forms->r_0033_0013__cover of r_0033_0015__can_r_0033_0016__hide can hide r_0033_0015__can_r_0033_0016__hide->r_0033_0001__You [arg0] r_0033_0015__can_r_0033_0016__hide->r_0033_0009__and behind [clr] r_0033_0018__while while r_0033_0018__while->r_0033_0002___apos_ll_r_0033_0003__want [conj2] r_0033_0021__reloads reloads r_0033_0018__while->r_0033_0021__reloads [conj1] r_0033_0020__weapon weapon r_0033_0021__reloads->r_0033_0020__weapon [arg0] r_0033_0020__weapon->r_0033_0001__You [gen]
fof(formula,axiom,
    ? [R_33_15_CAN_HIDE,R_33_18_WHILE,R_33_21_RELOADS,R_33_20_WEAPON,R_33_2__APOS_LL_WANT,R_33_4_TO_FIND,R_33_1_YOU,R_33_9_AND,R_33_6_WALLS,R_33_8_PILLARS,R_33_11_FORMS,R_33_10_OTHER,R_33_13_COVER] :
      ( you(R_33_1_YOU)
      & walls(R_33_6_WALLS)
      & pillars(R_33_8_PILLARS)
      & other(R_33_10_OTHER)
      & cover(R_33_13_COVER)
      & can_hide(R_33_15_CAN_HIDE,R_33_1_YOU)
      & behind_clr53(R_33_15_CAN_HIDE,R_33_9_AND)
      & and(R_33_9_AND)
      & conj1(R_33_9_AND,R_33_6_WALLS)
      & conj2(R_33_9_AND,R_33_8_PILLARS)
      & conj3(R_33_9_AND,R_33_11_FORMS)
      & forms(R_33_11_FORMS)
      & attrib30(R_33_11_FORMS,R_33_10_OTHER)
      & of(R_33_11_FORMS,R_33_13_COVER)
      & while(R_33_18_WHILE)
      & conj1(R_33_18_WHILE,R_33_21_RELOADS)
      & reloads(R_33_21_RELOADS,R_33_20_WEAPON)
      & weapon(R_33_20_WEAPON)
      & gen(R_33_20_WEAPON,R_33_1_YOU)
      & conj2(R_33_18_WHILE,R_33_2__APOS_LL_WANT)
      & _apos_ll_want(R_33_2__APOS_LL_WANT,R_33_1_YOU,R_33_4_TO_FIND)
      & to_find(R_33_4_TO_FIND,R_33_1_YOU,R_33_9_AND) ) ).



n33_a_freedoom n33_a_freedoom_4 You n33_a_freedoom_6 'll n33_a_freedoom_9 want n33_a_freedoom_12 to n33_a_freedoom_14 find n33_a_freedoom_19 walls n33_a_freedoom_21 , n33_a_freedoom_25 pillars n33_a_freedoom_28 and n33_a_freedoom_32 other n33_a_freedoom_34 forms n33_a_freedoom_37 of n33_a_freedoom_40 cover n33_a_freedoom_44 you n33_a_freedoom_46 can n33_a_freedoom_49 hide n33_a_freedoom_52 behind n33_a_freedoom_54 *T* n33_a_freedoom_57 while n33_a_freedoom_62 your n33_a_freedoom_64 weapon n33_a_freedoom_66 reloads n33_a_freedoom_68 . n33_a_freedoom_1 IP-MAT n33_a_freedoom_2 NP-SBJ n33_a_freedoom_1->n33_a_freedoom_2 n33_a_freedoom_5 MD;_cat_Vi_ n33_a_freedoom_1->n33_a_freedoom_5 n33_a_freedoom_7 IP-INF-CAT n33_a_freedoom_1->n33_a_freedoom_7 n33_a_freedoom_55 PP-SCON n33_a_freedoom_1->n33_a_freedoom_55 n33_a_freedoom_67 PUNC n33_a_freedoom_1->n33_a_freedoom_67 n33_a_freedoom_3 PRO n33_a_freedoom_2->n33_a_freedoom_3 n33_a_freedoom_3->n33_a_freedoom_4 n33_a_freedoom_5->n33_a_freedoom_6 n33_a_freedoom_8 VB;_Tt_ n33_a_freedoom_7->n33_a_freedoom_8 n33_a_freedoom_10 IP-INF-OB1 n33_a_freedoom_7->n33_a_freedoom_10 n33_a_freedoom_8->n33_a_freedoom_9 n33_a_freedoom_11 TO n33_a_freedoom_10->n33_a_freedoom_11 n33_a_freedoom_13 VB;_Tn_ n33_a_freedoom_10->n33_a_freedoom_13 n33_a_freedoom_15 NP-OB1 n33_a_freedoom_10->n33_a_freedoom_15 n33_a_freedoom_11->n33_a_freedoom_12 n33_a_freedoom_13->n33_a_freedoom_14 n33_a_freedoom_16 NLYR n33_a_freedoom_15->n33_a_freedoom_16 n33_a_freedoom_41 IP-REL n33_a_freedoom_15->n33_a_freedoom_41 n33_a_freedoom_17 NLYR n33_a_freedoom_16->n33_a_freedoom_17 n33_a_freedoom_20 PUNC n33_a_freedoom_16->n33_a_freedoom_20 n33_a_freedoom_22 CONJP n33_a_freedoom_16->n33_a_freedoom_22 n33_a_freedoom_26 CONJP n33_a_freedoom_16->n33_a_freedoom_26 n33_a_freedoom_18 NS n33_a_freedoom_17->n33_a_freedoom_18 n33_a_freedoom_18->n33_a_freedoom_19 n33_a_freedoom_20->n33_a_freedoom_21 n33_a_freedoom_23 NLYR n33_a_freedoom_22->n33_a_freedoom_23 n33_a_freedoom_24 NS n33_a_freedoom_23->n33_a_freedoom_24 n33_a_freedoom_24->n33_a_freedoom_25 n33_a_freedoom_27 CONJ n33_a_freedoom_26->n33_a_freedoom_27 n33_a_freedoom_29 NLYR n33_a_freedoom_26->n33_a_freedoom_29 n33_a_freedoom_27->n33_a_freedoom_28 n33_a_freedoom_30 ADJP n33_a_freedoom_29->n33_a_freedoom_30 n33_a_freedoom_33 NS n33_a_freedoom_29->n33_a_freedoom_33 n33_a_freedoom_35 PP n33_a_freedoom_29->n33_a_freedoom_35 n33_a_freedoom_31 ADJ n33_a_freedoom_30->n33_a_freedoom_31 n33_a_freedoom_31->n33_a_freedoom_32 n33_a_freedoom_33->n33_a_freedoom_34 n33_a_freedoom_36 P-ROLE n33_a_freedoom_35->n33_a_freedoom_36 n33_a_freedoom_38 NP n33_a_freedoom_35->n33_a_freedoom_38 n33_a_freedoom_36->n33_a_freedoom_37 n33_a_freedoom_39 N n33_a_freedoom_38->n33_a_freedoom_39 n33_a_freedoom_39->n33_a_freedoom_40 n33_a_freedoom_42 NP-SBJ n33_a_freedoom_41->n33_a_freedoom_42 n33_a_freedoom_45 MD;_cat_Vi_ n33_a_freedoom_41->n33_a_freedoom_45 n33_a_freedoom_47 IP-INF-CAT n33_a_freedoom_41->n33_a_freedoom_47 n33_a_freedoom_43 PRO n33_a_freedoom_42->n33_a_freedoom_43 n33_a_freedoom_43->n33_a_freedoom_44 n33_a_freedoom_45->n33_a_freedoom_46 n33_a_freedoom_48 VB;_Ipr_ n33_a_freedoom_47->n33_a_freedoom_48 n33_a_freedoom_50 PP-CLR n33_a_freedoom_47->n33_a_freedoom_50 n33_a_freedoom_48->n33_a_freedoom_49 n33_a_freedoom_51 P-ROLE n33_a_freedoom_50->n33_a_freedoom_51 n33_a_freedoom_53 NP n33_a_freedoom_50->n33_a_freedoom_53 n33_a_freedoom_51->n33_a_freedoom_52 n33_a_freedoom_53->n33_a_freedoom_54 n33_a_freedoom_56 P-CONN n33_a_freedoom_55->n33_a_freedoom_56 n33_a_freedoom_58 IP-ADV n33_a_freedoom_55->n33_a_freedoom_58 n33_a_freedoom_56->n33_a_freedoom_57 n33_a_freedoom_59 NP-SBJ n33_a_freedoom_58->n33_a_freedoom_59 n33_a_freedoom_65 VBP;_I_ n33_a_freedoom_58->n33_a_freedoom_65 n33_a_freedoom_60 NP-GEN n33_a_freedoom_59->n33_a_freedoom_60 n33_a_freedoom_63 N n33_a_freedoom_59->n33_a_freedoom_63 n33_a_freedoom_61 PRO;_genm_ n33_a_freedoom_60->n33_a_freedoom_61 n33_a_freedoom_61->n33_a_freedoom_62 n33_a_freedoom_63->n33_a_freedoom_64 n33_a_freedoom_65->n33_a_freedoom_66 n33_a_freedoom_67->n33_a_freedoom_68
( (IP-MAT;{ADVICE} (NP-SBJ (PRO You;{you}))
                   (MD;_cat_Vi_ <apos>ll;{will})
                   (IP-INF-CAT (VB;_Tt_ want;{want})
                               (IP-INF-OB1 (TO to;{to})
                                           (VB;_Tn_ find;{find})
                                           (NP-OB1 (NLYR (NLYR (NS walls;{wall}))
                                                         (PUNC ,)
                                                         (CONJP (NLYR (NS pillars;{pillar})))
                                                         (CONJP (CONJ and;{and})
                                                                (NLYR (ADJP (ADJ other;{other}))
                                                                      (NS forms;{form})
                                                                      (PP (P-ROLE of;{of})
                                                                          (NP (N cover;{cover}))))))
                                                   (IP-REL (NP-SBJ (PRO you;{you}))
                                                           (MD;_cat_Vi_ can;{can})
                                                           (IP-INF-CAT (VB;_Ipr_ hide;{hide[behind]})
                                                                       (PP-CLR (P-ROLE behind;{behind})
                                                                               (NP *T*)))))))
                   (PP-SCON (P-CONN while;{while})
                            (IP-ADV (NP-SBJ (NP-GEN (PRO;_genm_ your;{your}))
                                            (N weapon;{weapon}))
                                    (VBP;_I_ reloads;{reload})))
                   (PUNC .))
  (ID 33_a_freedoom))