33_a_freedoom
You'll want to find walls, pillars and other forms of cover you can hide behind while your weapon reloads.
arc(r_0033_0002___apos_ll, r_0033_0003__want, scope).
arc(r_0033_0003__want, r_0033_0001__You, arg0).
arc(r_0033_0003__want, r_0033_0004__to_r_0033_0005__find, arg1).
arc(r_0033_0004__to_r_0033_0005__find, r_0033_0001__You, arg0).
arc(r_0033_0004__to_r_0033_0005__find, r_0033_0009__and, arg1).
arc(r_0033_0009__and, r_0033_0006__walls, conj1).
arc(r_0033_0009__and, r_0033_0008__pillars, conj2).
arc(r_0033_0009__and, r_0033_0011__forms, conj3).
arc(r_0033_0011__forms, r_0033_0010__other, attrib30).
arc(r_0033_0011__forms, r_0033_0013__cover, r_0033_0012__of).
arc(r_0033_0015__can, r_0033_0016__hide, scope).
arc(r_0033_0016__hide, r_0033_0001__You, arg0).
arc(r_0033_0016__hide, r_0033_0009__and, r_0033_0017__behind_clr53).
arc(r_0033_0018__while, r_0033_0002___apos_ll, scope).
arc(r_0033_0018__while, r_0033_0021__reloads, restriction).
arc(r_0033_0020__weapon, r_0033_0001__You, gen).
arc(r_0033_0021__reloads, r_0033_0020__weapon, arg0).
fof(formula,axiom,
? [R_33_15_CAN_HIDE,R_33_18_WHILE,R_33_21_RELOADS,R_33_20_WEAPON,R_33_2__APOS_LL_WANT,R_33_4_TO_FIND,R_33_1_YOU,R_33_9_AND,R_33_6_WALLS,R_33_8_PILLARS,R_33_11_FORMS,R_33_10_OTHER,R_33_13_COVER] :
( you(R_33_1_YOU)
& walls(R_33_6_WALLS)
& pillars(R_33_8_PILLARS)
& other(R_33_10_OTHER)
& cover(R_33_13_COVER)
& can_hide(R_33_15_CAN_HIDE,R_33_1_YOU)
& behind_clr53(R_33_15_CAN_HIDE,R_33_9_AND)
& and(R_33_9_AND)
& conj1(R_33_9_AND,R_33_6_WALLS)
& conj2(R_33_9_AND,R_33_8_PILLARS)
& conj3(R_33_9_AND,R_33_11_FORMS)
& forms(R_33_11_FORMS)
& attrib30(R_33_11_FORMS,R_33_10_OTHER)
& of(R_33_11_FORMS,R_33_13_COVER)
& while(R_33_18_WHILE)
& conj1(R_33_18_WHILE,R_33_21_RELOADS)
& reloads(R_33_21_RELOADS,R_33_20_WEAPON)
& weapon(R_33_20_WEAPON)
& gen(R_33_20_WEAPON,R_33_1_YOU)
& conj2(R_33_18_WHILE,R_33_2__APOS_LL_WANT)
& _apos_ll_want(R_33_2__APOS_LL_WANT,R_33_1_YOU,R_33_4_TO_FIND)
& to_find(R_33_4_TO_FIND,R_33_1_YOU,R_33_9_AND) ) ).
( (IP-MAT;{ADVICE} (NP-SBJ (PRO You;{you}))
(MD;_cat_Vi_ <apos>ll;{will})
(IP-INF-CAT (VB;_Tt_ want;{want})
(IP-INF-OB1 (TO to;{to})
(VB;_Tn_ find;{find})
(NP-OB1 (NLYR (NLYR (NS walls;{wall}))
(PUNC ,)
(CONJP (NLYR (NS pillars;{pillar})))
(CONJP (CONJ and;{and})
(NLYR (ADJP (ADJ other;{other}))
(NS forms;{form})
(PP (P-ROLE of;{of})
(NP (N cover;{cover}))))))
(IP-REL (NP-SBJ (PRO you;{you}))
(MD;_cat_Vi_ can;{can})
(IP-INF-CAT (VB;_Ipr_ hide;{hide[behind]})
(PP-CLR (P-ROLE behind;{behind})
(NP *T*)))))))
(PP-SCON (P-CONN while;{while})
(IP-ADV (NP-SBJ (NP-GEN (PRO;_genm_ your;{your}))
(N weapon;{weapon}))
(VBP;_I_ reloads;{reload})))
(PUNC .))
(ID 33_a_freedoom))