36_a_freedoom
A single , well - timed shotgun blast aimed at a barrel can take down several enemies at once .

%3 0036_0001__A_0036_0005__shotgun_0036_0006__blast a_shotgun_blast 0036_0002__single single 0036_0001__A_0036_0005__shotgun_0036_0006__blast->0036_0002__single [attrib] 0036_0004__well-timed well-timed 0036_0001__A_0036_0005__shotgun_0036_0006__blast->0036_0004__well-timed [attrib] 0036_0007__aimed aimed 0036_0007__aimed->0036_0001__A_0036_0005__shotgun_0036_0006__blast [arg0] 0036_0009__a_0036_0010__barrel a_barrel 0036_0007__aimed->0036_0009__a_0036_0010__barrel at[dir] 0036_0011__can_0036_0012__take_0036_0013__down can_take_down 0036_0011__can_0036_0012__take_0036_0013__down->0036_0001__A_0036_0005__shotgun_0036_0006__blast [arg0] 0036_0015__enemies enemies 0036_0011__can_0036_0012__take_0036_0013__down->0036_0015__enemies [arg1] 0036_0016__at_once at_once 0036_0011__can_0036_0012__take_0036_0013__down->0036_0016__at_once [tmp] 0036_0014__several several 0036_0015__enemies->0036_0014__several [attrib]
arc(r_0036_0001__A_r_0036_0005__shotgun_r_0036_0006__blast,r_0036_0002__single,attrib).
arc(r_0036_0001__A_r_0036_0005__shotgun_r_0036_0006__blast,r_0036_0004__well__hyphen__timed,attrib).
arc(r_0036_0007__aimed,r_0036_0001__A_r_0036_0005__shotgun_r_0036_0006__blast,arg0).
arc(r_0036_0007__aimed,r_0036_0009__a_r_0036_0010__barrel,r_0036_0008__at__dir).
arc(r_0036_0011__can_r_0036_0012__take_r_0036_0013__down,r_0036_0001__A_r_0036_0005__shotgun_r_0036_0006__blast,arg0).
arc(r_0036_0011__can_r_0036_0012__take_r_0036_0013__down,r_0036_0015__enemies,arg1).
arc(r_0036_0011__can_r_0036_0012__take_r_0036_0013__down,r_0036_0016__at_once,tmp).
arc(r_0036_0015__enemies,r_0036_0014__several,attrib).


IP-MAT NP-SBJ D A ADJP ADJ single PUNC , ADJP ADJ well-timed N shotgun N blast IP-PPL VVN aimed PP-DIR P-ROLE at NP D a N barrel MD;~cat_Vi can IP-INF-CAT VB take RP down NP-OB1 ADJP ADJ several NS enemies ADVP-TMP ADV at_once PUNC .
( (IP-MAT (NP-SBJ (D A;{a})
                  (ADJP (ADJ single;{single}))
                  (PUNC ,)
                  (ADJP (ADJ well_-_timed;{well_timed}))
                  (N shotgun;{shotgun})
                  (N blast;{blast})
                  (IP-PPL (VVN aimed;{aim})
                          (PP-DIR (P-ROLE at;{at})
                                  (NP (D a;{a})
                                      (N barrel;{barrel})))))
          (MD;~cat_Vi can;{can})
          (IP-INF-CAT (VB take;{take})
                      (RP down;{down})
                      (NP-OB1 (ADJP (ADJ several;{several}))
                              (NS enemies;{enemy}))
                      (ADVP-TMP (ADV at_once;{at_once})))
          (PUNC .))
  (ID 36_a_freedoom))