40_a_freedoom
If faced with a crowd of enemies, an effective strategy can be to stand in just the right place so that those at the back shoot those at the front.
%3
0040_0001__If
If
0040_0002__faced
faced
0040_0001__If->0040_0002__faced
[restriction]
0040_0012__can
can
0040_0001__If->0040_0012__can
[scope]
0040_0004__a_5__crowd
a_crowd
0040_0002__faced->0040_0004__a_5__crowd
with[clr]
0040_5003
0040_0002__faced->0040_5003
[arg0]
0040_0013__be
be
0040_0012__can->0040_0013__be
[scope]
0040_0007__enemies
enemies
0040_0004__a_5__crowd->0040_0007__enemies
of
0040_0009__an_11__strategy
an_strategy
0040_0010__effective
effective
0040_0009__an_11__strategy->0040_0010__effective
[attrib]
0040_0013__be->0040_0009__an_11__strategy
[arg0]
0040_0021__so_that
so_that
0040_0013__be->0040_0021__so_that
[prd]
0040_0015__stand_16__in
stand_in
0040_0021__so_that->0040_0015__stand_16__in
[scope]
0040_0026__shoot
shoot
0040_0021__so_that->0040_0026__shoot
[restriction]
0040_0018__the_20__place
the_place
0040_0015__stand_16__in->0040_0018__the_20__place
[arg1]
0040_5012
0040_0015__stand_16__in->0040_5012
[arg0]
0040_0017__just
just
0040_0018__the_20__place->0040_0017__just
[qual]
0040_0019__right
right
0040_0018__the_20__place->0040_0019__right
[attrib]
0040_0022__those
those
0040_0026__shoot->0040_0022__those
[arg0]
0040_0027__those
those
0040_0026__shoot->0040_0027__those
[arg1]
0040_0024__the_25__back
the_back
0040_0022__those->0040_0024__the_25__back
at
0040_0029__the_30__front
the_front
0040_0027__those->0040_0029__the_30__front
at
arc(r_0040_0001__If,r_0040_0002__faced,restriction).
arc(r_0040_0001__If,r_0040_0012__can,scope).
arc(r_0040_0002__faced,r_0040_0004__a_r_0040_0005__crowd,r_0040_0003__with__clr).
arc(r_0040_0002__faced,z_0040_5003,arg0).
arc(r_0040_0004__a_r_0040_0005__crowd,r_0040_0007__enemies,r_0040_0006__of).
arc(r_0040_0009__an_r_0040_0011__strategy,r_0040_0010__effective,attrib).
arc(r_0040_0012__can,r_0040_0013__be,scope).
arc(r_0040_0013__be,r_0040_0009__an_r_0040_0011__strategy,arg0).
arc(r_0040_0013__be,r_0040_0021__so_that,prd).
arc(r_0040_0015__stand_r_0040_0016__in,r_0040_0018__the_r_0040_0020__place,arg1).
arc(r_0040_0015__stand_r_0040_0016__in,z_0040_5012,arg0).
arc(r_0040_0018__the_r_0040_0020__place,r_0040_0017__just,qual).
arc(r_0040_0018__the_r_0040_0020__place,r_0040_0019__right,attrib).
arc(r_0040_0021__so_that,r_0040_0015__stand_r_0040_0016__in,scope).
arc(r_0040_0021__so_that,r_0040_0026__shoot,restriction).
arc(r_0040_0022__those,r_0040_0024__the_r_0040_0025__back,r_0040_0023__at).
arc(r_0040_0026__shoot,r_0040_0022__those,arg0).
arc(r_0040_0026__shoot,r_0040_0027__those,arg1).
arc(r_0040_0027__those,r_0040_0029__the_r_0040_0030__front,r_0040_0028__at).
n40_a_freedoom
n40_a_freedoom__1_1_1_1
If
n40_a_freedoom__1_1_2_1_1
faced
n40_a_freedoom__1_1_2_2_1_1
with
n40_a_freedoom__1_1_2_2_2_1_1
a
n40_a_freedoom__1_1_2_2_2_2_1
crowd
n40_a_freedoom__1_1_2_2_2_3_1_1
of
n40_a_freedoom__1_1_2_2_2_3_2_1_1
enemies
n40_a_freedoom__1_2_1
,
n40_a_freedoom__1_3_1_1
an
n40_a_freedoom__1_3_2_1_1
effective
n40_a_freedoom__1_3_3_1
strategy
n40_a_freedoom__1_4_1
can
n40_a_freedoom__1_5_1_1
be
n40_a_freedoom__1_5_2_1_1
to
n40_a_freedoom__1_5_2_2_1
stand
n40_a_freedoom__1_5_2_3_1_1
in
n40_a_freedoom__1_5_2_3_2_1_1_1
just
n40_a_freedoom__1_5_2_3_2_2_1
the
n40_a_freedoom__1_5_2_3_2_3_1_1
right
n40_a_freedoom__1_5_2_3_2_4_1
place
n40_a_freedoom__1_5_2_4_1_1
so_that
n40_a_freedoom__1_5_2_4_2_1_1_1
those
n40_a_freedoom__1_5_2_4_2_1_2_1_1
at
n40_a_freedoom__1_5_2_4_2_1_2_2_1_1
the
n40_a_freedoom__1_5_2_4_2_1_2_2_2_1
back
n40_a_freedoom__1_5_2_4_2_2_1
shoot
n40_a_freedoom__1_5_2_4_2_3_1_1
those
n40_a_freedoom__1_5_2_4_2_3_2_1_1
at
n40_a_freedoom__1_5_2_4_2_3_2_2_1_1
the
n40_a_freedoom__1_5_2_4_2_3_2_2_2_1
front
n40_a_freedoom__1_6_1
.
n40_a_freedoom__1
IP-MAT
n40_a_freedoom__1_1
PP-SCON
n40_a_freedoom__1->n40_a_freedoom__1_1
n40_a_freedoom__1_2
PUNC
n40_a_freedoom__1->n40_a_freedoom__1_2
n40_a_freedoom__1_3
NP-SBJ
n40_a_freedoom__1->n40_a_freedoom__1_3
n40_a_freedoom__1_4
MD;~cat_Vi
n40_a_freedoom__1->n40_a_freedoom__1_4
n40_a_freedoom__1_5
IP-INF-CAT
n40_a_freedoom__1->n40_a_freedoom__1_5
n40_a_freedoom__1_6
PUNC
n40_a_freedoom__1->n40_a_freedoom__1_6
n40_a_freedoom__1_1_1
P-CONN
n40_a_freedoom__1_1->n40_a_freedoom__1_1_1
n40_a_freedoom__1_1_2
IP-PPL3
n40_a_freedoom__1_1->n40_a_freedoom__1_1_2
n40_a_freedoom__1_1_1->n40_a_freedoom__1_1_1_1
n40_a_freedoom__1_1_2_1
VVN;~phr_Vpr
n40_a_freedoom__1_1_2->n40_a_freedoom__1_1_2_1
n40_a_freedoom__1_1_2_2
PP-CLR
n40_a_freedoom__1_1_2->n40_a_freedoom__1_1_2_2
n40_a_freedoom__1_1_2_1->n40_a_freedoom__1_1_2_1_1
n40_a_freedoom__1_1_2_2_1
P-ROLE
n40_a_freedoom__1_1_2_2->n40_a_freedoom__1_1_2_2_1
n40_a_freedoom__1_1_2_2_2
NP
n40_a_freedoom__1_1_2_2->n40_a_freedoom__1_1_2_2_2
n40_a_freedoom__1_1_2_2_1->n40_a_freedoom__1_1_2_2_1_1
n40_a_freedoom__1_1_2_2_2_1
D
n40_a_freedoom__1_1_2_2_2->n40_a_freedoom__1_1_2_2_2_1
n40_a_freedoom__1_1_2_2_2_2
N
n40_a_freedoom__1_1_2_2_2->n40_a_freedoom__1_1_2_2_2_2
n40_a_freedoom__1_1_2_2_2_3
PP
n40_a_freedoom__1_1_2_2_2->n40_a_freedoom__1_1_2_2_2_3
n40_a_freedoom__1_1_2_2_2_1->n40_a_freedoom__1_1_2_2_2_1_1
n40_a_freedoom__1_1_2_2_2_2->n40_a_freedoom__1_1_2_2_2_2_1
n40_a_freedoom__1_1_2_2_2_3_1
P-ROLE
n40_a_freedoom__1_1_2_2_2_3->n40_a_freedoom__1_1_2_2_2_3_1
n40_a_freedoom__1_1_2_2_2_3_2
NP
n40_a_freedoom__1_1_2_2_2_3->n40_a_freedoom__1_1_2_2_2_3_2
n40_a_freedoom__1_1_2_2_2_3_1->n40_a_freedoom__1_1_2_2_2_3_1_1
n40_a_freedoom__1_1_2_2_2_3_2_1
NS
n40_a_freedoom__1_1_2_2_2_3_2->n40_a_freedoom__1_1_2_2_2_3_2_1
n40_a_freedoom__1_1_2_2_2_3_2_1->n40_a_freedoom__1_1_2_2_2_3_2_1_1
n40_a_freedoom__1_2->n40_a_freedoom__1_2_1
n40_a_freedoom__1_3_1
D
n40_a_freedoom__1_3->n40_a_freedoom__1_3_1
n40_a_freedoom__1_3_2
ADJP
n40_a_freedoom__1_3->n40_a_freedoom__1_3_2
n40_a_freedoom__1_3_3
N
n40_a_freedoom__1_3->n40_a_freedoom__1_3_3
n40_a_freedoom__1_3_1->n40_a_freedoom__1_3_1_1
n40_a_freedoom__1_3_2_1
ADJ
n40_a_freedoom__1_3_2->n40_a_freedoom__1_3_2_1
n40_a_freedoom__1_3_2_1->n40_a_freedoom__1_3_2_1_1
n40_a_freedoom__1_3_3->n40_a_freedoom__1_3_3_1
n40_a_freedoom__1_4->n40_a_freedoom__1_4_1
n40_a_freedoom__1_5_1
BE;~equ_Vt
n40_a_freedoom__1_5->n40_a_freedoom__1_5_1
n40_a_freedoom__1_5_2
IP-INF-PRD
n40_a_freedoom__1_5->n40_a_freedoom__1_5_2
n40_a_freedoom__1_5_1->n40_a_freedoom__1_5_1_1
n40_a_freedoom__1_5_2_1
TO
n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_1
n40_a_freedoom__1_5_2_2
VB;~Ipr
n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_2
n40_a_freedoom__1_5_2_3
PP-CLR
n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_3
n40_a_freedoom__1_5_2_4
PP-SCON
n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_4
n40_a_freedoom__1_5_2_1->n40_a_freedoom__1_5_2_1_1
n40_a_freedoom__1_5_2_2->n40_a_freedoom__1_5_2_2_1
n40_a_freedoom__1_5_2_3_1
P-ROLE
n40_a_freedoom__1_5_2_3->n40_a_freedoom__1_5_2_3_1
n40_a_freedoom__1_5_2_3_2
NP
n40_a_freedoom__1_5_2_3->n40_a_freedoom__1_5_2_3_2
n40_a_freedoom__1_5_2_3_1->n40_a_freedoom__1_5_2_3_1_1
n40_a_freedoom__1_5_2_3_2_1
ADVP
n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_1
n40_a_freedoom__1_5_2_3_2_2
D
n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_2
n40_a_freedoom__1_5_2_3_2_3
ADJP
n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_3
n40_a_freedoom__1_5_2_3_2_4
N
n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_4
n40_a_freedoom__1_5_2_3_2_1_1
ADV
n40_a_freedoom__1_5_2_3_2_1->n40_a_freedoom__1_5_2_3_2_1_1
n40_a_freedoom__1_5_2_3_2_1_1->n40_a_freedoom__1_5_2_3_2_1_1_1
n40_a_freedoom__1_5_2_3_2_2->n40_a_freedoom__1_5_2_3_2_2_1
n40_a_freedoom__1_5_2_3_2_3_1
ADJ
n40_a_freedoom__1_5_2_3_2_3->n40_a_freedoom__1_5_2_3_2_3_1
n40_a_freedoom__1_5_2_3_2_3_1->n40_a_freedoom__1_5_2_3_2_3_1_1
n40_a_freedoom__1_5_2_3_2_4->n40_a_freedoom__1_5_2_3_2_4_1
n40_a_freedoom__1_5_2_4_1
P-CONN
n40_a_freedoom__1_5_2_4->n40_a_freedoom__1_5_2_4_1
n40_a_freedoom__1_5_2_4_2
IP-ADV
n40_a_freedoom__1_5_2_4->n40_a_freedoom__1_5_2_4_2
n40_a_freedoom__1_5_2_4_1->n40_a_freedoom__1_5_2_4_1_1
n40_a_freedoom__1_5_2_4_2_1
NP-SBJ
n40_a_freedoom__1_5_2_4_2->n40_a_freedoom__1_5_2_4_2_1
n40_a_freedoom__1_5_2_4_2_2
VBP;~Tn
n40_a_freedoom__1_5_2_4_2->n40_a_freedoom__1_5_2_4_2_2
n40_a_freedoom__1_5_2_4_2_3
NP-OB1
n40_a_freedoom__1_5_2_4_2->n40_a_freedoom__1_5_2_4_2_3
n40_a_freedoom__1_5_2_4_2_1_1
D;_nphd_
n40_a_freedoom__1_5_2_4_2_1->n40_a_freedoom__1_5_2_4_2_1_1
n40_a_freedoom__1_5_2_4_2_1_2
PP
n40_a_freedoom__1_5_2_4_2_1->n40_a_freedoom__1_5_2_4_2_1_2
n40_a_freedoom__1_5_2_4_2_1_1->n40_a_freedoom__1_5_2_4_2_1_1_1
n40_a_freedoom__1_5_2_4_2_1_2_1
P-ROLE
n40_a_freedoom__1_5_2_4_2_1_2->n40_a_freedoom__1_5_2_4_2_1_2_1
n40_a_freedoom__1_5_2_4_2_1_2_2
NP
n40_a_freedoom__1_5_2_4_2_1_2->n40_a_freedoom__1_5_2_4_2_1_2_2
n40_a_freedoom__1_5_2_4_2_1_2_1->n40_a_freedoom__1_5_2_4_2_1_2_1_1
n40_a_freedoom__1_5_2_4_2_1_2_2_1
D
n40_a_freedoom__1_5_2_4_2_1_2_2->n40_a_freedoom__1_5_2_4_2_1_2_2_1
n40_a_freedoom__1_5_2_4_2_1_2_2_2
N
n40_a_freedoom__1_5_2_4_2_1_2_2->n40_a_freedoom__1_5_2_4_2_1_2_2_2
n40_a_freedoom__1_5_2_4_2_1_2_2_1->n40_a_freedoom__1_5_2_4_2_1_2_2_1_1
n40_a_freedoom__1_5_2_4_2_1_2_2_2->n40_a_freedoom__1_5_2_4_2_1_2_2_2_1
n40_a_freedoom__1_5_2_4_2_2->n40_a_freedoom__1_5_2_4_2_2_1
n40_a_freedoom__1_5_2_4_2_3_1
D;_nphd_
n40_a_freedoom__1_5_2_4_2_3->n40_a_freedoom__1_5_2_4_2_3_1
n40_a_freedoom__1_5_2_4_2_3_2
PP
n40_a_freedoom__1_5_2_4_2_3->n40_a_freedoom__1_5_2_4_2_3_2
n40_a_freedoom__1_5_2_4_2_3_1->n40_a_freedoom__1_5_2_4_2_3_1_1
n40_a_freedoom__1_5_2_4_2_3_2_1
P-ROLE
n40_a_freedoom__1_5_2_4_2_3_2->n40_a_freedoom__1_5_2_4_2_3_2_1
n40_a_freedoom__1_5_2_4_2_3_2_2
NP
n40_a_freedoom__1_5_2_4_2_3_2->n40_a_freedoom__1_5_2_4_2_3_2_2
n40_a_freedoom__1_5_2_4_2_3_2_1->n40_a_freedoom__1_5_2_4_2_3_2_1_1
n40_a_freedoom__1_5_2_4_2_3_2_2_1
D
n40_a_freedoom__1_5_2_4_2_3_2_2->n40_a_freedoom__1_5_2_4_2_3_2_2_1
n40_a_freedoom__1_5_2_4_2_3_2_2_2
N
n40_a_freedoom__1_5_2_4_2_3_2_2->n40_a_freedoom__1_5_2_4_2_3_2_2_2
n40_a_freedoom__1_5_2_4_2_3_2_2_1->n40_a_freedoom__1_5_2_4_2_3_2_2_1_1
n40_a_freedoom__1_5_2_4_2_3_2_2_2->n40_a_freedoom__1_5_2_4_2_3_2_2_2_1
n40_a_freedoom__1_6->n40_a_freedoom__1_6_1
( (IP-MAT (PP-SCON (P-CONN If;{if})
(IP-PPL3 (VVN;~phr_Vpr faced;{face[with]})
(PP-CLR (P-ROLE with;{with})
(NP;{CROWD} (D a;{a})
(N crowd;{crowd})
(PP (P-ROLE of;{of})
(NP (NS enemies;{enemy})))))))
(PUNC ,)
(NP-SBJ (D an;{an})
(ADJP (ADJ effective;{effective}))
(N strategy;{strategy}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (BE;~equ_Vt be;{be})
(IP-INF-PRD;{STAND} (TO to;{to})
(VB;~Ipr stand;{stand[in]})
(PP-CLR (P-ROLE in;{in})
(NP (ADVP (ADV just;{just}))
(D the;{the})
(ADJP (ADJ right;{right}))
(N place;{place})))
(PP-SCON (P-CONN so_that;{so_that})
(IP-ADV (NP-SBJ (D;_nphd_ those;{those})
(PP (P-ROLE at;{at})
(NP (D the;{the})
(N back;{back}))))
(VBP;~Tn shoot;{shoot})
(NP-OB1 (D;_nphd_ those;{those})
(PP (P-ROLE at;{at})
(NP (D the;{the})
(N front;{front}))))))))
(PUNC .))
(ID 40_a_freedoom))