40_a_freedoom
If faced with a crowd of enemies, an effective strategy can be to stand in just the right place so that those at the back shoot those at the front.

0040_0001__If if 0040_0002__faced faced 0040_0001__If->0040_0002__faced [restriction] 0040_0012__can can 0040_0001__If->0040_0012__can [scope] 0040_0004__a_0040_0005__crowd a_crowd 0040_0002__faced->0040_0004__a_0040_0005__crowd with[clr] z_0040_5003 _ 0040_0002__faced->z_0040_5003 [arg0] 0040_0013__be be 0040_0012__can->0040_0013__be [scope] 0040_0007__enemies enemies 0040_0004__a_0040_0005__crowd->0040_0007__enemies of 0040_0009__an_0040_0011__strategy an_strategy 0040_0010__effective effective 0040_0009__an_0040_0011__strategy->0040_0010__effective [attrib] 0040_0013__be->0040_0009__an_0040_0011__strategy [arg0] 0040_0021__so_that so_that 0040_0013__be->0040_0021__so_that [prd] 0040_0015__stand stand 0040_0021__so_that->0040_0015__stand [scope] 0040_0026__shoot shoot 0040_0021__so_that->0040_0026__shoot [restriction] 0040_0018__the_0040_0020__place the_place 0040_0015__stand->0040_0018__the_0040_0020__place in[nim] z_0040_5012 _ 0040_0015__stand->z_0040_5012 [arg0] 0040_0017__just just 0040_0018__the_0040_0020__place->0040_0017__just [qual] 0040_0019__right right 0040_0018__the_0040_0020__place->0040_0019__right [attrib] 0040_0022__those those 0040_0026__shoot->0040_0022__those [arg0] 0040_0027__those those 0040_0026__shoot->0040_0027__those [arg1] 0040_0024__the_0040_0025__back the_back 0040_0022__those->0040_0024__the_0040_0025__back at 0040_0029__the_0040_0030__front the_front 0040_0027__those->0040_0029__the_0040_0030__front at
arc(r_0040_0001__If,r_0040_0002__faced,restriction).
arc(r_0040_0001__If,r_0040_0012__can,scope).
arc(r_0040_0002__faced,r_0040_0004__a_r_0040_0005__crowd,r_0040_0003__with__clr).
arc(r_0040_0002__faced,z_0040_5003,arg0).
arc(r_0040_0004__a_r_0040_0005__crowd,r_0040_0007__enemies,r_0040_0006__of).
arc(r_0040_0009__an_r_0040_0011__strategy,r_0040_0010__effective,attrib).
arc(r_0040_0012__can,r_0040_0013__be,scope).
arc(r_0040_0013__be,r_0040_0009__an_r_0040_0011__strategy,arg0).
arc(r_0040_0013__be,r_0040_0021__so_that,prd).
arc(r_0040_0015__stand,r_0040_0018__the_r_0040_0020__place,r_0040_0016__in__nim).
arc(r_0040_0015__stand,z_0040_5012,arg0).
arc(r_0040_0018__the_r_0040_0020__place,r_0040_0017__just,qual).
arc(r_0040_0018__the_r_0040_0020__place,r_0040_0019__right,attrib).
arc(r_0040_0021__so_that,r_0040_0015__stand,scope).
arc(r_0040_0021__so_that,r_0040_0026__shoot,restriction).
arc(r_0040_0022__those,r_0040_0024__the_r_0040_0025__back,r_0040_0023__at).
arc(r_0040_0026__shoot,r_0040_0022__those,arg0).
arc(r_0040_0026__shoot,r_0040_0027__those,arg1).
arc(r_0040_0027__those,r_0040_0029__the_r_0040_0030__front,r_0040_0028__at).


IP-MAT PP-SCON P-CONN If IP-PPL3 VVN;~phr_Vpr faced PP-CLR P-ROLE with NP D a N crowd PP P-ROLE of NP NS enemies PUNC , NP-SBJ D an ADJP ADJ effective N strategy MD;~cat_Vi can IP-INF-CAT BE;~equ_Vt be IP-INF-PRD TO to VB stand PP-NIM P-ROLE in NP ADVP ADV just D the ADJP ADJ right N place PP-SCON P-CONN so_that IP-ADV NP-SBJ D;_nphd_ those PP P-ROLE at NP D the N back VBP shoot NP-OB1 D;_nphd_ those PP P-ROLE at NP D the N front PUNC .
( (IP-MAT (PP-SCON (P-CONN If;{if})
                   (IP-PPL3 (VVN;~phr_Vpr faced;{face[with]})
                            (PP-CLR (P-ROLE with;{with})
                                    (NP;{CROWD} (D a;{a})
                                                (N crowd;{crowd})
                                                (PP (P-ROLE of;{of})
                                                    (NP (NS enemies;{enemy})))))))
          (PUNC ,)
          (NP-SBJ (D an;{an})
                  (ADJP (ADJ effective;{effective}))
                  (N strategy;{strategy}))
          (MD;~cat_Vi can;{can})
          (IP-INF-CAT (BE;~equ_Vt be;{be})
                      (IP-INF-PRD;{STAND} (TO to;{to})
                                          (VB stand;{stand})
                                          (PP-NIM (P-ROLE in;{in})
                                                  (NP (ADVP (ADV just;{just}))
                                                      (D the;{the})
                                                      (ADJP (ADJ right;{right}))
                                                      (N place;{place})))
                                          (PP-SCON (P-CONN so_that;{so_that})
                                                   (IP-ADV (NP-SBJ (D;_nphd_ those;{those})
                                                                   (PP (P-ROLE at;{at})
                                                                       (NP (D the;{the})
                                                                           (N back;{back}))))
                                                           (VBP shoot;{shoot})
                                                           (NP-OB1 (D;_nphd_ those;{those})
                                                                   (PP (P-ROLE at;{at})
                                                                       (NP (D the;{the})
                                                                           (N front;{front}))))))))
          (PUNC .))
  (ID 40_a_freedoom))