40_a_freedoom
If faced with a crowd of enemies, an effective strategy can be to stand in just the right place so that those at the back shoot those at the front.

%3 0040_0001__If If 0040_0002__faced faced 0040_0001__If->0040_0002__faced [restriction] 0040_0012__can can 0040_0001__If->0040_0012__can [scope] 0040_0004__a_5__crowd a_crowd 0040_0002__faced->0040_0004__a_5__crowd with[clr] 0040_5003 0040_0002__faced->0040_5003 [arg0] 0040_0013__be be 0040_0012__can->0040_0013__be [scope] 0040_0007__enemies enemies 0040_0004__a_5__crowd->0040_0007__enemies of 0040_0009__an_11__strategy an_strategy 0040_0010__effective effective 0040_0009__an_11__strategy->0040_0010__effective [attrib] 0040_0013__be->0040_0009__an_11__strategy [arg0] 0040_0021__so_that so_that 0040_0013__be->0040_0021__so_that [prd] 0040_0015__stand_16__in stand_in 0040_0021__so_that->0040_0015__stand_16__in [scope] 0040_0026__shoot shoot 0040_0021__so_that->0040_0026__shoot [restriction] 0040_0018__the_20__place the_place 0040_0015__stand_16__in->0040_0018__the_20__place [arg1] 0040_5012 0040_0015__stand_16__in->0040_5012 [arg0] 0040_0017__just just 0040_0018__the_20__place->0040_0017__just [qual] 0040_0019__right right 0040_0018__the_20__place->0040_0019__right [attrib] 0040_0022__those those 0040_0026__shoot->0040_0022__those [arg0] 0040_0027__those those 0040_0026__shoot->0040_0027__those [arg1] 0040_0024__the_25__back the_back 0040_0022__those->0040_0024__the_25__back at 0040_0029__the_30__front the_front 0040_0027__those->0040_0029__the_30__front at
arc(r_0040_0001__If,r_0040_0002__faced,restriction).
arc(r_0040_0001__If,r_0040_0012__can,scope).
arc(r_0040_0002__faced,r_0040_0004__a_r_0040_0005__crowd,r_0040_0003__with__clr).
arc(r_0040_0002__faced,z_0040_5003,arg0).
arc(r_0040_0004__a_r_0040_0005__crowd,r_0040_0007__enemies,r_0040_0006__of).
arc(r_0040_0009__an_r_0040_0011__strategy,r_0040_0010__effective,attrib).
arc(r_0040_0012__can,r_0040_0013__be,scope).
arc(r_0040_0013__be,r_0040_0009__an_r_0040_0011__strategy,arg0).
arc(r_0040_0013__be,r_0040_0021__so_that,prd).
arc(r_0040_0015__stand_r_0040_0016__in,r_0040_0018__the_r_0040_0020__place,arg1).
arc(r_0040_0015__stand_r_0040_0016__in,z_0040_5012,arg0).
arc(r_0040_0018__the_r_0040_0020__place,r_0040_0017__just,qual).
arc(r_0040_0018__the_r_0040_0020__place,r_0040_0019__right,attrib).
arc(r_0040_0021__so_that,r_0040_0015__stand_r_0040_0016__in,scope).
arc(r_0040_0021__so_that,r_0040_0026__shoot,restriction).
arc(r_0040_0022__those,r_0040_0024__the_r_0040_0025__back,r_0040_0023__at).
arc(r_0040_0026__shoot,r_0040_0022__those,arg0).
arc(r_0040_0026__shoot,r_0040_0027__those,arg1).
arc(r_0040_0027__those,r_0040_0029__the_r_0040_0030__front,r_0040_0028__at).

n40_a_freedoom n40_a_freedoom__1_1_1_1 If n40_a_freedoom__1_1_2_1_1 faced n40_a_freedoom__1_1_2_2_1_1 with n40_a_freedoom__1_1_2_2_2_1_1 a n40_a_freedoom__1_1_2_2_2_2_1 crowd n40_a_freedoom__1_1_2_2_2_3_1_1 of n40_a_freedoom__1_1_2_2_2_3_2_1_1 enemies n40_a_freedoom__1_2_1 , n40_a_freedoom__1_3_1_1 an n40_a_freedoom__1_3_2_1_1 effective n40_a_freedoom__1_3_3_1 strategy n40_a_freedoom__1_4_1 can n40_a_freedoom__1_5_1_1 be n40_a_freedoom__1_5_2_1_1 to n40_a_freedoom__1_5_2_2_1 stand n40_a_freedoom__1_5_2_3_1_1 in n40_a_freedoom__1_5_2_3_2_1_1_1 just n40_a_freedoom__1_5_2_3_2_2_1 the n40_a_freedoom__1_5_2_3_2_3_1_1 right n40_a_freedoom__1_5_2_3_2_4_1 place n40_a_freedoom__1_5_2_4_1_1 so_that n40_a_freedoom__1_5_2_4_2_1_1_1 those n40_a_freedoom__1_5_2_4_2_1_2_1_1 at n40_a_freedoom__1_5_2_4_2_1_2_2_1_1 the n40_a_freedoom__1_5_2_4_2_1_2_2_2_1 back n40_a_freedoom__1_5_2_4_2_2_1 shoot n40_a_freedoom__1_5_2_4_2_3_1_1 those n40_a_freedoom__1_5_2_4_2_3_2_1_1 at n40_a_freedoom__1_5_2_4_2_3_2_2_1_1 the n40_a_freedoom__1_5_2_4_2_3_2_2_2_1 front n40_a_freedoom__1_6_1 . n40_a_freedoom__1 IP-MAT n40_a_freedoom__1_1 PP-SCON n40_a_freedoom__1->n40_a_freedoom__1_1 n40_a_freedoom__1_2 PUNC n40_a_freedoom__1->n40_a_freedoom__1_2 n40_a_freedoom__1_3 NP-SBJ n40_a_freedoom__1->n40_a_freedoom__1_3 n40_a_freedoom__1_4 MD;~cat_Vi n40_a_freedoom__1->n40_a_freedoom__1_4 n40_a_freedoom__1_5 IP-INF-CAT n40_a_freedoom__1->n40_a_freedoom__1_5 n40_a_freedoom__1_6 PUNC n40_a_freedoom__1->n40_a_freedoom__1_6 n40_a_freedoom__1_1_1 P-CONN n40_a_freedoom__1_1->n40_a_freedoom__1_1_1 n40_a_freedoom__1_1_2 IP-PPL3 n40_a_freedoom__1_1->n40_a_freedoom__1_1_2 n40_a_freedoom__1_1_1->n40_a_freedoom__1_1_1_1 n40_a_freedoom__1_1_2_1 VVN;~phr_Vpr n40_a_freedoom__1_1_2->n40_a_freedoom__1_1_2_1 n40_a_freedoom__1_1_2_2 PP-CLR n40_a_freedoom__1_1_2->n40_a_freedoom__1_1_2_2 n40_a_freedoom__1_1_2_1->n40_a_freedoom__1_1_2_1_1 n40_a_freedoom__1_1_2_2_1 P-ROLE n40_a_freedoom__1_1_2_2->n40_a_freedoom__1_1_2_2_1 n40_a_freedoom__1_1_2_2_2 NP n40_a_freedoom__1_1_2_2->n40_a_freedoom__1_1_2_2_2 n40_a_freedoom__1_1_2_2_1->n40_a_freedoom__1_1_2_2_1_1 n40_a_freedoom__1_1_2_2_2_1 D n40_a_freedoom__1_1_2_2_2->n40_a_freedoom__1_1_2_2_2_1 n40_a_freedoom__1_1_2_2_2_2 N n40_a_freedoom__1_1_2_2_2->n40_a_freedoom__1_1_2_2_2_2 n40_a_freedoom__1_1_2_2_2_3 PP n40_a_freedoom__1_1_2_2_2->n40_a_freedoom__1_1_2_2_2_3 n40_a_freedoom__1_1_2_2_2_1->n40_a_freedoom__1_1_2_2_2_1_1 n40_a_freedoom__1_1_2_2_2_2->n40_a_freedoom__1_1_2_2_2_2_1 n40_a_freedoom__1_1_2_2_2_3_1 P-ROLE n40_a_freedoom__1_1_2_2_2_3->n40_a_freedoom__1_1_2_2_2_3_1 n40_a_freedoom__1_1_2_2_2_3_2 NP n40_a_freedoom__1_1_2_2_2_3->n40_a_freedoom__1_1_2_2_2_3_2 n40_a_freedoom__1_1_2_2_2_3_1->n40_a_freedoom__1_1_2_2_2_3_1_1 n40_a_freedoom__1_1_2_2_2_3_2_1 NS n40_a_freedoom__1_1_2_2_2_3_2->n40_a_freedoom__1_1_2_2_2_3_2_1 n40_a_freedoom__1_1_2_2_2_3_2_1->n40_a_freedoom__1_1_2_2_2_3_2_1_1 n40_a_freedoom__1_2->n40_a_freedoom__1_2_1 n40_a_freedoom__1_3_1 D n40_a_freedoom__1_3->n40_a_freedoom__1_3_1 n40_a_freedoom__1_3_2 ADJP n40_a_freedoom__1_3->n40_a_freedoom__1_3_2 n40_a_freedoom__1_3_3 N n40_a_freedoom__1_3->n40_a_freedoom__1_3_3 n40_a_freedoom__1_3_1->n40_a_freedoom__1_3_1_1 n40_a_freedoom__1_3_2_1 ADJ n40_a_freedoom__1_3_2->n40_a_freedoom__1_3_2_1 n40_a_freedoom__1_3_2_1->n40_a_freedoom__1_3_2_1_1 n40_a_freedoom__1_3_3->n40_a_freedoom__1_3_3_1 n40_a_freedoom__1_4->n40_a_freedoom__1_4_1 n40_a_freedoom__1_5_1 BE;~equ_Vt n40_a_freedoom__1_5->n40_a_freedoom__1_5_1 n40_a_freedoom__1_5_2 IP-INF-PRD n40_a_freedoom__1_5->n40_a_freedoom__1_5_2 n40_a_freedoom__1_5_1->n40_a_freedoom__1_5_1_1 n40_a_freedoom__1_5_2_1 TO n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_1 n40_a_freedoom__1_5_2_2 VB;~Ipr n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_2 n40_a_freedoom__1_5_2_3 PP-CLR n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_3 n40_a_freedoom__1_5_2_4 PP-SCON n40_a_freedoom__1_5_2->n40_a_freedoom__1_5_2_4 n40_a_freedoom__1_5_2_1->n40_a_freedoom__1_5_2_1_1 n40_a_freedoom__1_5_2_2->n40_a_freedoom__1_5_2_2_1 n40_a_freedoom__1_5_2_3_1 P-ROLE n40_a_freedoom__1_5_2_3->n40_a_freedoom__1_5_2_3_1 n40_a_freedoom__1_5_2_3_2 NP n40_a_freedoom__1_5_2_3->n40_a_freedoom__1_5_2_3_2 n40_a_freedoom__1_5_2_3_1->n40_a_freedoom__1_5_2_3_1_1 n40_a_freedoom__1_5_2_3_2_1 ADVP n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_1 n40_a_freedoom__1_5_2_3_2_2 D n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_2 n40_a_freedoom__1_5_2_3_2_3 ADJP n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_3 n40_a_freedoom__1_5_2_3_2_4 N n40_a_freedoom__1_5_2_3_2->n40_a_freedoom__1_5_2_3_2_4 n40_a_freedoom__1_5_2_3_2_1_1 ADV n40_a_freedoom__1_5_2_3_2_1->n40_a_freedoom__1_5_2_3_2_1_1 n40_a_freedoom__1_5_2_3_2_1_1->n40_a_freedoom__1_5_2_3_2_1_1_1 n40_a_freedoom__1_5_2_3_2_2->n40_a_freedoom__1_5_2_3_2_2_1 n40_a_freedoom__1_5_2_3_2_3_1 ADJ n40_a_freedoom__1_5_2_3_2_3->n40_a_freedoom__1_5_2_3_2_3_1 n40_a_freedoom__1_5_2_3_2_3_1->n40_a_freedoom__1_5_2_3_2_3_1_1 n40_a_freedoom__1_5_2_3_2_4->n40_a_freedoom__1_5_2_3_2_4_1 n40_a_freedoom__1_5_2_4_1 P-CONN n40_a_freedoom__1_5_2_4->n40_a_freedoom__1_5_2_4_1 n40_a_freedoom__1_5_2_4_2 IP-ADV n40_a_freedoom__1_5_2_4->n40_a_freedoom__1_5_2_4_2 n40_a_freedoom__1_5_2_4_1->n40_a_freedoom__1_5_2_4_1_1 n40_a_freedoom__1_5_2_4_2_1 NP-SBJ n40_a_freedoom__1_5_2_4_2->n40_a_freedoom__1_5_2_4_2_1 n40_a_freedoom__1_5_2_4_2_2 VBP;~Tn n40_a_freedoom__1_5_2_4_2->n40_a_freedoom__1_5_2_4_2_2 n40_a_freedoom__1_5_2_4_2_3 NP-OB1 n40_a_freedoom__1_5_2_4_2->n40_a_freedoom__1_5_2_4_2_3 n40_a_freedoom__1_5_2_4_2_1_1 D;_nphd_ n40_a_freedoom__1_5_2_4_2_1->n40_a_freedoom__1_5_2_4_2_1_1 n40_a_freedoom__1_5_2_4_2_1_2 PP n40_a_freedoom__1_5_2_4_2_1->n40_a_freedoom__1_5_2_4_2_1_2 n40_a_freedoom__1_5_2_4_2_1_1->n40_a_freedoom__1_5_2_4_2_1_1_1 n40_a_freedoom__1_5_2_4_2_1_2_1 P-ROLE n40_a_freedoom__1_5_2_4_2_1_2->n40_a_freedoom__1_5_2_4_2_1_2_1 n40_a_freedoom__1_5_2_4_2_1_2_2 NP n40_a_freedoom__1_5_2_4_2_1_2->n40_a_freedoom__1_5_2_4_2_1_2_2 n40_a_freedoom__1_5_2_4_2_1_2_1->n40_a_freedoom__1_5_2_4_2_1_2_1_1 n40_a_freedoom__1_5_2_4_2_1_2_2_1 D n40_a_freedoom__1_5_2_4_2_1_2_2->n40_a_freedoom__1_5_2_4_2_1_2_2_1 n40_a_freedoom__1_5_2_4_2_1_2_2_2 N n40_a_freedoom__1_5_2_4_2_1_2_2->n40_a_freedoom__1_5_2_4_2_1_2_2_2 n40_a_freedoom__1_5_2_4_2_1_2_2_1->n40_a_freedoom__1_5_2_4_2_1_2_2_1_1 n40_a_freedoom__1_5_2_4_2_1_2_2_2->n40_a_freedoom__1_5_2_4_2_1_2_2_2_1 n40_a_freedoom__1_5_2_4_2_2->n40_a_freedoom__1_5_2_4_2_2_1 n40_a_freedoom__1_5_2_4_2_3_1 D;_nphd_ n40_a_freedoom__1_5_2_4_2_3->n40_a_freedoom__1_5_2_4_2_3_1 n40_a_freedoom__1_5_2_4_2_3_2 PP n40_a_freedoom__1_5_2_4_2_3->n40_a_freedoom__1_5_2_4_2_3_2 n40_a_freedoom__1_5_2_4_2_3_1->n40_a_freedoom__1_5_2_4_2_3_1_1 n40_a_freedoom__1_5_2_4_2_3_2_1 P-ROLE n40_a_freedoom__1_5_2_4_2_3_2->n40_a_freedoom__1_5_2_4_2_3_2_1 n40_a_freedoom__1_5_2_4_2_3_2_2 NP n40_a_freedoom__1_5_2_4_2_3_2->n40_a_freedoom__1_5_2_4_2_3_2_2 n40_a_freedoom__1_5_2_4_2_3_2_1->n40_a_freedoom__1_5_2_4_2_3_2_1_1 n40_a_freedoom__1_5_2_4_2_3_2_2_1 D n40_a_freedoom__1_5_2_4_2_3_2_2->n40_a_freedoom__1_5_2_4_2_3_2_2_1 n40_a_freedoom__1_5_2_4_2_3_2_2_2 N n40_a_freedoom__1_5_2_4_2_3_2_2->n40_a_freedoom__1_5_2_4_2_3_2_2_2 n40_a_freedoom__1_5_2_4_2_3_2_2_1->n40_a_freedoom__1_5_2_4_2_3_2_2_1_1 n40_a_freedoom__1_5_2_4_2_3_2_2_2->n40_a_freedoom__1_5_2_4_2_3_2_2_2_1 n40_a_freedoom__1_6->n40_a_freedoom__1_6_1
( (IP-MAT (PP-SCON (P-CONN If;{if})
                   (IP-PPL3 (VVN;~phr_Vpr faced;{face[with]})
                            (PP-CLR (P-ROLE with;{with})
                                    (NP;{CROWD} (D a;{a})
                                                (N crowd;{crowd})
                                                (PP (P-ROLE of;{of})
                                                    (NP (NS enemies;{enemy})))))))
          (PUNC ,)
          (NP-SBJ (D an;{an})
                  (ADJP (ADJ effective;{effective}))
                  (N strategy;{strategy}))
          (MD;~cat_Vi can;{can})
          (IP-INF-CAT (BE;~equ_Vt be;{be})
                      (IP-INF-PRD;{STAND} (TO to;{to})
                                          (VB;~Ipr stand;{stand[in]})
                                          (PP-CLR (P-ROLE in;{in})
                                                  (NP (ADVP (ADV just;{just}))
                                                      (D the;{the})
                                                      (ADJP (ADJ right;{right}))
                                                      (N place;{place})))
                                          (PP-SCON (P-CONN so_that;{so_that})
                                                   (IP-ADV (NP-SBJ (D;_nphd_ those;{those})
                                                                   (PP (P-ROLE at;{at})
                                                                       (NP (D the;{the})
                                                                           (N back;{back}))))
                                                           (VBP;~Tn shoot;{shoot})
                                                           (NP-OB1 (D;_nphd_ those;{those})
                                                                   (PP (P-ROLE at;{at})
                                                                       (NP (D the;{the})
                                                                           (N front;{front}))))))))
          (PUNC .))
  (ID 40_a_freedoom))