40_a_freedoom
Do it right and they 'll spend more time fighting each other than fighting you , and the survivors will be significantly weakened .
arc(r_0040_0001__Do,r_0040_0002__it,arg1).
arc(r_0040_0001__Do,r_0040_0003__right,prd).
arc(r_0040_0004__and,r_0040_0001__Do,conj1).
arc(r_0040_0004__and,r_0040_0016__and,conj2).
arc(r_0040_0006___apos_ll_r_0040_0007__spend,r_0040_0005__they,arg0).
arc(r_0040_0006___apos_ll_r_0040_0007__spend,r_0040_0009__time,arg1).
arc(r_0040_0008__more,r_0040_0013__fighting,r_0040_0012__than).
arc(r_0040_0009__time,r_0040_0008__more,attrib).
arc(r_0040_0010__fighting,r_0040_0009__time,arg0).
arc(r_0040_0010__fighting,r_0040_0011__each_other,arg1).
arc(r_0040_0013__fighting,r_0040_0014__you,arg1).
arc(r_0040_0016__and,r_0040_0006___apos_ll_r_0040_0007__spend,coord_conj1).
arc(r_0040_0016__and,r_0040_0019__will_r_0040_0020__be_r_0040_0021__significantly_r_0040_0022__weakened,coord_conj2).
arc(r_0040_0019__will_r_0040_0020__be_r_0040_0021__significantly_r_0040_0022__weakened,r_0040_0017__the_r_0040_0018__survivors,arg1).
arc(z_0040_1002__imperative,r_0040_0004__and,keep_scope).
( (IP-IMP (ILYR (ILYR (DOP Do;{do})
(NP-OB1;{STAND} (PRO it;{it}))
(ADJP-PRD (ADJ right;{right})))
(CONJP (CONJ and;{and})
(ILYR (ILYR (ILYR (NP-SBJ;{CROWD} (PRO they;{they}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB spend;{spend})
(NP-OB1 (ADJP (ADJR more;{more})
(PP *ICH*-138))
(N time;{time})
(IP-PPL (VAG fighting;{fight})
(NP-OB1 (PNX each_other;{each_other})))
(PP-138 (P-ROLE than;{than})
(IP-PPL (VAG fighting;{fight})
(NP-OB1 (PRO you;{you})))))))
(PUNC ,)
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ (D the;{the})
(NS survivors;{survivor}))
(MD;~cat_Vi will;{will})
(IP-INF-CAT (BE;~cat_Ve_passive_ be;{be})
(IP-PPL-CAT (NP-LGS *)
(ADVP-MOD (ADV significantly;{significantly}))
(VVN weakened;{weaken})))))))))
(PUNC .))
(ID 40_a_freedoom))