39_a_freedoom
If faced with a crowd of enemies , an effective strategy can be to stand in just the right place so that those at the back shoot those at the front .

%3 0039_0001__If if[cnt][cnd] 0039_0002__faced faced 0039_0001__If->0039_0002__faced [restriction] 0039_0012__can_0039_0013__be can_be 0039_0001__If->0039_0012__can_0039_0013__be [scope] 0039_0004__a_0039_0005__crowd a_crowd 0039_0002__faced->0039_0004__a_0039_0005__crowd with[clr] 0039_0009__an_0039_0011__strategy an_strategy 0039_0012__can_0039_0013__be->0039_0009__an_0039_0011__strategy [arg0] 0039_0021__so_that so_that[cnt] 0039_0012__can_0039_0013__be->0039_0021__so_that [prd2] 0039_0007__enemies enemies 0039_0004__a_0039_0005__crowd->0039_0007__enemies of 0039_0010__effective effective 0039_0009__an_0039_0011__strategy->0039_0010__effective [attrib] 0039_0015__stand stand 0039_0021__so_that->0039_0015__stand [scope] 0039_0026__shoot shoot 0039_0021__so_that->0039_0026__shoot [restriction] 0039_0018__the_0039_0020__place the_place 0039_0015__stand->0039_0018__the_0039_0020__place in[loc] 0039_0017__just just 0039_0018__the_0039_0020__place->0039_0017__just [qual] 0039_0019__right right 0039_0018__the_0039_0020__place->0039_0019__right [attrib] 0039_0022__those those 0039_0026__shoot->0039_0022__those [arg0] 0039_0027__those those 0039_0026__shoot->0039_0027__those [arg1] 0039_0024__the_0039_0025__back the_back 0039_0022__those->0039_0024__the_0039_0025__back at 0039_0029__the_0039_0030__front the_front 0039_0027__those->0039_0029__the_0039_0030__front at
arc(r_0039_0001__If_cnt_cnd,r_0039_0002__faced,restriction).
arc(r_0039_0001__If_cnt_cnd,r_0039_0012__can_r_0039_0013__be,scope).
arc(r_0039_0002__faced,r_0039_0004__a_r_0039_0005__crowd,r_0039_0003__with__clr).
arc(r_0039_0004__a_r_0039_0005__crowd,r_0039_0007__enemies,r_0039_0006__of).
arc(r_0039_0009__an_r_0039_0011__strategy,r_0039_0010__effective,attrib).
arc(r_0039_0012__can_r_0039_0013__be,r_0039_0009__an_r_0039_0011__strategy,arg0).
arc(r_0039_0012__can_r_0039_0013__be,r_0039_0021__so_that_cnt,prd2).
arc(r_0039_0015__stand,r_0039_0018__the_r_0039_0020__place,r_0039_0016__in__loc).
arc(r_0039_0018__the_r_0039_0020__place,r_0039_0017__just,qual).
arc(r_0039_0018__the_r_0039_0020__place,r_0039_0019__right,attrib).
arc(r_0039_0021__so_that_cnt,r_0039_0015__stand,scope_).
arc(r_0039_0021__so_that_cnt,r_0039_0026__shoot,restriction_).
arc(r_0039_0022__those,r_0039_0024__the_r_0039_0025__back,r_0039_0023__at).
arc(r_0039_0026__shoot,r_0039_0022__those,arg0).
arc(r_0039_0026__shoot,r_0039_0027__those,arg1).
arc(r_0039_0027__those,r_0039_0029__the_r_0039_0030__front,r_0039_0028__at).


IP-MAT PP-SCON-CNT-CND P-CONN If IP-PPL3 VVN;~phr_Vpr faced PP-CLR P-ROLE with NP D a N crowd PP P-ROLE of NP NS enemies PUNC , NP-SBJ D an ADJP ADJ effective N strategy MD;~cat_Vi can IP-INF-CAT BE;~equ_Vt be IP-INF-PRD2 TO to VB stand PP-LOC P-ROLE in NP ADVP ADV just D the ADJP ADJ right N place PP-SCON-CNT P-CONN so_that IP-ADV NP-SBJ D;_nphd_ those PP P-ROLE at NP D the N back VBP shoot NP-OB1 D;_nphd_ those PP P-ROLE at NP D the N front PUNC .
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
                           (IP-PPL3 (VVN;~phr_Vpr faced;{face[with]})
                                    (PP-CLR (P-ROLE with;{with})
                                            (NP;{CROWD} (D a;{a})
                                                        (N crowd;{crowd})
                                                        (PP (P-ROLE of;{of})
                                                            (NP (NS enemies;{enemy})))))))
          (PUNC ,)
          (NP-SBJ (D an;{an})
                  (ADJP (ADJ effective;{effective}))
                  (N strategy;{strategy}))
          (MD;~cat_Vi can;{can})
          (IP-INF-CAT (BE;~equ_Vt be;{be})
                      (IP-INF-PRD2;{STAND} (TO to;{to})
                                           (VB stand;{stand})
                                           (PP-LOC (P-ROLE in;{in})
                                                   (NP (ADVP (ADV just;{just}))
                                                       (D the;{the})
                                                       (ADJP (ADJ right;{right}))
                                                       (N place;{place})))
                                           (PP-SCON-CNT (P-CONN so_that;{so_that})
                                                        (IP-ADV (NP-SBJ (D;_nphd_ those;{those})
                                                                        (PP (P-ROLE at;{at})
                                                                            (NP (D the;{the})
                                                                                (N back;{back}))))
                                                                (VBP shoot;{shoot})
                                                                (NP-OB1 (D;_nphd_ those;{those})
                                                                        (PP (P-ROLE at;{at})
                                                                            (NP (D the;{the})
                                                                                (N front;{front}))))))))
          (PUNC .))
  (ID 39_a_freedoom))