39_a_freedoom
If a monster gets injured by another monster, it'll retaliate against the one that injured it (this is called monster in-fighting).
arc(r_0039_0001__If,r_0039_0004__gets,restriction).
arc(r_0039_0001__If,r_0039_0011___apos_ll,scope).
arc(r_0039_0004__gets,r_0039_0005__injured,scope).
arc(r_0039_0005__injured,r_0039_0002__a_r_0039_0003__monster,arg1).
arc(r_0039_0005__injured,r_0039_0007__another_r_0039_0008__monster,r_0039_0006__by_arg0).
arc(r_0039_0011___apos_ll,r_0039_0012__retaliate_r_0039_0013__against,scope).
arc(r_0039_0011___apos_ll,r_0039_0021__is,prn).
arc(r_0039_0012__retaliate_r_0039_0013__against,r_0039_0002__a_r_0039_0003__monster,arg0).
arc(r_0039_0012__retaliate_r_0039_0013__against,r_0039_0014__the_r_0039_0015__one,arg1).
arc(r_0039_0017__injured,r_0039_0002__a_r_0039_0003__monster,arg1).
arc(r_0039_0017__injured,r_0039_0014__the_r_0039_0015__one,arg0).
arc(r_0039_0021__is,r_0039_0022__called,scope).
arc(r_0039_0022__called,star_z_0039_5011,arg0).
arc(r_0039_0022__called,r_0039_0020__this,arg1).
arc(r_0039_0022__called,r_0039_0023__monster_r_0039_0024__in__hyphen__fighting,prd).
( (IP-MAT (PP-SCON (P-CONN If;{if})
(IP-ADV (NP-SBJ;{MONSTER1} (D a;{a})
(N monster;{monster}))
(VBP;~cat_Ve_passive_ gets;{get})
(IP-PPL-CAT (VVN;~Tn injured;{injure})
(PP-LGS (P-ROLE;_lgs_ by;{by})
(NP;{MONSTER2} (D another;{another})
(N monster;{monster}))))))
(PUNC ,)
(NP-SBJ;{MONSTER1} (PRO it;{it}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~Ipr retaliate;{retaliate[against]})
(PP-CLR (P-ROLE against;{against})
(NP;{MONSTER2} (D the;{the})
(N one;{one})
(IP-REL (C that;{that})
(NP-SBJ *T*)
(VBD;~Tn injured;{injure})
(NP-OB1;{MONSTER1} (PRO it;{it}))))))
(PULB -LRB-)
(PRN (IP-MAT (NP-SBJ (D;_nphd_ this;{this}))
(BEP;~cat_Ve_passive_ is;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN;~Cn.n called;{call})
(NP-PRD (N monster;{monster})
(N in_-_fighting;{infighting})))))
(PURB -RRB-)
(PUNC .))
(ID 39_a_freedoom))