42_a_freedoom
Sometimes you 'll face crowds of monsters , which can be overwhelming and also drain your ammo supplies .

%3 0042_0003__'ll_0042_0004__face 'll_face 0042_0001__Sometimes sometimes 0042_0003__'ll_0042_0004__face->0042_0001__Sometimes [tmp] 0042_0002__you you 0042_0003__'ll_0042_0004__face->0042_0002__you [arg0] 0042_0005__crowds crowds 0042_0003__'ll_0042_0004__face->0042_0005__crowds [arg1] z_0042_1016 _ 0042_0003__'ll_0042_0004__face->z_0042_1016 [cajr] 0042_0007__monsters monsters 0042_0005__crowds->0042_0007__monsters of 0042_0010__can can 0042_0013__and and 0042_0010__can->0042_0013__and [scope] 0042_0011__be_0042_0012__overwhelming be_overwhelming 0042_0013__and->0042_0011__be_0042_0012__overwhelming [conj1] 0042_0014__also_0042_0015__drain also_drain 0042_0013__and->0042_0014__also_0042_0015__drain [conj2] 0042_0011__be_0042_0012__overwhelming->z_0042_1016 [arg0] 0042_0014__also_0042_0015__drain->z_0042_1016 [arg0] 0042_0017__ammo_0042_0018__supplies ammo_supplies 0042_0014__also_0042_0015__drain->0042_0017__ammo_0042_0018__supplies [arg1] 0042_0017__ammo_0042_0018__supplies->0042_0002__you [genv]
arc(r_0042_0003___apos_ll_r_0042_0004__face,r_0042_0001__Sometimes,tmp).
arc(r_0042_0003___apos_ll_r_0042_0004__face,r_0042_0002__you,arg0).
arc(r_0042_0003___apos_ll_r_0042_0004__face,r_0042_0005__crowds,arg1).
arc(r_0042_0003___apos_ll_r_0042_0004__face,z_0042_1016,cajr).
arc(r_0042_0005__crowds,r_0042_0007__monsters,r_0042_0006__of).
arc(r_0042_0010__can,r_0042_0013__and,keep_scope).
arc(r_0042_0011__be_r_0042_0012__overwhelming,z_0042_1016,arg0).
arc(r_0042_0013__and,r_0042_0011__be_r_0042_0012__overwhelming,conj1).
arc(r_0042_0013__and,r_0042_0014__also_r_0042_0015__drain,conj2).
arc(r_0042_0014__also_r_0042_0015__drain,r_0042_0017__ammo_r_0042_0018__supplies,arg1).
arc(r_0042_0014__also_r_0042_0015__drain,z_0042_1016,arg0).
arc(r_0042_0017__ammo_r_0042_0018__supplies,r_0042_0002__you,genv).


IP-MAT ADVP-TMP ADV Sometimes NP-SBJ PRO you MD;~cat_Vi 'll IP-INF-CAT VB;~Tn face NP-OB1 NS crowds PP P-ROLE of NP NS monsters PUNC , IP-CAR NP-SBJ RPRO which MD;~cat_Vi can IP-INF-CAT ILYR ILYR BE;~cat_Vg be IP-PPL-CAT VAG;~I overwhelming CONJP CONJ and ILYR ADVP-CNT ADV also VB;~Tn drain NP-OB1 NP-GENV PRO;_genm_ your N ammo NS supplies PUNC .
( (IP-MAT (ADVP-TMP (ADV Sometimes;{sometimes}))
          (NP-SBJ (PRO you;{you}))
          (MD;~cat_Vi <apos>ll;{will})
          (IP-INF-CAT (VB;~Tn face;{face})
                      (NP-OB1 (NS crowds;{crowd})
                              (PP (P-ROLE of;{of})
                                  (NP (NS monsters;{monster}))))
                      (PUNC ,)
                      (IP-CAR (NP-SBJ (RPRO which;{which}))
                              (MD;~cat_Vi can;{can})
                              (IP-INF-CAT (ILYR (ILYR (BE;~cat_Vg be;{be})
                                                      (IP-PPL-CAT (VAG;~I overwhelming;{overwhelm})))
                                                (CONJP (CONJ and;{and})
                                                       (ILYR (ADVP-CNT (ADV also;{also}))
                                                             (VB;~Tn drain;{drain})
                                                             (NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
                                                                     (N ammo;{ammo})
                                                                     (NS supplies;{supply}))))))))
          (PUNC .))
  (ID 42_a_freedoom))