42_a_freedoom
Sometimes you 'll face crowds of monsters , which can be overwhelming and also drain your ammo supplies .
arc(r_0042_0003___apos_ll_r_0042_0004__face,r_0042_0001__Sometimes,tmp).
arc(r_0042_0003___apos_ll_r_0042_0004__face,r_0042_0002__you,arg0).
arc(r_0042_0003___apos_ll_r_0042_0004__face,r_0042_0005__crowds,arg1).
arc(r_0042_0003___apos_ll_r_0042_0004__face,z_0042_1016,cajr).
arc(r_0042_0005__crowds,r_0042_0007__monsters,r_0042_0006__of).
arc(r_0042_0010__can,r_0042_0013__and,keep_scope).
arc(r_0042_0011__be_r_0042_0012__overwhelming,z_0042_1016,arg0).
arc(r_0042_0013__and,r_0042_0011__be_r_0042_0012__overwhelming,conj1).
arc(r_0042_0013__and,r_0042_0014__also_r_0042_0015__drain,conj2).
arc(r_0042_0014__also_r_0042_0015__drain,r_0042_0017__ammo_r_0042_0018__supplies,arg1).
arc(r_0042_0014__also_r_0042_0015__drain,z_0042_1016,arg0).
arc(r_0042_0017__ammo_r_0042_0018__supplies,r_0042_0002__you,genv).
( (IP-MAT (ADVP-TMP (ADV Sometimes;{sometimes}))
(NP-SBJ (PRO you;{you}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~Tn face;{face})
(NP-OB1 (NS crowds;{crowd})
(PP (P-ROLE of;{of})
(NP (NS monsters;{monster}))))
(PUNC ,)
(IP-CAR (NP-SBJ (RPRO which;{which}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (ILYR (ILYR (BE;~cat_Vg be;{be})
(IP-PPL-CAT (VAG;~I overwhelming;{overwhelm})))
(CONJP (CONJ and;{and})
(ILYR (ADVP-CNT (ADV also;{also}))
(VB;~Tn drain;{drain})
(NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
(N ammo;{ammo})
(NS supplies;{supply}))))))))
(PUNC .))
(ID 42_a_freedoom))