43_a_freedoom
Sometimes you'll face crowds of monsters, which can be overwhelming and also drain your ammo supplies.
arc(r_0043_0003___apos_ll, r_0043_0001__Sometimes, nim2).
arc(r_0043_0003___apos_ll, r_0043_0004__face, scope).
arc(r_0043_0004__face, r_0043_0002__you, arg0).
arc(r_0043_0004__face, r_0043_0005__crowds, arg1).
arc(r_0043_0004__face, z_000_43_a_freedoom_24, nim24).
arc(r_0043_0005__crowds, r_0043_0007__monsters, r_0043_0006__of).
arc(r_0043_0010__can, r_0043_0013__and, scope).
arc(r_0043_0011__be, r_0043_0012__overwhelming, scope).
arc(r_0043_0012__overwhelming, z_000_43_a_freedoom_24, arg0).
arc(r_0043_0013__and, r_0043_0011__be, conj1).
arc(r_0043_0013__and, r_0043_0015__drain, conj2).
arc(r_0043_0015__drain, r_0043_0014__also, nim43).
arc(r_0043_0015__drain, r_0043_0017__ammo_r_0043_0018__supplies, arg1).
arc(r_0043_0015__drain, z_000_43_a_freedoom_24, arg0).
arc(r_0043_0017__ammo_r_0043_0018__supplies, r_0043_0002__you, gen).
fof(formula,axiom,
? [R_0043_0001__SOMETIMES,R_0043_0002__YOU,R_0043_0007__MONSTERS,R_0043_0005__CROWDS,Z_000_43_A_FREEDOOM_24,R_0043_0003___APOS_LL_R_0043_0004__FACE,R_0043_0011__BE_R_0043_0012__OVERWHELMING,R_0043_0014__ALSO,R_0043_0017__AMMO_R_0043_0018__SUPPLIES,R_0043_0015__DRAIN,R_0043_0013__AND,R_0043_0010__CAN] :
( r_0043_0001__Sometimes(R_0043_0001__SOMETIMES)
& r_0043_0002__you(R_0043_0002__YOU)
& r_0043_0007__monsters(R_0043_0007__MONSTERS)
& r_0043_0014__also(R_0043_0014__ALSO)
& z_000_43_a_freedoom_24(Z_000_43_A_FREEDOOM_24)
& r_0043_0010__can(R_0043_0010__CAN)
& has_keep_scope(R_0043_0010__CAN,R_0043_0013__AND)
& r_0043_0013__and(R_0043_0013__AND)
& has_conj2(R_0043_0013__AND,R_0043_0015__DRAIN)
& r_0043_0015__drain(R_0043_0015__DRAIN)
& has_arg0(R_0043_0015__DRAIN,Z_000_43_A_FREEDOOM_24)
& has_arg1(R_0043_0015__DRAIN,R_0043_0017__AMMO_R_0043_0018__SUPPLIES)
& r_0043_0017__ammo_r_0043_0018__supplies(R_0043_0017__AMMO_R_0043_0018__SUPPLIES)
& has_gen(R_0043_0017__AMMO_R_0043_0018__SUPPLIES,R_0043_0002__YOU)
& has_nim43(R_0043_0015__DRAIN,R_0043_0014__ALSO)
& has_conj1(R_0043_0013__AND,R_0043_0011__BE_R_0043_0012__OVERWHELMING)
& r_0043_0011__be_r_0043_0012__overwhelming(R_0043_0011__BE_R_0043_0012__OVERWHELMING)
& has_arg0(R_0043_0011__BE_R_0043_0012__OVERWHELMING,Z_000_43_A_FREEDOOM_24)
& r_0043_0003___apos_ll_r_0043_0004__face(R_0043_0003___APOS_LL_R_0043_0004__FACE)
& has_nim24(R_0043_0003___APOS_LL_R_0043_0004__FACE,Z_000_43_A_FREEDOOM_24)
& has_arg1(R_0043_0003___APOS_LL_R_0043_0004__FACE,R_0043_0005__CROWDS)
& r_0043_0005__crowds(R_0043_0005__CROWDS)
& has_r_0043_0006__of(R_0043_0005__CROWDS,R_0043_0007__MONSTERS)
& has_arg0(R_0043_0003___APOS_LL_R_0043_0004__FACE,R_0043_0002__YOU)
& has_nim2(R_0043_0003___APOS_LL_R_0043_0004__FACE,R_0043_0001__SOMETIMES) ) ).
( (IP-MAT (ADVP-NIM (ADV Sometimes;{sometimes}))
(NP-SBJ (PRO you;{you}))
(MD;_cat_Vi_ <apos>ll;{will})
(IP-INF-CAT (VB;_Tn_ face;{face})
(NP-OB1 (NS crowds;{crowd})
(PP (P-ROLE of;{of})
(NP (NS monsters;{monster}))))
(PUNC ,)
(NP-NIM (IP-REL (NP-SBJ (RPRO which;{which}))
(MD;_cat_Vi_ can;{can})
(IP-INF-CAT (ILYR (ILYR (BE;_cat_Vg_ be;{be})
(IP-PPL-CAT (VAG;_I_ overwhelming;{overwhelm})))
(CONJP (CONJ and;{and})
(ILYR (ADVP-NIM (ADV also;{also}))
(VB;_Tn_ drain;{drain})
(NP-OB1 (NP-GEN (PRO;_genm_ your;{your}))
(N ammo;{ammo})
(NS supplies;{supply})))))))))
(PUNC .))
(ID 43_a_freedoom))