47_a_freedoom
It also encourages monster in-fighting; if done effectively, they'll spend their energy killing each other and you'll save on ammunition.

0047_0003__encourages encourages 0047_0001__It it 0047_0003__encourages->0047_0001__It [arg0] 0047_0002__also also 0047_0003__encourages->0047_0002__also [nim] 0047_0004__monste0047_0005__in-fighting monster_in-fighting 0047_0003__encourages->0047_0004__monste0047_0005__in-fighting [arg1] 0047_0007__if if 0047_0008__done done 0047_0007__if->0047_0008__done [restriction] 0047_0018__and and 0047_0007__if->0047_0018__and [scope] 0047_0009__effectively effectively 0047_0008__done->0047_0009__effectively [nim] staz_0047_5009 * 0047_0008__done->staz_0047_5009 [arg0] z_0047_5007 _ 0047_0008__done->z_0047_5007 [arg1] 0047_0020'll 'll 0047_0018__and->0047_0020'll [conj2] 0047_1001____sta_ _*_ 0047_0018__and->0047_1001____sta_ [conj1] 0047_0012'll 'll 0047_0013__spend spend 0047_0012'll->0047_0013__spend [scope] 0047_0011__they they 0047_0013__spend->0047_0011__they [arg0] 0047_0015__energy energy 0047_0013__spend->0047_0015__energy [arg1] 0047_0015__energy->0047_0011__they [gen] 0047_0016__killing killing 0047_0016__killing->0047_0011__they [arg0] 0047_0017__each_other each_other 0047_0016__killing->0047_0017__each_other [arg1] 0047_0021__save_0047_0022__on save_on 0047_0020'll->0047_0021__save_0047_0022__on [scope] 0047_1001____sta_->0047_0012'll [scope] 0047_1001____sta_->0047_0016__killing [restriction] 0047_0019__you you 0047_0021__save_0047_0022__on->0047_0019__you [arg0] 0047_0023__ammunition ammunition 0047_0021__save_0047_0022__on->0047_0023__ammunition [arg1] z_0047_5001 _ z_0047_5001->0047_0003__encourages [conj1] z_0047_5001->0047_0007__if [conj2]
arc(r_0047_0003__encourages,r_0047_0001__It,arg0).
arc(r_0047_0003__encourages,r_0047_0002__also,nim).
arc(r_0047_0003__encourages,r_0047_0004__monster_r_0047_0005__in__hyphen__fighting,arg1).
arc(r_0047_0007__if,r_0047_0008__done,restriction).
arc(r_0047_0007__if,r_0047_0018__and,scope).
arc(r_0047_0008__done,r_0047_0009__effectively,nim).
arc(r_0047_0008__done,star_z_0047_5009,arg0).
arc(r_0047_0008__done,z_0047_5007,arg1).
arc(r_0047_0012___apos_ll,r_0047_0013__spend,keep_scope).
arc(r_0047_0013__spend,r_0047_0011__they,arg0).
arc(r_0047_0013__spend,r_0047_0015__energy,arg1).
arc(r_0047_0015__energy,r_0047_0011__they,gen).
arc(r_0047_0016__killing,r_0047_0011__they,arg0).
arc(r_0047_0016__killing,r_0047_0017__each_other,arg1).
arc(r_0047_0018__and,r_0047_0020___apos_ll,coord_conj2).
arc(r_0047_0018__and,r_0047_1001____star__,coord_conj1).
arc(r_0047_0020___apos_ll,r_0047_0021__save_r_0047_0022__on,keep_scope).
arc(r_0047_0021__save_r_0047_0022__on,r_0047_0019__you,arg0).
arc(r_0047_0021__save_r_0047_0022__on,r_0047_0023__ammunition,arg1).
arc(r_0047_1001____star__,r_0047_0012___apos_ll,scope_).
arc(r_0047_1001____star__,r_0047_0016__killing,restriction_).
arc(z_0047_5001,r_0047_0003__encourages,coord_conj1).
arc(z_0047_5001,r_0047_0007__if,coord_conj2).


IP-MAT ILYR ILYR NP-SBJ PRO It ADVP-NIM ADV also VBP;~Tn encourages NP-OB1 N monster N in-fighting PUNC ; CONJP ILYR PP-SCON P-CONN if IP-PPL3 NP-LGS * DON;~Tn done ADVP-NIM ADV effectively PUNC , ILYR ILYR NP-SBJ PRO they MD;~cat_Vi 'll IP-INF-CAT VB;~Tn spend NP-OB1 NP-GEN PRO;_genm_ their N energy PP-SCON IP-PPL VAG;~Tn killing NP-OB1 PNX each_other CONJP CONJ and ILYR NP-SBJ PRO you MD;~cat_Vi 'll IP-INF-CAT VB;~Ipr save PP-CLR P-ROLE on NP N ammunition PUNC .
( (IP-MAT (ILYR (ILYR (NP-SBJ;{CIRCLE} (PRO It;{it}))
                      (ADVP-NIM (ADV also;{also}))
                      (VBP;~Tn encourages;{encourage})
                      (NP-OB1 (N monster;{monster})
                              (N in_-_fighting;{infighting})))
                (PUNC ;)
                (CONJP (ILYR (PP-SCON (P-CONN if;{if})
                                      (IP-PPL3 (NP-LGS *)
                                               (DON;~Tn done;{do})
                                               (ADVP-NIM (ADV effectively;{effectively}))))
                             (PUNC ,)
                             (ILYR (ILYR (NP-SBJ;{MONSTER3} (PRO they;{they}))
                                         (MD;~cat_Vi <apos>ll;{will})
                                         (IP-INF-CAT (VB;~Tn spend;{spend})
                                                     (NP-OB1 (NP-GEN;{MONSTER3} (PRO;_genm_ their;{their}))
                                                             (N energy;{energy})))
                                         (PP-SCON (IP-PPL (VAG;~Tn killing;{kill})
                                                          (NP-OB1 (PNX each_other;{each_other})))))
                                   (CONJP (CONJ and;{and})
                                          (ILYR (NP-SBJ (PRO you;{you}))
                                                (MD;~cat_Vi <apos>ll;{will})
                                                (IP-INF-CAT (VB;~Ipr save;{save[on]})
                                                            (PP-CLR (P-ROLE on;{on})
                                                                    (NP (N ammunition;{ammunition}))))))))))
          (PUNC .))
  (ID 47_a_freedoom))