47_a_freedoom
It also encourages monster in-fighting; if done effectively, they'll spend their energy killing each other and you'll save on ammunition.
0047_0003__encourages
encourages
0047_0001__It
it
0047_0003__encourages->0047_0001__It
[arg0]
0047_0002__also
also
0047_0003__encourages->0047_0002__also
[nim]
0047_0004__monste0047_0005__in-fighting
monster_in-fighting
0047_0003__encourages->0047_0004__monste0047_0005__in-fighting
[arg1]
0047_0007__if
if
0047_0008__done
done
0047_0007__if->0047_0008__done
[restriction]
0047_0018__and
and
0047_0007__if->0047_0018__and
[scope]
0047_0009__effectively
effectively
0047_0008__done->0047_0009__effectively
[nim]
staz_0047_5009
*
0047_0008__done->staz_0047_5009
[arg0]
z_0047_5007
_
0047_0008__done->z_0047_5007
[arg1]
0047_0020'll
'll
0047_0018__and->0047_0020'll
[conj2]
0047_1001____sta_
_*_
0047_0018__and->0047_1001____sta_
[conj1]
0047_0012'll
'll
0047_0013__spend
spend
0047_0012'll->0047_0013__spend
[scope]
0047_0011__they
they
0047_0013__spend->0047_0011__they
[arg0]
0047_0015__energy
energy
0047_0013__spend->0047_0015__energy
[arg1]
0047_0015__energy->0047_0011__they
[gen]
0047_0016__killing
killing
0047_0016__killing->0047_0011__they
[arg0]
0047_0017__each_other
each_other
0047_0016__killing->0047_0017__each_other
[arg1]
0047_0021__save_0047_0022__on
save_on
0047_0020'll->0047_0021__save_0047_0022__on
[scope]
0047_1001____sta_->0047_0012'll
[scope]
0047_1001____sta_->0047_0016__killing
[restriction]
0047_0019__you
you
0047_0021__save_0047_0022__on->0047_0019__you
[arg0]
0047_0023__ammunition
ammunition
0047_0021__save_0047_0022__on->0047_0023__ammunition
[arg1]
z_0047_5001
_
z_0047_5001->0047_0003__encourages
[conj1]
z_0047_5001->0047_0007__if
[conj2]
arc(r_0047_0003__encourages,r_0047_0001__It,arg0).
arc(r_0047_0003__encourages,r_0047_0002__also,nim).
arc(r_0047_0003__encourages,r_0047_0004__monster_r_0047_0005__in__hyphen__fighting,arg1).
arc(r_0047_0007__if,r_0047_0008__done,restriction).
arc(r_0047_0007__if,r_0047_0018__and,scope).
arc(r_0047_0008__done,r_0047_0009__effectively,nim).
arc(r_0047_0008__done,star_z_0047_5009,arg0).
arc(r_0047_0008__done,z_0047_5007,arg1).
arc(r_0047_0012___apos_ll,r_0047_0013__spend,keep_scope).
arc(r_0047_0013__spend,r_0047_0011__they,arg0).
arc(r_0047_0013__spend,r_0047_0015__energy,arg1).
arc(r_0047_0015__energy,r_0047_0011__they,gen).
arc(r_0047_0016__killing,r_0047_0011__they,arg0).
arc(r_0047_0016__killing,r_0047_0017__each_other,arg1).
arc(r_0047_0018__and,r_0047_0020___apos_ll,coord_conj2).
arc(r_0047_0018__and,r_0047_1001____star__,coord_conj1).
arc(r_0047_0020___apos_ll,r_0047_0021__save_r_0047_0022__on,keep_scope).
arc(r_0047_0021__save_r_0047_0022__on,r_0047_0019__you,arg0).
arc(r_0047_0021__save_r_0047_0022__on,r_0047_0023__ammunition,arg1).
arc(r_0047_1001____star__,r_0047_0012___apos_ll,scope_).
arc(r_0047_1001____star__,r_0047_0016__killing,restriction_).
arc(z_0047_5001,r_0047_0003__encourages,coord_conj1).
arc(z_0047_5001,r_0047_0007__if,coord_conj2).
IP-MAT
ILYR
ILYR
NP-SBJ
PRO
It
ADVP-NIM
ADV
also
VBP;~Tn
encourages
NP-OB1
N
monster
N
in-fighting
PUNC
;
CONJP
ILYR
PP-SCON
P-CONN
if
IP-PPL3
NP-LGS
*
DON;~Tn
done
ADVP-NIM
ADV
effectively
PUNC
,
ILYR
ILYR
NP-SBJ
PRO
they
MD;~cat_Vi
'll
IP-INF-CAT
VB;~Tn
spend
NP-OB1
NP-GEN
PRO;_genm_
their
N
energy
PP-SCON
IP-PPL
VAG;~Tn
killing
NP-OB1
PNX
each_other
CONJP
CONJ
and
ILYR
NP-SBJ
PRO
you
MD;~cat_Vi
'll
IP-INF-CAT
VB;~Ipr
save
PP-CLR
P-ROLE
on
NP
N
ammunition
PUNC
.
( (IP-MAT (ILYR (ILYR (NP-SBJ;{CIRCLE} (PRO It;{it}))
(ADVP-NIM (ADV also;{also}))
(VBP;~Tn encourages;{encourage})
(NP-OB1 (N monster;{monster})
(N in_-_fighting;{infighting})))
(PUNC ;)
(CONJP (ILYR (PP-SCON (P-CONN if;{if})
(IP-PPL3 (NP-LGS *)
(DON;~Tn done;{do})
(ADVP-NIM (ADV effectively;{effectively}))))
(PUNC ,)
(ILYR (ILYR (NP-SBJ;{MONSTER3} (PRO they;{they}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~Tn spend;{spend})
(NP-OB1 (NP-GEN;{MONSTER3} (PRO;_genm_ their;{their}))
(N energy;{energy})))
(PP-SCON (IP-PPL (VAG;~Tn killing;{kill})
(NP-OB1 (PNX each_other;{each_other})))))
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ (PRO you;{you}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~Ipr save;{save[on]})
(PP-CLR (P-ROLE on;{on})
(NP (N ammunition;{ammunition}))))))))))
(PUNC .))
(ID 47_a_freedoom))