47_a_freedoom
It also encourages monster in - fighting ; if done effectively , they 'll spend their energy killing each other and you 'll save on ammunition .

%3 0047_0002__also_0047_0003__encourages also_encourages 0047_0001__It it 0047_0002__also_0047_0003__encourages->0047_0001__It [arg0] 0047_0004__monste0047_0005__in-fighting monster_in-fighting 0047_0002__also_0047_0003__encourages->0047_0004__monste0047_0005__in-fighting [arg1] 0047_0007__if if[cnt][cnd] 0047_0008__done done 0047_0007__if->0047_0008__done [restriction] 0047_0018__and and 0047_0007__if->0047_0018__and [scope] 0047_0009__effectively effectively 0047_0008__done->0047_0009__effectively [mnr] 0047_0020__'ll_0047_0021__save 'll_save 0047_0018__and->0047_0020__'ll_0047_0021__save [conj2] z_0047_1010 [mnr] 0047_0018__and->z_0047_1010 [conj1] 0047_0012__'ll_0047_0013__spend 'll_spend 0047_0011__they they 0047_0012__'ll_0047_0013__spend->0047_0011__they [arg0] 0047_0015__energy energy 0047_0012__'ll_0047_0013__spend->0047_0015__energy [arg1] 0047_0015__energy->0047_0011__they [genv] 0047_0016__killing killing 0047_0016__killing->0047_0011__they [arg0] 0047_0017__each_other each_other 0047_0016__killing->0047_0017__each_other [arg1] 0047_0019__you you 0047_0020__'ll_0047_0021__save->0047_0019__you [arg0] 0047_0023__ammunition ammunition 0047_0020__'ll_0047_0021__save->0047_0023__ammunition on[clr] z_0047_1010->0047_0012__'ll_0047_0013__spend [scope] z_0047_1010->0047_0016__killing [restriction] z_0047_1001 _ z_0047_1001->0047_0002__also_0047_0003__encourages [conj1] z_0047_1001->0047_0007__if [conj2]
arc(r_0047_0002__also_r_0047_0003__encourages,r_0047_0001__It,arg0).
arc(r_0047_0002__also_r_0047_0003__encourages,r_0047_0004__monster_r_0047_0005__in__hyphen__fighting,arg1).
arc(r_0047_0007__if_cnt_cnd,r_0047_0008__done,restriction).
arc(r_0047_0007__if_cnt_cnd,r_0047_0018__and,scope).
arc(r_0047_0008__done,r_0047_0009__effectively,mnr).
arc(r_0047_0012___apos_ll_r_0047_0013__spend,r_0047_0011__they,arg0).
arc(r_0047_0012___apos_ll_r_0047_0013__spend,r_0047_0015__energy,arg1).
arc(r_0047_0015__energy,r_0047_0011__they,genv).
arc(r_0047_0016__killing,r_0047_0011__they,arg0).
arc(r_0047_0016__killing,r_0047_0017__each_other,arg1).
arc(r_0047_0018__and,r_0047_0020___apos_ll_r_0047_0021__save,coord_conj2).
arc(r_0047_0018__and,z_0047_1010__mnr,coord_conj1).
arc(r_0047_0020___apos_ll_r_0047_0021__save,r_0047_0019__you,arg0).
arc(r_0047_0020___apos_ll_r_0047_0021__save,r_0047_0023__ammunition,r_0047_0022__on__clr).
arc(z_0047_1001,r_0047_0002__also_r_0047_0003__encourages,coord_conj1).
arc(z_0047_1001,r_0047_0007__if_cnt_cnd,coord_conj2).
arc(z_0047_1010__mnr,r_0047_0012___apos_ll_r_0047_0013__spend,scope_).
arc(z_0047_1010__mnr,r_0047_0016__killing,restriction_).


IP-MAT ILYR ILYR NP-SBJ PRO It ADVP-MOD ADV also VBP;~Tn encourages NP-OB1 N monster N in-fighting PUNC ; CONJP ILYR PP-SCON-CNT-CND P-CONN if IP-PPL3 DON done ADVP-MNR ADV effectively PUNC , ILYR ILYR NP-SBJ PRO they MD;~cat_Vi 'll IP-INF-CAT VB;~Tn spend NP-OB1 NP-GENV PRO;_genm_ their N energy PP-SCON-MNR IP-PPL VAG;~Tn killing NP-OB1 PNX each_other CONJP CONJ and ILYR NP-SBJ PRO you MD;~cat_Vi 'll IP-INF-CAT VB;~Ipr save PP-CLR P-ROLE on NP N ammunition PUNC .
( (IP-MAT (ILYR (ILYR (NP-SBJ;{CIRCLE} (PRO It;{it}))
                      (ADVP-MOD (ADV also;{also}))
                      (VBP;~Tn encourages;{encourage})
                      (NP-OB1 (N monster;{monster})
                              (N in_-_fighting;{infighting})))
                (PUNC ;)
                (CONJP (ILYR (PP-SCON-CNT-CND (P-CONN if;{if})
                                              (IP-PPL3 (DON done;{do})
                                                       (ADVP-MNR (ADV effectively;{effectively}))))
                             (PUNC ,)
                             (ILYR (ILYR (NP-SBJ;{MONSTER3} (PRO they;{they}))
                                         (MD;~cat_Vi <apos>ll;{will})
                                         (IP-INF-CAT (VB;~Tn spend;{spend})
                                                     (NP-OB1 (NP-GENV;{MONSTER3} (PRO;_genm_ their;{their}))
                                                             (N energy;{energy})))
                                         (PP-SCON-MNR (IP-PPL (VAG;~Tn killing;{kill})
                                                              (NP-OB1 (PNX each_other;{each_other})))))
                                   (CONJP (CONJ and;{and})
                                          (ILYR (NP-SBJ (PRO you;{you}))
                                                (MD;~cat_Vi <apos>ll;{will})
                                                (IP-INF-CAT (VB;~Ipr save;{save[on]})
                                                            (PP-CLR (P-ROLE on;{on})
                                                                    (NP (N ammunition;{ammunition}))))))))))
          (PUNC .))
  (ID 47_a_freedoom))