46_a_freedoom
It also encourages monster in - fighting ; if done effectively , they 'll spend their energy killing each other and you 'll save on ammunition .

%3 0046_0002__also_0046_0003__encourages also_encourages 0046_0001__It it 0046_0002__also_0046_0003__encourages->0046_0001__It [arg0] 0046_0004__monste0046_0005__in-fighting monster_in-fighting 0046_0002__also_0046_0003__encourages->0046_0004__monste0046_0005__in-fighting [arg1] 0046_0007__if if[cnt][cnd] 0046_0002__also_0046_0003__encourages->0046_0007__if [prn_comment] 0046_0008__done done 0046_0007__if->0046_0008__done [restriction] 0046_0018__and and 0046_0007__if->0046_0018__and [scope] 0046_0009__effectively effectively 0046_0008__done->0046_0009__effectively [mnr] 0046_0012__'ll 'll 0046_0018__and->0046_0012__'ll [conj1] 0046_0020__'ll_0046_0021__save 'll_save 0046_0018__and->0046_0020__'ll_0046_0021__save [conj2] z_0046_1012 [mnr] 0046_0012__'ll->z_0046_1012 [scope] 0046_0013__spend spend z_0046_1012->0046_0013__spend [scope] 0046_0016__killing killing z_0046_1012->0046_0016__killing [restriction] 0046_0011__they they 0046_0013__spend->0046_0011__they [arg0] 0046_0015__energy energy 0046_0013__spend->0046_0015__energy [arg1] 0046_0015__energy->0046_0011__they [genv] 0046_0016__killing->0046_0011__they [arg0] 0046_0017__each_other each_other 0046_0016__killing->0046_0017__each_other [arg1] 0046_0019__you you 0046_0020__'ll_0046_0021__save->0046_0019__you [arg0] 0046_0023__ammunition ammunition 0046_0020__'ll_0046_0021__save->0046_0023__ammunition on[clr]
arc(r_0046_0002__also_r_0046_0003__encourages,r_0046_0001__It,arg0).
arc(r_0046_0002__also_r_0046_0003__encourages,r_0046_0004__monster_r_0046_0005__in__hyphen__fighting,arg1).
arc(r_0046_0002__also_r_0046_0003__encourages,r_0046_0007__if_cnt_cnd,prn_comment).
arc(r_0046_0007__if_cnt_cnd,r_0046_0008__done,restriction).
arc(r_0046_0007__if_cnt_cnd,r_0046_0018__and,scope).
arc(r_0046_0008__done,r_0046_0009__effectively,mnr).
arc(r_0046_0012___apos_ll,z_0046_1012__mnr,keep_scope).
arc(r_0046_0013__spend,r_0046_0011__they,arg0).
arc(r_0046_0013__spend,r_0046_0015__energy,arg1).
arc(r_0046_0015__energy,r_0046_0011__they,genv).
arc(r_0046_0016__killing,r_0046_0011__they,arg0).
arc(r_0046_0016__killing,r_0046_0017__each_other,arg1).
arc(r_0046_0018__and,r_0046_0012___apos_ll,coord_conj1).
arc(r_0046_0018__and,r_0046_0020___apos_ll_r_0046_0021__save,coord_conj2).
arc(r_0046_0020___apos_ll_r_0046_0021__save,r_0046_0019__you,arg0).
arc(r_0046_0020___apos_ll_r_0046_0021__save,r_0046_0023__ammunition,r_0046_0022__on__clr).
arc(z_0046_1012__mnr,r_0046_0013__spend,scope_).
arc(z_0046_1012__mnr,r_0046_0016__killing,restriction_).


IP-MAT NP-SBJ PRO It ADVP-MOD ADV also VBP;~Tn encourages NP-OB1 N monster N in-fighting PUNC ; PRN IP-MAT PP-SCON-CNT-CND P-CONN if IP-PPL3 DON done ADVP-MNR ADV effectively PUNC , ILYR ILYR NP-SBJ PRO they MD;~cat_Vi 'll IP-INF-CAT VB;~Tn spend NP-OB1 NP-GENV PRO;_genm_ their N energy PP-SCON-MNR IP-PPL2 VAG;~Tn killing NP-OB1 PNX each_other CONJP CONJ and ILYR NP-SBJ PRO you MD;~cat_Vi 'll IP-INF-CAT VB;~Ipr save PP-CLR P-ROLE on NP N ammunition PUNC .
( (IP-MAT (NP-SBJ;{CIRCLE} (PRO It;{it}))
          (ADVP-MOD (ADV also;{also}))
          (VBP;~Tn encourages;{encourage})
          (NP-OB1 (N monster;{monster})
                  (N in_-_fighting;{infighting}))
          (PUNC ;)
          (PRN (IP-MAT (PP-SCON-CNT-CND (P-CONN if;{if})
                                        (IP-PPL3 (DON done;{do})
                                                 (ADVP-MNR (ADV effectively;{effectively}))))
                       (PUNC ,)
                       (ILYR (ILYR (NP-SBJ;{MONSTER3} (PRO they;{they}))
                                   (MD;~cat_Vi <apos>ll;{will})
                                   (IP-INF-CAT (VB;~Tn spend;{spend})
                                               (NP-OB1 (NP-GENV;{MONSTER3} (PRO;_genm_ their;{their}))
                                                       (N energy;{energy}))
                                               (PP-SCON-MNR (IP-PPL2 (VAG;~Tn killing;{kill})
                                                                     (NP-OB1 (PNX each_other;{each_other}))))))
                             (CONJP (CONJ and;{and})
                                    (ILYR (NP-SBJ (PRO you;{you}))
                                          (MD;~cat_Vi <apos>ll;{will})
                                          (IP-INF-CAT (VB;~Ipr save;{save[on]})
                                                      (PP-CLR (P-ROLE on;{on})
                                                              (NP (N ammunition;{ammunition})))))))))
          (PUNC .))
  (ID 46_a_freedoom))