46_a_freedoom
It also encourages monster in - fighting ; if done effectively , they 'll spend their energy killing each other and you 'll save on ammunition .
%3
0046_0002__also_0046_0003__encourages
also_encourages
0046_0001__It
it
0046_0002__also_0046_0003__encourages->0046_0001__It
[arg0]
0046_0004__monste0046_0005__in-fighting
monster_in-fighting
0046_0002__also_0046_0003__encourages->0046_0004__monste0046_0005__in-fighting
[arg1]
0046_0007__if
if[cnt][cnd]
0046_0002__also_0046_0003__encourages->0046_0007__if
[prn_comment]
0046_0008__done
done
0046_0007__if->0046_0008__done
[restriction]
0046_0018__and
and
0046_0007__if->0046_0018__and
[scope]
0046_0009__effectively
effectively
0046_0008__done->0046_0009__effectively
[mnr]
0046_0012__'ll
'll
0046_0018__and->0046_0012__'ll
[conj1]
0046_0020__'ll_0046_0021__save
'll_save
0046_0018__and->0046_0020__'ll_0046_0021__save
[conj2]
z_0046_1012
[mnr]
0046_0012__'ll->z_0046_1012
[scope]
0046_0013__spend
spend
z_0046_1012->0046_0013__spend
[scope]
0046_0016__killing
killing
z_0046_1012->0046_0016__killing
[restriction]
0046_0011__they
they
0046_0013__spend->0046_0011__they
[arg0]
0046_0015__energy
energy
0046_0013__spend->0046_0015__energy
[arg1]
0046_0015__energy->0046_0011__they
[genv]
0046_0016__killing->0046_0011__they
[arg0]
0046_0017__each_other
each_other
0046_0016__killing->0046_0017__each_other
[arg1]
0046_0019__you
you
0046_0020__'ll_0046_0021__save->0046_0019__you
[arg0]
0046_0023__ammunition
ammunition
0046_0020__'ll_0046_0021__save->0046_0023__ammunition
on[clr]
arc(r_0046_0002__also_r_0046_0003__encourages,r_0046_0001__It,arg0).
arc(r_0046_0002__also_r_0046_0003__encourages,r_0046_0004__monster_r_0046_0005__in__hyphen__fighting,arg1).
arc(r_0046_0002__also_r_0046_0003__encourages,r_0046_0007__if_cnt_cnd,prn_comment).
arc(r_0046_0007__if_cnt_cnd,r_0046_0008__done,restriction).
arc(r_0046_0007__if_cnt_cnd,r_0046_0018__and,scope).
arc(r_0046_0008__done,r_0046_0009__effectively,mnr).
arc(r_0046_0012___apos_ll,z_0046_1012__mnr,keep_scope).
arc(r_0046_0013__spend,r_0046_0011__they,arg0).
arc(r_0046_0013__spend,r_0046_0015__energy,arg1).
arc(r_0046_0015__energy,r_0046_0011__they,genv).
arc(r_0046_0016__killing,r_0046_0011__they,arg0).
arc(r_0046_0016__killing,r_0046_0017__each_other,arg1).
arc(r_0046_0018__and,r_0046_0012___apos_ll,coord_conj1).
arc(r_0046_0018__and,r_0046_0020___apos_ll_r_0046_0021__save,coord_conj2).
arc(r_0046_0020___apos_ll_r_0046_0021__save,r_0046_0019__you,arg0).
arc(r_0046_0020___apos_ll_r_0046_0021__save,r_0046_0023__ammunition,r_0046_0022__on__clr).
arc(z_0046_1012__mnr,r_0046_0013__spend,scope_).
arc(z_0046_1012__mnr,r_0046_0016__killing,restriction_).
IP-MAT
NP-SBJ
PRO
It
ADVP-MOD
ADV
also
VBP;~Tn
encourages
NP-OB1
N
monster
N
in-fighting
PUNC
;
PRN
IP-MAT
PP-SCON-CNT-CND
P-CONN
if
IP-PPL3
DON
done
ADVP-MNR
ADV
effectively
PUNC
,
ILYR
ILYR
NP-SBJ
PRO
they
MD;~cat_Vi
'll
IP-INF-CAT
VB;~Tn
spend
NP-OB1
NP-GENV
PRO;_genm_
their
N
energy
PP-SCON-MNR
IP-PPL2
VAG;~Tn
killing
NP-OB1
PNX
each_other
CONJP
CONJ
and
ILYR
NP-SBJ
PRO
you
MD;~cat_Vi
'll
IP-INF-CAT
VB;~Ipr
save
PP-CLR
P-ROLE
on
NP
N
ammunition
PUNC
.
( (IP-MAT (NP-SBJ;{CIRCLE} (PRO It;{it}))
(ADVP-MOD (ADV also;{also}))
(VBP;~Tn encourages;{encourage})
(NP-OB1 (N monster;{monster})
(N in_-_fighting;{infighting}))
(PUNC ;)
(PRN (IP-MAT (PP-SCON-CNT-CND (P-CONN if;{if})
(IP-PPL3 (DON done;{do})
(ADVP-MNR (ADV effectively;{effectively}))))
(PUNC ,)
(ILYR (ILYR (NP-SBJ;{MONSTER3} (PRO they;{they}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~Tn spend;{spend})
(NP-OB1 (NP-GENV;{MONSTER3} (PRO;_genm_ their;{their}))
(N energy;{energy}))
(PP-SCON-MNR (IP-PPL2 (VAG;~Tn killing;{kill})
(NP-OB1 (PNX each_other;{each_other}))))))
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ (PRO you;{you}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB;~Ipr save;{save[on]})
(PP-CLR (P-ROLE on;{on})
(NP (N ammunition;{ammunition})))))))))
(PUNC .))
(ID 46_a_freedoom))