9_a_freedoom
You'll also want to look into using the strafe (sidestep) and run keys to better control over your movement.

0009_0002'll 'll 0009_0004__want want 0009_0002'll->0009_0004__want [scope] 0009_0001__You you 0009_0004__want->0009_0001__You [arg0] 0009_0003__also also 0009_0004__want->0009_0003__also [nim] 0009_0006__look look 0009_0004__want->0009_0006__look [arg1] 0009_0006__look->0009_0001__You [arg0] 0009_0008__using using 0009_0006__look->0009_0008__using into[clr] 0009_0008__using->0009_0001__You [arg0] 0009_0009__the_0009_0010__strafe_0009_0012__sidestep_0009_0014__and_0009_0015__run_0009_0016__keys the_strafe_sidestep_and_run_keys 0009_0008__using->0009_0009__the_0009_0010__strafe_0009_0012__sidestep_0009_0014__and_0009_0015__run_0009_0016__keys [arg1] 0009_0019__control control 0009_0008__using->0009_0019__control to[nim] 0009_0018__better better 0009_0019__control->0009_0018__better [attrib] 0009_0022__movement movement 0009_0019__control->0009_0022__movement over 0009_0022__movement->0009_0001__You [gen]
arc(r_0009_0002___apos_ll,r_0009_0004__want,scope).
arc(r_0009_0004__want,r_0009_0001__You,arg0).
arc(r_0009_0004__want,r_0009_0003__also,nim).
arc(r_0009_0004__want,r_0009_0006__look,arg1).
arc(r_0009_0006__look,r_0009_0001__You,arg0).
arc(r_0009_0006__look,r_0009_0008__using,r_0009_0007__into__clr).
arc(r_0009_0008__using,r_0009_0001__You,arg0).
arc(r_0009_0008__using,r_0009_0009__the_r_0009_0010__strafe_r_0009_0012__sidestep_r_0009_0014__and_r_0009_0015__run_r_0009_0016__keys,arg1).
arc(r_0009_0008__using,r_0009_0019__control,r_0009_0017__to__nim).
arc(r_0009_0019__control,r_0009_0018__better,attrib).
arc(r_0009_0019__control,r_0009_0022__movement,r_0009_0020__over).
arc(r_0009_0022__movement,r_0009_0001__You,gen).


IP-MAT NP-SBJ PRO You MD;~cat_Vi 'll IP-INF-CAT ADVP-NIM ADV also VB;~Tt want IP-INF-OB1 TO to VB;~Ipr look PP-CLR P-ROLE into IP-PPL VAG;~Tn using NP-OB1 D the NLYR NLYR NLYR N strafe PULB -LRB- PRN NP N sidestep PURB -RRB- CONJP CONJ and NLYR N run N keys PP-NIM P-ROLE to NP ADJP ADJR better N control PP P-ROLE over NP NP-GEN PRO;_genm_ your N movement PUNC .
( (IP-MAT (NP-SBJ (PRO You;{you}))
          (MD;~cat_Vi <apos>ll;{will})
          (IP-INF-CAT (ADVP-NIM (ADV also;{also}))
                      (VB;~Tt want;{want})
                      (IP-INF-OB1 (TO to;{to})
                                  (VB;~Ipr look;{look[into]})
                                  (PP-CLR (P-ROLE into;{into})
                                          (IP-PPL (VAG;~Tn using;{use})
                                                  (NP-OB1 (D the;{the})
                                                          (NLYR (NLYR (NLYR (N strafe;{strafe})
                                                                            (PULB -LRB-)
                                                                            (PRN (NP (N sidestep;{sidestep})))
                                                                            (PURB -RRB-))
                                                                      (CONJP (CONJ and;{and})
                                                                             (NLYR (N run;{run})))))
                                                          (N keys;{key}))
                                                  (PP-NIM (P-ROLE to;{to})
                                                          (NP (ADJP (ADJR better;{good}))
                                                              (N control;{control})
                                                              (PP (P-ROLE over;{over})
                                                                  (NP (NP-GEN (PRO;_genm_ your;{your}))
                                                                      (N movement;{movement})))))))))
          (PUNC .))
  (ID 9_a_freedoom))