9_a_freedoom
You'll also want to look into using the strafe (sidestep) and run keys to better control over your movement.

%3 r_0009_0002___apos_ll 'll r_0009_0004__want want r_0009_0002___apos_ll->r_0009_0004__want [scope] r_0009_0001__You You r_0009_0004__want->r_0009_0001__You [arg0] r_0009_0003__also also r_0009_0004__want->r_0009_0003__also [nim] r_0009_0005__to_r_0009_0006__look to look r_0009_0004__want->r_0009_0005__to_r_0009_0006__look [arg1] r_0009_0005__to_r_0009_0006__look->r_0009_0001__You [arg0] r_0009_0008__using using r_0009_0005__to_r_0009_0006__look->r_0009_0008__using into [clr] r_0009_0014__and and r_0009_0008__using->r_0009_0014__and [arg1] r_0009_0019__control control r_0009_0008__using->r_0009_0019__control to [nim] z_000_9_a_freedoom_21 r_0009_0008__using->z_000_9_a_freedoom_21 [arg0] r_0009_0010__strafe_r_0009_0012__sidestep strafe sidestep r_0009_0014__and->r_0009_0010__strafe_r_0009_0012__sidestep [conj1] r_0009_0015__run_r_0009_0016__keys run keys r_0009_0014__and->r_0009_0015__run_r_0009_0016__keys [conj2] r_0009_0018__better better r_0009_0019__control->r_0009_0018__better [attrib] r_0009_0022__movement movement r_0009_0019__control->r_0009_0022__movement over r_0009_0022__movement->r_0009_0001__You [gen]
arc(r_0009_0002___apos_ll, r_0009_0004__want, scope).
arc(r_0009_0004__want, r_0009_0001__You, arg0).
arc(r_0009_0004__want, r_0009_0003__also, nim8).
arc(r_0009_0004__want, r_0009_0005__to_r_0009_0006__look, arg1).
arc(r_0009_0005__to_r_0009_0006__look, r_0009_0001__You, arg0).
arc(r_0009_0005__to_r_0009_0006__look, r_0009_0008__using, r_0009_0007__into_clr21).
arc(r_0009_0008__using, r_0009_0014__and, arg1).
arc(r_0009_0008__using, r_0009_0019__control, r_0009_0017__to_nim48).
arc(r_0009_0008__using, z_000_9_a_freedoom_21, arg0).
arc(r_0009_0014__and, r_0009_0010__strafe_r_0009_0012__sidestep, conj1).
arc(r_0009_0014__and, r_0009_0015__run_r_0009_0016__keys, conj2).
arc(r_0009_0019__control, r_0009_0018__better, attrib49).
arc(r_0009_0019__control, r_0009_0022__movement, r_0009_0020__over).
arc(r_0009_0022__movement, r_0009_0001__You, gen).



%3 r_0009_0002___apos_ll_r_0009_0004__want 'll want r_0009_0001__You You r_0009_0002___apos_ll_r_0009_0004__want->r_0009_0001__You [arg0] r_0009_0003__also also r_0009_0002___apos_ll_r_0009_0004__want->r_0009_0003__also [nim] r_0009_0005__to_r_0009_0006__look to look r_0009_0002___apos_ll_r_0009_0004__want->r_0009_0005__to_r_0009_0006__look [arg1] r_0009_0005__to_r_0009_0006__look->r_0009_0001__You [arg0] r_0009_0008__using using r_0009_0005__to_r_0009_0006__look->r_0009_0008__using into [clr] r_0009_0014__and and r_0009_0008__using->r_0009_0014__and [arg1] r_0009_0019__control control r_0009_0008__using->r_0009_0019__control to [nim] z_000_9_a_freedoom_21 r_0009_0008__using->z_000_9_a_freedoom_21 [arg0] r_0009_0010__strafe_r_0009_0012__sidestep strafe sidestep r_0009_0014__and->r_0009_0010__strafe_r_0009_0012__sidestep [conj1] r_0009_0015__run_r_0009_0016__keys run keys r_0009_0014__and->r_0009_0015__run_r_0009_0016__keys [conj2] r_0009_0018__better better r_0009_0019__control->r_0009_0018__better [attrib] r_0009_0022__movement movement r_0009_0019__control->r_0009_0022__movement over r_0009_0022__movement->r_0009_0001__You [gen]
fof(formula,axiom,
    ? [R_9_2__APOS_LL_WANT,R_9_5_TO_LOOK,R_9_8_USING,Z_9_A_FREEDOOM_21,R_9_14_AND,R_9_10_STRAFE_SIDESTEP,R_9_15_RUN_KEYS,R_9_19_CONTROL,R_9_18_BETTER,R_9_22_MOVEMENT,R_9_1_YOU,R_9_3_ALSO] :
      ( strafe_sidestep(R_9_10_STRAFE_SIDESTEP)
      & run_keys(R_9_15_RUN_KEYS)
      & better(R_9_18_BETTER)
      & you(R_9_1_YOU)
      & also(R_9_3_ALSO)
      & _apos_ll_want(R_9_2__APOS_LL_WANT,R_9_1_YOU,R_9_5_TO_LOOK)
      & to_look(R_9_5_TO_LOOK,R_9_1_YOU)
      & into_clr21(R_9_5_TO_LOOK,R_9_8_USING)
      & using(R_9_8_USING,Z_9_A_FREEDOOM_21,R_9_14_AND)
      & and(R_9_14_AND)
      & conj1(R_9_14_AND,R_9_10_STRAFE_SIDESTEP)
      & conj2(R_9_14_AND,R_9_15_RUN_KEYS)
      & to_nim48(R_9_8_USING,R_9_19_CONTROL)
      & control(R_9_19_CONTROL)
      & attrib49(R_9_19_CONTROL,R_9_18_BETTER)
      & over(R_9_19_CONTROL,R_9_22_MOVEMENT)
      & movement(R_9_22_MOVEMENT)
      & gen(R_9_22_MOVEMENT,R_9_1_YOU)
      & nim8(R_9_2__APOS_LL_WANT,R_9_3_ALSO) ) ).



n9_a_freedoom n9_a_freedoom_4 You n9_a_freedoom_6 'll n9_a_freedoom_10 also n9_a_freedoom_12 want n9_a_freedoom_15 to n9_a_freedoom_17 look n9_a_freedoom_20 into n9_a_freedoom_23 using n9_a_freedoom_26 the n9_a_freedoom_30 strafe n9_a_freedoom_32 -LRB- n9_a_freedoom_34 sidestep n9_a_freedoom_36 -RRB- n9_a_freedoom_39 and n9_a_freedoom_42 run n9_a_freedoom_44 keys n9_a_freedoom_47 to n9_a_freedoom_51 better n9_a_freedoom_53 control n9_a_freedoom_56 over n9_a_freedoom_60 your n9_a_freedoom_62 movement n9_a_freedoom_64 . n9_a_freedoom_1 IP-MAT n9_a_freedoom_2 NP-SBJ n9_a_freedoom_1->n9_a_freedoom_2 n9_a_freedoom_5 MD;_cat_Vi_ n9_a_freedoom_1->n9_a_freedoom_5 n9_a_freedoom_7 IP-INF-CAT n9_a_freedoom_1->n9_a_freedoom_7 n9_a_freedoom_63 PUNC n9_a_freedoom_1->n9_a_freedoom_63 n9_a_freedoom_3 PRO n9_a_freedoom_2->n9_a_freedoom_3 n9_a_freedoom_3->n9_a_freedoom_4 n9_a_freedoom_5->n9_a_freedoom_6 n9_a_freedoom_8 ADVP-NIM n9_a_freedoom_7->n9_a_freedoom_8 n9_a_freedoom_11 VB;_Tt_ n9_a_freedoom_7->n9_a_freedoom_11 n9_a_freedoom_13 IP-INF-OB1 n9_a_freedoom_7->n9_a_freedoom_13 n9_a_freedoom_9 ADV n9_a_freedoom_8->n9_a_freedoom_9 n9_a_freedoom_9->n9_a_freedoom_10 n9_a_freedoom_11->n9_a_freedoom_12 n9_a_freedoom_14 TO n9_a_freedoom_13->n9_a_freedoom_14 n9_a_freedoom_16 VB;_Ipr_ n9_a_freedoom_13->n9_a_freedoom_16 n9_a_freedoom_18 PP-CLR n9_a_freedoom_13->n9_a_freedoom_18 n9_a_freedoom_14->n9_a_freedoom_15 n9_a_freedoom_16->n9_a_freedoom_17 n9_a_freedoom_19 P-ROLE n9_a_freedoom_18->n9_a_freedoom_19 n9_a_freedoom_21 IP-PPL n9_a_freedoom_18->n9_a_freedoom_21 n9_a_freedoom_19->n9_a_freedoom_20 n9_a_freedoom_22 VAG;_Tn_ n9_a_freedoom_21->n9_a_freedoom_22 n9_a_freedoom_24 NP-OB1 n9_a_freedoom_21->n9_a_freedoom_24 n9_a_freedoom_45 PP-NIM n9_a_freedoom_21->n9_a_freedoom_45 n9_a_freedoom_22->n9_a_freedoom_23 n9_a_freedoom_25 D n9_a_freedoom_24->n9_a_freedoom_25 n9_a_freedoom_27 NLYR n9_a_freedoom_24->n9_a_freedoom_27 n9_a_freedoom_25->n9_a_freedoom_26 n9_a_freedoom_28 NLYR n9_a_freedoom_27->n9_a_freedoom_28 n9_a_freedoom_37 CONJP n9_a_freedoom_27->n9_a_freedoom_37 n9_a_freedoom_29 N n9_a_freedoom_28->n9_a_freedoom_29 n9_a_freedoom_31 PULB n9_a_freedoom_28->n9_a_freedoom_31 n9_a_freedoom_33 N n9_a_freedoom_28->n9_a_freedoom_33 n9_a_freedoom_35 PURB n9_a_freedoom_28->n9_a_freedoom_35 n9_a_freedoom_29->n9_a_freedoom_30 n9_a_freedoom_31->n9_a_freedoom_32 n9_a_freedoom_33->n9_a_freedoom_34 n9_a_freedoom_35->n9_a_freedoom_36 n9_a_freedoom_38 CONJ n9_a_freedoom_37->n9_a_freedoom_38 n9_a_freedoom_40 NLYR n9_a_freedoom_37->n9_a_freedoom_40 n9_a_freedoom_38->n9_a_freedoom_39 n9_a_freedoom_41 N n9_a_freedoom_40->n9_a_freedoom_41 n9_a_freedoom_43 N n9_a_freedoom_40->n9_a_freedoom_43 n9_a_freedoom_41->n9_a_freedoom_42 n9_a_freedoom_43->n9_a_freedoom_44 n9_a_freedoom_46 P-ROLE n9_a_freedoom_45->n9_a_freedoom_46 n9_a_freedoom_48 NP n9_a_freedoom_45->n9_a_freedoom_48 n9_a_freedoom_46->n9_a_freedoom_47 n9_a_freedoom_49 ADJP n9_a_freedoom_48->n9_a_freedoom_49 n9_a_freedoom_52 N n9_a_freedoom_48->n9_a_freedoom_52 n9_a_freedoom_54 PP n9_a_freedoom_48->n9_a_freedoom_54 n9_a_freedoom_50 ADJR n9_a_freedoom_49->n9_a_freedoom_50 n9_a_freedoom_50->n9_a_freedoom_51 n9_a_freedoom_52->n9_a_freedoom_53 n9_a_freedoom_55 P-ROLE n9_a_freedoom_54->n9_a_freedoom_55 n9_a_freedoom_57 NP n9_a_freedoom_54->n9_a_freedoom_57 n9_a_freedoom_55->n9_a_freedoom_56 n9_a_freedoom_58 NP-GEN n9_a_freedoom_57->n9_a_freedoom_58 n9_a_freedoom_61 N n9_a_freedoom_57->n9_a_freedoom_61 n9_a_freedoom_59 PRO;_genm_ n9_a_freedoom_58->n9_a_freedoom_59 n9_a_freedoom_59->n9_a_freedoom_60 n9_a_freedoom_61->n9_a_freedoom_62 n9_a_freedoom_63->n9_a_freedoom_64
( (IP-MAT (NP-SBJ (PRO You;{you}))
          (MD;_cat_Vi_ <apos>ll;{will})
          (IP-INF-CAT (ADVP-NIM (ADV also;{also}))
                      (VB;_Tt_ want;{want})
                      (IP-INF-OB1 (TO to;{to})
                                  (VB;_Ipr_ look;{look[into]})
                                  (PP-CLR (P-ROLE into;{into})
                                          (IP-PPL (VAG;_Tn_ using;{use})
                                                  (NP-OB1 (D the;{the})
                                                          (NLYR (NLYR (N strafe;{strafe})
                                                                      (PULB -LRB-)
                                                                      (N sidestep;{sidestep})
                                                                      (PURB -RRB-))
                                                                (CONJP (CONJ and;{and})
                                                                       (NLYR (N run;{run})
                                                                             (N keys;{key})))))
                                                  (PP-NIM (P-ROLE to;{to})
                                                          (NP (ADJP (ADJR better;{good}))
                                                              (N control;{control})
                                                              (PP (P-ROLE over;{over})
                                                                  (NP (NP-GEN (PRO;_genm_ your;{your}))
                                                                      (N movement;{movement})))))))))
          (PUNC .))
  (ID 9_a_freedoom))