9_a_freedoom
You'll also want to look into using the strafe (sidestep) and run keys to better control over your movement.
arc(r_0009_0002___apos_ll, r_0009_0004__want, scope).
arc(r_0009_0004__want, r_0009_0001__You, arg0).
arc(r_0009_0004__want, r_0009_0003__also, nim8).
arc(r_0009_0004__want, r_0009_0005__to_r_0009_0006__look, arg1).
arc(r_0009_0005__to_r_0009_0006__look, r_0009_0001__You, arg0).
arc(r_0009_0005__to_r_0009_0006__look, r_0009_0008__using, r_0009_0007__into_clr21).
arc(r_0009_0008__using, r_0009_0014__and, arg1).
arc(r_0009_0008__using, r_0009_0019__control, r_0009_0017__to_nim48).
arc(r_0009_0008__using, z_000_9_a_freedoom_21, arg0).
arc(r_0009_0014__and, r_0009_0010__strafe_r_0009_0012__sidestep, conj1).
arc(r_0009_0014__and, r_0009_0015__run_r_0009_0016__keys, conj2).
arc(r_0009_0019__control, r_0009_0018__better, attrib49).
arc(r_0009_0019__control, r_0009_0022__movement, r_0009_0020__over).
arc(r_0009_0022__movement, r_0009_0001__You, gen).
fof(formula,axiom,
? [R_9_2__APOS_LL_WANT,R_9_5_TO_LOOK,R_9_8_USING,Z_9_A_FREEDOOM_21,R_9_14_AND,R_9_10_STRAFE_SIDESTEP,R_9_15_RUN_KEYS,R_9_19_CONTROL,R_9_18_BETTER,R_9_22_MOVEMENT,R_9_1_YOU,R_9_3_ALSO] :
( strafe_sidestep(R_9_10_STRAFE_SIDESTEP)
& run_keys(R_9_15_RUN_KEYS)
& better(R_9_18_BETTER)
& you(R_9_1_YOU)
& also(R_9_3_ALSO)
& _apos_ll_want(R_9_2__APOS_LL_WANT,R_9_1_YOU,R_9_5_TO_LOOK)
& to_look(R_9_5_TO_LOOK,R_9_1_YOU)
& into_clr21(R_9_5_TO_LOOK,R_9_8_USING)
& using(R_9_8_USING,Z_9_A_FREEDOOM_21,R_9_14_AND)
& and(R_9_14_AND)
& conj1(R_9_14_AND,R_9_10_STRAFE_SIDESTEP)
& conj2(R_9_14_AND,R_9_15_RUN_KEYS)
& to_nim48(R_9_8_USING,R_9_19_CONTROL)
& control(R_9_19_CONTROL)
& attrib49(R_9_19_CONTROL,R_9_18_BETTER)
& over(R_9_19_CONTROL,R_9_22_MOVEMENT)
& movement(R_9_22_MOVEMENT)
& gen(R_9_22_MOVEMENT,R_9_1_YOU)
& nim8(R_9_2__APOS_LL_WANT,R_9_3_ALSO) ) ).
( (IP-MAT (NP-SBJ (PRO You;{you}))
(MD;_cat_Vi_ <apos>ll;{will})
(IP-INF-CAT (ADVP-NIM (ADV also;{also}))
(VB;_Tt_ want;{want})
(IP-INF-OB1 (TO to;{to})
(VB;_Ipr_ look;{look[into]})
(PP-CLR (P-ROLE into;{into})
(IP-PPL (VAG;_Tn_ using;{use})
(NP-OB1 (D the;{the})
(NLYR (NLYR (N strafe;{strafe})
(PULB -LRB-)
(N sidestep;{sidestep})
(PURB -RRB-))
(CONJP (CONJ and;{and})
(NLYR (N run;{run})
(N keys;{key})))))
(PP-NIM (P-ROLE to;{to})
(NP (ADJP (ADJR better;{good}))
(N control;{control})
(PP (P-ROLE over;{over})
(NP (NP-GEN (PRO;_genm_ your;{your}))
(N movement;{movement})))))))))
(PUNC .))
(ID 9_a_freedoom))