9_a_freedoom
You 'll also want to look into using the strafe ( sidestep ) and run keys to better control over your movement .

%3 0009_0002__'ll_0009_0003__also_0009_0004__want 'll_also_want 0009_0001__You you 0009_0002__'ll_0009_0003__also_0009_0004__want->0009_0001__You [arg0] 0009_0006__look look 0009_0002__'ll_0009_0003__also_0009_0004__want->0009_0006__look [arg1] 0009_0006__look->0009_0001__You [arg0] 0009_0008__using using 0009_0006__look->0009_0008__using into[dir] 0009_0008__using->0009_0001__You [arg0] 0009_0019__control control 0009_0008__using->0009_0019__control to[cnt] 0009_0009__the_0009_0010__strafe_0009_0011__-_42-_46-_50-_54 the_strafe_r_0009_0011__-_42-_46-_50-_54 0009_0008__using->0009_0009__the_0009_0010__strafe_0009_0011__-_42-_46-_50-_54 [arg1] 0009_0018__better better 0009_0019__control->0009_0018__better [attrib] 0009_0022__movement movement 0009_0019__control->0009_0022__movement over 0009_0022__movement->0009_0001__You [genv]
arc(r_0009_0002___apos_ll_r_0009_0003__also_r_0009_0004__want,r_0009_0001__You,arg0).
arc(r_0009_0002___apos_ll_r_0009_0003__also_r_0009_0004__want,r_0009_0006__look,arg1).
arc(r_0009_0006__look,r_0009_0001__You,arg0).
arc(r_0009_0006__look,r_0009_0008__using,r_0009_0007__into__dir).
arc(r_0009_0008__using,r_0009_0001__You,arg0).
arc(r_0009_0008__using,r_0009_0019__control,r_0009_0017__to__cnt).
arc(r_0009_0008__using,r_0009_0009__the_r_0009_0010__strafe_r_0009_0011__-_42-_46-_50-_54,arg1).
arc(r_0009_0019__control,r_0009_0018__better,attrib).
arc(r_0009_0019__control,r_0009_0022__movement,r_0009_0020__over).
arc(r_0009_0022__movement,r_0009_0001__You,genv).


IP-MAT NP-SBJ PRO You MD;~cat_Vi 'll IP-INF-CAT ADVP-MOD ADV also VB;~Tt want IP-INF-OB1 TO to VB;~Ipr look PP-DIR P-ROLE into IP-PPL VAG;~Tn using NP-OB1 D the NLYR NLYR NP N strafe PULB -LRB- PRN NP N sidestep PURB -RRB- CONJP CONJ and NP N run N keys PP-CNT P-ROLE to NP ADJP ADJR better N control PP P-ROLE over NP NP-GENV PRO;_genm_ your N movement PUNC .
( (IP-MAT (NP-SBJ (PRO You;{you}))
          (MD;~cat_Vi <apos>ll;{will})
          (IP-INF-CAT (ADVP-MOD (ADV also;{also}))
                      (VB;~Tt want;{want})
                      (IP-INF-OB1 (TO to;{to})
                                  (VB;~Ipr look;{look[into]})
                                  (PP-DIR (P-ROLE into;{into})
                                          (IP-PPL (VAG;~Tn using;{use})
                                                  (NP-OB1 (D the;{the})
                                                          (NLYR (NLYR (NP (N strafe;{strafe})
                                                                          (PULB -LRB-)
                                                                          (PRN (NP (N sidestep;{sidestep})))
                                                                          (PURB -RRB-))
                                                                      (CONJP (CONJ and;{and})
                                                                             (NP (N run;{run})))))
                                                          (N keys;{key}))
                                                  (PP-CNT (P-ROLE to;{to})
                                                          (NP (ADJP (ADJR better;{good}))
                                                              (N control;{control})
                                                              (PP (P-ROLE over;{over})
                                                                  (NP (NP-GENV (PRO;_genm_ your;{your}))
                                                                      (N movement;{movement})))))))))
          (PUNC .))
  (ID 9_a_freedoom))