10_a_freedoom
If you have n't played Freedoom before , take a few minutes when you start the game to get familiar with the controls , and reconfigure controls as you find makes it more comfortable to play .
%3
0010_0001__If
if[cnt][cnd]
0010_0003__have_0010_0004__n't
have_n't
0010_0001__If->0010_0003__have_0010_0004__n't
[restriction]
z_0010_1015
[cnt]
0010_0001__If->z_0010_1015
[scope]
0010_0005__played
played
0010_0003__have_0010_0004__n't->0010_0005__played
[scope]
0010_0009__take
take
z_0010_1015->0010_0009__take
[scope]
0010_0025__and
and
z_0010_1015->0010_0025__and
[restriction]
0010_0002__you
you
0010_0005__played->0010_0002__you
[arg0]
0010_0006__Freedoom
freedoom
0010_0005__played->0010_0006__Freedoom
[arg1]
0010_0007__before
before
0010_0005__played->0010_0007__before
[tmp]
0010_0010__a_0010_0012__minutes
a_minutes
0010_0009__take->0010_0010__a_0010_0012__minutes
[arg1]
0010_0011__few
few
0010_0010__a_0010_0012__minutes->0010_0011__few
[attrib]
0010_0015__start
start
0010_0015__start->0010_0002__you
[arg0]
0010_0015__start->0010_0010__a_0010_0012__minutes
[tmp]
0010_0016__the_0010_0017__game
the_game
0010_0015__start->0010_0016__the_0010_0017__game
[arg1]
0010_0019__get
get
0010_0020__familiar
familiar
0010_0019__get->0010_0020__familiar
[prd2]
0010_0022__the_0010_0023__controls
the_controls
0010_0020__familiar->0010_0022__the_0010_0023__controls
with
0010_0025__and->0010_0019__get
[conj1]
0010_0028__as
as[mnr]
0010_0025__and->0010_0028__as
[conj2]
0010_0026__reconfigure
reconfigure
0010_0028__as->0010_0026__reconfigure
[scope]
0010_0031__makes
makes
0010_0028__as->0010_0031__makes
[restriction]
0010_0027__controls
controls
0010_0026__reconfigure->0010_0027__controls
[arg1]
z_0010_1025
_
0010_0031__makes->z_0010_1025
[arg0]
0010_0034__comfortable
comfortable
0010_0031__makes->0010_0034__comfortable
[prd]
0010_0036__play
play
0010_0031__makes->0010_0036__play
[argn1]
0010_0030__find
find
0010_0030__find->0010_0002__you
[arg0]
0010_0030__find->z_0010_1025
[arg1]
0010_0033__more
more
0010_0034__comfortable->0010_0033__more
[qual]
z_0010_1002
[imperative]
z_0010_1002->0010_0001__If
[scope]
arc(r_0010_0001__If_cnt_cnd,r_0010_0003__have_r_0010_0004__n_apos_t,restriction).
arc(r_0010_0001__If_cnt_cnd,z_0010_1015__cnt,scope).
arc(r_0010_0003__have_r_0010_0004__n_apos_t,r_0010_0005__played,keep_scope).
arc(r_0010_0005__played,r_0010_0002__you,arg0).
arc(r_0010_0005__played,r_0010_0006__Freedoom,arg1).
arc(r_0010_0005__played,r_0010_0007__before,tmp).
arc(r_0010_0009__take,r_0010_0010__a_r_0010_0012__minutes,arg1).
arc(r_0010_0010__a_r_0010_0012__minutes,r_0010_0011__few,attrib).
arc(r_0010_0015__start,r_0010_0002__you,arg0).
arc(r_0010_0015__start,r_0010_0010__a_r_0010_0012__minutes,tmp).
arc(r_0010_0015__start,r_0010_0016__the_r_0010_0017__game,arg1).
arc(r_0010_0019__get,r_0010_0020__familiar,prd2).
arc(r_0010_0020__familiar,r_0010_0022__the_r_0010_0023__controls,r_0010_0021__with).
arc(r_0010_0025__and,r_0010_0019__get,coord_conj1).
arc(r_0010_0025__and,r_0010_0028__as_mnr,coord_conj2).
arc(r_0010_0026__reconfigure,r_0010_0027__controls,arg1).
arc(r_0010_0028__as_mnr,r_0010_0026__reconfigure,scope_).
arc(r_0010_0028__as_mnr,r_0010_0031__makes,restriction_).
arc(r_0010_0030__find,r_0010_0002__you,arg0).
arc(r_0010_0030__find,z_0010_1025,arg1).
arc(r_0010_0031__makes,r_0010_0034__comfortable,prd).
arc(r_0010_0031__makes,r_0010_0036__play,argn1).
arc(r_0010_0031__makes,z_0010_1025,arg0).
arc(r_0010_0034__comfortable,r_0010_0033__more,qual).
arc(z_0010_1002__imperative,r_0010_0001__If_cnt_cnd,keep_scope).
arc(z_0010_1015__cnt,r_0010_0009__take,scope_).
arc(z_0010_1015__cnt,r_0010_0025__and,restriction_).
IP-IMP
PP-SCON-CNT-CND
P-CONN
If
IP-ADV
NP-SBJ
PRO
you
HVP;~cat_Ve
have
IP-PPL-CAT
NEG;_clitic_
n't
VVN;~Tn
played
NP-OB1
NPR
Freedoom
ADVP-TMP
ADV
before
PUNC
,
VB
take
NP-OB1
D
a
ADJP
ADJ
few
NS
minutes
IP-REL
ADVP-TMP
RADV
when
NP-SBJ
PRO
you
VBP
start
NP-OB1
D
the
N
game
PP-SCON-CNT
IP-INF2
TO
to
ILYR
ILYR
VB;~La
get
ADJP-PRD2
ADJ
familiar
PP
P-ROLE
with
NP
D
the
NS
controls
PUNC
,
CONJP
CONJ
and
ILYR
VB
reconfigure
NP-OB1
NS
controls
PP-SCON-MNR
P-CONN
as
IP-ADV
NP-SBJ
IP-REL
NP-OB1
*T*
NP-SBJ
PRO
you
VBP
find
VBP
makes
NP-OB1
PRO;_provisional_
it
ADJP-PRD
ADVP
ADVR
more
ADJ
comfortable
IP-INF3-NOB1
TO
to
VB
play
PUNC
.
( (IP-IMP (PP-SCON-CNT-CND (P-CONN If;{if})
(IP-ADV (NP-SBJ (PRO you;{you}))
(HVP;~cat_Ve have;{have})
(IP-PPL-CAT (NEG;_clitic_ n<apos>t;{not})
(VVN;~Tn played;{play})
(NP-OB1 (NPR Freedoom;{Freedoom}))
(ADVP-TMP (ADV before;{before})))))
(PUNC ,)
(VB take;{take})
(NP-OB1 (D a;{a})
(ADJP (ADJ few;{few}))
(NS minutes;{minute})
(IP-REL (ADVP-TMP (RADV when;{when}))
(NP-SBJ (PRO you;{you}))
(VBP start;{start})
(NP-OB1 (D the;{the})
(N game;{game}))))
(PP-SCON-CNT (IP-INF2 (TO to;{to})
(ILYR (ILYR (VB;~La get;{get})
(ADJP-PRD2 (ADJ familiar;{familiar})
(PP (P-ROLE with;{with})
(NP (D the;{the})
(NS controls;{control})))))
(PUNC ,)
(CONJP (CONJ and;{and})
(ILYR (VB reconfigure;{reconfigure})
(NP-OB1 (NS controls;{control}))
(PP-SCON-MNR (P-CONN as;{as})
(IP-ADV (NP-SBJ (IP-REL (NP-OB1 *T*)
(NP-SBJ (PRO you;{you}))
(VBP find;{find})))
(VBP makes;{make})
(NP-OB1 (PRO;_provisional_ it;{it}))
(ADJP-PRD (ADVP (ADVR more;{more}))
(ADJ comfortable;{comfortable}))
(IP-INF3-NOB1 (TO to;{to})
(VB play;{play})))))))))
(PUNC .))
(ID 10_a_freedoom))