10_a_freedoom
If you have n't played Freedoom before , take a few minutes when you start the game to get familiar with the controls , and reconfigure controls as you find makes it more comfortable to play .

%3 0010_0001__If if[cnt][cnd] 0010_0003__have_0010_0004__n't have_n't 0010_0001__If->0010_0003__have_0010_0004__n't [restriction] z_0010_1015 [cnt] 0010_0001__If->z_0010_1015 [scope] 0010_0005__played played 0010_0003__have_0010_0004__n't->0010_0005__played [scope] 0010_0009__take take z_0010_1015->0010_0009__take [scope] 0010_0025__and and z_0010_1015->0010_0025__and [restriction] 0010_0002__you you 0010_0005__played->0010_0002__you [arg0] 0010_0006__Freedoom freedoom 0010_0005__played->0010_0006__Freedoom [arg1] 0010_0007__before before 0010_0005__played->0010_0007__before [tmp] 0010_0010__a_0010_0012__minutes a_minutes 0010_0009__take->0010_0010__a_0010_0012__minutes [arg1] 0010_0011__few few 0010_0010__a_0010_0012__minutes->0010_0011__few [attrib] 0010_0015__start start 0010_0015__start->0010_0002__you [arg0] 0010_0015__start->0010_0010__a_0010_0012__minutes [tmp] 0010_0016__the_0010_0017__game the_game 0010_0015__start->0010_0016__the_0010_0017__game [arg1] 0010_0019__get get 0010_0020__familiar familiar 0010_0019__get->0010_0020__familiar [prd2] 0010_0022__the_0010_0023__controls the_controls 0010_0020__familiar->0010_0022__the_0010_0023__controls with 0010_0025__and->0010_0019__get [conj1] 0010_0028__as as[mnr] 0010_0025__and->0010_0028__as [conj2] 0010_0026__reconfigure reconfigure 0010_0028__as->0010_0026__reconfigure [scope] 0010_0031__makes makes 0010_0028__as->0010_0031__makes [restriction] 0010_0027__controls controls 0010_0026__reconfigure->0010_0027__controls [arg1] z_0010_1025 _ 0010_0031__makes->z_0010_1025 [arg0] 0010_0034__comfortable comfortable 0010_0031__makes->0010_0034__comfortable [prd] 0010_0036__play play 0010_0031__makes->0010_0036__play [argn1] 0010_0030__find find 0010_0030__find->0010_0002__you [arg0] 0010_0030__find->z_0010_1025 [arg1] 0010_0033__more more 0010_0034__comfortable->0010_0033__more [qual] z_0010_1002 [imperative] z_0010_1002->0010_0001__If [scope]
arc(r_0010_0001__If_cnt_cnd,r_0010_0003__have_r_0010_0004__n_apos_t,restriction).
arc(r_0010_0001__If_cnt_cnd,z_0010_1015__cnt,scope).
arc(r_0010_0003__have_r_0010_0004__n_apos_t,r_0010_0005__played,keep_scope).
arc(r_0010_0005__played,r_0010_0002__you,arg0).
arc(r_0010_0005__played,r_0010_0006__Freedoom,arg1).
arc(r_0010_0005__played,r_0010_0007__before,tmp).
arc(r_0010_0009__take,r_0010_0010__a_r_0010_0012__minutes,arg1).
arc(r_0010_0010__a_r_0010_0012__minutes,r_0010_0011__few,attrib).
arc(r_0010_0015__start,r_0010_0002__you,arg0).
arc(r_0010_0015__start,r_0010_0010__a_r_0010_0012__minutes,tmp).
arc(r_0010_0015__start,r_0010_0016__the_r_0010_0017__game,arg1).
arc(r_0010_0019__get,r_0010_0020__familiar,prd2).
arc(r_0010_0020__familiar,r_0010_0022__the_r_0010_0023__controls,r_0010_0021__with).
arc(r_0010_0025__and,r_0010_0019__get,coord_conj1).
arc(r_0010_0025__and,r_0010_0028__as_mnr,coord_conj2).
arc(r_0010_0026__reconfigure,r_0010_0027__controls,arg1).
arc(r_0010_0028__as_mnr,r_0010_0026__reconfigure,scope_).
arc(r_0010_0028__as_mnr,r_0010_0031__makes,restriction_).
arc(r_0010_0030__find,r_0010_0002__you,arg0).
arc(r_0010_0030__find,z_0010_1025,arg1).
arc(r_0010_0031__makes,r_0010_0034__comfortable,prd).
arc(r_0010_0031__makes,r_0010_0036__play,argn1).
arc(r_0010_0031__makes,z_0010_1025,arg0).
arc(r_0010_0034__comfortable,r_0010_0033__more,qual).
arc(z_0010_1002__imperative,r_0010_0001__If_cnt_cnd,keep_scope).
arc(z_0010_1015__cnt,r_0010_0009__take,scope_).
arc(z_0010_1015__cnt,r_0010_0025__and,restriction_).


IP-IMP PP-SCON-CNT-CND P-CONN If IP-ADV NP-SBJ PRO you HVP;~cat_Ve have IP-PPL-CAT NEG;_clitic_ n't VVN;~Tn played NP-OB1 NPR Freedoom ADVP-TMP ADV before PUNC , VB take NP-OB1 D a ADJP ADJ few NS minutes IP-REL ADVP-TMP RADV when NP-SBJ PRO you VBP start NP-OB1 D the N game PP-SCON-CNT IP-INF2 TO to ILYR ILYR VB;~La get ADJP-PRD2 ADJ familiar PP P-ROLE with NP D the NS controls PUNC , CONJP CONJ and ILYR VB reconfigure NP-OB1 NS controls PP-SCON-MNR P-CONN as IP-ADV NP-SBJ IP-REL NP-OB1 *T* NP-SBJ PRO you VBP find VBP makes NP-OB1 PRO;_provisional_ it ADJP-PRD ADVP ADVR more ADJ comfortable IP-INF3-NOB1 TO to VB play PUNC .
( (IP-IMP (PP-SCON-CNT-CND (P-CONN If;{if})
                           (IP-ADV (NP-SBJ (PRO you;{you}))
                                   (HVP;~cat_Ve have;{have})
                                   (IP-PPL-CAT (NEG;_clitic_ n<apos>t;{not})
                                               (VVN;~Tn played;{play})
                                               (NP-OB1 (NPR Freedoom;{Freedoom}))
                                               (ADVP-TMP (ADV before;{before})))))
          (PUNC ,)
          (VB take;{take})
          (NP-OB1 (D a;{a})
                  (ADJP (ADJ few;{few}))
                  (NS minutes;{minute})
                  (IP-REL (ADVP-TMP (RADV when;{when}))
                          (NP-SBJ (PRO you;{you}))
                          (VBP start;{start})
                          (NP-OB1 (D the;{the})
                                  (N game;{game}))))
          (PP-SCON-CNT (IP-INF2 (TO to;{to})
                                (ILYR (ILYR (VB;~La get;{get})
                                            (ADJP-PRD2 (ADJ familiar;{familiar})
                                                       (PP (P-ROLE with;{with})
                                                           (NP (D the;{the})
                                                               (NS controls;{control})))))
                                      (PUNC ,)
                                      (CONJP (CONJ and;{and})
                                             (ILYR (VB reconfigure;{reconfigure})
                                                   (NP-OB1 (NS controls;{control}))
                                                   (PP-SCON-MNR (P-CONN as;{as})
                                                                (IP-ADV (NP-SBJ (IP-REL (NP-OB1 *T*)
                                                                                        (NP-SBJ (PRO you;{you}))
                                                                                        (VBP find;{find})))
                                                                        (VBP makes;{make})
                                                                        (NP-OB1 (PRO;_provisional_ it;{it}))
                                                                        (ADJP-PRD (ADVP (ADVR more;{more}))
                                                                                  (ADJ comfortable;{comfortable}))
                                                                        (IP-INF3-NOB1 (TO to;{to})
                                                                                      (VB play;{play})))))))))
          (PUNC .))
  (ID 10_a_freedoom))