10_a_freedoom
If you haven't played Freedoom before, take a few minutes when you start the game to get familiar with the controls, and reconfigure controls as you find makes it more comfortable to play.
0010_0001__If
if
0010_0004__n't
n't
0010_0001__If->0010_0004__n't
[restriction]
0010_0009__take
take
0010_0001__If->0010_0009__take
[scope]
0010_0003__have
have
0010_0004__n't->0010_0003__have
[scope]
0010_0010__a_0010_0012__minutes
a_minutes
0010_0009__take->0010_0010__a_0010_0012__minutes
[arg1]
z_0010_5002
_
0010_0009__take->z_0010_5002
[arg0]
0010_0005__played
played
0010_0003__have->0010_0005__played
[scope]
0010_0002__you
you
0010_0005__played->0010_0002__you
[arg0]
0010_0006__Freedoom
freedoom
0010_0005__played->0010_0006__Freedoom
[arg1]
0010_0007__before
before
0010_0005__played->0010_0007__before
[nim]
0010_0011__few
few
0010_0010__a_0010_0012__minutes->0010_0011__few
[attrib]
0010_0015__start
start
0010_0015__start->0010_0010__a_0010_0012__minutes
[nim]
0010_0014__you
you
0010_0015__start->0010_0014__you
[arg0]
0010_0016__the_0010_0017__game
the_game
0010_0015__start->0010_0016__the_0010_0017__game
[arg1]
0010_0019__get
get
0010_0019__get->z_0010_5002
[arg0]
0010_0020__familiar
familiar
0010_0019__get->0010_0020__familiar
[prd]
0010_0022__the_0010_0023__controls
the_controls
0010_0020__familiar->0010_0022__the_0010_0023__controls
with
0010_0025__and
and
0010_0025__and->0010_0019__get
[conj1]
0010_0028__as
as
0010_0025__and->0010_0028__as
[conj2]
0010_0026__reconfigure
reconfigure
0010_0028__as->0010_0026__reconfigure
[scope]
0010_0031__makes
makes
0010_0028__as->0010_0031__makes
[restriction]
0010_0026__reconfigure->z_0010_5002
[arg0]
0010_0027__controls
controls
0010_0026__reconfigure->0010_0027__controls
[arg1]
z_0010_5017
_
0010_0031__makes->z_0010_5017
[arg0]
0010_0034__comfortable
comfortable
0010_0031__makes->0010_0034__comfortable
[prd]
0010_0036__play
play
0010_0031__makes->0010_0036__play
[arg1]
0010_0030__find
find
0010_0030__find->0010_0002__you
[arg0]
0010_0030__find->z_0010_5017
[arg1]
0010_0033__more
more
0010_0034__comfortable->0010_0033__more
[qual]
z_0010_5020
_
0010_0036__play->z_0010_5020
[arg0]
0010_1001____sta_
_*_
0010_1001____sta_->0010_0001__If
[scope]
0010_1001____sta_->0010_0025__and
[restriction]
arc(r_0010_0001__If,r_0010_0004__n_apos_t,restriction).
arc(r_0010_0001__If,r_0010_0009__take,scope).
arc(r_0010_0003__have,r_0010_0005__played,scope).
arc(r_0010_0004__n_apos_t,r_0010_0003__have,keep_scope).
arc(r_0010_0005__played,r_0010_0002__you,arg0).
arc(r_0010_0005__played,r_0010_0006__Freedoom,arg1).
arc(r_0010_0005__played,r_0010_0007__before,nim).
arc(r_0010_0009__take,r_0010_0010__a_r_0010_0012__minutes,arg1).
arc(r_0010_0009__take,z_0010_5002,arg0).
arc(r_0010_0010__a_r_0010_0012__minutes,r_0010_0011__few,attrib).
arc(r_0010_0015__start,r_0010_0010__a_r_0010_0012__minutes,nim).
arc(r_0010_0015__start,r_0010_0014__you,arg0).
arc(r_0010_0015__start,r_0010_0016__the_r_0010_0017__game,arg1).
arc(r_0010_0019__get,r_0010_0020__familiar,prd).
arc(r_0010_0019__get,z_0010_5002,arg0).
arc(r_0010_0020__familiar,r_0010_0022__the_r_0010_0023__controls,r_0010_0021__with).
arc(r_0010_0025__and,r_0010_0019__get,conj1).
arc(r_0010_0025__and,r_0010_0028__as,conj2).
arc(r_0010_0026__reconfigure,r_0010_0027__controls,arg1).
arc(r_0010_0026__reconfigure,z_0010_5002,arg0).
arc(r_0010_0028__as,r_0010_0026__reconfigure,scope).
arc(r_0010_0028__as,r_0010_0031__makes,restriction).
arc(r_0010_0030__find,r_0010_0002__you,arg0).
arc(r_0010_0030__find,z_0010_5017,arg1).
arc(r_0010_0031__makes,r_0010_0034__comfortable,prd).
arc(r_0010_0031__makes,r_0010_0036__play,arg1).
arc(r_0010_0031__makes,z_0010_5017,arg0).
arc(r_0010_0034__comfortable,r_0010_0033__more,qual).
arc(r_0010_0036__play,z_0010_5020,arg0).
arc(r_0010_1001____star__,r_0010_0001__If,scope).
arc(r_0010_1001____star__,r_0010_0025__and,restriction).
IP-IMP
PP-SCON
P-CONN
If
IP-ADV
NP-SBJ
PRO
you
HVP;~cat_Ve
have
NEG;_clitic_
n't
IP-PPL-CAT
VVN;~Tn
played
NP-OB1
NPR
Freedoom
ADVP-NIM
ADV
before
PUNC
,
VB
take
NP-OB1
D
a
ADJP
ADJ
few
NS
minutes
IP-REL
ADVP-NIM
RADV
when
NP-SBJ
PRO
you
VBP
start
NP-OB1
D
the
N
game
PP-SCON
IP-INF2
TO
to
ILYR
ILYR
VB;~La
get
ADJP-PRD
ADJ
familiar
PP
P-ROLE
with
NP
D
the
NS
controls
PUNC
,
CONJP
CONJ
and
ILYR
VB
reconfigure
NP-OB1
NS
controls
PP-SCON
P-CONN
as
IP-ADV
NP-SBJ
IP-REL
NP-OB1
*T*
NP-SBJ
PRO
you
VBP
find
VBP
makes
NP-OB1
PRO;_provisional_
it
ADJP-PRD
ADVP
ADVR
more
ADJ
comfortable
IP-INF3-NOB1
TO
to
VB
play
PUNC
.
( (IP-IMP (PP-SCON (P-CONN If;{if})
(IP-ADV (NP-SBJ (PRO you;{you}))
(HVP;~cat_Ve have;{have})
(NEG;_clitic_ n<apos>t;{not})
(IP-PPL-CAT (VVN;~Tn played;{play})
(NP-OB1 (NPR Freedoom;{Freedoom}))
(ADVP-NIM (ADV before;{before})))))
(PUNC ,)
(VB take;{take})
(NP-OB1 (D a;{a})
(ADJP (ADJ few;{few}))
(NS minutes;{minute})
(IP-REL (ADVP-NIM (RADV when;{when}))
(NP-SBJ (PRO you;{you}))
(VBP start;{start})
(NP-OB1 (D the;{the})
(N game;{game}))))
(PP-SCON (IP-INF2 (TO to;{to})
(ILYR (ILYR (VB;~La get;{get})
(ADJP-PRD (ADJ familiar;{familiar})
(PP (P-ROLE with;{with})
(NP (D the;{the})
(NS controls;{control})))))
(PUNC ,)
(CONJP (CONJ and;{and})
(ILYR (VB reconfigure;{reconfigure})
(NP-OB1 (NS controls;{control}))
(PP-SCON (P-CONN as;{as})
(IP-ADV (NP-SBJ (IP-REL (NP-OB1 *T*)
(NP-SBJ (PRO you;{you}))
(VBP find;{find})))
(VBP makes;{make})
(NP-OB1 (PRO;_provisional_ it;{it}))
(ADJP-PRD (ADVP (ADVR more;{more}))
(ADJ comfortable;{comfortable}))
(IP-INF3-NOB1 (TO to;{to})
(VB play;{play})))))))))
(PUNC .))
(ID 10_a_freedoom))