65_a_loosechange
Her money jangled like a win on a slot machine as she tipped it back into her pocket .
arc(r_0065_0002__money,r_0065_0001__Her,genv).
arc(r_0065_0003__jangled,r_0065_0002__money,arg0).
arc(r_0065_0003__jangled,r_0065_0005__a_r_0065_0006__win,r_0065_0004__like__mnr).
arc(r_0065_0005__a_r_0065_0006__win,r_0065_0008__a_r_0065_0009__slot_r_0065_0010__machine,r_0065_0007__on).
arc(r_0065_0011__as_cnt,r_0065_0003__jangled,scope_).
arc(r_0065_0011__as_cnt,r_0065_0013__tipped,restriction_).
arc(r_0065_0013__tipped,r_0065_0001__Her,arg0).
arc(r_0065_0013__tipped,r_0065_0002__money,arg1).
arc(r_0065_0013__tipped,r_0065_0015__back,clr_dir).
arc(r_0065_0015__back,r_0065_0018__pocket,r_0065_0016__into).
arc(r_0065_0018__pocket,r_0065_0001__Her,genv).
( (IP-MAT (NP-SBJ;{LOOSE_CHANGE} (NP-GENV;{LAYLOR} (PRO;_genm_ Her;{her}))
(N money;{money}))
(VBD jangled;{jangle})
(PP-MNR (P-ROLE like;{like})
(NP (D a;{a})
(N win;{win})
(PP (P-ROLE on;{on})
(NP (D a;{a})
(N slot;{slot})
(N machine;{machine})))))
(PP-SCON-CNT (P-CONN as;{as})
(IP-ADV (NP-SBJ;{LAYLOR} (PRO she;{she}))
(VBD;~Tn.p tipped;{tip[back]})
(NP-OB1;{LOOSE_CHANGE} (PRO it;{it}))
(ADVP-CLR-DIR (ADV back;{back})
(PP (P-ROLE into;{into})
(NP (NP-GENV;{LAYLOR} (PRO;_genm_ her;{her}))
(N pocket;{pocket}))))))
(PUNC .))
(ID 65_a_loosechange))