6_a_maptext
Once you are inside the wood keep the fence on your left .
arc(r_0006_0001__Once_tmp,r_0006_0003__are,restriction_).
arc(r_0006_0001__Once_tmp,r_0006_0007__keep,scope_).
arc(r_0006_0003__are,r_0006_0002__you,arg0).
arc(r_0006_0003__are,r_0006_0005__the_r_0006_0006__wood,r_0006_0004__inside__clr_prd2).
arc(r_0006_0007__keep,r_0006_0008__the_r_0006_0009__fence,arg1).
arc(r_0006_0007__keep,r_0006_0012__left,r_0006_0010__on__loc).
arc(r_0006_0012__left,r_0006_0002__you,genv).
arc(z_0006_1002__imperative,r_0006_0001__Once_tmp,keep_scope).
( (IP-IMP (PP-SCON-TMP (P-CONN Once;{once})
(IP-ADV (NP-SBJ (PRO you;{you}))
(BEP;~Ipr are;{be[inside]})
(PP-CLR-PRD2 (P-ROLE inside;{inside})
(NP;{WOOD} (D the;{the})
(N wood;{wood})))))
(VB;~Tn.pr keep;{keep})
(NP-OB1;{FENCE} (D the;{the})
(N fence;{fence}))
(PP-LOC (P-ROLE on;{on})
(NP (NP-GENV (PRO;_genm_ your;{your}))
(N left;{left})))
(PUNC .))
(ID 6_a_maptext))