6_a_maptext
Once you are inside the wood keep the fence on your left.

%3 r_0006_0001__Once Once r_0006_0003__are are r_0006_0001__Once->r_0006_0003__are [restriction] r_0006_0007__keep keep r_0006_0001__Once->r_0006_0007__keep [scope] r_0006_0002__you you r_0006_0003__are->r_0006_0002__you [arg0] r_0006_0005__the_r_0006_0006__wood the wood r_0006_0003__are->r_0006_0005__the_r_0006_0006__wood inside [clr] r_0006_0008__the_r_0006_0009__fence the fence r_0006_0007__keep->r_0006_0008__the_r_0006_0009__fence [arg1] r_0006_0012__left left r_0006_0007__keep->r_0006_0012__left on [nim] z_000_6_a_maptext_1 r_0006_0007__keep->z_000_6_a_maptext_1 [arg0] r_0006_0012__left->r_0006_0002__you [gen]
arc(r_0006_0001__Once, r_0006_0003__are, restriction).
arc(r_0006_0001__Once, r_0006_0007__keep, scope).
arc(r_0006_0003__are, r_0006_0002__you, arg0).
arc(r_0006_0003__are, r_0006_0005__the_r_0006_0006__wood, r_0006_0004__inside_clr14).
arc(r_0006_0007__keep, r_0006_0008__the_r_0006_0009__fence, arg1).
arc(r_0006_0007__keep, r_0006_0012__left, r_0006_0010__on_nim29).
arc(r_0006_0007__keep, z_000_6_a_maptext_1, arg0).
arc(r_0006_0012__left, r_0006_0002__you, gen).



%3 r_0006_0001__Once Once r_0006_0003__are are r_0006_0001__Once->r_0006_0003__are [conj1] r_0006_0007__keep keep r_0006_0001__Once->r_0006_0007__keep [conj2] r_0006_0002__you you r_0006_0003__are->r_0006_0002__you [arg0] r_0006_0005__the_r_0006_0006__wood the wood r_0006_0003__are->r_0006_0005__the_r_0006_0006__wood inside [clr] r_0006_0008__the_r_0006_0009__fence the fence r_0006_0007__keep->r_0006_0008__the_r_0006_0009__fence [arg1] r_0006_0012__left left r_0006_0007__keep->r_0006_0012__left on [nim] z_000_6_a_maptext_1 r_0006_0007__keep->z_000_6_a_maptext_1 [arg0] r_0006_0012__left->r_0006_0002__you [gen]
fof(formula,axiom,
    ? [R_6_1_ONCE,R_6_3_ARE,R_6_5_THE_WOOD,R_6_7_KEEP,Z_6_A_MAPTEXT_1,R_6_8_THE_FENCE,R_6_12_LEFT,R_6_2_YOU] :
      ( the_wood(R_6_5_THE_WOOD)
      & the_fence(R_6_8_THE_FENCE)
      & you(R_6_2_YOU)
      & once(R_6_1_ONCE)
      & conj1(R_6_1_ONCE,R_6_3_ARE)
      & are(R_6_3_ARE,R_6_2_YOU)
      & inside_clr14(R_6_3_ARE,R_6_5_THE_WOOD)
      & conj2(R_6_1_ONCE,R_6_7_KEEP)
      & keep(R_6_7_KEEP,Z_6_A_MAPTEXT_1,R_6_8_THE_FENCE)
      & on_nim29(R_6_7_KEEP,R_6_12_LEFT)
      & left(R_6_12_LEFT)
      & gen(R_6_12_LEFT,R_6_2_YOU) ) ).



n6_a_maptext n6_a_maptext_4 Once n6_a_maptext_8 you n6_a_maptext_10 are n6_a_maptext_13 inside n6_a_maptext_16 the n6_a_maptext_18 wood n6_a_maptext_20 keep n6_a_maptext_23 the n6_a_maptext_25 fence n6_a_maptext_28 on n6_a_maptext_32 your n6_a_maptext_34 left n6_a_maptext_36 . n6_a_maptext_1 IP-IMP n6_a_maptext_2 PP-SCON n6_a_maptext_1->n6_a_maptext_2 n6_a_maptext_19 VB;_Tn.pr_ n6_a_maptext_1->n6_a_maptext_19 n6_a_maptext_21 NP-OB1 n6_a_maptext_1->n6_a_maptext_21 n6_a_maptext_26 PP-NIM n6_a_maptext_1->n6_a_maptext_26 n6_a_maptext_35 PUNC n6_a_maptext_1->n6_a_maptext_35 n6_a_maptext_3 P-CONN n6_a_maptext_2->n6_a_maptext_3 n6_a_maptext_5 IP-ADV n6_a_maptext_2->n6_a_maptext_5 n6_a_maptext_3->n6_a_maptext_4 n6_a_maptext_6 NP-SBJ n6_a_maptext_5->n6_a_maptext_6 n6_a_maptext_9 BEP;_Ipr_ n6_a_maptext_5->n6_a_maptext_9 n6_a_maptext_11 PP-CLR n6_a_maptext_5->n6_a_maptext_11 n6_a_maptext_7 PRO n6_a_maptext_6->n6_a_maptext_7 n6_a_maptext_7->n6_a_maptext_8 n6_a_maptext_9->n6_a_maptext_10 n6_a_maptext_12 P-ROLE n6_a_maptext_11->n6_a_maptext_12 n6_a_maptext_14 NP n6_a_maptext_11->n6_a_maptext_14 n6_a_maptext_12->n6_a_maptext_13 n6_a_maptext_15 D n6_a_maptext_14->n6_a_maptext_15 n6_a_maptext_17 N n6_a_maptext_14->n6_a_maptext_17 n6_a_maptext_15->n6_a_maptext_16 n6_a_maptext_17->n6_a_maptext_18 n6_a_maptext_19->n6_a_maptext_20 n6_a_maptext_22 D n6_a_maptext_21->n6_a_maptext_22 n6_a_maptext_24 N n6_a_maptext_21->n6_a_maptext_24 n6_a_maptext_22->n6_a_maptext_23 n6_a_maptext_24->n6_a_maptext_25 n6_a_maptext_27 P-ROLE n6_a_maptext_26->n6_a_maptext_27 n6_a_maptext_29 NP n6_a_maptext_26->n6_a_maptext_29 n6_a_maptext_27->n6_a_maptext_28 n6_a_maptext_30 NP-GEN n6_a_maptext_29->n6_a_maptext_30 n6_a_maptext_33 N n6_a_maptext_29->n6_a_maptext_33 n6_a_maptext_31 PRO;_genm_ n6_a_maptext_30->n6_a_maptext_31 n6_a_maptext_31->n6_a_maptext_32 n6_a_maptext_33->n6_a_maptext_34 n6_a_maptext_35->n6_a_maptext_36
( (IP-IMP (PP-SCON (P-CONN Once;{once})
                   (IP-ADV (NP-SBJ (PRO you;{you}))
                           (BEP;_Ipr_ are;{be[inside]})
                           (PP-CLR (P-ROLE inside;{inside})
                                   (NP;{WOOD} (D the;{the})
                                              (N wood;{wood})))))
          (VB;_Tn.pr_ keep;{keep})
          (NP-OB1;{FENCE} (D the;{the})
                          (N fence;{fence}))
          (PP-NIM (P-ROLE on;{on})
                  (NP (NP-GEN (PRO;_genm_ your;{your}))
                      (N left;{left})))
          (PUNC .))
  (ID 6_a_maptext))