2_a_meteors
Steer your laser - ship through a hail of meteors smashing them with your laser bolts as they hurtle towards you on all sides.
arc(r_0002_0001__Steer,r_0002_0003__laser_r_0002_0005__ship,arg1).
arc(r_0002_0001__Steer,r_0002_0007__a_r_0002_0008__hail,r_0002_0006__through__nim).
arc(r_0002_0001__Steer,z_0002_5002,arg0).
arc(r_0002_0003__laser_r_0002_0005__ship,r_0002_0002__your,gen).
arc(r_0002_0007__a_r_0002_0008__hail,r_0002_0010__meteors,r_0002_0009__of).
arc(r_0002_0011__smashing,r_0002_0010__meteors,arg1).
arc(r_0002_0011__smashing,r_0002_0015__laser_r_0002_0016__bolts,r_0002_0013__with__nim).
arc(r_0002_0011__smashing,z_0002_5002,arg0).
arc(r_0002_0015__laser_r_0002_0016__bolts,r_0002_0002__your,gen).
arc(r_0002_0017__as,r_0002_0011__smashing,scope).
arc(r_0002_0017__as,r_0002_0023__all__quant,restriction).
arc(r_0002_0019__hurtle_r_0002_0020__towards,r_0002_0002__your,arg1).
arc(r_0002_0019__hurtle_r_0002_0020__towards,r_0002_0010__meteors,arg0).
arc(r_0002_0019__hurtle_r_0002_0020__towards,r_0002_0024__sides,r_0002_0022__on__nim).
arc(r_0002_0023__all__quant,r_0002_0019__hurtle_r_0002_0020__towards,scope).
arc(r_0002_0023__all__quant,r_0002_0024__sides,restriction).
arc(r_0002_1001____star__,r_0002_0001__Steer,scope_).
arc(r_0002_1001____star__,r_0002_0017__as,restriction_).
( (IP-IMP (VB;~Tn.pr Steer;{steer})
(NP-OB1 (NP-GEN (PRO;_genm_ your;{your}))
(N laser;{laser})
(PUNC -)
(N ship;{ship}))
(PP-NIM (P-ROLE through;{through})
(NP (D a;{a})
(N hail;{hail})
(PP (P-ROLE of;{of})
(NP;{METEORS} (NS meteors;{meteor})))))
(PP-SCON (IP-PPL2 (VAG;~Tn smashing;{smash})
(NP-OB1;{METEORS} (PRO them;{they}))
(PP-NIM (P-ROLE with;{with})
(NP (NP-GEN (PRO;_genm_ your;{your}))
(N laser;{laser})
(NS bolts;{bolt})))
(PP-SCON (P-CONN as;{as})
(IP-ADV (NP-SBJ;{METEORS} (PRO they;{they}))
(VBP;~Ipr hurtle;{hurtle[towards]})
(PP-CLR (P-ROLE towards;{towards})
(NP (PRO you;{you})))
(PP-NIM (P-ROLE on;{on})
(NP (Q all;{all})
(NS sides;{side})))))))
(PUNC .))
(ID 2_a_meteors))