2_a_meteors
Steer your laser - ship through a hail of meteors smashing them with your laser bolts as they hurtle towards you on all sides .

%3 0002_0001__Steer steer 0002_0003__lase0002_0005__ship laser_ship 0002_0001__Steer->0002_0003__lase0002_0005__ship [arg1] 0002_0007__a_0002_0008__hail a_hail 0002_0001__Steer->0002_0007__a_0002_0008__hail through[dir] 0002_0002__your your 0002_0003__lase0002_0005__ship->0002_0002__your [genv] 0002_0010__meteors meteors 0002_0007__a_0002_0008__hail->0002_0010__meteors of 0002_0011__smashing smashing 0002_0011__smashing->0002_0010__meteors [arg1] 0002_0015__lase0002_0016__bolts laser_bolts 0002_0011__smashing->0002_0015__lase0002_0016__bolts with[mnr] 0002_0015__lase0002_0016__bolts->0002_0002__your [genv] 0002_0017__as as[cnt] 0002_0017__as->0002_0011__smashing [scope] 0002_0023__all all[quant] 0002_0017__as->0002_0023__all [restriction] 0002_0019__hurtle hurtle 0002_0023__all->0002_0019__hurtle [scope] 0002_0024__sides sides 0002_0023__all->0002_0024__sides [restriction] 0002_0019__hurtle->0002_0002__your towards[clr][dir] 0002_0019__hurtle->0002_0010__meteors [arg0] 0002_0019__hurtle->0002_0024__sides on[loc] z_0002_1002 [imperative] z_0002_1007 [cnt] z_0002_1002->z_0002_1007 [scope] z_0002_1007->0002_0001__Steer [scope] z_0002_1007->0002_0017__as [restriction]
arc(r_0002_0001__Steer,r_0002_0003__laser_r_0002_0005__ship,arg1).
arc(r_0002_0001__Steer,r_0002_0007__a_r_0002_0008__hail,r_0002_0006__through__dir).
arc(r_0002_0003__laser_r_0002_0005__ship,r_0002_0002__your,genv).
arc(r_0002_0007__a_r_0002_0008__hail,r_0002_0010__meteors,r_0002_0009__of).
arc(r_0002_0011__smashing,r_0002_0010__meteors,arg1).
arc(r_0002_0011__smashing,r_0002_0015__laser_r_0002_0016__bolts,r_0002_0013__with__mnr).
arc(r_0002_0015__laser_r_0002_0016__bolts,r_0002_0002__your,genv).
arc(r_0002_0017__as_cnt,r_0002_0011__smashing,scope_).
arc(r_0002_0017__as_cnt,r_0002_0023__all__quant,restriction_).
arc(r_0002_0019__hurtle,r_0002_0002__your,r_0002_0020__towards__clr_dir).
arc(r_0002_0019__hurtle,r_0002_0010__meteors,arg0).
arc(r_0002_0019__hurtle,r_0002_0024__sides,r_0002_0022__on__loc).
arc(r_0002_0023__all__quant,r_0002_0019__hurtle,scope).
arc(r_0002_0023__all__quant,r_0002_0024__sides,restriction).
arc(z_0002_1002__imperative,z_0002_1007__cnt,keep_scope).
arc(z_0002_1007__cnt,r_0002_0001__Steer,scope_).
arc(z_0002_1007__cnt,r_0002_0017__as_cnt,restriction_).


IP-IMP VB;~Tn.pr Steer NP-OB1 NP-GENV PRO;_genm_ your N laser PUNC - N ship PP-DIR P-ROLE through NP D a N hail PP P-ROLE of NP NS meteors PP-SCON-CNT IP-PPL2 VAG;~Tn smashing NP-OB1 PRO them PP-MNR P-ROLE with NP NP-GENV PRO;_genm_ your N laser NS bolts PP-SCON-CNT P-CONN as IP-ADV NP-SBJ PRO they VBP;~Ipr hurtle PP-CLR-DIR P-ROLE towards NP PRO you PP-LOC P-ROLE on NP Q all NS sides PUNC .
( (IP-IMP (VB;~Tn.pr Steer;{steer})
          (NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
                  (N laser;{laser})
                  (PUNC -)
                  (N ship;{ship}))
          (PP-DIR (P-ROLE through;{through})
                  (NP (D a;{a})
                      (N hail;{hail})
                      (PP (P-ROLE of;{of})
                          (NP;{METEORS} (NS meteors;{meteor})))))
          (PP-SCON-CNT (IP-PPL2 (VAG;~Tn smashing;{smash})
                                (NP-OB1;{METEORS} (PRO them;{they}))
                                (PP-MNR (P-ROLE with;{with})
                                        (NP (NP-GENV (PRO;_genm_ your;{your}))
                                            (N laser;{laser})
                                            (NS bolts;{bolt})))
                                (PP-SCON-CNT (P-CONN as;{as})
                                             (IP-ADV (NP-SBJ;{METEORS} (PRO they;{they}))
                                                     (VBP;~Ipr hurtle;{hurtle[towards]})
                                                     (PP-CLR-DIR (P-ROLE towards;{towards})
                                                                 (NP (PRO you;{you})))
                                                     (PP-LOC (P-ROLE on;{on})
                                                             (NP (Q all;{all})
                                                                 (NS sides;{side})))))))
          (PUNC .))
  (ID 2_a_meteors))