3_a_meteors
Avoid being hit by the missiles from hostile flying saucers which fire at you as they pass .
arc(r_0003_0001__Avoid,r_0003_0002__being_r_0003_0003__hit,arg1).
arc(r_0003_0002__being_r_0003_0003__hit,r_0003_0005__the_r_0003_0006__missiles,arg0_r_0003_0004__by__lgs).
arc(r_0003_0005__the_r_0003_0006__missiles,r_0003_0010__saucers,r_0003_0007__from).
arc(r_0003_0009__flying,r_0003_0010__saucers,arg0).
arc(r_0003_0010__saucers,r_0003_0008__hostile,attrib).
arc(r_0003_0012__fire,r_0003_0010__saucers,arg0).
arc(r_0003_0012__fire,r_0003_0014__you,r_0003_0013__at__clr_dir).
arc(r_0003_0015__as_tmp,r_0003_0012__fire,scope_).
arc(r_0003_0015__as_tmp,r_0003_0017__pass,restriction_).
arc(r_0003_0017__pass,r_0003_0010__saucers,arg0).
arc(z_0003_1002__imperative,r_0003_0001__Avoid,keep_scope).
( (IP-IMP (VB;~Tg Avoid;{avoid})
(IP-PPL-OB1 (BAG;~cat_Ve_passive_ being;{be})
(IP-PPL-CAT (VVN;~Tn hit;{hit})
(PP-LGS (P-ROLE by;{by})
(NP (D the;{the})
(NS missiles;{missile})
(PP (P-ROLE from;{from})
(NP;{FLYING_SAUCERS} (ADJP (ADJ hostile;{hostile}))
(IP-PPL (VAG;~I flying;{fly}))
(NS saucers;{saucer})
(IP-REL (NP-SBJ (RPRO which;{which}))
(VBP;~Ipr fire;{fire[at]})
(PP-CLR-DIR (P-ROLE at;{at})
(NP (PRO you;{you})))
(PP-SCON-TMP (P-CONN as;{as})
(IP-ADV (NP-SBJ;{FLYING_SAUCERS} (PRO they;{they}))
(VBP;~I pass;{pass}))))))))))
(PUNC .))
(ID 3_a_meteors))