4_a_meteors
Your ship is equipped with as many laser bolts as you can fire and as a last resort, you can escape through hyperspace.
arc(r_0004_0002__ship,r_0004_0001__Your,gen).
arc(r_0004_0003__is,r_0004_0004__equipped_r_0004_0005__with,keep_scope).
arc(r_0004_0004__equipped_r_0004_0005__with,r_0004_0002__ship,arg1).
arc(r_0004_0004__equipped_r_0004_0005__with,r_0004_0008__laser_r_0004_0009__bolts,arg2).
arc(r_0004_0004__equipped_r_0004_0005__with,star_z_0004_5012,arg0).
arc(r_0004_0007__many,r_0004_0006__as,qual).
arc(r_0004_0007__many,z_0004_5009,r_0004_0010__as).
arc(r_0004_0008__laser_r_0004_0009__bolts,r_0004_0007__many,attrib).
arc(r_0004_0012__can,r_0004_0013__fire,keep_scope).
arc(r_0004_0013__fire,r_0004_0001__Your,arg0).
arc(r_0004_0013__fire,z_0004_5009,arg1).
arc(r_0004_0014__and,r_0004_0003__is,coord_conj1).
arc(r_0004_0014__and,r_0004_0021__can,coord_conj2).
arc(r_0004_0016__a_r_0004_0018__resort,r_0004_0017__last,attrib).
arc(r_0004_0021__can,r_0004_0016__a_r_0004_0018__resort,r_0004_0015__as__nim).
arc(r_0004_0021__can,r_0004_0022__escape_r_0004_0023__through,keep_scope).
arc(r_0004_0022__escape_r_0004_0023__through,r_0004_0001__Your,arg0).
arc(r_0004_0022__escape_r_0004_0023__through,r_0004_0024__hyperspace,arg1).
( (IP-MAT (ILYR (ILYR (NP-SBJ (NP-GEN (PRO;_genm_ Your;{your}))
(N ship;{ship}))
(BEP;~cat_Ve_passive_ is;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN;~Tn.pr equipped;{equip})
(PP-CLR (P-ROLE with;{with})
(NP (ADJP (ADVP (ADV as;{as}))
(ADJ many;{many})
(PP *ICH*-132))
(N laser;{laser})
(NS bolts;{bolt})
(PP-EPD-132 (P-ROLE as;{as})
(NP (IP-REL (NP-SBJ (PRO you;{you}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (NP-OB1 *T*)
(VB;~Tn fire;{fire})))))))))
(CONJP (CONJ and;{and})
(ILYR (PP-NIM (P-ROLE as;{as})
(NP (D a;{a})
(ADJP (ADJ last;{last}))
(N resort;{resort})))
(PUNC ,)
(NP-SBJ (PRO you;{you}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (VB;~Ipr escape;{escape[through]})
(PP-CLR (P-ROLE through;{through})
(NP (N hyperspace;{hyperspace})))))))
(PUNC .))
(ID 4_a_meteors))