12_a_planetoid
Look out when only one life - form remains , since if the raider abducting him reaches the top of the screen the planetoid explodes , and all the raiders become mutants .

%3 0012_0003__when when[tmp] 0012_0009__remains remains 0012_0003__when->0012_0009__remains [restriction] 0012_0011__since since[cnt] 0012_0003__when->0012_0011__since [scope] 0012_0005__one_0012_0006__life_0012_0008__form one_life_form 0012_0009__remains->0012_0005__one_0012_0006__life_0012_0008__form [arg0] 0012_0001__Look_0012_0002__out look_out 0012_0011__since->0012_0001__Look_0012_0002__out [scope] 0012_0012__if if[cnt][cnd] 0012_0011__since->0012_0012__if [restriction] 0012_0004__only only 0012_0005__one_0012_0006__life_0012_0008__form->0012_0004__only [qual] 0012_0017__reaches reaches 0012_0012__if->0012_0017__reaches [restriction] 0012_0027__and and 0012_0012__if->0012_0027__and [scope] 0012_0013__the_0012_0014__raider the_raider 0012_0017__reaches->0012_0013__the_0012_0014__raider [arg0] 0012_0018__the_0012_0019__top the_top 0012_0017__reaches->0012_0018__the_0012_0019__top [arg1] 0012_0025__explodes explodes 0012_0027__and->0012_0025__explodes [conj1] 0012_0028__all all[quant] 0012_0027__and->0012_0028__all [conj2] 0012_0015__abducting abducting 0012_0015__abducting->0012_0013__the_0012_0014__raider [arg0] 0012_0016__him him 0012_0015__abducting->0012_0016__him [arg1] 0012_0021__the_0012_0022__screen the_screen 0012_0018__the_0012_0019__top->0012_0021__the_0012_0022__screen of 0012_0023__the_0012_0024__planetoid the_planetoid 0012_0025__explodes->0012_0023__the_0012_0024__planetoid [arg0] 0012_0031__become become 0012_0028__all->0012_0031__become [scope] z_0012_1021 _ 0012_0028__all->z_0012_1021 [restriction] 0012_0031__become->z_0012_1021 [arg0] 0012_0032__mutants mutants 0012_0031__become->0012_0032__mutants [prd2] 0012_0029__the_0012_0030__raiders the_raiders z_0012_1021->0012_0029__the_0012_0030__raiders [nlyr] z_0012_1002 [imperative] z_0012_1002->0012_0003__when [scope]
arc(r_0012_0003__when_tmp,r_0012_0009__remains,restriction).
arc(r_0012_0003__when_tmp,r_0012_0011__since_cnt,scope).
arc(r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,r_0012_0004__only,qual).
arc(r_0012_0009__remains,r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,arg0).
arc(r_0012_0011__since_cnt,r_0012_0001__Look_r_0012_0002__out,scope_).
arc(r_0012_0011__since_cnt,r_0012_0012__if_cnt_cnd,restriction_).
arc(r_0012_0012__if_cnt_cnd,r_0012_0017__reaches,restriction).
arc(r_0012_0012__if_cnt_cnd,r_0012_0027__and,scope).
arc(r_0012_0015__abducting,r_0012_0013__the_r_0012_0014__raider,arg0).
arc(r_0012_0015__abducting,r_0012_0016__him,arg1).
arc(r_0012_0017__reaches,r_0012_0013__the_r_0012_0014__raider,arg0).
arc(r_0012_0017__reaches,r_0012_0018__the_r_0012_0019__top,arg1).
arc(r_0012_0018__the_r_0012_0019__top,r_0012_0021__the_r_0012_0022__screen,r_0012_0020__of).
arc(r_0012_0025__explodes,r_0012_0023__the_r_0012_0024__planetoid,arg0).
arc(r_0012_0027__and,r_0012_0025__explodes,coord_conj1).
arc(r_0012_0027__and,r_0012_0028__all__quant,coord_conj2).
arc(r_0012_0028__all__quant,r_0012_0031__become,scope).
arc(r_0012_0028__all__quant,z_0012_1021,restriction).
arc(r_0012_0031__become,r_0012_0032__mutants,prd2).
arc(r_0012_0031__become,z_0012_1021,arg0).
arc(z_0012_1002__imperative,r_0012_0003__when_tmp,keep_scope).
arc(z_0012_1021,r_0012_0029__the_r_0012_0030__raiders,nlyr).


IP-IMP VB;~phr_Vp Look RP out PP-SCON-TMP P-CONN when IP-ADV NP-SBJ ADVP ADV only NUM one N life PUNC - N form VBP;~I remains PUNC , PP-SCON-CNT P-CONN since IP-ADV PP-SCON-CNT-CND P-CONN if IP-ADV NP-SBJ D the N raider IP-PPL VAG;~Tn abducting NP-OB1 PRO him VBP;~Tn reaches NP-OB1 D the N top PP P-ROLE of NP D the N screen ILYR ILYR NP-SBJ D the N planetoid VBP;~I explodes PUNC , CONJP CONJ and ILYR NP-SBJ Q;_nphd_ all NLYR D the NS raiders VBP;~Ln become NP-PRD2 NS mutants PUNC .
( (IP-IMP (VB;~phr_Vp Look;{look[out]})
          (RP out;{out})
          (PP-SCON-TMP (P-CONN when;{when})
                       (IP-ADV (NP-SBJ;{LIFE_FORM3} (ADVP (ADV only;{only}))
                                                    (NUM one;{one})
                                                    (N life;{life})
                                                    (PUNC -)
                                                    (N form;{form}))
                               (VBP;~I remains;{remain})))
          (PUNC ,)
          (PP-SCON-CNT (P-CONN since;{since})
                       (IP-ADV (PP-SCON-CNT-CND (P-CONN if;{if})
                                                (IP-ADV (NP-SBJ (D the;{the})
                                                                (N raider;{raider})
                                                                (IP-PPL (VAG;~Tn abducting;{abduct})
                                                                        (NP-OB1;{LIFE_FORM3} (PRO him;{he}))))
                                                        (VBP;~Tn reaches;{reach})
                                                        (NP-OB1 (D the;{the})
                                                                (N top;{top})
                                                                (PP (P-ROLE of;{of})
                                                                    (NP;{SCREEN} (D the;{the})
                                                                                 (N screen;{screen}))))))
                               (ILYR (ILYR (NP-SBJ (D the;{the})
                                                   (N planetoid;{planetoid}))
                                           (VBP;~I explodes;{explode}))
                                     (PUNC ,)
                                     (CONJP (CONJ and;{and})
                                            (ILYR (NP-SBJ (Q;_nphd_ all;{all})
                                                          (NLYR (D the;{the})
                                                                (NS raiders;{raider})))
                                                  (VBP;~Ln become;{become})
                                                  (NP-PRD2 (NS mutants;{mutant})))))))
          (PUNC .))
  (ID 12_a_planetoid))