12_a_planetoid
Look out when only one life - form remains , since if the raider abducting him reaches the top of the screen the planetoid explodes , and all the raiders become mutants .
%3
0012_0003__when
when[tmp]
0012_0009__remains
remains
0012_0003__when->0012_0009__remains
[restriction]
0012_0011__since
since[cnt]
0012_0003__when->0012_0011__since
[scope]
0012_0005__one_0012_0006__life_0012_0008__form
one_life_form
0012_0009__remains->0012_0005__one_0012_0006__life_0012_0008__form
[arg0]
0012_0001__Look_0012_0002__out
look_out
0012_0011__since->0012_0001__Look_0012_0002__out
[scope]
0012_0012__if
if[cnt][cnd]
0012_0011__since->0012_0012__if
[restriction]
0012_0004__only
only
0012_0005__one_0012_0006__life_0012_0008__form->0012_0004__only
[qual]
0012_0017__reaches
reaches
0012_0012__if->0012_0017__reaches
[restriction]
0012_0027__and
and
0012_0012__if->0012_0027__and
[scope]
0012_0013__the_0012_0014__raider
the_raider
0012_0017__reaches->0012_0013__the_0012_0014__raider
[arg0]
0012_0018__the_0012_0019__top
the_top
0012_0017__reaches->0012_0018__the_0012_0019__top
[arg1]
0012_0025__explodes
explodes
0012_0027__and->0012_0025__explodes
[conj1]
0012_0028__all
all[quant]
0012_0027__and->0012_0028__all
[conj2]
0012_0015__abducting
abducting
0012_0015__abducting->0012_0013__the_0012_0014__raider
[arg0]
0012_0016__him
him
0012_0015__abducting->0012_0016__him
[arg1]
0012_0021__the_0012_0022__screen
the_screen
0012_0018__the_0012_0019__top->0012_0021__the_0012_0022__screen
of
0012_0023__the_0012_0024__planetoid
the_planetoid
0012_0025__explodes->0012_0023__the_0012_0024__planetoid
[arg0]
0012_0031__become
become
0012_0028__all->0012_0031__become
[scope]
z_0012_1021
_
0012_0028__all->z_0012_1021
[restriction]
0012_0031__become->z_0012_1021
[arg0]
0012_0032__mutants
mutants
0012_0031__become->0012_0032__mutants
[prd2]
0012_0029__the_0012_0030__raiders
the_raiders
z_0012_1021->0012_0029__the_0012_0030__raiders
[nlyr]
z_0012_1002
[imperative]
z_0012_1002->0012_0003__when
[scope]
arc(r_0012_0003__when_tmp,r_0012_0009__remains,restriction).
arc(r_0012_0003__when_tmp,r_0012_0011__since_cnt,scope).
arc(r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,r_0012_0004__only,qual).
arc(r_0012_0009__remains,r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,arg0).
arc(r_0012_0011__since_cnt,r_0012_0001__Look_r_0012_0002__out,scope_).
arc(r_0012_0011__since_cnt,r_0012_0012__if_cnt_cnd,restriction_).
arc(r_0012_0012__if_cnt_cnd,r_0012_0017__reaches,restriction).
arc(r_0012_0012__if_cnt_cnd,r_0012_0027__and,scope).
arc(r_0012_0015__abducting,r_0012_0013__the_r_0012_0014__raider,arg0).
arc(r_0012_0015__abducting,r_0012_0016__him,arg1).
arc(r_0012_0017__reaches,r_0012_0013__the_r_0012_0014__raider,arg0).
arc(r_0012_0017__reaches,r_0012_0018__the_r_0012_0019__top,arg1).
arc(r_0012_0018__the_r_0012_0019__top,r_0012_0021__the_r_0012_0022__screen,r_0012_0020__of).
arc(r_0012_0025__explodes,r_0012_0023__the_r_0012_0024__planetoid,arg0).
arc(r_0012_0027__and,r_0012_0025__explodes,coord_conj1).
arc(r_0012_0027__and,r_0012_0028__all__quant,coord_conj2).
arc(r_0012_0028__all__quant,r_0012_0031__become,scope).
arc(r_0012_0028__all__quant,z_0012_1021,restriction).
arc(r_0012_0031__become,r_0012_0032__mutants,prd2).
arc(r_0012_0031__become,z_0012_1021,arg0).
arc(z_0012_1002__imperative,r_0012_0003__when_tmp,keep_scope).
arc(z_0012_1021,r_0012_0029__the_r_0012_0030__raiders,nlyr).
IP-IMP
VB;~phr_Vp
Look
RP
out
PP-SCON-TMP
P-CONN
when
IP-ADV
NP-SBJ
ADVP
ADV
only
NUM
one
N
life
PUNC
-
N
form
VBP;~I
remains
PUNC
,
PP-SCON-CNT
P-CONN
since
IP-ADV
PP-SCON-CNT-CND
P-CONN
if
IP-ADV
NP-SBJ
D
the
N
raider
IP-PPL
VAG;~Tn
abducting
NP-OB1
PRO
him
VBP;~Tn
reaches
NP-OB1
D
the
N
top
PP
P-ROLE
of
NP
D
the
N
screen
ILYR
ILYR
NP-SBJ
D
the
N
planetoid
VBP;~I
explodes
PUNC
,
CONJP
CONJ
and
ILYR
NP-SBJ
Q;_nphd_
all
NLYR
D
the
NS
raiders
VBP;~Ln
become
NP-PRD2
NS
mutants
PUNC
.
( (IP-IMP (VB;~phr_Vp Look;{look[out]})
(RP out;{out})
(PP-SCON-TMP (P-CONN when;{when})
(IP-ADV (NP-SBJ;{LIFE_FORM3} (ADVP (ADV only;{only}))
(NUM one;{one})
(N life;{life})
(PUNC -)
(N form;{form}))
(VBP;~I remains;{remain})))
(PUNC ,)
(PP-SCON-CNT (P-CONN since;{since})
(IP-ADV (PP-SCON-CNT-CND (P-CONN if;{if})
(IP-ADV (NP-SBJ (D the;{the})
(N raider;{raider})
(IP-PPL (VAG;~Tn abducting;{abduct})
(NP-OB1;{LIFE_FORM3} (PRO him;{he}))))
(VBP;~Tn reaches;{reach})
(NP-OB1 (D the;{the})
(N top;{top})
(PP (P-ROLE of;{of})
(NP;{SCREEN} (D the;{the})
(N screen;{screen}))))))
(ILYR (ILYR (NP-SBJ (D the;{the})
(N planetoid;{planetoid}))
(VBP;~I explodes;{explode}))
(PUNC ,)
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ (Q;_nphd_ all;{all})
(NLYR (D the;{the})
(NS raiders;{raider})))
(VBP;~Ln become;{become})
(NP-PRD2 (NS mutants;{mutant})))))))
(PUNC .))
(ID 12_a_planetoid))