12_a_planetoid
Look out when only one life - form remains, since if the raider abducting him reaches the top of the screen the planetoid explodes, and all the raiders become mutants.

0012_0001__Look_0012_0002__out look_out z_0012_5002 _ 0012_0001__Look_0012_0002__out->z_0012_5002 [arg0] 0012_0003__when when 0012_0003__when->0012_0001__Look_0012_0002__out [scope] 0012_0009__remains remains 0012_0003__when->0012_0009__remains [restriction] 0012_0005__one_0012_0006__life_0012_0008__form one_life_form 0012_0009__remains->0012_0005__one_0012_0006__life_0012_0008__form [arg0] 0012_0004__only only 0012_0005__one_0012_0006__life_0012_0008__form->0012_0004__only [qual] 0012_0011__since since 0012_0011__since->0012_0003__when [scope] 0012_0012__if if 0012_0011__since->0012_0012__if [restriction] 0012_0017__reaches reaches 0012_0012__if->0012_0017__reaches [restriction] 0012_0027__and and 0012_0012__if->0012_0027__and [scope] 0012_0013__the_0012_0014__raider the_raider 0012_0017__reaches->0012_0013__the_0012_0014__raider [arg0] 0012_0018__the_0012_0019__top the_top 0012_0017__reaches->0012_0018__the_0012_0019__top [arg1] 0012_0025__explodes explodes 0012_0027__and->0012_0025__explodes [conj1] 0012_0028__all all[quant] 0012_0027__and->0012_0028__all [conj2] 0012_0015__abducting abducting 0012_0015__abducting->0012_0005__one_0012_0006__life_0012_0008__form [arg1] 0012_0015__abducting->0012_0013__the_0012_0014__raider [arg0] 0012_0021__the_0012_0022__screen the_screen 0012_0018__the_0012_0019__top->0012_0021__the_0012_0022__screen of 0012_0023__the_0012_0024__planetoid the_planetoid 0012_0025__explodes->0012_0023__the_0012_0024__planetoid [arg0] 0012_0031__become become 0012_0028__all->0012_0031__become [scope] z_0012_5016 _ 0012_0028__all->z_0012_5016 [restriction] 0012_0031__become->z_0012_5016 [arg0] 0012_0032__mutants mutants 0012_0031__become->0012_0032__mutants [prd] 0012_0029__the_0012_0030__raiders the_raiders z_0012_5016->0012_0029__the_0012_0030__raiders [modifier]
arc(r_0012_0001__Look_r_0012_0002__out,z_0012_5002,arg0).
arc(r_0012_0003__when,r_0012_0001__Look_r_0012_0002__out,scope).
arc(r_0012_0003__when,r_0012_0009__remains,restriction).
arc(r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,r_0012_0004__only,qual).
arc(r_0012_0009__remains,r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,arg0).
arc(r_0012_0011__since,r_0012_0003__when,scope).
arc(r_0012_0011__since,r_0012_0012__if,restriction).
arc(r_0012_0012__if,r_0012_0017__reaches,restriction).
arc(r_0012_0012__if,r_0012_0027__and,scope).
arc(r_0012_0015__abducting,r_0012_0005__one_r_0012_0006__life_r_0012_0008__form,arg1).
arc(r_0012_0015__abducting,r_0012_0013__the_r_0012_0014__raider,arg0).
arc(r_0012_0017__reaches,r_0012_0013__the_r_0012_0014__raider,arg0).
arc(r_0012_0017__reaches,r_0012_0018__the_r_0012_0019__top,arg1).
arc(r_0012_0018__the_r_0012_0019__top,r_0012_0021__the_r_0012_0022__screen,r_0012_0020__of).
arc(r_0012_0025__explodes,r_0012_0023__the_r_0012_0024__planetoid,arg0).
arc(r_0012_0027__and,r_0012_0025__explodes,coord_conj1).
arc(r_0012_0027__and,r_0012_0028__all__quant,coord_conj2).
arc(r_0012_0028__all__quant,r_0012_0031__become,scope).
arc(r_0012_0028__all__quant,z_0012_5016,restriction).
arc(r_0012_0031__become,r_0012_0032__mutants,prd).
arc(r_0012_0031__become,z_0012_5016,arg0).
arc(z_0012_5016,r_0012_0029__the_r_0012_0030__raiders,modifier).


IP-IMP VB;~phr_Vp Look RP out PP-SCON P-CONN when IP-ADV NP-SBJ ADVP ADV only NUM one N life PUNC - N form VBP;~I remains PUNC , PP-SCON P-CONN since IP-ADV PP-SCON P-CONN if IP-ADV NP-SBJ D the N raider IP-PPL VAG;~Tn abducting NP-OB1 PRO him VBP;~Tn reaches NP-OB1 D the N top PP P-ROLE of NP D the N screen ILYR ILYR NP-SBJ D the N planetoid VBP;~I explodes PUNC , CONJP CONJ and ILYR NP-SBJ Q;_nphd_ all NLYR D the NS raiders VBP;~Ln become NP-PRD NS mutants PUNC .
( (IP-IMP (VB;~phr_Vp Look;{look[out]})
          (RP out;{out})
          (PP-SCON (P-CONN when;{when})
                   (IP-ADV (NP-SBJ;{LIFE_FORM3} (ADVP (ADV only;{only}))
                                                (NUM one;{one})
                                                (N life;{life})
                                                (PUNC -)
                                                (N form;{form}))
                           (VBP;~I remains;{remain})))
          (PUNC ,)
          (PP-SCON (P-CONN since;{since})
                   (IP-ADV (PP-SCON (P-CONN if;{if})
                                    (IP-ADV (NP-SBJ (D the;{the})
                                                    (N raider;{raider})
                                                    (IP-PPL (VAG;~Tn abducting;{abduct})
                                                            (NP-OB1;{LIFE_FORM3} (PRO him;{he}))))
                                            (VBP;~Tn reaches;{reach})
                                            (NP-OB1 (D the;{the})
                                                    (N top;{top})
                                                    (PP (P-ROLE of;{of})
                                                        (NP;{SCREEN} (D the;{the})
                                                                     (N screen;{screen}))))))
                           (ILYR (ILYR (NP-SBJ (D the;{the})
                                               (N planetoid;{planetoid}))
                                       (VBP;~I explodes;{explode}))
                                 (PUNC ,)
                                 (CONJP (CONJ and;{and})
                                        (ILYR (NP-SBJ (Q;_nphd_ all;{all})
                                                      (NLYR (D the;{the})
                                                            (NS raiders;{raider})))
                                              (VBP;~Ln become;{become})
                                              (NP-PRD (NS mutants;{mutant})))))))
          (PUNC .))
  (ID 12_a_planetoid))