16_a_planetoid
Three numbers are displayed at the top of the screen : the first shows your score and the second and third show the numbers of remaining laser ships and smart bombs respectively .

%3 0016_0003__are_0016_0004__displayed are_displayed 0016_0001__Three_0016_0002__numbers three_numbers 0016_0003__are_0016_0004__displayed->0016_0001__Three_0016_0002__numbers [arg1] 0016_0006__the_0016_0007__top the_top 0016_0003__are_0016_0004__displayed->0016_0006__the_0016_0007__top at[loc] 0016_0017__and and 0016_0003__are_0016_0004__displayed->0016_0017__and [prn_comment] 0016_0009__the_0016_0010__screen the_screen 0016_0006__the_0016_0007__top->0016_0009__the_0016_0010__screen of 0016_0014__shows shows 0016_0017__and->0016_0014__shows [conj1] 0016_0032__respectively_0016_0022__show respectively_show 0016_0017__and->0016_0032__respectively_0016_0022__show [conj2] 0016_0012__the the 0016_0013__first first 0016_0012__the->0016_0013__first [attrib] 0016_0014__shows->0016_0012__the [arg0] 0016_0016__score score 0016_0014__shows->0016_0016__score [arg1] 0016_0015__your your 0016_0016__score->0016_0015__your [genv] 0016_0018__the the 0016_0032__respectively_0016_0022__show->0016_0018__the [arg0] 0016_0023__the_0016_0024__numbers the_numbers 0016_0032__respectively_0016_0022__show->0016_0023__the_0016_0024__numbers [arg1] 0016_0020__and and 0016_0018__the->0016_0020__and [attrib] 0016_0019__second second 0016_0020__and->0016_0019__second [conj1] 0016_0021__third third 0016_0020__and->0016_0021__third [conj2] 0016_0029__and and 0016_0023__the_0016_0024__numbers->0016_0029__and of 0016_0027__lase0016_0028__ships laser_ships 0016_0029__and->0016_0027__lase0016_0028__ships [conj1] 0016_0031__bombs bombs 0016_0029__and->0016_0031__bombs [conj2] 0016_0026__remaining remaining 0016_0026__remaining->0016_0027__lase0016_0028__ships [arg0] 0016_0030__smart smart 0016_0031__bombs->0016_0030__smart [attrib]
arc(r_0016_0003__are_r_0016_0004__displayed,r_0016_0001__Three_r_0016_0002__numbers,arg1).
arc(r_0016_0003__are_r_0016_0004__displayed,r_0016_0006__the_r_0016_0007__top,r_0016_0005__at__loc).
arc(r_0016_0003__are_r_0016_0004__displayed,r_0016_0017__and,prn_comment).
arc(r_0016_0006__the_r_0016_0007__top,r_0016_0009__the_r_0016_0010__screen,r_0016_0008__of).
arc(r_0016_0012__the,r_0016_0013__first,attrib).
arc(r_0016_0014__shows,r_0016_0012__the,arg0).
arc(r_0016_0014__shows,r_0016_0016__score,arg1).
arc(r_0016_0016__score,r_0016_0015__your,genv).
arc(r_0016_0017__and,r_0016_0014__shows,conj1).
arc(r_0016_0017__and,r_0016_0032__respectively_r_0016_0022__show,conj2).
arc(r_0016_0018__the,r_0016_0020__and,attrib).
arc(r_0016_0020__and,r_0016_0019__second,conj1).
arc(r_0016_0020__and,r_0016_0021__third,conj2).
arc(r_0016_0023__the_r_0016_0024__numbers,r_0016_0029__and,r_0016_0025__of).
arc(r_0016_0026__remaining,r_0016_0027__laser_r_0016_0028__ships,arg0).
arc(r_0016_0029__and,r_0016_0027__laser_r_0016_0028__ships,conj1).
arc(r_0016_0029__and,r_0016_0031__bombs,conj2).
arc(r_0016_0031__bombs,r_0016_0030__smart,attrib).
arc(r_0016_0032__respectively_r_0016_0022__show,r_0016_0018__the,arg0).
arc(r_0016_0032__respectively_r_0016_0022__show,r_0016_0023__the_r_0016_0024__numbers,arg1).


IP-MAT NP-SBJ NUM Three NS numbers BEP;~cat_Ve_passive_ are IP-PPL-CAT NP-LGS * VVN;~Tn displayed PP-LOC P-ROLE at NP D the N top PP P-ROLE of NP D the N screen PUNC : PRN IP-MAT ILYR ILYR NP-SBJ D the ADJP ADJ first VBP;~Tn shows NP-OB1 NP-GENV PRO;_genm_ your N score CONJP CONJ and ILYR NP-SBJ D the ADJP AJLYR ADJP ADJ second CONJP CONJ and ADJP ADJ third VBP;~Tn show NP-OB1 D the NS numbers PP P-ROLE of NP NLYR NP IP-PPL VAG;~I remaining N laser NS ships CONJP CONJ and NP ADJP ADJ smart NS bombs ADVP-MOD ADV respectively PUNC .
( (IP-MAT (NP-SBJ (NUM Three;{three})
                  (NS numbers;{number}))
          (BEP;~cat_Ve_passive_ are;{be})
          (IP-PPL-CAT (NP-LGS *)
                      (VVN;~Tn displayed;{display})
                      (PP-LOC (P-ROLE at;{at})
                              (NP (D the;{the})
                                  (N top;{top})
                                  (PP (P-ROLE of;{of})
                                      (NP;{SCREEN} (D the;{the})
                                                   (N screen;{screen}))))))
          (PUNC :)
          (PRN (IP-MAT (ILYR (ILYR (NP-SBJ (D the;{the})
                                           (ADJP (ADJ first;{first})))
                                   (VBP;~Tn shows;{show})
                                   (NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
                                           (N score;{score})))
                             (CONJP (CONJ and;{and})
                                    (ILYR (NP-SBJ (D the;{the})
                                                  (ADJP (AJLYR (ADJP (ADJ second;{second}))
                                                               (CONJP (CONJ and;{and})
                                                                      (ADJP (ADJ third;{third}))))))
                                          (VBP;~Tn show;{show})
                                          (NP-OB1 (D the;{the})
                                                  (NS numbers;{number})
                                                  (PP (P-ROLE of;{of})
                                                      (NP (NLYR (NP (IP-PPL (VAG;~I remaining;{remain}))
                                                                    (N laser;{laser})
                                                                    (NS ships;{ship}))
                                                                (CONJP (CONJ and;{and})
                                                                       (NP (ADJP (ADJ smart;{smart}))
                                                                           (NS bombs;{bomb})))))))
                                          (ADVP-MOD (ADV respectively;{respectively})))))))
          (PUNC .))
  (ID 16_a_planetoid))