16_a_planetoid
Three numbers are displayed at the top of the screen : the first shows your score and the second and third show the numbers of remaining laser ships and smart bombs respectively .
%3
0016_0003__are_0016_0004__displayed
are_displayed
0016_0001__Three_0016_0002__numbers
three_numbers
0016_0003__are_0016_0004__displayed->0016_0001__Three_0016_0002__numbers
[arg1]
0016_0006__the_0016_0007__top
the_top
0016_0003__are_0016_0004__displayed->0016_0006__the_0016_0007__top
at[loc]
0016_0017__and
and
0016_0003__are_0016_0004__displayed->0016_0017__and
[prn_comment]
0016_0009__the_0016_0010__screen
the_screen
0016_0006__the_0016_0007__top->0016_0009__the_0016_0010__screen
of
0016_0014__shows
shows
0016_0017__and->0016_0014__shows
[conj1]
0016_0032__respectively_0016_0022__show
respectively_show
0016_0017__and->0016_0032__respectively_0016_0022__show
[conj2]
0016_0012__the
the
0016_0013__first
first
0016_0012__the->0016_0013__first
[attrib]
0016_0014__shows->0016_0012__the
[arg0]
0016_0016__score
score
0016_0014__shows->0016_0016__score
[arg1]
0016_0015__your
your
0016_0016__score->0016_0015__your
[genv]
0016_0018__the
the
0016_0032__respectively_0016_0022__show->0016_0018__the
[arg0]
0016_0023__the_0016_0024__numbers
the_numbers
0016_0032__respectively_0016_0022__show->0016_0023__the_0016_0024__numbers
[arg1]
0016_0020__and
and
0016_0018__the->0016_0020__and
[attrib]
0016_0019__second
second
0016_0020__and->0016_0019__second
[conj1]
0016_0021__third
third
0016_0020__and->0016_0021__third
[conj2]
0016_0029__and
and
0016_0023__the_0016_0024__numbers->0016_0029__and
of
0016_0027__lase0016_0028__ships
laser_ships
0016_0029__and->0016_0027__lase0016_0028__ships
[conj1]
0016_0031__bombs
bombs
0016_0029__and->0016_0031__bombs
[conj2]
0016_0026__remaining
remaining
0016_0026__remaining->0016_0027__lase0016_0028__ships
[arg0]
0016_0030__smart
smart
0016_0031__bombs->0016_0030__smart
[attrib]
arc(r_0016_0003__are_r_0016_0004__displayed,r_0016_0001__Three_r_0016_0002__numbers,arg1).
arc(r_0016_0003__are_r_0016_0004__displayed,r_0016_0006__the_r_0016_0007__top,r_0016_0005__at__loc).
arc(r_0016_0003__are_r_0016_0004__displayed,r_0016_0017__and,prn_comment).
arc(r_0016_0006__the_r_0016_0007__top,r_0016_0009__the_r_0016_0010__screen,r_0016_0008__of).
arc(r_0016_0012__the,r_0016_0013__first,attrib).
arc(r_0016_0014__shows,r_0016_0012__the,arg0).
arc(r_0016_0014__shows,r_0016_0016__score,arg1).
arc(r_0016_0016__score,r_0016_0015__your,genv).
arc(r_0016_0017__and,r_0016_0014__shows,conj1).
arc(r_0016_0017__and,r_0016_0032__respectively_r_0016_0022__show,conj2).
arc(r_0016_0018__the,r_0016_0020__and,attrib).
arc(r_0016_0020__and,r_0016_0019__second,conj1).
arc(r_0016_0020__and,r_0016_0021__third,conj2).
arc(r_0016_0023__the_r_0016_0024__numbers,r_0016_0029__and,r_0016_0025__of).
arc(r_0016_0026__remaining,r_0016_0027__laser_r_0016_0028__ships,arg0).
arc(r_0016_0029__and,r_0016_0027__laser_r_0016_0028__ships,conj1).
arc(r_0016_0029__and,r_0016_0031__bombs,conj2).
arc(r_0016_0031__bombs,r_0016_0030__smart,attrib).
arc(r_0016_0032__respectively_r_0016_0022__show,r_0016_0018__the,arg0).
arc(r_0016_0032__respectively_r_0016_0022__show,r_0016_0023__the_r_0016_0024__numbers,arg1).
IP-MAT
NP-SBJ
NUM
Three
NS
numbers
BEP;~cat_Ve_passive_
are
IP-PPL-CAT
NP-LGS
*
VVN;~Tn
displayed
PP-LOC
P-ROLE
at
NP
D
the
N
top
PP
P-ROLE
of
NP
D
the
N
screen
PUNC
:
PRN
IP-MAT
ILYR
ILYR
NP-SBJ
D
the
ADJP
ADJ
first
VBP;~Tn
shows
NP-OB1
NP-GENV
PRO;_genm_
your
N
score
CONJP
CONJ
and
ILYR
NP-SBJ
D
the
ADJP
AJLYR
ADJP
ADJ
second
CONJP
CONJ
and
ADJP
ADJ
third
VBP;~Tn
show
NP-OB1
D
the
NS
numbers
PP
P-ROLE
of
NP
NLYR
NP
IP-PPL
VAG;~I
remaining
N
laser
NS
ships
CONJP
CONJ
and
NP
ADJP
ADJ
smart
NS
bombs
ADVP-MOD
ADV
respectively
PUNC
.
( (IP-MAT (NP-SBJ (NUM Three;{three})
(NS numbers;{number}))
(BEP;~cat_Ve_passive_ are;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN;~Tn displayed;{display})
(PP-LOC (P-ROLE at;{at})
(NP (D the;{the})
(N top;{top})
(PP (P-ROLE of;{of})
(NP;{SCREEN} (D the;{the})
(N screen;{screen}))))))
(PUNC :)
(PRN (IP-MAT (ILYR (ILYR (NP-SBJ (D the;{the})
(ADJP (ADJ first;{first})))
(VBP;~Tn shows;{show})
(NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
(N score;{score})))
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ (D the;{the})
(ADJP (AJLYR (ADJP (ADJ second;{second}))
(CONJP (CONJ and;{and})
(ADJP (ADJ third;{third}))))))
(VBP;~Tn show;{show})
(NP-OB1 (D the;{the})
(NS numbers;{number})
(PP (P-ROLE of;{of})
(NP (NLYR (NP (IP-PPL (VAG;~I remaining;{remain}))
(N laser;{laser})
(NS ships;{ship}))
(CONJP (CONJ and;{and})
(NP (ADJP (ADJ smart;{smart}))
(NS bombs;{bomb})))))))
(ADVP-MOD (ADV respectively;{respectively})))))))
(PUNC .))
(ID 16_a_planetoid))